SNMetamorph
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44a43c2c09
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engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
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2 years ago |
SNMetamorph
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ee8098839e
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engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
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2 years ago |
Alibek Omarov
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305b2579eb
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engine: client: voice: fix crackling voice file input on low FPS
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2 years ago |
Alibek Omarov
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1a09d297ee
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engine: minimize SetCursorType calls count
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2 years ago |
Alibek Omarov
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d45e6e0ad1
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engine: platform: sdl: SetCursorType shouldn't know about current game state
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2 years ago |
Alibek Omarov
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2d2523df4a
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engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
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2 years ago |
Alibek Omarov
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5a0fcfffb0
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mainui: update
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2 years ago |
Alibek Omarov
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f252161d90
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readme: fix typo and wording
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2 years ago |
Alibek Omarov
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e0216e2658
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wscript: don't clean QtCreator files and reconfigure saved options
Cleanup imports
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2 years ago |
Alibek Omarov
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0f2bb5720b
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wscript: respect --libdir argument with packaging enabled. Fix a typo in --disable-soft description
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2 years ago |
Alibek Omarov
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0621e365ff
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mainui: update
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2 years ago |
Alibek Omarov
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8ea455def7
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mainui: update
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2 years ago |
Alibek Omarov
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8cf822c426
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mainui: update
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2 years ago |
Alibek Omarov
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4a009c1c2c
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engine: client: touch: move copypasted code from export & writeconfig into separate function
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2 years ago |
Alibek Omarov
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360dc4f7ed
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engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
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2 years ago |
Alibek Omarov
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ffe43e1f22
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scripts: waifulib: fix error reporting in zip.py
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2 years ago |
Alibek Omarov
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a52d901f25
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common: add STATIC_ASSERT macro
We're trying to guess if we have C11 static_assert defined in assert.h
otherwise use good ol' trick with negative array
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2 years ago |
Alibek Omarov
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5bae2f06ad
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engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
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2 years ago |
Alibek Omarov
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69b0954007
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2 years ago |
Alibek Omarov
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0645402946
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engine: fix crash when reading GoldSrc hashpaks
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2 years ago |
Владислав Сухов
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c59b244d04
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scripts: gha: fix path to vgui_support submodule
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2 years ago |
Alibek Omarov
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5678d9a253
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engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
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2 years ago |
dettlaff
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a520d245a6
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wscript: fix typo in --enable-bundled-deps configure option
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2 years ago |
Alibek Omarov
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b56f6fa330
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scripts: waifulib: fix zipfile init for older Python
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2 years ago |
Alibek Omarov
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f141869ce3
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wscript: disable building extras.pk3 for Android
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2 years ago |
Alibek Omarov
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807f3852bd
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scripts: gha: remove building extras.pak, as it's already being built
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2 years ago |
Alibek Omarov
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084089b919
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3rdparty: extras: build ZIP archive and install to engine default gamefolder
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2 years ago |
Alibek Omarov
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f571a41cf3
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wscript: allow to setup engine default gamedir during configure
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2 years ago |
Alibek Omarov
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686a966ff7
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wscript: now waf builds extras archive by itself, using Python standard library's zipfile
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2 years ago |
Alibek Omarov
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c29eb458ea
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3rdparty: add xash-extras submodule
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2 years ago |
Alibek Omarov
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234c843f60
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filesystem: integrate inotify for file changes
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2 years ago |
Alibek Omarov
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7ed0499aa9
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game_launch: wscript: fix Windows build
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2 years ago |
Alibek Omarov
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401b145040
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utils: mdldec: fix wscript to build
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2 years ago |
Alibek Omarov
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3853ff5435
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3rdparty: gl4es: add wscript to build
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2 years ago |
Alibek Omarov
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744c6b2680
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vgui_support: update submodule
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2 years ago |
Alibek Omarov
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030a17fc58
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mainui: update submodule
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2 years ago |
Alibek Omarov
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b1e2e84a11
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wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once
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2 years ago |
Alibek Omarov
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12a6088912
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ref: gl: move GLES wrappers libraries to 3rdparty folder
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2 years ago |
Alibek Omarov
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fe9f3f78a0
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ref: soft: minimize dependency on internal engine headers
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2 years ago |
Alibek Omarov
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327eb330ed
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ref: gl: minimize dependency on internal engine headers
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2 years ago |
Alibek Omarov
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470121512a
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utils: mdldec: convert to include targets usage
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2 years ago |
Alibek Omarov
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dedc144b8b
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ref: soft: convert to include targets usage
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2 years ago |
Alibek Omarov
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6d37398fad
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ref: gl: convert to include targets usage
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2 years ago |
Alibek Omarov
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3c8fe508f0
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game_launch: convert to include targets usage
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2 years ago |
Alibek Omarov
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8ffb3aac8a
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engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use
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2 years ago |
Alibek Omarov
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0ed9391969
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filesystem: wscript: add dummy filesystem_includes target that only exposes public filesystem_stdio include paths
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2 years ago |
Alibek Omarov
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e54289f811
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public: wscript: add dummy sdk_includes target that only exposes standard HLSDK include paths
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2 years ago |
Alibek Omarov
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17b091e5a9
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wscript: adapt to new folder structure
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2 years ago |
Alibek Omarov
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61c142e2db
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ref: move renderers into ref subdirectory
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2 years ago |
Alibek Omarov
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7e664679a0
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3rdparty: move mainui and vgui_support submodules into 3rdparty folder
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2 years ago |