mittorn
|
bf9184bcf5
|
Change save names to make easier cleen automatic saves
|
6 years ago |
mittorn
|
84962853e8
|
Restore frags when attaching state to player
|
6 years ago |
mittorn
|
6f1a8c670c
|
Enable ggm_pause for coop while no players spawned
|
6 years ago |
mittorn
|
e02d162762
|
Implement physics pause for g_fPause (should not break scripts anymore)
|
6 years ago |
mittorn
|
474ed21423
|
Add function descriptions
|
6 years ago |
mittorn
|
91e6494b67
|
Nullify pState when loading or changelevel
|
6 years ago |
mittorn
|
f324c92742
|
Fix glitch when time not null, clean map states when loading
|
6 years ago |
mittorn
|
5c721ec162
|
Fix double ServerActivate checking
|
6 years ago |
mittorn
|
5d386cf809
|
Workaround loading bugs
|
6 years ago |
mittorn
|
cf6aa96203
|
Always connect save bot, dup ServerActivate checking
|
6 years ago |
mittorn
|
71881e3b5d
|
Do not save at ServerActivate directly
|
6 years ago |
mittorn
|
86090e1039
|
Fix player kick condition
|
6 years ago |
mittorn
|
fc8a277e3b
|
Implement voteload, modify menu
|
6 years ago |
mittorn
|
472a253943
|
GGM vote and temp ban system, remove old globalvote and player filter
|
6 years ago |
mittorn
|
31de8a8b5c
|
Automatic changelevel confirmation without touching trigger again
|
6 years ago |
mittorn
|
d9a68cf5e2
|
Add trigger vote activation
|
6 years ago |
mittorn
|
d631463662
|
Autosave, map start save
|
6 years ago |
mittorn
|
978b2572c1
|
Uncommend missing macros
|
6 years ago |
mittorn
|
843957125e
|
Disable enginecallback hacks for client
|
6 years ago |
mittorn
|
c6c589ed7d
|
Implement saving cooperative games
|
6 years ago |
mittorn
|
e35452b6bd
|
Change next map detection
|
6 years ago |
mittorn
|
b8d5f9fc39
|
Refactoring
|
6 years ago |
mittorn
|
2ddd855690
|
Rename (coop)
|
6 years ago |
mittorn
|
80dc5295f0
|
Rename (player, ggm)
|
6 years ago |
mittorn
|
b4fb228903
|
Rename (tempstate, playerstate)
|
6 years ago |
mittorn
|
2eb6c4f8bf
|
Rename (login, persist)
|
6 years ago |
mittorn
|
2fa8e24bd4
|
Rename (GGM_PlayerMenu)
|
6 years ago |
mittorn
|
f8098cfad2
|
Renaming (ggmdata)
|
6 years ago |
mittorn
|
db5e688d2f
|
Add autocheckpoint, fix clearing lists, weapon list broadcast
|
6 years ago |
mittorn
|
d72458058d
|
Update score display, fix crash
|
6 years ago |
mittorn
|
d2772b4f0d
|
Improve train workarounds, fix logging
|
6 years ago |
mittorn
|
f70c3c6005
|
Fix loop prevention code breaking singleplayer
|
6 years ago |
mittorn
|
fb6fae045e
|
Fix EntSelectSpawnPoint
|
6 years ago |
mittorn
|
8e46aec68a
|
Fix train priority
|
6 years ago |
mittorn
|
7773bbef07
|
Force clean state
|
6 years ago |
mittorn
|
b55f4aeeb0
|
Get rid of old SavedCoords struct, rewrite transition code to new system
|
6 years ago |
mittorn
|
ecb31d4533
|
Get rid of mp_coop_changelevel, merge with mp_coop
|
6 years ago |
mittorn
|
7286f61fd9
|
Add qsave/qload commands
|
6 years ago |
mittorn
|
6b7ebc770b
|
Force SpawnPlayer on restoring checkpoint when player dead
|
6 years ago |
mittorn
|
197f20fe41
|
Remove some obsolete unused data
|
6 years ago |
mittorn
|
8ce5c9d317
|
Update checkpoint system
|
6 years ago |
mittorn
|
e46a562572
|
Move landmark transition structs to coop.cpp
|
6 years ago |
mittorn
|
7d68ba8375
|
Clean xen_ttrigger when no tree
|
6 years ago |
mittorn
|
a45dd7648b
|
Add null pointer check
|
6 years ago |
mittorn
|
7180dfb4d7
|
Experimental landmark transition system
|
6 years ago |
mittorn
|
4399ab7fb5
|
Add structs for landmark transition (not implemented yet)
|
6 years ago |
mittorn
|
7f4479dc1d
|
Replace classptr with EHANDLE in tank controls
|
6 years ago |
mittorn
|
3c9b8b9d4b
|
Implement ggm_save/ggm_load
|
6 years ago |
mittorn
|
ec0a0a3699
|
Implement saving players
|
6 years ago |
mittorn
|
402306cfd9
|
Refactor, add password munge
|
6 years ago |