Alibek Omarov
|
ac75bdf2d4
|
ref_gl: update gl-wes-v2 submodule
|
5 years ago |
Alibek Omarov
|
56859e03c3
|
travis: disable hardfp finally, it mostly useless with newer NDK updates
|
5 years ago |
Alibek Omarov
|
959e10f720
|
mainui: update
|
5 years ago |
Alibek Omarov
|
0991255534
|
engine: dedicated: fix dedicated build
|
5 years ago |
Alibek Omarov
|
199d3fd422
|
contrib: remove my personal qtcreator project, as I'm using compile_commands.json support now
|
5 years ago |
Alibek Omarov
|
c07109e69c
|
engine: fix -Wincompatible-pointer-types, add it to Werror list
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5 years ago |
Alibek Omarov
|
08e7bb1bf4
|
engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
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5 years ago |
Alibek Omarov
|
d0010cf9cb
|
engine: don't call SCR_VidInit too soon
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5 years ago |
Alibek Omarov
|
ecd675926a
|
engine: cvar: add null checks as these functions are passed to user's DLL
|
5 years ago |
Alibek Omarov
|
0c3be639c5
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engine: reliably tell client.dll about vid mode changes
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5 years ago |
Alibek Omarov
|
3a9801853d
|
engine: client: detailed message if menu failed to load
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5 years ago |
Alibek Omarov
|
3907be3c8f
|
mainui: update
|
5 years ago |
Alibek Omarov
|
9421457b3a
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
Alibek Omarov
|
ac4a14ef6c
|
engine: host: support DEFAULT_DEV macro
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5 years ago |
Alibek Omarov
|
c613118199
|
defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
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5 years ago |
Alibek Omarov
|
755db4d56b
|
backends: reformat
|
5 years ago |
Alibek Omarov
|
2e180d5548
|
Documentation: engine-porting-guide: finalize document
|
5 years ago |
Alibek Omarov
|
bf9840c2a8
|
mainui: update
|
5 years ago |
Alibek Omarov
|
f56887bde9
|
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
|
5 years ago |
Alibek Omarov
|
23fe1c0985
|
engine: use appropriate path array length
|
5 years ago |
Alibek Omarov
|
5266f17d56
|
Documentation: extensions: library-naming: proper line breaks and links to buildsystem integration for HLSDK
|
5 years ago |
Alibek Omarov
|
744f75d4a3
|
engine: linux: simplify Platform_DoubleTime
|
5 years ago |
mittorn
|
37435365e2
|
platform/posix: fix _GNU_SOURCE define in lib_posix
|
5 years ago |
mittorn
|
94fc0febc7
|
fix some comments
|
5 years ago |
mittorn
|
6f58ef2394
|
scripts/xshlib: code clean
|
5 years ago |
mittorn
|
177f8ed653
|
platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
|
5 years ago |
Alibek Omarov
|
09203dc512
|
ref_gl: temporarily fix water drawing on GLES
|
5 years ago |
Alibek Omarov
|
3c3d5d472e
|
ref_gl: bring back glDrawRangeElements support
|
5 years ago |
Alibek Omarov
|
4c6e64c89b
|
mainui: update
|
5 years ago |
Alibek Omarov
|
7afee98f99
|
engine: ref: check if refdll was initialized before freeing texture
|
5 years ago |
Alibek Omarov
|
f562926aaa
|
Documentation: Xash3D FWGS Engine porting guide, not finished
|
5 years ago |
Alibek Omarov
|
b25c83edc4
|
Documentation: ports: define MotoMAGX port as supported
|
5 years ago |
Alibek Omarov
|
c42b5e043d
|
Documentation: input-interface: split Russian translation to new file
|
5 years ago |
Alibek Omarov
|
1e5921d33f
|
Documentation: move FWGS engine extensions to appropriate folder [ci skip]
|
5 years ago |
Alibek Omarov
|
663344eeaa
|
Create supported-mod-list.md [ci skip]
|
5 years ago |
Alibek Omarov
|
e4e34cc835
|
Create input-interface.md [ci skip]
|
5 years ago |
Alibek Omarov
|
b36fc0e2ae
|
Create console-scripting.md [ci skip]
|
5 years ago |
Alibek Omarov
|
924d6ada60
|
Create public-server-rules-and-recommendations.md [ci skip]
|
5 years ago |
Alibek Omarov
|
8343cadd30
|
Create mod-porting-guide.md
|
5 years ago |
Alibek Omarov
|
0636dc45bd
|
engine: sdl: fix resizing event handling
|
5 years ago |
Alibek Omarov
|
611ee64cd9
|
scripts: build_motomagx_engine: use waf install now, as HLSDK now supports library naming scheme
|
5 years ago |
Alibek Omarov
|
5a17e7f425
|
build: add XASH_ARMvX defines(buildsystem integration), add oneliner to generate #undef list
|
5 years ago |
Alibek Omarov
|
db39f0cc88
|
engine: client: combine loading or paused icon drawing
|
5 years ago |
Alibek Omarov
|
3f48bce7da
|
engine: client: fix #79
|
5 years ago |
Alibek Omarov
|
936b491248
|
engine: dedicated: remove unused stub
|
5 years ago |
Alibek Omarov
|
428e8ef427
|
engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
|
5 years ago |
tyabus
|
934dffd273
|
engine: common: fix message formating
|
5 years ago |
Andrey Akhmichin
|
0c34a5081c
|
engine: client: make the code that generates screenshots and demos names simpler.
|
5 years ago |
Alibek Omarov
|
f09682131f
|
travis: fix magx deploy
|
5 years ago |
Alibek Omarov
|
32ddc2a47f
|
waifulib: xcompile: we need to disable builtins even on armeabi with host compiler and NDK r10e
|
5 years ago |