15 Commits (0f3359fc05d7b7f5e4f9451c1575730a2b0d45fd)

Author SHA1 Message Date
Alibek Omarov 02c5890c2f ref: soft: cleanup after RefAPI changes, remove unused functions 10 months ago
Alibek Omarov 7152393089 ref: soft: fix -Wmissing-prototypes 10 months ago
Alibek Omarov a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 10 months ago
Alibek Omarov 9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 10 months ago
Alibek Omarov 6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 10 months ago
Alibek Omarov 64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 11 months ago
Alibek Omarov 6386782674 ref: soft: acquire engine pointers 11 months ago
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 11 months ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 11 months ago
Alibek Omarov b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 1 year ago
Alibek Omarov de19d78571 ref: fix late registration of studio cvars (thanks, @mittorn) 1 year ago
Alibek Omarov 8680757844 ref: soft: move ref_soft cvars to static allocation, remove dead cvars 1 year ago
Alibek Omarov fd795d5612 ref: soft: cleanup unused functions 2 years ago
Alibek Omarov 406eb828da ref: gl: disable underwater distortion by default, enable for Quake compatible mode only 2 years ago
Alibek Omarov 61c142e2db ref: move renderers into ref subdirectory 2 years ago
Alibek Omarov 113f18cfb0 ref_soft: use correct types for pointer arithmetics 3 years ago
SNMetamorph 5402e1a259 ref_soft: fixed R_WorldToScreen behavior to match GoldSrc 3 years ago
Valery Klachkov b9cec43e2c ref_soft: Fix crashes on 64bit 3 years ago
Alibek Omarov 4f89288ccf common: cleanup port.h 3 years ago
Alibek Omarov ac213c22ed ref: change some FCVAR_ARCHIVE to FCVAR_GLCONFIG to save in separate config 3 years ago
Alibek Omarov e0efe0aa23 engine: remove emboss filter. There seems no real use for it. 3 years ago
Alibek Omarov d7db48ce4b engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side 3 years ago
Alibek Omarov 58edfbc485 engine: move cvars that expected to exist by client.dll from render dll to engine 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago