|
|
|
@ -1589,6 +1589,10 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
@@ -1589,6 +1589,10 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
|
|
|
|
|
|
|
|
|
|
m_coopData.bitsTouchCount |= 1 << ( ENTINDEX( pActivator->edict() ) - 1); |
|
|
|
|
|
|
|
|
|
// train has priority on not-train
|
|
|
|
|
if( pActTrain && !m_coopData.savedPosition.trainGlobal[0] ) |
|
|
|
|
GGM_SavePosition( (CBasePlayer*)(CBaseEntity*)m_hActivator, &m_coopData.savedPosition ); |
|
|
|
|
|
|
|
|
|
// loop through all clients, count number of players
|
|
|
|
|
for( i = 1; i <= gpGlobals->maxClients; i++ ) |
|
|
|
|
{ |
|
|
|
@ -1598,15 +1602,22 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
@@ -1598,15 +1602,22 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
|
|
|
|
|
if( !pTrain && UTIL_CoopIsBadPlayer( plr ) ) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// refuse
|
|
|
|
|
// refuse and cancel
|
|
|
|
|
if( plr && (pTrain != pActTrain) ) |
|
|
|
|
{ |
|
|
|
|
m_coopData.fSpawnSaved = false; |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// count only players spawned more 30 seconds ago
|
|
|
|
|
if( plr && plr->IsPlayer() && (pTrain || (gpGlobals->time -((CBasePlayer*)plr)->gravgunmod_data.m_flSpawnTime ) > 30 ) && plr->pev->modelindex ) |
|
|
|
|
{ |
|
|
|
|
count2++; |
|
|
|
|
|
|
|
|
|
// train has priority on not-train
|
|
|
|
|
if( pTrain && !m_coopData.savedPosition.trainGlobal[0] ) |
|
|
|
|
GGM_SavePosition( (CBasePlayer*)plr, &m_coopData.savedPosition ); |
|
|
|
|
|
|
|
|
|
// player touched trigger, count it
|
|
|
|
|
if( m_coopData.bitsTouchCount & (1<<(i - 1)) ) |
|
|
|
|
count1++; |
|
|
|
@ -1723,6 +1734,13 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
@@ -1723,6 +1734,13 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
|
|
|
|
|
} |
|
|
|
|
else ALERT( at_console, "Player is in the transition volume %s, changing level now\n", m_szLandmarkName ); |
|
|
|
|
|
|
|
|
|
if( !m_coopData.savedPosition.trainGlobal[0] && pPlayer ) |
|
|
|
|
{ |
|
|
|
|
if( UTIL_CoopGetPlayerTrain( pPlayer ) ) |
|
|
|
|
GGM_SavePosition( (CBasePlayer*)pPlayer, &m_coopData.savedPosition ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
UTIL_CoopPrintMessage( "%s^7 activated changelevel, spawncheck is %d\n", UTIL_CoopPlayerName( pPlayer ), (int)!m_coopData.fSkipSpawnCheck ); |
|
|
|
|
|
|
|
|
|
// This object will get removed in the call to CHANGE_LEVEL, copy the params into "safe" memory
|
|
|
|
|