Alibek Omarov
e13192ee20
client: wscript: add missing comma in includes list
2 years ago
Andrey Akhmichin
5eeb649cec
Rename "cl_viewbob" cvar to "cl_bobtilt".
2 years ago
Andrey Akhmichin
c506f2a582
Fix crash while parsing command menu with unsupported custom button.
...
Same as 3e0214ee12
2 years ago
Andrey Akhmichin
5cca1eb971
Change view rolling via separate cvars under GoldSource.
2 years ago
Andrey Akhmichin
aec0f79806
Change bunnyhop cap via movevar.
2 years ago
Alibek Omarov
c3522346e9
client: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
2 years ago
Roman Chistokhodov
ad6fb5fe07
Fix crash on older GoldSource versions that didn't have m_rawinput cvar ( #357 )
2 years ago
FreeSlave
e0279920c7
Access m_rawinput cvar via pointer instead of CVAR_GET_FLOAT
2 years ago
FreeSlave
06424ce6fa
Track m_rawinput changes when weapon prediction is disabled
2 years ago
Andrey Akhmichin
73301aa716
Use capital letters instead of strupr usage.
2 years ago
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage.
2 years ago
Andrey Akhmichin
cea0903626
More safe strncat usage.
2 years ago
Andrey Akhmichin
7cffbef773
More safe _snprintf usage.
2 years ago
Andrey Akhmichin
4ad82ee541
Fix strange sprintf usage.
2 years ago
Andrey Akhmichin
e761d1d405
Remove mod-specific code under macros.
2 years ago
Andrey Akhmichin
7fb1dab079
Remove useless files overview.cpp/.h.
2 years ago
Andrey Akhmichin
8b62867643
Initialize string instead of incorrect copying using sprintf.
2 years ago
Alibek Omarov
63ce6eda31
client: view: fix reading from uninitialized variable when setting model angles from camera angles ( #329 )
2 years ago
Roman Chistokhodov
99dc2c519f
Fix HUD_ChatInputPosition qualifier ( #323 )
2 years ago
Roman Chistokhodov
cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) ( #318 )
2 years ago
Alibek Omarov
8f5c36dc62
client: fix GoldSrc input being enabled for Android on x86
2 years ago
Roman Chistokhodov
fdd08e93f7
Fix bodies passed to EV_WeaponAnimation for opfor weapons ( #309 )
2 years ago
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2 years ago
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2 years ago
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2 years ago
Roman Chistokhodov
5d64c9ceb4
Fix building with msvc 6 ( #295 )
2 years ago
Roman Chistokhodov
d3dba792b1
Fix client event angles ( #290 )
2 years ago
Andrey Akhmichin
0207817bf4
client: wscript: false_vgui->fake_vgui.
2 years ago
Roman Chistokhodov
695e2e060b
Rename false_vgui to fake_vgui ( #286 )
2 years ago
Roman Chistokhodov
6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2 years ago
Roman Chistokhodov
1c42a4170c
Fix drawing non-latin characters from titles.txt ( #261 )
2 years ago
Andrey Akhmichin
b0b68d5755
cmake: update vgui path.
2 years ago
Andrey Akhmichin
987ea07ce1
cmake: add more options and show more diagnostic messages.
2 years ago
Andrey Akhmichin
d8b05d12d5
cmake: better tgmath.h check.
2 years ago
Andrey Akhmichin
1397f3ab4f
cmake: use "lib" prefixe only for Android.
2 years ago
Andrey Akhmichin
e2da6954c8
Fix crowbar not showing in weapon list if there are empty weapon slots with lower id.
...
Same as ffe736252c
3 years ago
Andrey Akhmichin
cf4d2a74dc
Change default thirdperson view.
3 years ago
a1batross
808be9442f
Use filtered command buffer when string came from network ( #241 )
...
* cdll_int: add undocumented FilteredClientCmd function to client interface
* client: use filtered command buffer where we have to execute command from server
* client: use normal pfnClientCmd in place of pfnFilteredClientCmd in case of engine doesn't supports it
* client: don't read out of bounds if engine interface is old and don't have pfnFilteredClientCmd
* client: fix incorrect cvar pointer comparison
3 years ago
Roman Chistokhodov
40a16fb167
Fix nvg effect rendering on 5k resolutions ( #243 )
3 years ago
Marc-Antoine Lortie
f43961e4d0
Simplify glock fire events ( #231 )
...
* Refactor EV_FireGlock2.
* Moved EV_FireGlock1 implementation to static function.
3 years ago
Roman Chistokhodov
f4f83ca6c0
Fix m249 tape when reloading the empty clip ( #232 )
3 years ago
Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp ( #218 )
3 years ago
Marc-Antoine Lortie
ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. ( #216 )
3 years ago
Marc-Antoine Lortie
7f8f73c679
Remove unused source files ( #212 )
...
* Delete AI_BaseNPC_Schedule.cpp
* Delete soundsystem.cpp
3 years ago
Владислав Сухов
ef2abde74e
client: fix build ( #211 )
3 years ago
Marc-Antoine Lortie
4e7111e434
Removed identical line in conditional statement. ( #209 )
3 years ago
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. ( #207 )
3 years ago
Marc-Antoine Lortie
3674e3f154
Fixed RPG client prediction results stored in wrong pointer. ( #206 )
3 years ago
Roman Chistokhodov
b3804d5ad8
Remove redundant dependency on ws2_32 ( #204 )
3 years ago
Roman Chistokhodov
504e8b19d5
Handle key input in vgui ( #198 )
3 years ago