522 Commits (efa83646e4c33d6dc9eea744c9b91bb7fdf356c9)

Author SHA1 Message Date
Roman Chistokhodov efa83646e4 Fix skipping the m249 submodel 1 when updating the cartridge belt 1 year ago
Roman Chistokhodov ef2a745a4f
Fix env_spritetrain not moving when needed (#373) 2 years ago
Roman Chistokhodov 341e2767ad
Fix male assassins and opfor grunts dropping weapons again (#372) 2 years ago
Roman Chistokhodov fd613ebed7
Fix missing breaks. Fix #370 (#371) 2 years ago
Alibek Omarov 8da71ee675 server: wscript: remove prop.cpp from excluded files 2 years ago
Roman Chistokhodov 00596e94bf Use named constants instead of some magical constants in hgrunt code 2 years ago
Roman Chistokhodov b82f524819 Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying 2 years ago
Andrey Akhmichin 523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot. 2 years ago
Alibek Omarov 66f4bbf218
server: remove unused prop.cpp (#367) 2 years ago
Andrey Akhmichin aec0f79806
Change bunnyhop cap via movevar. 2 years ago
Alibek Omarov 9066063ce9 server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier 2 years ago
Andrey Akhmichin a4a2b34386
Avoid lags using movevar. 2 years ago
Elinsrc b3223d9324
fixplayerscore (#364) 2 years ago
Roman Chistokhodov 06dbc02bc1
Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation (#358) 2 years ago
Bohdan Shulyar eceb28a304
Remove useless macro from weapons.h (#352) 2 years ago
Roman Chistokhodov e785ec1582
Fix babyvoltigore attack (#348) 2 years ago
Andrey Akhmichin 63e3769c46
Fix animation code accessing invalid sequence descriptor. 2 years ago
Roman Chistokhodov 1c80e4bbcd
Add a cvar fixing pushable excessive acceleration (#343) 2 years ago
Andrey Akhmichin 813aa0ae91
More safe string copying. 2 years ago
Andrey Akhmichin 58f78b4f1c
More safe strncpy usage. 2 years ago
Andrey Akhmichin 368fdf1259
More safe _snprintf usage. 2 years ago
Andrey Akhmichin 60bd3121fb
Prevent possible null pointer dereference. 2 years ago
Roman Chistokhodov f96df77d2f
Fix grunt medic spending healing charge (#339) 2 years ago
Roman Chistokhodov 3ee6fae6fc
Update shock glow effect on player (#340) 2 years ago
Roman Chistokhodov 6e8340e9af
Fix func_tank_of base class (#338) 2 years ago
Roman Chistokhodov 5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon (#337) 2 years ago
Roman Chistokhodov b79786505a
Implement spawnflag 64 for monster_tentacle (#336) 2 years ago
Roman Chistokhodov 901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2 years ago
Roman Chistokhodov 5db68d4076
Revert changes to LinearMove (#331) 2 years ago
Alibek Omarov 1394637ce8
server: func_tank: prevent domain error on barrel adjust (#328) 2 years ago
Roman Chistokhodov 9f56980e4e
Fix pitdrone relationship to security guards (#327) 2 years ago
Roman Chistokhodov cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) (#318) 2 years ago
Roman Chistokhodov 778d4b11af
Apply crowbar fixes to knife (#314) 2 years ago
Roman Chistokhodov 543e391223
Sync shotgun.cpp with master (#313) 2 years ago
Roman Chistokhodov 349dbe6e66
Replicate Otis KeyValue bug from Opposing Force (#310) 2 years ago
Roman Chistokhodov cbff1ee44e
Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist (#311) 2 years ago
Roman Chistokhodov efb3c3cb1f
Adjust Gonome IgnoreConditions and capability to match original Opposing Force (#308) 2 years ago
Roman Chistokhodov e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2 years ago
Roman Chistokhodov ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2 years ago
Roman Chistokhodov 4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup (#299) 2 years ago
Roman Chistokhodov abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2 years ago
Roman Chistokhodov 8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2 years ago
Roman Chistokhodov b69d37e30e
Fix scientist's voice pitch selection (#292) 2 years ago
Roman Chistokhodov 3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush (#291) 2 years ago
Roman Chistokhodov ed676a5413
Fix deploy animations on fast weapon switching (#289) 2 years ago
Roman Chistokhodov 25ba2b4e5f
Fix ServerActivate check for clients (#288) 2 years ago
Roman Chistokhodov 6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2 years ago
Roman Chistokhodov e51878c45b
Fix alien controllers facing in idle state (#282) 2 years ago
Roman Chistokhodov 74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2 years ago
Roman Chistokhodov 058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2 years ago