|
|
|
/*
|
|
|
|
sys_win.c - platform dependent code
|
|
|
|
Copyright (C) 2011 Uncle Mike
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "common.h"
|
|
|
|
#include "xash3d_mathlib.h"
|
|
|
|
#include "platform/platform.h"
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <errno.h>
|
|
|
|
|
|
|
|
#ifdef XASH_SDL
|
|
|
|
#include <SDL.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if XASH_POSIX
|
|
|
|
#include <unistd.h>
|
|
|
|
#include <signal.h>
|
|
|
|
#include <dlfcn.h>
|
|
|
|
|
|
|
|
#if !XASH_ANDROID
|
|
|
|
#include <pwd.h>
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if XASH_WIN32
|
|
|
|
#include <process.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "menu_int.h" // _UPDATE_PAGE macro
|
|
|
|
|
|
|
|
#include "library.h"
|
|
|
|
#include "whereami.h"
|
|
|
|
|
|
|
|
qboolean error_on_exit = false; // arg for exit();
|
|
|
|
#define DEBUG_BREAK
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_DoubleTime
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
double GAME_EXPORT Sys_DoubleTime( void )
|
|
|
|
{
|
|
|
|
return Platform_DoubleTime();
|
|
|
|
}
|
|
|
|
#if XASH_LINUX || ( XASH_WIN32 && !XASH_64BIT )
|
|
|
|
#undef DEBUG_BREAK
|
|
|
|
qboolean Sys_DebuggerPresent( void ); // see sys_linux.c
|
|
|
|
#if XASH_MSVC
|
|
|
|
#define DEBUG_BREAK \
|
|
|
|
if( Sys_DebuggerPresent() ) \
|
|
|
|
_asm{ int 3 }
|
|
|
|
#elif XASH_X86
|
|
|
|
#define DEBUG_BREAK \
|
|
|
|
if( Sys_DebuggerPresent() ) \
|
|
|
|
asm volatile("int $3;")
|
|
|
|
#else
|
|
|
|
#define DEBUG_BREAK \
|
|
|
|
if( Sys_DebuggerPresent() ) \
|
|
|
|
raise( SIGINT )
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#if !XASH_DEDICATED
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_GetClipboardData
|
|
|
|
|
|
|
|
create buffer, that contain clipboard
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
char *Sys_GetClipboardData( void )
|
|
|
|
{
|
|
|
|
static char data[1024];
|
|
|
|
|
|
|
|
data[0] = '\0';
|
|
|
|
|
|
|
|
Platform_GetClipboardText( data, sizeof( data ));
|
|
|
|
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
#endif // XASH_DEDICATED
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_Sleep
|
|
|
|
|
|
|
|
freeze application for some time
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Sys_Sleep( int msec )
|
|
|
|
{
|
|
|
|
if( !msec )
|
|
|
|
return;
|
|
|
|
|
|
|
|
msec = Q_min( msec, 1000 );
|
|
|
|
Platform_Sleep( msec );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_GetCurrentUser
|
|
|
|
|
|
|
|
returns username for current profile
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
const char *Sys_GetCurrentUser( void )
|
|
|
|
{
|
|
|
|
#if XASH_WIN32
|
|
|
|
static string s_userName;
|
|
|
|
unsigned long size = sizeof( s_userName );
|
|
|
|
|
|
|
|
if( GetUserName( s_userName, &size ))
|
|
|
|
return s_userName;
|
|
|
|
#elif XASH_POSIX && !XASH_ANDROID
|
|
|
|
uid_t uid = geteuid();
|
|
|
|
struct passwd *pw = getpwuid( uid );
|
|
|
|
|
|
|
|
if( pw )
|
|
|
|
return pw->pw_name;
|
|
|
|
#endif
|
|
|
|
return "Player";
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Sys_ParseCommandLine
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Sys_ParseCommandLine( int argc, char** argv )
|
|
|
|
{
|
|
|
|
const char *blank = "censored";
|
|
|
|
int i;
|
|
|
|
|
|
|
|
host.argc = argc;
|
|
|
|
host.argv = argv;
|
|
|
|
|
|
|
|
if( !host.change_game ) return;
|
|
|
|
|
|
|
|
for( i = 0; i < host.argc; i++ )
|
|
|
|
{
|
|
|
|
// we don't want to return to first game
|
|
|
|
if( !Q_stricmp( "-game", host.argv[i] )) host.argv[i] = (char *)blank;
|
|
|
|
// probably it's timewaster, because engine rejected second change
|
|
|
|
else if( !Q_stricmp( "+game", host.argv[i] )) host.argv[i] = (char *)blank;
|
|
|
|
// you sure that map exists in new game?
|
|
|
|
else if( !Q_stricmp( "+map", host.argv[i] )) host.argv[i] = (char *)blank;
|
|
|
|
// just stupid action
|
|
|
|
else if( !Q_stricmp( "+load", host.argv[i] )) host.argv[i] = (char *)blank;
|
|
|
|
// changelevel beetwen games? wow it's great idea!
|
|
|
|
else if( !Q_stricmp( "+changelevel", host.argv[i] )) host.argv[i] = (char *)blank;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Sys_MergeCommandLine
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Sys_MergeCommandLine( void )
|
|
|
|
{
|
|
|
|
const char *blank = "censored";
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if( !host.change_game ) return;
|
|
|
|
|
|
|
|
for( i = 0; i < host.argc; i++ )
|
|
|
|
{
|
|
|
|
// second call
|
|
|
|
if( Host_IsDedicated() && !Q_strnicmp( "+menu_", host.argv[i], 6 ))
|
|
|
|
host.argv[i] = (char *)blank;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_CheckParm
|
|
|
|
|
|
|
|
Returns the position (1 to argc-1) in the program's argument list
|
|
|
|
where the given parameter apears, or 0 if not present
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
int Sys_CheckParm( const char *parm )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for( i = 1; i < host.argc; i++ )
|
|
|
|
{
|
|
|
|
if( !host.argv[i] )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if( !Q_stricmp( parm, host.argv[i] ))
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_GetParmFromCmdLine
|
|
|
|
|
|
|
|
Returns the argument for specified parm
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
qboolean _Sys_GetParmFromCmdLine( const char *parm, char *out, size_t size )
|
|
|
|
{
|
|
|
|
int argc = Sys_CheckParm( parm );
|
|
|
|
|
|
|
|
if( !argc || !out || !host.argv[argc + 1] )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Q_strncpy( out, host.argv[argc+1], size );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean Sys_GetIntFromCmdLine( const char* argName, int *out )
|
|
|
|
{
|
|
|
|
int argIndex = Sys_CheckParm( argName );
|
|
|
|
|
|
|
|
if( argIndex < 1 || argIndex + 1 >= host.argc || !host.argv[argIndex + 1] )
|
|
|
|
{
|
|
|
|
*out = 0;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
*out = Q_atoi( host.argv[argIndex + 1] );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sys_SendKeyEvents( void )
|
|
|
|
{
|
|
|
|
#if XASH_WIN32
|
|
|
|
MSG msg;
|
|
|
|
|
|
|
|
while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ))
|
|
|
|
{
|
|
|
|
if( !GetMessage( &msg, NULL, 0, 0 ))
|
|
|
|
Sys_Quit ();
|
|
|
|
|
|
|
|
TranslateMessage( &msg );
|
|
|
|
DispatchMessage( &msg );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
// DLL'S MANAGER SYSTEM
|
|
|
|
//=======================================================================
|
|
|
|
qboolean Sys_LoadLibrary( dll_info_t *dll )
|
|
|
|
{
|
|
|
|
const dllfunc_t *func;
|
|
|
|
string errorstring;
|
|
|
|
|
|
|
|
// check errors
|
|
|
|
if( !dll ) return false; // invalid desc
|
|
|
|
if( dll->link ) return true; // already loaded
|
|
|
|
|
|
|
|
if( !dll->name || !*dll->name )
|
|
|
|
return false; // nothing to load
|
|
|
|
|
|
|
|
Con_Reportf( "Sys_LoadLibrary: Loading %s", dll->name );
|
|
|
|
|
|
|
|
if( dll->fcts )
|
|
|
|
{
|
|
|
|
// lookup export table
|
|
|
|
for( func = dll->fcts; func && func->name != NULL; func++ )
|
|
|
|
*func->func = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !dll->link )
|
|
|
|
dll->link = COM_LoadLibrary( dll->name, false, true ); // environment pathes
|
|
|
|
|
|
|
|
// no DLL found
|
|
|
|
if( !dll->link )
|
|
|
|
{
|
|
|
|
Q_snprintf( errorstring, sizeof( errorstring ), "Sys_LoadLibrary: couldn't load %s\n", dll->name );
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get the function adresses
|
|
|
|
for( func = dll->fcts; func && func->name != NULL; func++ )
|
|
|
|
{
|
|
|
|
if( !( *func->func = Sys_GetProcAddress( dll, func->name )))
|
|
|
|
{
|
|
|
|
Q_snprintf( errorstring, sizeof( errorstring ), "Sys_LoadLibrary: %s missing or invalid function (%s)\n", dll->name, func->name );
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Con_Reportf( " - ok\n" );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
error:
|
|
|
|
Con_Reportf( " - failed\n" );
|
|
|
|
Sys_FreeLibrary( dll ); // trying to free
|
|
|
|
if( dll->crash ) Sys_Error( "%s", errorstring );
|
|
|
|
else Con_Reportf( S_ERROR "%s", errorstring );
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void* Sys_GetProcAddress( dll_info_t *dll, const char* name )
|
|
|
|
{
|
|
|
|
if( !dll || !dll->link ) // invalid desc
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return (void *)COM_GetProcAddress( dll->link, name );
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean Sys_FreeLibrary( dll_info_t *dll )
|
|
|
|
{
|
|
|
|
// invalid desc or alredy freed
|
|
|
|
if( !dll || !dll->link )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( host.status == HOST_CRASHED )
|
|
|
|
{
|
|
|
|
// we need to hold down all modules, while MSVC can find error
|
|
|
|
Con_Reportf( "Sys_FreeLibrary: hold %s for debugging\n", dll->name );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else Con_Reportf( "Sys_FreeLibrary: Unloading %s\n", dll->name );
|
|
|
|
|
|
|
|
COM_FreeLibrary( dll->link );
|
|
|
|
dll->link = NULL;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_WaitForQuit
|
|
|
|
|
|
|
|
wait for 'Esc' key will be hit
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Sys_WaitForQuit( void )
|
|
|
|
{
|
|
|
|
#if XASH_WIN32
|
|
|
|
MSG msg;
|
|
|
|
msg.message = 0;
|
|
|
|
|
|
|
|
// wait for the user to quit
|
|
|
|
while( msg.message != WM_QUIT )
|
|
|
|
{
|
|
|
|
if( PeekMessage( &msg, 0, 0, 0, PM_REMOVE ))
|
|
|
|
{
|
|
|
|
TranslateMessage( &msg );
|
|
|
|
DispatchMessage( &msg );
|
|
|
|
}
|
|
|
|
else Sys_Sleep( 20 );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_Warn
|
|
|
|
|
|
|
|
Just messagebox
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Sys_Warn( const char *format, ... )
|
|
|
|
{
|
|
|
|
va_list argptr;
|
|
|
|
char text[MAX_PRINT_MSG];
|
|
|
|
|
|
|
|
DEBUG_BREAK;
|
|
|
|
|
|
|
|
va_start( argptr, format );
|
|
|
|
Q_vsnprintf( text, MAX_PRINT_MSG, format, argptr );
|
|
|
|
va_end( argptr );
|
|
|
|
Msg( "Sys_Warn: %s\n", text );
|
|
|
|
if( !Host_IsDedicated() ) // dedicated server should not hang on messagebox
|
|
|
|
MSGBOX(text);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_Error
|
|
|
|
|
|
|
|
NOTE: we must prepare engine to shutdown
|
|
|
|
before call this
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Sys_Error( const char *error, ... )
|
|
|
|
{
|
|
|
|
va_list argptr;
|
|
|
|
char text[MAX_PRINT_MSG];
|
|
|
|
|
|
|
|
// enable cursor before debugger call
|
|
|
|
if( !Host_IsDedicated( ))
|
|
|
|
Platform_SetCursorType( dc_arrow );
|
|
|
|
|
|
|
|
DEBUG_BREAK;
|
|
|
|
|
|
|
|
if( host.status == HOST_ERR_FATAL )
|
|
|
|
return; // don't multiple executes
|
|
|
|
|
|
|
|
// make sure that console received last message
|
|
|
|
if( host.change_game ) Sys_Sleep( 200 );
|
|
|
|
|
|
|
|
error_on_exit = true;
|
|
|
|
host.status = HOST_ERR_FATAL;
|
|
|
|
va_start( argptr, error );
|
|
|
|
Q_vsnprintf( text, MAX_PRINT_MSG, error, argptr );
|
|
|
|
va_end( argptr );
|
|
|
|
|
|
|
|
SV_SysError( text );
|
|
|
|
|
|
|
|
if( !Host_IsDedicated() )
|
|
|
|
{
|
|
|
|
#if XASH_SDL == 2
|
|
|
|
if( host.hWnd ) SDL_HideWindow( host.hWnd );
|
|
|
|
#endif
|
|
|
|
#if XASH_WIN32
|
|
|
|
Wcon_ShowConsole( false );
|
|
|
|
#endif
|
|
|
|
MSGBOX( text );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
#if XASH_WIN32
|
|
|
|
Wcon_ShowConsole( true );
|
|
|
|
Wcon_DisableInput(); // disable input line for dedicated server
|
|
|
|
#endif
|
|
|
|
Sys_Print( text ); // print error message
|
|
|
|
Sys_WaitForQuit();
|
|
|
|
}
|
|
|
|
|
|
|
|
Sys_Quit();
|
|
|
|
}
|
|
|
|
|
|
|
|
#if XASH_EMSCRIPTEN
|
|
|
|
/* strange glitchy bug on emscripten
|
|
|
|
_exit->_Exit->asm._exit->_exit
|
|
|
|
As we do not need atexit(), just throw hidden exception
|
|
|
|
*/
|
|
|
|
#include <emscripten.h>
|
|
|
|
#define exit my_exit
|
|
|
|
void my_exit(int ret)
|
|
|
|
{
|
|
|
|
emscripten_cancel_main_loop();
|
|
|
|
printf("exit(%d)\n", ret);
|
|
|
|
EM_ASM(if(showElement)showElement('reload', true);throw 'SimulateInfiniteLoop');
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_Quit
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Sys_Quit( void )
|
|
|
|
{
|
|
|
|
Host_Shutdown();
|
|
|
|
exit( error_on_exit );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_Print
|
|
|
|
|
|
|
|
print into window console
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Sys_Print( const char *pMsg )
|
|
|
|
{
|
|
|
|
#if !XASH_DEDICATED
|
|
|
|
if( !Host_IsDedicated() )
|
|
|
|
{
|
|
|
|
Con_Print( pMsg );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if XASH_WIN32
|
|
|
|
{
|
|
|
|
const char *msg;
|
|
|
|
static char buffer[MAX_PRINT_MSG];
|
|
|
|
static char logbuf[MAX_PRINT_MSG];
|
|
|
|
char *b = buffer;
|
|
|
|
char *c = logbuf;
|
|
|
|
int i = 0;
|
|
|
|
|
|
|
|
// if the message is REALLY long, use just the last portion of it
|
|
|
|
if( Q_strlen( pMsg ) > sizeof( buffer ) - 1 )
|
|
|
|
msg = pMsg + Q_strlen( pMsg ) - sizeof( buffer ) + 1;
|
|
|
|
else msg = pMsg;
|
|
|
|
|
|
|
|
// copy into an intermediate buffer
|
|
|
|
while( msg[i] && (( b - buffer ) < sizeof( buffer ) - 1 ))
|
|
|
|
{
|
|
|
|
if( msg[i] == '\n' && msg[i+1] == '\r' )
|
|
|
|
{
|
|
|
|
b[0] = '\r';
|
|
|
|
b[1] = c[0] = '\n';
|
|
|
|
b += 2, c++;
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
else if( msg[i] == '\r' )
|
|
|
|
{
|
|
|
|
b[0] = c[0] = '\r';
|
|
|
|
b[1] = '\n';
|
|
|
|
b += 2, c++;
|
|
|
|
}
|
|
|
|
else if( msg[i] == '\n' )
|
|
|
|
{
|
|
|
|
b[0] = '\r';
|
|
|
|
b[1] = c[0] = '\n';
|
|
|
|
b += 2, c++;
|
|
|
|
}
|
|
|
|
else if( msg[i] == '\35' || msg[i] == '\36' || msg[i] == '\37' )
|
|
|
|
{
|
|
|
|
i++; // skip console pseudo graph
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( msg[i] == '\1' || msg[i] == '\2' || msg[i] == '\3' )
|
|
|
|
i++;
|
|
|
|
*b = *c = msg[i];
|
|
|
|
b++, c++;
|
|
|
|
}
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
*b = *c = 0; // terminator
|
|
|
|
|
|
|
|
Wcon_WinPrint( buffer );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
Sys_PrintLog( pMsg );
|
|
|
|
|
|
|
|
Rcon_Print( pMsg );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Sys_ChangeGame
|
|
|
|
|
|
|
|
This is a special function
|
|
|
|
|
|
|
|
Here we restart engine with new -game parameter
|
|
|
|
but since engine will be unloaded during this call
|
|
|
|
it explicitly doesn't use internal allocation or string copy utils
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
qboolean Sys_NewInstance( const char *gamedir )
|
|
|
|
{
|
|
|
|
int i = 0;
|
|
|
|
qboolean replacedArg = false;
|
|
|
|
size_t exelen;
|
|
|
|
char *exe, **newargs;
|
|
|
|
|
|
|
|
// don't use engine allocation utils here
|
|
|
|
// they will be freed after Host_Shutdown
|
|
|
|
newargs = calloc( host.argc + 4, sizeof( *newargs ));
|
|
|
|
while( i < host.argc )
|
|
|
|
{
|
|
|
|
newargs[i] = strdup( host.argv[i] );
|
|
|
|
|
|
|
|
// replace existing -game argument
|
|
|
|
if( !Q_stricmp( newargs[i], "-game" ))
|
|
|
|
{
|
|
|
|
newargs[i + 1] = strdup( gamedir );
|
|
|
|
replacedArg = true;
|
|
|
|
i += 2;
|
|
|
|
}
|
|
|
|
else i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !replacedArg )
|
|
|
|
{
|
|
|
|
newargs[i++] = strdup( "-game" );
|
|
|
|
newargs[i++] = strdup( gamedir );
|
|
|
|
}
|
|
|
|
|
|
|
|
newargs[i++] = strdup( "-changegame" );
|
|
|
|
newargs[i] = NULL;
|
|
|
|
|
|
|
|
exelen = wai_getExecutablePath( NULL, 0, NULL );
|
|
|
|
exe = malloc( exelen + 1 );
|
|
|
|
wai_getExecutablePath( exe, exelen, NULL );
|
|
|
|
exe[exelen] = 0;
|
|
|
|
|
|
|
|
Host_Shutdown();
|
|
|
|
|
|
|
|
execv( exe, newargs );
|
|
|
|
|
|
|
|
// if execv returned, it's probably an error
|
|
|
|
printf( "execv failed: %s", strerror( errno ));
|
|
|
|
|
|
|
|
for( ; i >= 0; i-- )
|
|
|
|
free( newargs[i] );
|
|
|
|
free( newargs );
|
|
|
|
free( exe );
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|