28 Commits (234507b7f10d09d8359ff6d556e7060e8aa0f332)

Author SHA1 Message Date
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov 4d63eb4413 sv_game: fix pfnSetModel theoretically may ignore precached models 6 years ago
Jonathan Poncelet 35869586c9 Made various log messages more informative 6 years ago
mittorn 298393b653 Initial amd64 port 6 years ago
Alibek Omarov aae3510763 Apply 4281 update 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 1e7f9d00c3 Apply 4150 update 6 years ago
Alibek Omarov a539384a76 Apply 4143 update 6 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 6 years ago
Alibek Omarov 0681209114 Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 6 years ago
Alibek Omarov 9bab7d222a Apply 4097 update 6 years ago
Alibek Omarov efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 6 years ago
Alibek Omarov e8d13cd0d5 Rebrand from Xash3D to Xash3D FWGS. Add _format() attrubute to print-like functions 6 years ago
mittorn ab0bcc55f8 Apply Apr20 update 6 years ago
Alibek Omarov 314a6deba9 Remove gamedir[] from engine-side gameinfo_t 6 years ago
mittorn 050d2a3d0f Apply Apr18 update 6 years ago
Alibek Omarov 5d13112e25 Dedicated build 6 years ago
Alibek Omarov 7c9b724531 Implement dynamic library loading and symbol resolving 6 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 6 years ago