Alibek Omarov
f0a2362da3
engine: wscript: another try, link nswitch port using gcc and not g++
11 months ago
Alibek Omarov
be8ade23e8
engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves)
11 months ago
Alibek Omarov
6814908d80
scripts: gha: enable verbose build for nswitch port
11 months ago
Alibek Omarov
08dbfc45d3
ref: gl: refactor getting edge position, texture and lightmap coords
11 months ago
Alibek Omarov
89f9b3df68
public: make simple bbox functions inline
11 months ago
Alibek Omarov
40c9a2fb82
engine: make Mod_SampleSizeForFace accept const surface
11 months ago
Andrey Akhmichin
a34c22fb10
engine: client: add support for "mp3 playfile/loopfile" commands.
11 months ago
Alibek Omarov
e161ff0f7a
mainui: update
11 months ago
Alibek Omarov
fee42eab5a
mainui: update
11 months ago
Alibek Omarov
2d2e03f235
engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug)
11 months ago
Alibek Omarov
4c3c3529e9
engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver
11 months ago
Alibek Omarov
7051b844ff
engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ
11 months ago
Alibek Omarov
68377435c8
engine: server: remove legacy light -> light_level entity key rewrite
11 months ago
Henry Ford
652b1804a8
wscript: make libdl optional for systems that include it in libc
11 months ago
Henry Ford
e7e1677786
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
11 months ago
Henry Ford
f330aac113
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
11 months ago
Henry Ford
dbdd330cf7
wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h
11 months ago
Andrey Akhmichin
c448c7b0b1
utils: mdldec: avoid double ".smd" extension output.
12 months ago
Andrey Akhmichin
8d7b9c2f01
utils: mdldec: always write trailing slash for non-empty destination path.
12 months ago
Alibek Omarov
b6a235445a
vgui_support: update submodule
12 months ago
Alibek Omarov
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
12 months ago
Alibek Omarov
fb0102eb8e
filesystem: add support for two new liblist.gam keys: animated_title and hd_background
12 months ago
Alibek Omarov
9c1afaa372
filesystem: fix noskills being written as nomodels in gameinfo.txt
12 months ago
Alibek Omarov
1d1a6badb5
filesystem: VFileSystem009: HL25 compatibility (one single new method)
12 months ago
Andrey Akhmichin
2d41c9cb15
utils: mdldec: texture.c: add Targa image format output support.
12 months ago
Alibek Omarov
722cbe1f02
filesystem: forgot to add defaults.h include
12 months ago
Alibek Omarov
8ac2c241c4
mainui: update
12 months ago
Alibek Omarov
dd11f73951
filesystem: respect DEFAULT_MAX_EDICTS value
12 months ago
Alibek Omarov
a443547d4d
common: defaults: add default macro for default gameinfo max_edicts value
12 months ago
Andrey Akhmichin
7a795edeb5
utils: mdldec: better validation checks.
12 months ago
Andrey Akhmichin
a8cbfb8dda
Documentation: opensource-mods.md: update link to cs16-client.
12 months ago
SNMetamorph
5216cccef4
engine: server: added singleplayer check for userinfo update
12 months ago
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
12 months ago
Andrey Akhmichin
dd310ab851
ci: upgrade freebsd tasks.
12 months ago
Andrey Akhmichin
16cc0ca0fe
ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro.
12 months ago
Alibek Omarov
83d26ad233
engine: server: add sv_allow_autoaim cvar
12 months ago
Alibek Omarov
d1f9a8f2db
mainui: updates for HL25
12 months ago
Alibek Omarov
a2e1071808
game_launch: force link libm on Linux to workaround HL25 bug
...
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.
hl_linux is linked to libm which is why they probably didn't noticed this bug.
Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
12 months ago
Alibek Omarov
0aa8a2891c
engine: client: add gles3compat to renderers list
1 year ago
Alibek Omarov
c0ceab7513
wscript: enable ref_gles3compat for Android
1 year ago
Velaron
5c90e716cb
engine: platform: android: refactoring
1 year ago
Velaron
0073225549
scripts: gha: Android deps and build scripts
1 year ago
Alibek Omarov
d03a64602b
wscript: change defaults for Android
1 year ago
Alibek Omarov
d67a4234cc
filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used)
1 year ago
Alibek Omarov
0d37244490
filesystem: add missing const to 2nd argument of stringlistappend
1 year ago
Velaron
6426919cb5
filesystem: add Android assets support
1 year ago
Alibek Omarov
0a0d63663a
filesystem: link with libandroid
1 year ago
Alibek Omarov
71b06801ef
engine: platform: android: remove dead code
1 year ago
Alibek Omarov
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
1 year ago
Alibek Omarov
76564958d1
engine: host: hide -nativeegl for Android SDL builds
1 year ago