Alibek Omarov
|
f377461fdf
|
engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
|
2 years ago |
SNMetamorph
|
a2971ce939
|
filesystem: fixed uninitialized pointers in FS_FindFile when fs_ext_path enabled
|
2 years ago |
SNMetamorph
|
65671d8788
|
engine: common: minor code fixes in hpak.c
|
2 years ago |
Andrey Akhmichin
|
809d5f1aa8
|
engine: client: in_touch.c: add spray button.
|
2 years ago |
SNMetamorph
|
49fc6143ab
|
engine: common: imagelib: fixed loading 32 bits per pixel BMP files
|
2 years ago |
SNMetamorph
|
8717843333
|
engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures
|
2 years ago |
SNMetamorph
|
f6d8996968
|
engine: common: imagelib: added missed BMP compression type macros
|
2 years ago |
Alibek Omarov
|
9389305072
|
engine: common: set cl_filterstuffcmd to 1 by default
|
2 years ago |
Alibek Omarov
|
b6bd4bc6f8
|
engine: server: precisely set client connected time after they were spawned
|
2 years ago |
Alibek Omarov
|
4c6fbafd20
|
mainui: update
|
2 years ago |
Velaron
|
43c6175918
|
filesystem: dir.c: safer string operations
|
2 years ago |
Velaron
|
fcd741e2b8
|
filesystem: fix FS_FixFileCase behavior
|
2 years ago |
Velaron
|
89807250e5
|
filesystem: dir.c: optimize string operations
|
2 years ago |
Velaron
|
24f7db19d8
|
filesystem: switch file operations to an interface
|
2 years ago |
SNMetamorph
|
49d93c0e76
|
engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
|
2 years ago |
SNMetamorph
|
707c93c32c
|
engine: common: hpak: all file operations made to use gamedir only
|
2 years ago |
SNMetamorph
|
e204f05726
|
engine: client: fixed players spray textures not being updated
|
2 years ago |
SNMetamorph
|
3bd8ad50d2
|
ref: gl: fixed crash when opening "Customize" menu
|
2 years ago |
Andrey Akhmichin
|
3488d4e65f
|
public: simplified strings operations.
|
2 years ago |
Alibek Omarov
|
3da736a1eb
|
engine: server: try to solve issue when server dll has no voice mgr
|
2 years ago |
Alibek Omarov
|
e30c61c0e2
|
common: netadr: use static_assert macro
|
2 years ago |
Alibek Omarov
|
64e97124c3
|
Merge master to ipv6
|
2 years ago |
Alibek Omarov
|
46979419ae
|
wscript: check Android's log library globally
|
2 years ago |
Alibek Omarov
|
30d9b6d844
|
engine: platform: win32: fix compile
|
2 years ago |
Alibek Omarov
|
88045ce3be
|
ref: gl: link liblog for Android
|
2 years ago |
Alibek Omarov
|
dd881d3da9
|
engine: server: remove duplicate function
|
2 years ago |
Alibek Omarov
|
76d0608ee1
|
ref: fix beams end point
|
2 years ago |
Alibek Omarov
|
a894ca60c6
|
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
|
2 years ago |
Alibek Omarov
|
023f6712f9
|
engine: client: always toggle mouse on when in console, menu or typing chat message
|
2 years ago |
Alibek Omarov
|
42740149ac
|
engine: client: fix mouse cursor being hidden in background map
|
2 years ago |
Alibek Omarov
|
7b74015c4d
|
engine: server: check if player can hear other before sending voicedata
|
2 years ago |
Alibek Omarov
|
57c71efe53
|
Documentation: fix wrong envvar in windows xcompile instructions, better wording
|
2 years ago |
Alibek Omarov
|
45de874598
|
wscript: always load msvc options
|
2 years ago |
Alibek Omarov
|
aa702f0678
|
scripts: waifulib: xcompile: add msvc-wine support in cross-compile helper script
|
2 years ago |
Alibek Omarov
|
927dccc71d
|
Documentation: add simple instructions on how to cross-compile for Windows from normal operating systems
|
2 years ago |
Alibek Omarov
|
c2a24fbbce
|
engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
|
2 years ago |
SNMetamorph
|
ae94a6aeba
|
engine: client: fixed client VGUI API shutdown
|
2 years ago |
Alibek Omarov
|
e9da43666c
|
engine: client: fix loading internal vgui (thx @SNMetamorph)
|
2 years ago |
Alibek Omarov
|
d27dd68072
|
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
|
2 years ago |
Alibek Omarov
|
b1ee27a3f3
|
filesystem: add new token internal_vgui_support to mark client dlls that have internal VGUI implementation(to support other UI systems)
|
2 years ago |
SNMetamorph
|
32372654c2
|
engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT
|
2 years ago |
Alibek Omarov
|
17d0b19f9e
|
engine: use generic S_USAGE macro everywhere
|
2 years ago |
Alibek Omarov
|
d13f7f06e4
|
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
|
2 years ago |
Alibek Omarov
|
f469b56b93
|
engine: host: only sleep once between frames
|
2 years ago |
Alibek Omarov
|
ef74f86ce2
|
Documentation: restore enttools docs from old engine wiki
|
2 years ago |
Alibek Omarov
|
616cbdb1eb
|
engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
|
2 years ago |
Alibek Omarov
|
0a49e69818
|
engine: introduce Sys_DebugBreak function to raise an exception for debugger
|
2 years ago |
Alibek Omarov
|
adb8ec1da8
|
filesystem: try to normalize linux gamedll path for liblist.gam
|
2 years ago |
SNMetamorph
|
5d73c6cb84
|
engine: server: backported enttools from old engine
|
2 years ago |
SNMetamorph
|
afa1d429fe
|
engine: client: backported enttool from old engine
|
2 years ago |