Roman Chistokhodov
efa83646e4
Fix skipping the m249 submodel 1 when updating the cartridge belt
2023-06-21 01:04:55 +03:00
Andrey Akhmichin
51f214fb02
Merge branch 'master' into opfor
2023-04-29 19:20:39 +05:00
Roman Chistokhodov
ef2a745a4f
Fix env_spritetrain not moving when needed ( #373 )
2023-04-29 14:15:14 +00:00
Roman Chistokhodov
341e2767ad
Fix male assassins and opfor grunts dropping weapons again ( #372 )
2023-04-29 14:14:53 +00:00
Roman Chistokhodov
fd613ebed7
Fix missing breaks. Fix #370 ( #371 )
2023-04-29 14:13:56 +00:00
nekonomicon
8d337020b5
Merge pull request #369 from FreeSlave/hgrunt_fix
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Fix hgrunts dropping weapons again. Fix magical constants in hgrunt code.
2023-04-29 14:13:07 +00:00
Alibek Omarov
8da71ee675
server: wscript: remove prop.cpp from excluded files
2023-04-25 03:06:25 +03:00
Roman Chistokhodov
00596e94bf
Use named constants instead of some magical constants in hgrunt code
2023-04-24 01:57:25 +03:00
Roman Chistokhodov
b82f524819
Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
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Same as bc7d6e3c07
2023-04-24 01:55:43 +03:00
Andrey Akhmichin
6b033473d4
Merge branch 'master' into opfor
2023-04-23 23:09:01 +05:00
Andrey Akhmichin
523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
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Same as 5caf49f063
2023-04-23 22:11:54 +05:00
nekonomicon
9a4eddfba9
Merge pull request #368 from FWGS/buildsystems-overhaul
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Buildsystems overhaul
2023-04-23 16:24:17 +00:00
Alibek Omarov
66f4bbf218
server: remove unused prop.cpp ( #367 )
2023-04-23 16:20:10 +00:00
Andrey Akhmichin
aec0f79806
Change bunnyhop cap via movevar.
2023-04-23 20:54:36 +05:00
Alibek Omarov
9066063ce9
server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
2023-04-17 05:25:23 +03:00
Andrey Akhmichin
a4a2b34386
Avoid lags using movevar.
2023-04-10 01:58:47 +05:00
Elinsrc
b3223d9324
fixplayerscore ( #364 )
2023-04-09 13:31:30 +00:00
Roman Chistokhodov
06dbc02bc1
Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation ( #358 )
2023-03-02 14:09:33 +00:00
Andrey Akhmichin
6901510dc9
Merge branch 'master' into opfor
2023-02-08 23:55:51 +05:00
Bohdan Shulyar
eceb28a304
Remove useless macro from weapons.h ( #352 )
2023-01-09 15:03:07 +00:00
Roman Chistokhodov
e785ec1582
Fix babyvoltigore attack ( #348 )
2022-12-03 15:05:30 +00:00
Andrey Akhmichin
4197025004
Merge branch 'master' into opfor
2022-11-26 02:34:24 +05:00
Andrey Akhmichin
63e3769c46
Fix animation code accessing invalid sequence descriptor.
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https://github.com/ValveSoftware/halflife/issues/3308
2022-11-26 02:30:26 +05:00
Roman Chistokhodov
1c80e4bbcd
Add a cvar fixing pushable excessive acceleration ( #343 )
2022-11-25 09:41:42 +00:00
Andrey Akhmichin
aaafae7193
Merge branch 'master' into opfor
2022-11-16 05:50:10 +05:00
Andrey Akhmichin
813aa0ae91
More safe string copying.
2022-11-16 05:45:28 +05:00
Andrey Akhmichin
583a118b81
Merge branch 'master' into opfor
2022-11-15 10:42:25 +05:00
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage.
2022-11-14 08:47:47 +05:00
Andrey Akhmichin
368fdf1259
More safe _snprintf usage.
2022-11-14 08:19:12 +05:00
Andrey Akhmichin
60bd3121fb
Prevent possible null pointer dereference.
2022-11-08 23:25:27 +05:00
Roman Chistokhodov
f96df77d2f
Fix grunt medic spending healing charge ( #339 )
2022-10-19 18:45:22 +00:00
Roman Chistokhodov
3ee6fae6fc
Update shock glow effect on player ( #340 )
2022-10-19 18:44:39 +00:00
Roman Chistokhodov
6e8340e9af
Fix func_tank_of base class ( #338 )
2022-10-14 09:57:07 +00:00
Roman Chistokhodov
5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon ( #337 )
2022-10-14 09:56:40 +00:00
Roman Chistokhodov
b79786505a
Implement spawnflag 64 for monster_tentacle ( #336 )
2022-10-03 23:25:59 +00:00
Andrey Akhmichin
811cfc967e
Merge branch 'master' into opfor
2022-09-26 20:29:01 +05:00
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled ( #332 )
2022-09-26 14:55:19 +00:00
Andrey Akhmichin
e5bbecaf1e
Merge branch 'master' into opfor
2022-09-26 04:43:04 +05:00
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove ( #331 )
2022-09-25 22:40:52 +00:00
Andrey Akhmichin
a5607adbbd
Merge branch 'master' into opfor
2022-09-19 01:58:26 +05:00
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust ( #328 )
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When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2022-09-18 20:49:58 +00:00
Roman Chistokhodov
9f56980e4e
Fix pitdrone relationship to security guards ( #327 )
2022-09-18 15:47:03 +00:00
Roman Chistokhodov
cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) ( #318 )
2022-08-09 21:27:39 +00:00
Roman Chistokhodov
778d4b11af
Apply crowbar fixes to knife ( #314 )
2022-08-08 00:00:07 +00:00
Roman Chistokhodov
543e391223
Sync shotgun.cpp with master ( #313 )
2022-08-07 23:29:33 +00:00
Roman Chistokhodov
349dbe6e66
Replicate Otis KeyValue bug from Opposing Force ( #310 )
2022-08-07 11:25:01 +00:00
Roman Chistokhodov
cbff1ee44e
Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist ( #311 )
2022-08-07 11:24:42 +00:00
Roman Chistokhodov
efb3c3cb1f
Adjust Gonome IgnoreConditions and capability to match original Opposing Force ( #308 )
2022-08-07 11:24:27 +00:00
Andrey Akhmichin
59014b1389
Merge branch 'master' into opfor
2022-08-06 19:53:18 +05:00
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2022-08-06 14:40:26 +00:00