Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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Roman Chistokhodov 033f23a0a0
Don't precache CTF related resources (CTF is not implemented properly). Fix #406 (#414)
11 months ago
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blkop_apache.cpp Merge branch 'master' into opfor-update 5 years ago
blkop_osprey.cpp Merge branch 'master' into opfor 7 years ago
cleansuit_scientist.cpp Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist (#311) 2 years ago
ctf_gamerules.cpp Don't precache CTF related resources (CTF is not implemented properly). Fix #406 (#414) 11 months ago
ctf_gamerules.h #ifdef->#if. 4 years ago
ctf_items.cpp Update compile.bat files for old msvc. Patch for #101 5 years ago
ctf_items.h Fix build. 8 years ago
ctf_powerups.cpp Don't precache CTF related resources (CTF is not implemented properly). Fix #406 (#414) 11 months ago
ctf_powerups.h Fix build. 8 years ago
displacer.cpp Opfor fixes (#242) 3 years ago
displacerball.h Opfor fixes (#242) 3 years ago
drillsergeant.cpp Update drill sergeant 5 years ago
eagle.cpp Opfor fixes (#242) 3 years ago
fgrunt.cpp Opfor grunts shouldn't ignore glass when checking for range attack. Fix #402 (#404) 1 year ago
func_tank_of.cpp Fix func_tank_of base class (#338) 2 years ago
gearbox_effects.cpp Fix angles assigned for shock beam in env_blowercannon (#337) 2 years ago
gearbox_triggers.cpp Add trigger_geneworm_hit 5 years ago
gearbox_utils.cpp #ifdef->#if. 4 years ago
gearbox_utils.h
generic_items.cpp Fix item_generic 5 years ago
geneworm.cpp gearbox: fix -Werror=parentheses 4 years ago
gonome.cpp Adjust Gonome IgnoreConditions and capability to match original Opposing Force (#308) 2 years ago
grapple.cpp #ifdef->#if. 4 years ago
grapple_tonguetip.cpp Update grapple 5 years ago
grapple_tonguetip.h #ifdef->#if. 4 years ago
houndeye_dead.cpp Merge branch 'master' into opfor 7 years ago
islave_dead.cpp Merge branch 'master' into opfor 7 years ago
knife.cpp Apply crowbar fixes to knife (#314) 2 years ago
loader.cpp Update op4loader 5 years ago
m249.cpp Remove usage of redundant m249 fire sounds (they are all the same and only one is used in opfor) 1 year ago
massn.cpp Fix male assassins and opfor grunts dropping weapons again (#372) 2 years ago
nuclearbomb.cpp Update nuclearbomb 5 years ago
op4mortar.cpp Fix op4mortar option handling and behavior. Fix op4 mortar shell think and touch functions (#384) 1 year ago
otis.cpp Replicate Otis KeyValue bug from Opposing Force (#310) 2 years ago
penguin.cpp #ifdef->#if. 4 years ago
pipewrench.cpp #ifdef->#if. 4 years ago
pitdrone.cpp Use int instead of float in pitdrone's BodyChange (#147) 4 years ago
pitworm.cpp Fix pitworm elight, sprite, strafe beam and missing sound precache (#399) 1 year ago
recruit.cpp
ropes.cpp Fix the upper rope segment sometimes incorrectly aligned. Tidy up the rope code a bit (#388) 1 year ago
ropes.h Init ropes in Activated instead of delayed think 5 years ago
shock.cpp Add opfor decals 5 years ago
shock.h Update shockrifle and shock effect 5 years ago
shockrifle.cpp Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation (#358) 2 years ago
shockroach.cpp Fix shockroach 5 years ago
shockroach.h Another try to make shockroach dropping closer to original behavior 5 years ago
skeleton.cpp Merge branch 'master' into opfor 7 years ago
sniperrifle.cpp #ifdef->#if. 4 years ago
spore_ammo.cpp Make spore behavior match original. Remove redundant declarations (#229) 3 years ago
sporegrenade.cpp Make spore behavior match original. Remove redundant declarations (#229) 3 years ago
sporegrenade.h Make spore behavior match original. Remove redundant declarations (#229) 3 years ago
sporelauncher.cpp Fix sporelauncher not playing a pet sound. Set idle anim chances same as in opfor (#391) 1 year ago
strooper.cpp Fix missing breaks. Fix #370 (#371) 2 years ago
voltigore.cpp Fix missing breaks. Fix #370 (#371) 2 years ago
zombie_barney.cpp
zombie_soldier.cpp Merge branch 'master' into opfor 7 years ago