SNMetamorph
fef0993f54
engine: client: cl_game: fixed hudGetModelByIndex function in client API ( fix #518 )
3 years ago
Alibek Omarov
2218126c75
engine: disable stdout output and flush on Windows, Wcon already does the job
3 years ago
Alibek Omarov
2388260848
engine: optimize colored output
...
* removed unneeded formatting for Android
* make generic function to output colorless and colorized strings
* disable color output on low memory devices to not waste CPU cycles on it
3 years ago
Alibek Omarov
40298cefb6
engine: client: don't save configs if shutdown was issued before client was initialized. Remove dead ucmd
3 years ago
Alibek Omarov
45bf927c74
engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR
3 years ago
Alibek Omarov
347c6d6a91
engine: common: don't output log to stdout on Win32 where it's done by Wcon. Better colorcode filtration
3 years ago
Alibek Omarov
ab6214142f
public: remove custom str(r)chr functions
3 years ago
Velaron
402b38951d
engine: better color code stripping
3 years ago
Velaron
6807cf5849
engine: fix build on android
3 years ago
Velaron
15dc25d2cd
engine: rename Q_cleanstr to something more meaningful
3 years ago
Velaron
568c7fd917
engine: strip color codes when writing to log
3 years ago
Alibek Omarov
e5562a7b61
engine: whereami: fix C89
3 years ago
Alibek Omarov
ac308f7298
engine: platform: sdl: fix SDL1.2 build
3 years ago
Alibek Omarov
7a88379917
game_launch: fix win32 build
3 years ago
Alibek Omarov
e44718d531
engine: fix build
3 years ago
Alibek Omarov
e6a2c207de
engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively
3 years ago
Alibek Omarov
df83b155a1
game_launch: rip out execv code
3 years ago
Alibek Omarov
cc2c97cfad
engine: include whereami library to detect current executable path, may be reworked later if needed
3 years ago
Alibek Omarov
c69ea00e79
wscript: better _FILE_OFFSET_BITS check, as suggested by @nekonomicon
3 years ago
Alibek Omarov
f63dd72260
scripts: gha: fix including vgui.dll
3 years ago
Alibek Omarov
5b0b917468
vgui_support: re-add as submodule
3 years ago
Alibek Omarov
b138a63502
vgui_support: remove it from the engine
3 years ago
Alibek Omarov
8eec5389fe
game_launch: fix gamedir pointer being lost
3 years ago
Alibek Omarov
5524aaae1e
engine: server: fix server dll leak when no map was loaded
3 years ago
Alibek Omarov
acffeb1dad
wscript: enable gl4es for Android builds
3 years ago
Alibek Omarov
6c7d57e1eb
engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves
3 years ago
Alibek Omarov
7c9f5f8ab1
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
3 years ago
Andrey Akhmichin
6b4f55c4bf
engine: common: filesystem.c: do not load archives with zip extention again
3 years ago
Velaron
89335938c1
remove accidentally added submodule
3 years ago
Velaron
437630d26d
platform: win32: remove forgotten code
3 years ago
Bohdan Shulyar
341c9dae39
paltform: win32: fix typo >_<
3 years ago
Velaron
c10b70cb61
game_launch: explicitly check for SDL2 on win32 platforms
3 years ago
Velaron
4c7bf1ff44
platform: win32: improve error reporting when loading DLLs and move custom DLL loader to a separate file
3 years ago
Alibek Omarov
f467d0c807
game_launch: fix Windows build (as suggested by @SNMetamorph )
3 years ago
Alibek Omarov
a717b7fc49
game_launch: declare environ variable, by standard it must be declared by user program
3 years ago
Alibek Omarov
07a9c4602d
game_launch: change game with execve on supported platforms
3 years ago
Alibek Omarov
eeb170af22
engine: client: set failed status for vgui_support if we wasn't able to load one. Unload library in case of error
3 years ago
Alibek Omarov
c532c3032c
engine: menu_int: hack to compile on MotoMAGX
3 years ago
Alibek Omarov
2b8b3e1993
engine: server: new IP filter, rewritten with IPv6 in mind
3 years ago
Alibek Omarov
b0a889d1a1
engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore
3 years ago
Alibek Omarov
bd1bfea695
engine: second iteration of IPv6 support
...
Made code smaller
Fixed problem where v6 and v4 socket can't use same port
Added support for v4-to-v6 mapped addresses, although it's kept unused
Probably final version
3 years ago
Alibek Omarov
a1299e1dfe
common: third iteration of ipv6 netadr_t, now binary compatible with v4-to-v6 mapped addresses
3 years ago
Alibek Omarov
1a5a76a201
engine: common: minor fixes to ipv6text library
3 years ago
Alibek Omarov
b072b627a2
engine: enable getaddrinfo on Windows, fix build
3 years ago
Alibek Omarov
5d18c6d678
engine: fix declaration-after-statement
3 years ago
Alibek Omarov
59fba30a52
engine: IPv6 support
...
* v6 equivalent cvars
* hostname resolving for v6
* fix for nonblocking hostname resolve (inverted check)
* enabled by default, probably should be disabled for dedicated servers
3 years ago
Alibek Omarov
193cde83b6
engine: add IPv6 address parsing/printing library from GameNetworkingSockets
3 years ago
Alibek Omarov
12bfb8f795
common: another approach on netadr_t with better compatibility
3 years ago
Alibek Omarov
9ae72dbc47
common: update netadr_t structure to include IPv6 addresses
3 years ago
Alibek Omarov
ae6ad74994
update: mainui
3 years ago