mittorn
|
0aa57854ca
|
waf: fix unwanted required_flags modification
|
5 years ago |
mittorn
|
fd8c1becec
|
waifulib: gcc-6 support for android
|
5 years ago |
mittorn
|
0afc3d83c6
|
android: add stub for Platform_PreCreateMove
|
5 years ago |
mittorn
|
d633fe5deb
|
waf: add cflags detection, make some warning flags optional
|
5 years ago |
Alibek Omarov
|
5040cb83d0
|
engine: win32: lib: oops, fix wrong sizeof
|
5 years ago |
Alibek Omarov
|
2b385ff1f4
|
engine: win32: lib: try to fix crash when checking dependencies
|
5 years ago |
Alibek Omarov
|
cd5028eed1
|
ci: move signing to android project, don't call it here
|
5 years ago |
mittorn
|
3ce014d5f5
|
ci: sign apk and fix filename
|
5 years ago |
mittorn
|
75aaf1c66d
|
ci: try fix upload
|
5 years ago |
mittorn
|
26401a4fbf
|
ci: enable android build upload
|
5 years ago |
mittorn
|
dba757f0c2
|
touch: fix wrong dx/dy sign
|
5 years ago |
mittorn
|
7f3ee9ca71
|
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
|
5 years ago |
mittorn
|
9a1414505a
|
imagelib: support for 16-bit transparent tga
|
5 years ago |
Alibek Omarov
|
13c1e807ad
|
engine: s_mouth: fix another signed char
|
5 years ago |
Alibek Omarov
|
6e95e19589
|
submodules: update
|
5 years ago |
Alibek Omarov
|
8f47596ad0
|
waifulib: xcompile: append SONAME to shared libraries, experimental support for host compiling with NDK r10e(don't work), replace exceptions with fatal messages
|
5 years ago |
Alibek Omarov
|
4f4c63b1dd
|
waifulib: xcompile: enhance compiling using host clang, refactoring
|
5 years ago |
Alibek Omarov
|
66323fe9ca
|
waifulib: xcompile: preserve order of MACROS_TO_DESTOS, add -stdlib=libstdc++ to use system provided C++ standard library
|
5 years ago |
Alibek Omarov
|
16e60bbb5f
|
waifulib: xcompile: use llvm-strip on host
|
5 years ago |
Alibek Omarov
|
0389d2495f
|
waifulib: strip_on_install: add changed bytes counter
|
5 years ago |
Alibek Omarov
|
4049c54511
|
engine: android: fix video backend not compiled
|
5 years ago |
Alibek Omarov
|
e8006c3253
|
engine: move ShellExecute to client, as it cannot be used in dedicated
|
5 years ago |
Alibek Omarov
|
07aa9595c0
|
engine: android: allow building dedicated on Android
|
5 years ago |
Alibek Omarov
|
b91e97ca53
|
wscript: remove DEST_OS2
|
5 years ago |
Alibek Omarov
|
cd0f7af38a
|
waifulib: xcompile: get rid of DEST_OS2
|
5 years ago |
Alibek Omarov
|
ac1bf4a9f8
|
waifulib: strip_on_install: fix typo
|
5 years ago |
Alibek Omarov
|
af0046f401
|
waifulib: strip_on_install: don't strip on PE and unknown binaries [ci skip]
|
5 years ago |
Alibek Omarov
|
43575b485d
|
wscript: add an option to not strip binaries
|
5 years ago |
Alibek Omarov
|
67c6cfce71
|
waf: strip installed binaries to reduce size
|
5 years ago |
Alibek Omarov
|
5986874be2
|
wscript: enable clang_compilation_database in options
|
5 years ago |
Alibek Omarov
|
cf17b4f63c
|
waf: update binary waf
|
5 years ago |
Alibek Omarov
|
d1ac48b2a1
|
waifulib: allow compiling using host clang and NDK sysroots, thus enabling building engine from any environment that has clang(termux as example)
|
5 years ago |
Alibek Omarov
|
3032ce3bee
|
engine: android: fix building dlsym_weak on latest NDK
|
5 years ago |
Alibek Omarov
|
ba69f9e62a
|
travis: comment osx autobuilds #61
|
5 years ago |
Alibek Omarov
|
8323df240b
|
engine: implement menu extensions to allow choosing renderers from GUI
|
5 years ago |
Alibek Omarov
|
a1ae770f70
|
engine: ref: add optional export to determine actual human readable renderer name
|
5 years ago |
Alibek Omarov
|
56938344b8
|
engine: win32: include shellapi.h
|
5 years ago |
Alibek Omarov
|
a862e641f1
|
game_launch: fix build on windows
|
5 years ago |
Alibek Omarov
|
00b9ac676e
|
engine: win32: fix inconsistent dll linkage
|
5 years ago |
Alibek Omarov
|
8bb6aa2c51
|
engine: don't include windows headers, as they globally included by port.h already
|
5 years ago |
Alibek Omarov
|
505392c2f8
|
imagelib: png: include correct winsock
|
5 years ago |
Alibek Omarov
|
37f9c25212
|
port: include winsock2 explicitly, so winsock1 would not be included with windows.h
|
5 years ago |
Alibek Omarov
|
ee2c1ad8fa
|
engine: net_ws: include engine headers first
|
5 years ago |
Alibek Omarov
|
7771356e66
|
engine: net_ws: fix dedicated build
|
5 years ago |
Alibek Omarov
|
cb417a3d51
|
engine: client: implement connectionprogress partially
|
5 years ago |
Alibek Omarov
|
01dcb52b4c
|
mainui: update submodule, add connectionprogress calls to engine
|
5 years ago |
Alibek Omarov
|
24adb6e3e0
|
ref_gl: update wrappers
|
5 years ago |
Alibek Omarov
|
d992f8525b
|
ref_gl: enable VBO for GLES targets, slightly refactor extensions checking, fix UB when initializing glwes
|
5 years ago |
Alibek Omarov
|
7be094b563
|
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
|
5 years ago |
Alibek Omarov
|
386a68e334
|
engine: fix wrong function called on closing socket on Win32
|
5 years ago |