Browse Source

Rename (player, ggm)

gravgun
mittorn 6 years ago
parent
commit
80dc5295f0
  1. 16
      dlls/client.cpp
  2. 44
      dlls/coop.cpp
  3. 14
      dlls/enttools.cpp
  4. 142
      dlls/gravgunmod.cpp
  5. 2
      dlls/gravgunmod.h
  6. 10
      dlls/multiplay_gamerules.cpp
  7. 4
      dlls/player.cpp
  8. 2
      dlls/player.h
  9. 2
      dlls/singleplay_gamerules.cpp
  10. 10
      dlls/triggers.cpp

16
dlls/client.cpp

@ -90,7 +90,7 @@ BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddres @@ -90,7 +90,7 @@ BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddres
CBasePlayer *pl = (CBasePlayer *)CBaseEntity::Instance( pEntity ) ;
if( pl )
{
pl->gravgunmod_data.iState = STATE_UNINITIALIZED;
pl->m_ggm.iState = STATE_UNINITIALIZED;
pl->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( pl );
}
@ -122,7 +122,7 @@ void ClientDisconnect( edict_t *pEntity ) @@ -122,7 +122,7 @@ void ClientDisconnect( edict_t *pEntity )
if( pPlayer && pPlayer->IsPlayer() )
{
GGM_SaveState( pPlayer );
pPlayer->gravgunmod_data.iState = STATE_UNINITIALIZED;
pPlayer->m_ggm.iState = STATE_UNINITIALIZED;
}
if (g_fGameOver)
@ -629,7 +629,7 @@ void ClientCommand( edict_t *pEntity ) @@ -629,7 +629,7 @@ void ClientCommand( edict_t *pEntity )
}*/
pPlayer->RemoveAllItems(TRUE);
UTIL_BecomeSpectator(pPlayer);
pPlayer->gravgunmod_data.iState = STATE_SPECTATOR;
pPlayer->m_ggm.iState = STATE_SPECTATOR;
}
else if( FStrEq( pcmd, "specmode" ) ) // new spectator mode
{
@ -695,16 +695,16 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer ) @@ -695,16 +695,16 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
// prevent keeping other's uid on saverestore
CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)&pEntity->v);
const char *uid = GGM_GetAuthID( pPlayer );
if( !pPlayer->gravgunmod_data.pState || !pPlayer->gravgunmod_data.pState->fRegistered || pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
if( !pPlayer->m_ggm.pState || !pPlayer->m_ggm.pState->fRegistered || pPlayer->m_ggm.iState != STATE_SPAWNED )
{
GGMPlayerState *pState = GGM_GetState(uid, name);
if( pState != pPlayer->gravgunmod_data.pState )
if( pState != pPlayer->m_ggm.pState )
{
GGM_SaveState( pPlayer );
pEntity->v.netname = pEntity->v.frags = 0;
pPlayer->gravgunmod_data.pState = pState;
pPlayer->gravgunmod_data.iState = STATE_UNINITIALIZED;
pPlayer->m_ggm.pState = pState;
pPlayer->m_ggm.iState = STATE_UNINITIALIZED;
}
}
@ -728,7 +728,7 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer ) @@ -728,7 +728,7 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
g_engfuncs.pfnSetClientKeyValue( ENTINDEX(pEntity), infobuffer, "name", sName );
// prevent phantom nickname changed messages
if( mp_coop.value && ((CBasePlayer *)pEntity->pvPrivateData)->gravgunmod_data.iState == STATE_UNINITIALIZED )
if( mp_coop.value && ((CBasePlayer *)pEntity->pvPrivateData)->m_ggm.iState == STATE_UNINITIALIZED )
return;
if( gpGlobals->maxClients > 1 )

44
dlls/coop.cpp

@ -179,8 +179,8 @@ void UTIL_BecomeSpectator( CBasePlayer *pPlayer ) @@ -179,8 +179,8 @@ void UTIL_BecomeSpectator( CBasePlayer *pPlayer )
void UTIL_SpawnPlayer( CBasePlayer *pPlayer )
{
//pPlayer->StopObserver();
if( pPlayer->gravgunmod_data.iState == STATE_SPECTATOR )
pPlayer->gravgunmod_data.iState = STATE_SPAWNED;
if( pPlayer->m_ggm.iState == STATE_SPECTATOR )
pPlayer->m_ggm.iState = STATE_SPAWNED;
pPlayer->m_iRespawnFrames = 0;
pPlayer->pev->effects &= ~EF_NODRAW;
@ -435,7 +435,7 @@ void COOP_ServerActivate( void ) @@ -435,7 +435,7 @@ void COOP_ServerActivate( void )
// reset all players state
if( plr )
{
plr->gravgunmod_data.iState = STATE_UNINITIALIZED;
plr->m_ggm.iState = STATE_UNINITIALIZED;
plr->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( plr );
//plr->Spawn();
@ -550,7 +550,7 @@ void GlobalVote::ShowGlobalMenu( const char *title, int count, const char **menu @@ -550,7 +550,7 @@ void GlobalVote::ShowGlobalMenu( const char *title, int count, const char **menu
{
count2++;
CBasePlayer *player = (CBasePlayer *) plr;
GGM_PlayerMenu &m = player->gravgunmod_data.menu.New( title );
GGM_PlayerMenu &m = player->m_ggm.menu.New( title );
for( int j = 0; j < count; j++ )
{
char cmd[32];
@ -603,7 +603,7 @@ bool COOP_PlayerDeath( CBasePlayer *pPlayer ) @@ -603,7 +603,7 @@ bool COOP_PlayerDeath( CBasePlayer *pPlayer )
st_fSkipNext = false;
return false;
}
if( pPlayer->pev->health > 0 || pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
if( pPlayer->pev->health > 0 || pPlayer->m_ggm.iState != STATE_SPAWNED )
return true;
// if( pPlayer->gravgunmod_data.m_iMenuState == MENUSTATE_CHECKPOINT )
// return true;
@ -729,11 +729,11 @@ bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2 @@ -729,11 +729,11 @@ bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2
{
CBasePlayer *pPlayer = (CBasePlayer*)pActivator;
if( pPlayer->gravgunmod_data.iLocalConfirm <= 0 )
pPlayer->gravgunmod_data.iLocalConfirm = 1;
if( pPlayer->gravgunmod_data.iLocalConfirm < 3 )
if( pPlayer->m_ggm.iLocalConfirm <= 0 )
pPlayer->m_ggm.iLocalConfirm = 1;
if( pPlayer->m_ggm.iLocalConfirm < 3 )
{
pPlayer->gravgunmod_data.menu.New("This will change map back", false)
pPlayer->m_ggm.menu.New("This will change map back", false)
.Add("Confirm", "confirmchangelevel")
.Add("Cancel", "")
.Show();
@ -741,7 +741,7 @@ bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2 @@ -741,7 +741,7 @@ bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2
else
{
g_GlobalVote.ConfirmMenu(pPlayer, pTrigger, mapname );
pPlayer->gravgunmod_data.iLocalConfirm = 0;
pPlayer->m_ggm.iLocalConfirm = 0;
}
}
return false;
@ -761,9 +761,9 @@ void COOP_CheckpointMenu( CBasePlayer *pPlayer ) @@ -761,9 +761,9 @@ void COOP_CheckpointMenu( CBasePlayer *pPlayer )
if( !g_pCurrentMap )
return;
GGM_PlayerMenu &m = pPlayer->gravgunmod_data.menu.New("Select checkpoint", false);
GGM_PlayerMenu &m = pPlayer->m_ggm.menu.New("Select checkpoint", false);
if( pPlayer->gravgunmod_data.iState == STATE_SPECTATOR || pPlayer->gravgunmod_data.iState == STATE_SPECTATOR_BEGIN || pPlayer->pev->health <= 0 )
if( pPlayer->m_ggm.iState == STATE_SPECTATOR || pPlayer->m_ggm.iState == STATE_SPECTATOR_BEGIN || pPlayer->pev->health <= 0 )
m.Add("Default", "respawn");
else
m.Add("New checkpoint", "newcheckpoint");
@ -788,14 +788,14 @@ bool COOP_ClientCommand( edict_t *pEntity ) @@ -788,14 +788,14 @@ bool COOP_ClientCommand( edict_t *pEntity )
else if( FStrEq(pcmd, "unblock") )
{
if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
if( pPlayer->m_ggm.iState != STATE_SPAWNED )
return false;
UTIL_CleanSpawnPoint( pev->origin, 150 );
return true;
}
else if( FStrEq( pcmd, "joincoop" ) )
{
if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED )
if( pPlayer->m_ggm.iState == STATE_SPAWNED )
return false;
if( mp_coop_checkpoints.value && g_pCurrentMap && g_pCurrentMap->checkpoints[0].szDisplayName[0] )
COOP_CheckpointMenu( pPlayer );
@ -809,9 +809,9 @@ bool COOP_ClientCommand( edict_t *pEntity ) @@ -809,9 +809,9 @@ bool COOP_ClientCommand( edict_t *pEntity )
else if( FStrEq( pcmd, "coopmenu" ) )
{
//UTIL_CoopMenu( pPlayer );
if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED )
if( pPlayer->m_ggm.iState == STATE_SPAWNED )
{
GGM_PlayerMenu &m = pPlayer->gravgunmod_data.menu.New( "COOP MENU" )
GGM_PlayerMenu &m = pPlayer->m_ggm.menu.New( "COOP MENU" )
.Add( "Force respawn", "respawn" )
.Add( "Unblock", "unblock" )
.Add( "Become spectator", "spectate" );
@ -821,9 +821,9 @@ bool COOP_ClientCommand( edict_t *pEntity ) @@ -821,9 +821,9 @@ bool COOP_ClientCommand( edict_t *pEntity )
m.Show();
return true;
}
else if( pPlayer->gravgunmod_data.iState == STATE_SPECTATOR )
else if( pPlayer->m_ggm.iState == STATE_SPECTATOR )
{
pPlayer->gravgunmod_data.menu.New( "COOP MENU" )
pPlayer->m_ggm.menu.New( "COOP MENU" )
.Add( "Join game", "joincoop" )
.Add( "Cancel", "" )
.Show();
@ -850,7 +850,7 @@ bool COOP_ClientCommand( edict_t *pEntity ) @@ -850,7 +850,7 @@ bool COOP_ClientCommand( edict_t *pEntity )
int i = atoi(CMD_ARGV(1));
if( i > 4 || i < 0 )
return false;
if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED || pPlayer->pev->health < 1 )
if( pPlayer->m_ggm.iState != STATE_SPAWNED || pPlayer->pev->health < 1 )
UTIL_SpawnPlayer( pPlayer );
GGM_RestorePosition( pPlayer, &g_pCurrentMap->checkpoints[i].pos );
return true;
@ -859,7 +859,7 @@ bool COOP_ClientCommand( edict_t *pEntity ) @@ -859,7 +859,7 @@ bool COOP_ClientCommand( edict_t *pEntity )
{
if( !mp_coop_checkpoints.value )
return false;
if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
if( pPlayer->m_ggm.iState != STATE_SPAWNED )
return false;
if( !UTIL_CoopIsBadPlayer( pPlayer ) )
COOP_NewCheckpoint( pPlayer->pev );
@ -869,8 +869,8 @@ bool COOP_ClientCommand( edict_t *pEntity ) @@ -869,8 +869,8 @@ bool COOP_ClientCommand( edict_t *pEntity )
}
else if( FStrEq( pcmd, "confirmchangelevel" ) )
{
if( pPlayer->gravgunmod_data.iLocalConfirm )
pPlayer->gravgunmod_data.iLocalConfirm++;
if( pPlayer->m_ggm.iLocalConfirm )
pPlayer->m_ggm.iLocalConfirm++;
else
return false;
}

14
dlls/enttools.cpp

@ -100,20 +100,20 @@ bool Ent_CheckCreate( edict_t *player, const char *classname ) @@ -100,20 +100,20 @@ bool Ent_CheckCreate( edict_t *player, const char *classname )
if( !p )
return false;
if( p->gravgunmod_data.flEntScore > 1 )
if( p->m_ggm.flEntScore > 1 )
return false;
if( gpGlobals->time - p->gravgunmod_data.flEntTime > 60 )
if( gpGlobals->time - p->m_ggm.flEntTime > 60 )
{
p->gravgunmod_data.flEntTime = gpGlobals->time;
p->gravgunmod_data.flEntScore = 0;
p->m_ggm.flEntTime = gpGlobals->time;
p->m_ggm.flEntScore = 0;
}
for( node = entblacklist; node; node = node->next )
{
if( Q_stricmpext(node->pattern, classname ) )
{
if( !node->limit || ( p->gravgunmod_data.flEntScore + 1.0f / (float)node->limit > 1 ) )
if( !node->limit || ( p->m_ggm.flEntScore + 1.0f / (float)node->limit > 1 ) )
{
// remove all created entities
if( node->clear )
@ -129,7 +129,7 @@ bool Ent_CheckCreate( edict_t *player, const char *classname ) @@ -129,7 +129,7 @@ bool Ent_CheckCreate( edict_t *player, const char *classname )
}
return false;
}
p->gravgunmod_data.flEntScore += 1.0f / (float)node->limit;
p->m_ggm.flEntScore += 1.0f / (float)node->limit;
}
}
@ -1090,7 +1090,7 @@ void Ent_Create_f( edict_t *player ) @@ -1090,7 +1090,7 @@ void Ent_Create_f( edict_t *player )
const char *plid = GGM_GetPlayerID( player );
CBasePlayer *pPlayer = (CBasePlayer*)CBaseEntity::Instance( player );
entity->enttools_data.enttools = 1;
if( pPlayer && pPlayer->IsPlayer() && pPlayer->gravgunmod_data.pState && pPlayer->gravgunmod_data.pState->fRegistered )
if( pPlayer && pPlayer->IsPlayer() && pPlayer->m_ggm.pState && pPlayer->m_ggm.pState->fRegistered )
entity->enttools_data.enttools = 2;
if( plid );

142
dlls/gravgunmod.cpp

@ -398,16 +398,16 @@ const char *GGM_GetAuthID( CBasePlayer *pPlayer ) @@ -398,16 +398,16 @@ const char *GGM_GetAuthID( CBasePlayer *pPlayer )
void GGM_ClientPutinServer( edict_t *pEntity, CBasePlayer *pPlayer )
{
if( mp_touchmenu.value && pPlayer->gravgunmod_data.iState == STATE_UNINITIALIZED )
if( mp_touchmenu.value && pPlayer->m_ggm.iState == STATE_UNINITIALIZED )
g_engfuncs.pfnQueryClientCvarValue2( pEntity, "touch_enable", 111 );
pPlayer->gravgunmod_data.iState = STATE_CONNECTED;
pPlayer->m_ggm.iState = STATE_CONNECTED;
pPlayer->gravgunmod_data.flEntTime = 0;
pPlayer->gravgunmod_data.flEntScore = 0;
pPlayer->gravgunmod_data.menu.pPlayer = pPlayer;
pPlayer->gravgunmod_data.menu.Clear();
pPlayer->gravgunmod_data.pState = GGM_GetState( GGM_GetAuthID(pPlayer), STRING(pEntity->v.netname) );
pPlayer->m_ggm.flEntTime = 0;
pPlayer->m_ggm.flEntScore = 0;
pPlayer->m_ggm.menu.m_pPlayer = pPlayer;
pPlayer->m_ggm.menu.Clear();
pPlayer->m_ggm.pState = GGM_GetState( GGM_GetAuthID(pPlayer), STRING(pEntity->v.netname) );
}
void GGM_ClientFirstSpawn(CBasePlayer *pPlayer)
@ -431,10 +431,10 @@ edict_t *GGM_PlayerByID( const char *id ) @@ -431,10 +431,10 @@ edict_t *GGM_PlayerByID( const char *id )
{
CBasePlayer *player = (CBasePlayer *) plr;
if( !player->gravgunmod_data.pState )
if( !player->m_ggm.pState )
continue;
if( !strcmp( player->gravgunmod_data.pState->szUID, id ) )
if( !strcmp( player->m_ggm.pState->szUID, id ) )
return player->edict();
}
}
@ -449,10 +449,10 @@ const char *GGM_GetPlayerID( edict_t *player ) @@ -449,10 +449,10 @@ const char *GGM_GetPlayerID( edict_t *player )
if( !plr->IsPlayer() )
return NULL;
if( !plr->gravgunmod_data.pState )
if( !plr->m_ggm.pState )
return NULL;
return plr->gravgunmod_data.pState->szUID;
return plr->m_ggm.pState->szUID;
}
struct GGMPlayerState *registered_list;
@ -519,7 +519,7 @@ void GGM_ClearLists( void ) @@ -519,7 +519,7 @@ void GGM_ClearLists( void )
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i );
if( pPlayer && pPlayer->IsPlayer() )
pPlayer->gravgunmod_data.pState = NULL;
pPlayer->m_ggm.pState = NULL;
}
while( login_list )
@ -885,7 +885,7 @@ void GGM_SaveState( CBasePlayer *pPlayer ) @@ -885,7 +885,7 @@ void GGM_SaveState( CBasePlayer *pPlayer )
{
if( !pPlayer )
return;
GGMPlayerState *pState = pPlayer->gravgunmod_data.pState;
GGMPlayerState *pState = pPlayer->m_ggm.pState;
int i, j = 0;
if( !pState )
@ -894,7 +894,7 @@ void GGM_SaveState( CBasePlayer *pPlayer ) @@ -894,7 +894,7 @@ void GGM_SaveState( CBasePlayer *pPlayer )
pState->t.iFrags = pPlayer->pev->frags;
pState->t.iDeaths = pPlayer->m_iDeaths;
if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
if( pPlayer->m_ggm.iState != STATE_SPAWNED )
return;
if( pPlayer->pev->health <= 0 )
@ -963,7 +963,7 @@ bool GGM_RestorePosition( CBasePlayer *pPlayer, struct GGMPosition *pos ) @@ -963,7 +963,7 @@ bool GGM_RestorePosition( CBasePlayer *pPlayer, struct GGMPosition *pos )
{
if( !COOP_SetDefaultSpawnPosition( pPlayer ) )
g_pGameRules->GetPlayerSpawnSpot( pPlayer );
if( pPlayer->gravgunmod_data.iState == STATE_POINT_SELECT )
if( pPlayer->m_ggm.iState == STATE_POINT_SELECT )
return false;
}
@ -982,7 +982,7 @@ extern int gmsgScoreInfo; @@ -982,7 +982,7 @@ extern int gmsgScoreInfo;
bool GGM_RestoreState( CBasePlayer *pPlayer )
{
GGMPlayerState *pState = pPlayer->gravgunmod_data.pState;
GGMPlayerState *pState = pPlayer->m_ggm.pState;
int i;
if( !pState )
@ -1041,18 +1041,18 @@ void ClientPutInServer( edict_t *client ); @@ -1041,18 +1041,18 @@ void ClientPutInServer( edict_t *client );
bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
{
if( pPlayer->gravgunmod_data.iState == STATE_UNINITIALIZED )
if( pPlayer->m_ggm.iState == STATE_UNINITIALIZED )
{
ClientPutInServer( pPlayer->edict() );
return true;
}
if( ( mp_coop.value || mp_spectator.value ) && pPlayer->gravgunmod_data.iState == STATE_CONNECTED || !pPlayer->gravgunmod_data.pState )
if( ( mp_coop.value || mp_spectator.value ) && pPlayer->m_ggm.iState == STATE_CONNECTED || !pPlayer->m_ggm.pState )
{
if( !pPlayer->gravgunmod_data.pState )
if( !pPlayer->m_ggm.pState )
GGM_ChatPrintf( pPlayer, "This nickname busy! Please login or change nickname\n" );
pPlayer->gravgunmod_data.iState = STATE_SPECTATOR_BEGIN;
pPlayer->m_ggm.iState = STATE_SPECTATOR_BEGIN;
pPlayer->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( pPlayer );
if( !COOP_SetDefaultSpawnPosition( pPlayer ) )
@ -1060,7 +1060,7 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer ) @@ -1060,7 +1060,7 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
return true;
}
if( mp_coop.value && pPlayer->gravgunmod_data.iState == STATE_POINT_SELECT && !(pPlayer->pev->flags & FL_SPECTATOR) )
if( mp_coop.value && pPlayer->m_ggm.iState == STATE_POINT_SELECT && !(pPlayer->pev->flags & FL_SPECTATOR) )
{
pPlayer->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( pPlayer );
@ -1072,9 +1072,9 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer ) @@ -1072,9 +1072,9 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
if( mp_coop.value )
{
if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
if( pPlayer->m_ggm.iState != STATE_SPAWNED )
{
pPlayer->gravgunmod_data.iState = STATE_SPAWNED;
pPlayer->m_ggm.iState = STATE_SPAWNED;
g_fPause = false;
if( GGM_RestoreState( pPlayer ) )
{
@ -1111,9 +1111,9 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer ) @@ -1111,9 +1111,9 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
}
else
{
if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
if( pPlayer->m_ggm.iState != STATE_SPAWNED )
{
pPlayer->gravgunmod_data.iState = STATE_SPAWNED;
pPlayer->m_ggm.iState = STATE_SPAWNED;
g_fPause = false;
if( GGM_RestoreState( pPlayer ) )
{
@ -1126,7 +1126,7 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer ) @@ -1126,7 +1126,7 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
g_fPause = false;
return pPlayer->gravgunmod_data.iState != STATE_SPAWNED;
return pPlayer->m_ggm.iState != STATE_SPAWNED;
}
void GGM_Logout( CBasePlayer *pPlayer )
@ -1159,11 +1159,11 @@ void GGM_Logout( CBasePlayer *pPlayer ) @@ -1159,11 +1159,11 @@ void GGM_Logout( CBasePlayer *pPlayer )
break;
}
if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED )
if( pPlayer->m_ggm.iState == STATE_SPAWNED )
GGM_SaveState( pPlayer );
pPlayer->gravgunmod_data.pState = GGM_GetState(uid, name);
if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED )
pPlayer->m_ggm.pState = GGM_GetState(uid, name);
if( pPlayer->m_ggm.iState == STATE_SPAWNED )
GGM_RestoreState( pPlayer );
// remove login record
@ -1184,10 +1184,10 @@ void GGM_FreeState( const char *uid ) @@ -1184,10 +1184,10 @@ void GGM_FreeState( const char *uid )
{
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i );
if( pPlayer && pPlayer->IsPlayer() && pPlayer->gravgunmod_data.pState )
if( pPlayer && pPlayer->IsPlayer() && pPlayer->m_ggm.pState )
{
if( !pPlayer->gravgunmod_data.pState->fRegistered && !strcmp( uid, pPlayer->gravgunmod_data.pState->szUID ) )
pPlayer->gravgunmod_data.pState = NULL;
if( !pPlayer->m_ggm.pState->fRegistered && !strcmp( uid, pPlayer->m_ggm.pState->szUID ) )
pPlayer->m_ggm.pState = NULL;
}
}
@ -1262,10 +1262,10 @@ void GGM_Register( CBasePlayer *pPlayer, const char *name, const char *password @@ -1262,10 +1262,10 @@ void GGM_Register( CBasePlayer *pPlayer, const char *name, const char *password
struct GGMPlayerState *pState;
struct GGMLogin *pLogin;
if( !pPlayer || !pPlayer->gravgunmod_data.pState )
if( !pPlayer || !pPlayer->m_ggm.pState )
return;
if( pPlayer->gravgunmod_data.pState->fRegistered )
if( pPlayer->m_ggm.pState->fRegistered )
{
GGM_ChatPrintf( pPlayer, "Cannot register, when logged in\n" );
return;
@ -1283,19 +1283,19 @@ void GGM_Register( CBasePlayer *pPlayer, const char *name, const char *password @@ -1283,19 +1283,19 @@ void GGM_Register( CBasePlayer *pPlayer, const char *name, const char *password
strncpy( pState->p.szPassword, password, 32 );
GGM_Munge( pState->p.szPassword );
pState->p.szPassword[32] = 0;
pState->t = pPlayer->gravgunmod_data.pState->t;
pState->t = pPlayer->m_ggm.pState->t;
pState->pNext = registered_list;
registered_list = pState;
GGM_WritePersist( pState );
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) );
pLogin->pState = pState;
strncpy( pLogin->f.szName, STRING(pPlayer->pev->netname ), 32 );
strncpy( pLogin->f.szUID, pPlayer->gravgunmod_data.pState->szUID, 32 );
strncpy( pLogin->f.szUID, pPlayer->m_ggm.pState->szUID, 32 );
pLogin->pNext = login_list;
login_list = pLogin;
GGM_WriteLogin( pLogin );
GGM_FreeState( pPlayer->gravgunmod_data.pState->szUID );
pPlayer->gravgunmod_data.pState = pState;
GGM_FreeState( pPlayer->m_ggm.pState->szUID );
pPlayer->m_ggm.pState = pState;
GGM_ChatPrintf( pPlayer, "Successfully registered as %s!\n", name );
}
@ -1311,7 +1311,7 @@ void GGM_RegName_f( CBasePlayer *pPlayer ) @@ -1311,7 +1311,7 @@ void GGM_RegName_f( CBasePlayer *pPlayer )
if( !GGM_CheckUserName( pPlayer, CMD_ARGV(1), true ) )
return;
strncpy( pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1), 31 );
strncpy( pPlayer->m_ggm.fRegisterInput, CMD_ARGV(1), 31 );
CLIENT_COMMAND( pPlayer->edict(), "messagemode reg_Password\n");
}
@ -1340,7 +1340,7 @@ void GGM_RegPassword_f( CBasePlayer *pPlayer ) @@ -1340,7 +1340,7 @@ void GGM_RegPassword_f( CBasePlayer *pPlayer )
if( CMD_ARGC() != 2 )
return;
GGM_Register( pPlayer, pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1) );
GGM_Register( pPlayer, pPlayer->m_ggm.fRegisterInput, CMD_ARGV(1) );
}
void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password )
@ -1352,7 +1352,7 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password ) @@ -1352,7 +1352,7 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password )
if( !pPlayer )
return;
if( pPlayer->gravgunmod_data.pState && pPlayer->gravgunmod_data.pState->fRegistered )
if( pPlayer->m_ggm.pState && pPlayer->m_ggm.pState->fRegistered )
{
GGM_ChatPrintf( pPlayer, "Cannot login, already logged in\n" );
return;
@ -1363,7 +1363,7 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password ) @@ -1363,7 +1363,7 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password )
pState = GGM_GetRegistration( name );
if( !pPlayer->gravgunmod_data.pState )
if( !pPlayer->m_ggm.pState )
{
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext )
{
@ -1396,12 +1396,12 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password ) @@ -1396,12 +1396,12 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password )
pLogin->pNext = login_list;
login_list = pLogin;
GGM_WriteLogin( pLogin );
if( pPlayer->gravgunmod_data.pState )
GGM_FreeState( pPlayer->gravgunmod_data.pState->szUID );
pPlayer->gravgunmod_data.pState = pState;
if( pPlayer->m_ggm.pState )
GGM_FreeState( pPlayer->m_ggm.pState->szUID );
pPlayer->m_ggm.pState = pState;
GGM_ChatPrintf( pPlayer, "Successfully logged in as %s\n", name );
if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED )
if( pPlayer->m_ggm.iState == STATE_SPAWNED )
GGM_RestoreState( pPlayer );
}
@ -1414,7 +1414,7 @@ void GGM_LoginPassword_f( CBasePlayer *pPlayer ) @@ -1414,7 +1414,7 @@ void GGM_LoginPassword_f( CBasePlayer *pPlayer )
if( CMD_ARGC() != 2 )
return;
GGM_Login( pPlayer, pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1) );
GGM_Login( pPlayer, pPlayer->m_ggm.fRegisterInput, CMD_ARGV(1) );
}
void GGM_LoginName_f( CBasePlayer *pPlayer )
@ -1428,7 +1428,7 @@ void GGM_LoginName_f( CBasePlayer *pPlayer ) @@ -1428,7 +1428,7 @@ void GGM_LoginName_f( CBasePlayer *pPlayer )
if( !GGM_CheckUserName( pPlayer, CMD_ARGV(1), false ) )
return;
strncpy( pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1), 31 );
strncpy( pPlayer->m_ggm.fRegisterInput, CMD_ARGV(1), 31 );
CLIENT_COMMAND( pPlayer->edict(), "messagemode login_Password\n");
}
@ -1449,19 +1449,19 @@ void GGM_Login_f( CBasePlayer *pPlayer ) @@ -1449,19 +1449,19 @@ void GGM_Login_f( CBasePlayer *pPlayer )
void GGM_ChangePassword_f( CBasePlayer *pPlayer )
{
if( !pPlayer || !pPlayer->gravgunmod_data.pState || !pPlayer->gravgunmod_data.pState->fRegistered )
if( !pPlayer || !pPlayer->m_ggm.pState || !pPlayer->m_ggm.pState->fRegistered )
return;
if( !pPlayer->gravgunmod_data.pState->fRegistered )
if( !pPlayer->m_ggm.pState->fRegistered )
{
GGM_ChatPrintf( pPlayer, "Cannot register, when logged in\n" );
return;
}
else if( CMD_ARGC() == 2 )
{
strncpy( pPlayer->gravgunmod_data.pState->p.szPassword, CMD_ARGV(1), 32 );
GGM_Munge( pPlayer->gravgunmod_data.pState->p.szPassword );
GGM_WritePersist( pPlayer->gravgunmod_data.pState );
strncpy( pPlayer->m_ggm.pState->p.szPassword, CMD_ARGV(1), 32 );
GGM_Munge( pPlayer->m_ggm.pState->p.szPassword );
GGM_WritePersist( pPlayer->m_ggm.pState );
}
else
CLIENT_COMMAND( pPlayer->edict(), "messagemode New_Password\n");
@ -1747,24 +1747,24 @@ GGM_PlayerMenu &GGM_PlayerMenu::New( const char *title, bool force ) @@ -1747,24 +1747,24 @@ GGM_PlayerMenu &GGM_PlayerMenu::New( const char *title, bool force )
extern int gmsgShowMenu;
void GGM_PlayerMenu::Show()
{
if( !pPlayer )
if( !m_pPlayer )
return;
if( pPlayer->gravgunmod_data.fTouchMenu)
if( m_pPlayer->m_ggm.fTouchMenu)
{
char buf[256];
#define MENU_STR(VAR) (#VAR)
sprintf( buf, MENU_STR(slot10\ntouch_hide _sm*\ntouch_show _sm\ntouch_addbutton "_smt" "#%s" "" 0.16 0.11 0.41 0.3 0 255 0 255 78 1.5\n), m_sTitle);
if( pPlayer )
CLIENT_COMMAND( pPlayer->edict(), buf);
if( m_pPlayer )
CLIENT_COMMAND( m_pPlayer->edict(), buf);
for( int i = 0; i < m_iCount; i++ )
{
sprintf( buf, MENU_STR(touch_settexture _sm%d "#%d. %s"\ntouch_show _sm%d\n), i+1, i+1, m_rgItems[i].szName, i + 1 );
if( pPlayer )
CLIENT_COMMAND( pPlayer->edict(), buf);
if( m_pPlayer )
CLIENT_COMMAND( m_pPlayer->edict(), buf);
}
}
else
@ -1780,7 +1780,7 @@ void GGM_PlayerMenu::Show() @@ -1780,7 +1780,7 @@ void GGM_PlayerMenu::Show()
flags |= 1<<i;
}
MESSAGE_BEGIN( MSG_ONE, gmsgShowMenu, NULL, pPlayer->pev );
MESSAGE_BEGIN( MSG_ONE, gmsgShowMenu, NULL, m_pPlayer->pev );
WRITE_SHORT( flags ); // slots
WRITE_CHAR( 255 ); // show time
WRITE_BYTE( 0 ); // need more
@ -1802,12 +1802,12 @@ bool GGM_PlayerMenu::MenuSelect( int select ) @@ -1802,12 +1802,12 @@ bool GGM_PlayerMenu::MenuSelect( int select )
if( !m_rgItems[select-1].szCommand[0] )
{
// cancel menu item
GGM_ClearHelpMessage( pPlayer );
GGM_ClearHelpMessage( m_pPlayer );
return true;
}
GGM::Cmd_TokenizeString( m_rgItems[select-1].szCommand );
ClientCommand( pPlayer->edict() );
ClientCommand( m_pPlayer->edict() );
GGM::Cmd_Reset();
return true;
@ -1837,7 +1837,7 @@ bool GGM_MenuCommand( CBasePlayer *player, const char *name ) @@ -1837,7 +1837,7 @@ bool GGM_MenuCommand( CBasePlayer *player, const char *name )
return false;
}
GGM_PlayerMenu &m = player->gravgunmod_data.menu.New( buf );
GGM_PlayerMenu &m = player->m_ggm.menu.New( buf );
while( pFile = GGM::COM_ParseFile( pFile, buf ) )
{
@ -1954,10 +1954,10 @@ bool GGM_HelpCommand( CBasePlayer *pPlayer, const char *name ) @@ -1954,10 +1954,10 @@ bool GGM_HelpCommand( CBasePlayer *pPlayer, const char *name )
void GGM_InitialMenus( CBasePlayer *pPlayer )
{
pPlayer->gravgunmod_data.fTouchLoading = false;
pPlayer->m_ggm.fTouchLoading = false;
if( !GGM_MenuCommand( pPlayer, "init" ) && mp_coop.value )
pPlayer->gravgunmod_data.menu.New( "COOP SERVER" )
pPlayer->m_ggm.menu.New( "COOP SERVER" )
.Add("Join coop", "joincoop")
.Add("Spectate", "spectate")
.Show();
@ -1978,7 +1978,7 @@ bool GGM_TouchCommand( CBasePlayer *pPlayer, const char *pcmd ) @@ -1978,7 +1978,7 @@ bool GGM_TouchCommand( CBasePlayer *pPlayer, const char *pcmd )
return true;
}
if( !pPlayer->gravgunmod_data.fTouchLoading )
if( !pPlayer->m_ggm.fTouchLoading )
return false;
if( FStrEq(pcmd, "m1"))
@ -2026,7 +2026,7 @@ bool GGM_ClientCommand( CBasePlayer *pPlayer, const char *pCmd ) @@ -2026,7 +2026,7 @@ bool GGM_ClientCommand( CBasePlayer *pPlayer, const char *pCmd )
{
int imenu = atoi( CMD_ARGV( 1 ) );
return pPlayer->gravgunmod_data.menu.MenuSelect(imenu);
return pPlayer->m_ggm.menu.MenuSelect(imenu);
}
else if( GGM_MOTDCommand( pPlayer, pCmd ) )
return true;
@ -2087,10 +2087,10 @@ bool GGM_ClientCommand( CBasePlayer *pPlayer, const char *pCmd ) @@ -2087,10 +2087,10 @@ bool GGM_ClientCommand( CBasePlayer *pPlayer, const char *pCmd )
}
else if( FStrEq(pCmd, "ent_import" ) )
{
if( !pPlayer->gravgunmod_data.pState || !pPlayer->gravgunmod_data.pState->fRegistered )
if( !pPlayer->m_ggm.pState || !pPlayer->m_ggm.pState->fRegistered )
return false;
Ent_ChangeOwner( GGM_GetAuthID(pPlayer), NULL, pPlayer->gravgunmod_data.pState->szUID, 1, 2 );
Ent_ChangeOwner( GGM_GetAuthID(pPlayer), NULL, pPlayer->m_ggm.pState->szUID, 1, 2 );
return true;
}
else if( FStrEq(pCmd, "logout") )
@ -2120,10 +2120,10 @@ void GGM_CvarValue2( const edict_t *pEnt, int requestID, const char *cvarName, c @@ -2120,10 +2120,10 @@ void GGM_CvarValue2( const edict_t *pEnt, int requestID, const char *cvarName, c
if( pEnt && requestID == 111 && FStrEq( cvarName , "touch_enable" ) && atoi( value) )
{
CBasePlayer *player = (CBasePlayer * ) CBaseEntity::Instance( (edict_t*)pEnt );
player->gravgunmod_data.fTouchMenu = !!atof( value );
player->m_ggm.fTouchMenu = !!atof( value );
CLIENT_COMMAND((edict_t*)pEnt, "m1\n");
player->gravgunmod_data.fTouchLoading = true;
player->m_ggm.fTouchLoading = true;
const char *name = NULL, *command = NULL;
if( mp_coop.value )

2
dlls/gravgunmod.h

@ -94,7 +94,7 @@ class GGM_PlayerMenu @@ -94,7 +94,7 @@ class GGM_PlayerMenu
bool m_fShow;
public:
CBasePlayer *pPlayer;
CBasePlayer *m_pPlayer;
bool MenuSelect( int select );
GGM_PlayerMenu &SetTitle( const char *title );
GGM_PlayerMenu &New( const char *title, bool force = true );

10
dlls/multiplay_gamerules.cpp

@ -486,10 +486,10 @@ void CHalfLifeMultiplay::InitHUD( CBasePlayer *pl ) @@ -486,10 +486,10 @@ void CHalfLifeMultiplay::InitHUD( CBasePlayer *pl )
MESSAGE_END();
}
if( pl->gravgunmod_data.iState <= STATE_CONNECTED )
if( pl->m_ggm.iState <= STATE_CONNECTED )
ClientPutInServer( pl->edict() );
if( pl->gravgunmod_data.iState == STATE_SPECTATOR_BEGIN && !pl->gravgunmod_data.fTouchMenu )
if( pl->m_ggm.iState == STATE_SPECTATOR_BEGIN && !pl->m_ggm.fTouchMenu )
GGM_InitialMenus( pl );
}
@ -563,10 +563,10 @@ BOOL CHalfLifeMultiplay::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity @@ -563,10 +563,10 @@ BOOL CHalfLifeMultiplay::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity
//=========================================================
void CHalfLifeMultiplay::PlayerThink( CBasePlayer *pPlayer )
{
if( !mp_coop.value && pPlayer->gravgunmod_data.iState == STATE_SPECTATOR_BEGIN )
if( !mp_coop.value && pPlayer->m_ggm.iState == STATE_SPECTATOR_BEGIN )
if( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP ) )
UTIL_SpawnPlayer( pPlayer );
if( pPlayer->gravgunmod_data.iState == STATE_UNINITIALIZED )
if( pPlayer->m_ggm.iState == STATE_UNINITIALIZED )
if( pPlayer->m_afButtonPressed || pPlayer->pev->button )
{
ClientPutInServer( pPlayer->edict() );
@ -576,7 +576,7 @@ void CHalfLifeMultiplay::PlayerThink( CBasePlayer *pPlayer ) @@ -576,7 +576,7 @@ void CHalfLifeMultiplay::PlayerThink( CBasePlayer *pPlayer )
return;
}
if( pPlayer->gravgunmod_data.iState == STATE_POINT_SELECT )
if( pPlayer->m_ggm.iState == STATE_POINT_SELECT )
{
if( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP ) )
pPlayer->Spawn();

4
dlls/player.cpp

@ -2584,7 +2584,7 @@ void CBasePlayer::PostThink() @@ -2584,7 +2584,7 @@ void CBasePlayer::PostThink()
}
// Handle Tank controlling
if( m_pTank && gravgunmod_data.iState == STATE_SPAWNED )
if( m_pTank && m_ggm.iState == STATE_SPAWNED )
{
// if they've moved too far from the gun, or selected a weapon, unuse the gun
if( m_pTank->OnControls( pev ) && !pev->weaponmodel )
@ -3002,7 +3002,7 @@ void CBasePlayer::Spawn( void ) @@ -3002,7 +3002,7 @@ void CBasePlayer::Spawn( void )
m_lastx = m_lasty = 0;
m_flNextChatTime = gpGlobals->time;
gravgunmod_data.flSpawnTime = gpGlobals->time;
m_ggm.flSpawnTime = gpGlobals->time;
g_pGameRules->PlayerSpawn( this );
g_flSemclipTime = 0;

2
dlls/player.h

@ -332,7 +332,7 @@ public: @@ -332,7 +332,7 @@ public:
virtual float TouchGravGun( CBaseEntity *attacker, int stage );
struct GGMData gravgunmod_data;
struct GGMData m_ggm;
virtual void Touch( CBaseEntity *pOther );
};

2
dlls/singleplay_gamerules.cpp

@ -121,7 +121,7 @@ float CHalfLifeRules::FlPlayerFallDamage( CBasePlayer *pPlayer ) @@ -121,7 +121,7 @@ float CHalfLifeRules::FlPlayerFallDamage( CBasePlayer *pPlayer )
//=========================================================
void CHalfLifeRules::PlayerSpawn( CBasePlayer *pPlayer )
{
pPlayer->gravgunmod_data.iState = STATE_SPAWNED;
pPlayer->m_ggm.iState = STATE_SPAWNED;
}
//=========================================================

10
dlls/triggers.cpp

@ -1604,7 +1604,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -1604,7 +1604,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
continue;
// count only players spawned more 30 seconds ago
if( plr && plr->IsPlayer() && (pTrain || (gpGlobals->time -((CBasePlayer*)plr)->gravgunmod_data.flSpawnTime ) > 30 ) && plr->pev->modelindex )
if( plr && plr->IsPlayer() && (pTrain || (gpGlobals->time -((CBasePlayer*)plr)->m_ggm.flSpawnTime ) > 30 ) && plr->pev->modelindex )
{
@ -1639,7 +1639,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -1639,7 +1639,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
//UTIL_CoopPrintMessage("%s^7 trying activate changelevel too early\n", UTIL_CoopPlayerName( pPlayer ));
UTIL_CleanSpawnPoint( pPlayer->pev->origin, 50 );
m_coopData.flRepeatTimer = gpGlobals->time;
pPlayer->gravgunmod_data.iLocalConfirm = -2;
pPlayer->m_ggm.iLocalConfirm = -2;
}
ClientPrint( pActivator->pev, HUD_PRINTCENTER, "Too early! You or other players near you\nplaying less than 30 seconds!" );
@ -1708,7 +1708,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -1708,7 +1708,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->gravgunmod_data.flSpawnTime ) > 30 || m_coopData.fSkipSpawnCheck ) )
if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->m_ggm.flSpawnTime ) > 30 || m_coopData.fSkipSpawnCheck ) )
{
if( InTransitionVolume( plr, m_szLandmarkName ))
{
@ -1726,7 +1726,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -1726,7 +1726,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
ALERT( at_console, "There are %d players in transition volume %s\n", count, m_szLandmarkName );
}
else if( ( (gpGlobals->time -((CBasePlayer*)pPlayer)->gravgunmod_data.flSpawnTime ) < 30 ) && FindTriggerTransition( m_szLandmarkName ) || !InTransitionVolume( pPlayer, m_szLandmarkName ) )
else if( ( (gpGlobals->time -((CBasePlayer*)pPlayer)->m_ggm.flSpawnTime ) < 30 ) && FindTriggerTransition( m_szLandmarkName ) || !InTransitionVolume( pPlayer, m_szLandmarkName ) )
{
if( !m_coopData.fSkipSpawnCheck )
{
@ -1799,7 +1799,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -1799,7 +1799,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
if( plr )
{
GGM_SaveState( plr );
plr->gravgunmod_data.iState = STATE_UNINITIALIZED;
plr->m_ggm.iState = STATE_UNINITIALIZED;
plr->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( plr );
// HACK: force perform reconnection

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