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Fix strange sprintf usage.

fix-cwd-path
Andrey Akhmichin 2 years ago
parent
commit
4ad82ee541
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GPG Key ID: 1F180D249B0643C0
  1. 2
      cl_dll/ev_hldm.cpp
  2. 4
      cl_dll/hud_redraw.cpp
  3. 4
      cl_dll/hud_spectator.cpp
  4. 2
      cl_dll/scoreboard.cpp
  5. 4
      cl_dll/tri.cpp
  6. 17
      cl_dll/vgui_ScorePanel.cpp

2
cl_dll/ev_hldm.cpp

@ -247,7 +247,7 @@ char *EV_HLDM_DamageDecal( physent_t *pe ) @@ -247,7 +247,7 @@ char *EV_HLDM_DamageDecal( physent_t *pe )
}
else if( pe->rendermode != kRenderNormal )
{
sprintf( decalname, "{bproof1" );
strcpy( decalname, "{bproof1" );
}
else
{

4
cl_dll/hud_redraw.cpp

@ -201,9 +201,7 @@ int CHud::Redraw( float flTime, int intermission ) @@ -201,9 +201,7 @@ int CHud::Redraw( float flTime, int intermission )
if( m_hsprCursor == 0 )
{
char sz[256];
sprintf( sz, "sprites/cursor.spr" );
m_hsprCursor = SPR_Load( sz );
m_hsprCursor = SPR_Load( "sprites/cursor.spr" );
}
SPR_Set( m_hsprCursor, 250, 250, 250 );

4
cl_dll/hud_spectator.cpp

@ -448,12 +448,12 @@ int CHudSpectator::Draw( float flTime ) @@ -448,12 +448,12 @@ int CHudSpectator::Draw( float flTime )
color = GetClientColor( i + 1 );
// draw the players name and health underneath
sprintf( string, "%s", g_PlayerInfoList[i + 1].name );
strcpy( string, g_PlayerInfoList[i + 1].name );
lx = strlen( string ) * 3; // 3 is avg. character length :)
DrawSetTextColor( color[0], color[1], color[2] );
DrawConsoleString( m_vPlayerPos[i][0] - lx,m_vPlayerPos[i][1], string );
DrawConsoleString( m_vPlayerPos[i][0] - lx,m_vPlayerPos[i][1], string );
}
return 1;

2
cl_dll/scoreboard.cpp

@ -453,7 +453,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, @@ -453,7 +453,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
if( g_PlayerInfoList[best_player].packetloss >= 63 )
{
UnpackRGB( r, g, b, RGB_REDISH );
sprintf( buf, " !!!!" );
strcpy( buf, " !!!!" );
}
else
{

4
cl_dll/tri.cpp

@ -50,9 +50,7 @@ void Draw_Triangles( void ) @@ -50,9 +50,7 @@ void Draw_Triangles( void )
if( gHUD.m_hsprCursor == 0 )
{
char sz[256];
sprintf( sz, "sprites/cursor.spr" );
gHUD.m_hsprCursor = SPR_Load( sz );
gHUD.m_hsprCursor = SPR_Load( "sprites/cursor.spr" );
}
if( !gEngfuncs.pTriAPI->SpriteTexture( (struct model_s *)gEngfuncs.GetSpritePointer( gHUD.m_hsprCursor ), 0 ) )

17
cl_dll/vgui_ScorePanel.cpp

@ -256,10 +256,7 @@ void ScorePanel::Update() @@ -256,10 +256,7 @@ void ScorePanel::Update()
// Set the title
if( gViewPort->m_szServerName[0] != '\0' )
{
char sz[MAX_SERVERNAME_LENGTH + 16];
sprintf( sz, "%s", gViewPort->m_szServerName );
m_TitleLabel.setText( sz );
m_TitleLabel.setText( gViewPort->m_szServerName );
}
m_iRows = 0;
@ -684,7 +681,7 @@ void ScorePanel::FillGrid() @@ -684,7 +681,7 @@ void ScorePanel::FillGrid()
}
// Fill out with the correct data
strcpy(sz, "");
sz[0] = '\0';
if ( m_iIsATeam[row] )
{
char sz2[128];
@ -694,11 +691,11 @@ void ScorePanel::FillGrid() @@ -694,11 +691,11 @@ void ScorePanel::FillGrid()
case COLUMN_NAME:
if ( m_iIsATeam[row] == TEAM_SPECTATORS )
{
sprintf( sz2, "%s", CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ) );
strcpy( sz2, CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ) );
}
else
{
sprintf( sz2, "%s", gViewPort->GetTeamName(team_info->teamnumber) );
strcpy( sz2, gViewPort->GetTeamName(team_info->teamnumber) );
}
strcpy(sz, sz2);
@ -790,7 +787,7 @@ void ScorePanel::FillGrid() @@ -790,7 +787,7 @@ void ScorePanel::FillGrid()
if (bNoClass)
sz[0] = '\0';
else
sprintf( sz, "%s", CHudTextMessage::BufferedLocaliseTextString( sLocalisedClasses[ g_PlayerExtraInfo[ m_iSortedRows[row] ].playerclass ] ) );
strcpy( sz, CHudTextMessage::BufferedLocaliseTextString( sLocalisedClasses[ g_PlayerExtraInfo[ m_iSortedRows[row] ].playerclass ] ) );
}
else
{
@ -909,14 +906,12 @@ void ScorePanel::mousePressed(MouseCode code, Panel* panel) @@ -909,14 +906,12 @@ void ScorePanel::mousePressed(MouseCode code, Panel* panel)
else
{
char string1[1024];
char string2[1024];
// mute the player
GetClientVoiceMgr()->SetPlayerBlockedState(iPlayer, true);
sprintf( string1, CHudTextMessage::BufferedLocaliseTextString( "#Muted" ), pl_info->name );
sprintf( string2, "%s", CHudTextMessage::BufferedLocaliseTextString( "#No_longer_hear_that_player" ) );
sprintf( string, "%c** %s %s\n", HUD_PRINTTALK, string1, string2 );
sprintf( string, "%c** %s %s\n", HUD_PRINTTALK, string1, CHudTextMessage::BufferedLocaliseTextString( "#No_longer_hear_that_player" ) );
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string );
}

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