mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-11 21:11:08 +00:00
Renaming (ggmdata)
This commit is contained in:
parent
db5e688d2f
commit
f8098cfad2
@ -90,7 +90,7 @@ BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddres
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CBasePlayer *pl = (CBasePlayer *)CBaseEntity::Instance( pEntity ) ;
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if( pl )
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{
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pl->gravgunmod_data.m_state = STATE_UNINITIALIZED;
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pl->gravgunmod_data.iState = STATE_UNINITIALIZED;
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pl->RemoveAllItems( TRUE );
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UTIL_BecomeSpectator( pl );
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}
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@ -122,7 +122,7 @@ void ClientDisconnect( edict_t *pEntity )
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if( pPlayer && pPlayer->IsPlayer() )
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{
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GGM_SaveState( pPlayer );
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pPlayer->gravgunmod_data.m_state = STATE_UNINITIALIZED;
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pPlayer->gravgunmod_data.iState = STATE_UNINITIALIZED;
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}
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if (g_fGameOver)
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@ -629,7 +629,7 @@ void ClientCommand( edict_t *pEntity )
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}*/
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pPlayer->RemoveAllItems(TRUE);
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UTIL_BecomeSpectator(pPlayer);
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pPlayer->gravgunmod_data.m_state = STATE_SPECTATOR;
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pPlayer->gravgunmod_data.iState = STATE_SPECTATOR;
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}
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else if( FStrEq( pcmd, "specmode" ) ) // new spectator mode
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{
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@ -695,7 +695,7 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
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// prevent keeping other's uid on saverestore
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CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)&pEntity->v);
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const char *uid = GGM_GetAuthID( pPlayer );
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if( !pPlayer->gravgunmod_data.pState || !pPlayer->gravgunmod_data.pState->fRegistered || pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
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if( !pPlayer->gravgunmod_data.pState || !pPlayer->gravgunmod_data.pState->fRegistered || pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
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{
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GGMPlayerState *pState = GGM_GetState(uid, name);
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@ -704,7 +704,7 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
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GGM_SaveState( pPlayer );
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pEntity->v.netname = pEntity->v.frags = 0;
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pPlayer->gravgunmod_data.pState = pState;
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pPlayer->gravgunmod_data.m_state = STATE_UNINITIALIZED;
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pPlayer->gravgunmod_data.iState = STATE_UNINITIALIZED;
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}
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}
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@ -728,7 +728,7 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
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g_engfuncs.pfnSetClientKeyValue( ENTINDEX(pEntity), infobuffer, "name", sName );
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// prevent phantom nickname changed messages
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if( mp_coop.value && ((CBasePlayer *)pEntity->pvPrivateData)->gravgunmod_data.m_state == STATE_UNINITIALIZED )
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if( mp_coop.value && ((CBasePlayer *)pEntity->pvPrivateData)->gravgunmod_data.iState == STATE_UNINITIALIZED )
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return;
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if( gpGlobals->maxClients > 1 )
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@ -179,8 +179,8 @@ void UTIL_BecomeSpectator( CBasePlayer *pPlayer )
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void UTIL_SpawnPlayer( CBasePlayer *pPlayer )
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{
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//pPlayer->StopObserver();
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if( pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR )
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pPlayer->gravgunmod_data.m_state = STATE_SPAWNED;
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if( pPlayer->gravgunmod_data.iState == STATE_SPECTATOR )
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pPlayer->gravgunmod_data.iState = STATE_SPAWNED;
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pPlayer->m_iRespawnFrames = 0;
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pPlayer->pev->effects &= ~EF_NODRAW;
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@ -435,7 +435,7 @@ void COOP_ServerActivate( void )
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// reset all players state
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if( plr )
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{
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plr->gravgunmod_data.m_state = STATE_UNINITIALIZED;
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plr->gravgunmod_data.iState = STATE_UNINITIALIZED;
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plr->RemoveAllItems( TRUE );
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UTIL_BecomeSpectator( plr );
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//plr->Spawn();
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@ -603,7 +603,7 @@ bool COOP_PlayerDeath( CBasePlayer *pPlayer )
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st_fSkipNext = false;
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return false;
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}
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if( pPlayer->pev->health > 0 || pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
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if( pPlayer->pev->health > 0 || pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
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return true;
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// if( pPlayer->gravgunmod_data.m_iMenuState == MENUSTATE_CHECKPOINT )
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// return true;
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@ -729,9 +729,9 @@ bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2
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{
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CBasePlayer *pPlayer = (CBasePlayer*)pActivator;
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if( pPlayer->gravgunmod_data.m_iLocalConfirm <= 0 )
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pPlayer->gravgunmod_data.m_iLocalConfirm = 1;
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if( pPlayer->gravgunmod_data.m_iLocalConfirm < 3 )
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if( pPlayer->gravgunmod_data.iLocalConfirm <= 0 )
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pPlayer->gravgunmod_data.iLocalConfirm = 1;
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if( pPlayer->gravgunmod_data.iLocalConfirm < 3 )
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{
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pPlayer->gravgunmod_data.menu.New("This will change map back", false)
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.Add("Confirm", "confirmchangelevel")
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@ -741,7 +741,7 @@ bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2
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else
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{
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g_GlobalVote.ConfirmMenu(pPlayer, pTrigger, mapname );
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pPlayer->gravgunmod_data.m_iLocalConfirm = 0;
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pPlayer->gravgunmod_data.iLocalConfirm = 0;
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}
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}
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return false;
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@ -763,7 +763,7 @@ void COOP_CheckpointMenu( CBasePlayer *pPlayer )
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GGM_PlayerMenu &m = pPlayer->gravgunmod_data.menu.New("Select checkpoint", false);
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if( pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR || pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR_BEGIN || pPlayer->pev->health <= 0 )
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if( pPlayer->gravgunmod_data.iState == STATE_SPECTATOR || pPlayer->gravgunmod_data.iState == STATE_SPECTATOR_BEGIN || pPlayer->pev->health <= 0 )
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m.Add("Default", "respawn");
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else
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m.Add("New checkpoint", "newcheckpoint");
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@ -788,14 +788,14 @@ bool COOP_ClientCommand( edict_t *pEntity )
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else if( FStrEq(pcmd, "unblock") )
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{
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if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
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if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
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return false;
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UTIL_CleanSpawnPoint( pev->origin, 150 );
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return true;
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}
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else if( FStrEq( pcmd, "joincoop" ) )
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{
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if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
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if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED )
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return false;
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if( mp_coop_checkpoints.value && g_pCurrentMap && g_pCurrentMap->checkpoints[0].szDisplayName[0] )
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COOP_CheckpointMenu( pPlayer );
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@ -809,7 +809,7 @@ bool COOP_ClientCommand( edict_t *pEntity )
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else if( FStrEq( pcmd, "coopmenu" ) )
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{
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//UTIL_CoopMenu( pPlayer );
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if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
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if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED )
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{
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GGM_PlayerMenu &m = pPlayer->gravgunmod_data.menu.New( "COOP MENU" )
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.Add( "Force respawn", "respawn" )
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@ -821,7 +821,7 @@ bool COOP_ClientCommand( edict_t *pEntity )
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m.Show();
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return true;
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}
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else if( pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR )
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else if( pPlayer->gravgunmod_data.iState == STATE_SPECTATOR )
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{
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pPlayer->gravgunmod_data.menu.New( "COOP MENU" )
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.Add( "Join game", "joincoop" )
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@ -850,7 +850,7 @@ bool COOP_ClientCommand( edict_t *pEntity )
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int i = atoi(CMD_ARGV(1));
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if( i > 4 || i < 0 )
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return false;
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if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED || pPlayer->pev->health < 1 )
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if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED || pPlayer->pev->health < 1 )
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UTIL_SpawnPlayer( pPlayer );
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GGM_RestorePosition( pPlayer, &g_pCurrentMap->checkpoints[i].pos );
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return true;
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@ -859,7 +859,7 @@ bool COOP_ClientCommand( edict_t *pEntity )
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{
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if( !mp_coop_checkpoints.value )
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return false;
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if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
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if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
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return false;
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if( !UTIL_CoopIsBadPlayer( pPlayer ) )
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COOP_NewCheckpoint( pPlayer->pev );
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@ -869,8 +869,8 @@ bool COOP_ClientCommand( edict_t *pEntity )
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}
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else if( FStrEq( pcmd, "confirmchangelevel" ) )
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{
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if( pPlayer->gravgunmod_data.m_iLocalConfirm )
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pPlayer->gravgunmod_data.m_iLocalConfirm++;
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if( pPlayer->gravgunmod_data.iLocalConfirm )
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pPlayer->gravgunmod_data.iLocalConfirm++;
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else
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return false;
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}
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@ -100,20 +100,20 @@ bool Ent_CheckCreate( edict_t *player, const char *classname )
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if( !p )
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return false;
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if( p->gravgunmod_data.m_flEntScope > 1 )
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if( p->gravgunmod_data.flEntScore > 1 )
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return false;
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if( gpGlobals->time - p->gravgunmod_data.m_flEntTime > 60 )
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if( gpGlobals->time - p->gravgunmod_data.flEntTime > 60 )
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{
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p->gravgunmod_data.m_flEntTime = gpGlobals->time;
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p->gravgunmod_data.m_flEntScope = 0;
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p->gravgunmod_data.flEntTime = gpGlobals->time;
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p->gravgunmod_data.flEntScore = 0;
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}
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for( node = entblacklist; node; node = node->next )
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{
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if( Q_stricmpext(node->pattern, classname ) )
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{
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if( !node->limit || ( p->gravgunmod_data.m_flEntScope + 1.0f / (float)node->limit > 1 ) )
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if( !node->limit || ( p->gravgunmod_data.flEntScore + 1.0f / (float)node->limit > 1 ) )
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{
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// remove all created entities
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if( node->clear )
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@ -129,7 +129,7 @@ bool Ent_CheckCreate( edict_t *player, const char *classname )
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}
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return false;
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}
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p->gravgunmod_data.m_flEntScope += 1.0f / (float)node->limit;
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p->gravgunmod_data.flEntScore += 1.0f / (float)node->limit;
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}
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}
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@ -398,13 +398,13 @@ const char *GGM_GetAuthID( CBasePlayer *pPlayer )
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void GGM_ClientPutinServer( edict_t *pEntity, CBasePlayer *pPlayer )
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{
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if( mp_touchmenu.value && pPlayer->gravgunmod_data.m_state == STATE_UNINITIALIZED )
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if( mp_touchmenu.value && pPlayer->gravgunmod_data.iState == STATE_UNINITIALIZED )
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g_engfuncs.pfnQueryClientCvarValue2( pEntity, "touch_enable", 111 );
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pPlayer->gravgunmod_data.m_state = STATE_CONNECTED;
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pPlayer->gravgunmod_data.iState = STATE_CONNECTED;
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pPlayer->gravgunmod_data.m_flEntTime = 0;
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pPlayer->gravgunmod_data.m_flEntScope = 0;
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pPlayer->gravgunmod_data.flEntTime = 0;
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pPlayer->gravgunmod_data.flEntScore = 0;
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pPlayer->gravgunmod_data.menu.pPlayer = pPlayer;
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pPlayer->gravgunmod_data.menu.Clear();
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pPlayer->gravgunmod_data.pState = GGM_GetState( GGM_GetAuthID(pPlayer), STRING(pEntity->v.netname) );
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@ -894,7 +894,7 @@ void GGM_SaveState( CBasePlayer *pPlayer )
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pState->t.iFrags = pPlayer->pev->frags;
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pState->t.iDeaths = pPlayer->m_iDeaths;
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if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
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if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
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return;
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if( pPlayer->pev->health <= 0 )
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@ -963,7 +963,7 @@ bool GGM_RestorePosition( CBasePlayer *pPlayer, struct GGMPosition *pos )
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{
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if( !COOP_SetDefaultSpawnPosition( pPlayer ) )
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g_pGameRules->GetPlayerSpawnSpot( pPlayer );
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if( pPlayer->gravgunmod_data.m_state == STATE_POINT_SELECT )
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if( pPlayer->gravgunmod_data.iState == STATE_POINT_SELECT )
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return false;
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}
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@ -1041,18 +1041,18 @@ void ClientPutInServer( edict_t *client );
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bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
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{
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if( pPlayer->gravgunmod_data.m_state == STATE_UNINITIALIZED )
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if( pPlayer->gravgunmod_data.iState == STATE_UNINITIALIZED )
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{
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ClientPutInServer( pPlayer->edict() );
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return true;
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}
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if( ( mp_coop.value || mp_spectator.value ) && pPlayer->gravgunmod_data.m_state == STATE_CONNECTED || !pPlayer->gravgunmod_data.pState )
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if( ( mp_coop.value || mp_spectator.value ) && pPlayer->gravgunmod_data.iState == STATE_CONNECTED || !pPlayer->gravgunmod_data.pState )
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{
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if( !pPlayer->gravgunmod_data.pState )
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GGM_ChatPrintf( pPlayer, "This nickname busy! Please login or change nickname\n" );
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pPlayer->gravgunmod_data.m_state = STATE_SPECTATOR_BEGIN;
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pPlayer->gravgunmod_data.iState = STATE_SPECTATOR_BEGIN;
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pPlayer->RemoveAllItems( TRUE );
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UTIL_BecomeSpectator( pPlayer );
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if( !COOP_SetDefaultSpawnPosition( pPlayer ) )
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@ -1060,7 +1060,7 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
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return true;
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}
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if( mp_coop.value && pPlayer->gravgunmod_data.m_state == STATE_POINT_SELECT && !(pPlayer->pev->flags & FL_SPECTATOR) )
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if( mp_coop.value && pPlayer->gravgunmod_data.iState == STATE_POINT_SELECT && !(pPlayer->pev->flags & FL_SPECTATOR) )
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{
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pPlayer->RemoveAllItems( TRUE );
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UTIL_BecomeSpectator( pPlayer );
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@ -1072,9 +1072,9 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
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if( mp_coop.value )
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{
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if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
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if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
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{
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pPlayer->gravgunmod_data.m_state = STATE_SPAWNED;
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pPlayer->gravgunmod_data.iState = STATE_SPAWNED;
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g_fPause = false;
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if( GGM_RestoreState( pPlayer ) )
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{
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@ -1111,9 +1111,9 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
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}
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else
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{
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if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
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if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED )
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{
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pPlayer->gravgunmod_data.m_state = STATE_SPAWNED;
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pPlayer->gravgunmod_data.iState = STATE_SPAWNED;
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g_fPause = false;
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if( GGM_RestoreState( pPlayer ) )
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{
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@ -1126,7 +1126,7 @@ bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
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g_fPause = false;
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return pPlayer->gravgunmod_data.m_state != STATE_SPAWNED;
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return pPlayer->gravgunmod_data.iState != STATE_SPAWNED;
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}
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void GGM_Logout( CBasePlayer *pPlayer )
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@ -1159,11 +1159,11 @@ void GGM_Logout( CBasePlayer *pPlayer )
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break;
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}
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if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
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if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED )
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GGM_SaveState( pPlayer );
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pPlayer->gravgunmod_data.pState = GGM_GetState(uid, name);
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if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
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if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED )
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GGM_RestoreState( pPlayer );
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// remove login record
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@ -1311,7 +1311,7 @@ void GGM_RegName_f( CBasePlayer *pPlayer )
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if( !GGM_CheckUserName( pPlayer, CMD_ARGV(1), true ) )
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return;
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strncpy( pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1), 31 );
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strncpy( pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1), 31 );
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CLIENT_COMMAND( pPlayer->edict(), "messagemode reg_Password\n");
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}
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@ -1340,7 +1340,7 @@ void GGM_RegPassword_f( CBasePlayer *pPlayer )
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if( CMD_ARGC() != 2 )
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return;
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GGM_Register( pPlayer, pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1) );
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GGM_Register( pPlayer, pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1) );
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}
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void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password )
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@ -1401,7 +1401,7 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password )
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pPlayer->gravgunmod_data.pState = pState;
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GGM_ChatPrintf( pPlayer, "Successfully logged in as %s\n", name );
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if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
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if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED )
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GGM_RestoreState( pPlayer );
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}
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@ -1414,7 +1414,7 @@ void GGM_LoginPassword_f( CBasePlayer *pPlayer )
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if( CMD_ARGC() != 2 )
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return;
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GGM_Login( pPlayer, pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1) );
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GGM_Login( pPlayer, pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1) );
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}
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|
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void GGM_LoginName_f( CBasePlayer *pPlayer )
|
||||
@ -1428,7 +1428,7 @@ void GGM_LoginName_f( CBasePlayer *pPlayer )
|
||||
if( !GGM_CheckUserName( pPlayer, CMD_ARGV(1), false ) )
|
||||
return;
|
||||
|
||||
strncpy( pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1), 31 );
|
||||
strncpy( pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1), 31 );
|
||||
|
||||
CLIENT_COMMAND( pPlayer->edict(), "messagemode login_Password\n");
|
||||
}
|
||||
@ -1749,7 +1749,7 @@ void GGM_PlayerMenu::Show()
|
||||
{
|
||||
if( !pPlayer )
|
||||
return;
|
||||
if( pPlayer->gravgunmod_data.m_fTouchMenu)
|
||||
if( pPlayer->gravgunmod_data.fTouchMenu)
|
||||
{
|
||||
char buf[256];
|
||||
|
||||
@ -1954,7 +1954,7 @@ bool GGM_HelpCommand( CBasePlayer *pPlayer, const char *name )
|
||||
|
||||
void GGM_InitialMenus( CBasePlayer *pPlayer )
|
||||
{
|
||||
pPlayer->gravgunmod_data.touch_loading = false;
|
||||
pPlayer->gravgunmod_data.fTouchLoading = false;
|
||||
|
||||
if( !GGM_MenuCommand( pPlayer, "init" ) && mp_coop.value )
|
||||
pPlayer->gravgunmod_data.menu.New( "COOP SERVER" )
|
||||
@ -1978,7 +1978,7 @@ bool GGM_TouchCommand( CBasePlayer *pPlayer, const char *pcmd )
|
||||
return true;
|
||||
}
|
||||
|
||||
if( !pPlayer->gravgunmod_data.touch_loading )
|
||||
if( !pPlayer->gravgunmod_data.fTouchLoading )
|
||||
return false;
|
||||
|
||||
if( FStrEq(pcmd, "m1"))
|
||||
@ -2120,10 +2120,10 @@ void GGM_CvarValue2( const edict_t *pEnt, int requestID, const char *cvarName, c
|
||||
if( pEnt && requestID == 111 && FStrEq( cvarName , "touch_enable" ) && atoi( value) )
|
||||
{
|
||||
CBasePlayer *player = (CBasePlayer * ) CBaseEntity::Instance( (edict_t*)pEnt );
|
||||
player->gravgunmod_data.m_fTouchMenu = !!atof( value );
|
||||
player->gravgunmod_data.fTouchMenu = !!atof( value );
|
||||
|
||||
CLIENT_COMMAND((edict_t*)pEnt, "m1\n");
|
||||
player->gravgunmod_data.touch_loading = true;
|
||||
player->gravgunmod_data.fTouchLoading = true;
|
||||
|
||||
const char *name = NULL, *command = NULL;
|
||||
if( mp_coop.value )
|
||||
|
@ -165,16 +165,16 @@ struct GGMPlayerState
|
||||
|
||||
struct GGMData
|
||||
{
|
||||
float m_flSpawnTime;
|
||||
PlayerState m_state;
|
||||
bool m_fTouchMenu;
|
||||
int m_iLocalConfirm;
|
||||
float m_flEntScope;
|
||||
float m_flEntTime;
|
||||
float flSpawnTime;
|
||||
PlayerState iState;
|
||||
bool fTouchMenu;
|
||||
int iLocalConfirm;
|
||||
float flEntScore;
|
||||
float flEntTime;
|
||||
GGM_PlayerMenu menu;
|
||||
bool touch_loading;
|
||||
bool fTouchLoading;
|
||||
struct GGMPlayerState *pState;
|
||||
char registering_name[32];
|
||||
char fRegisterInput[32];
|
||||
};
|
||||
|
||||
struct GGMPlayerState *GGM_GetState(const char *uid, const char *name);
|
||||
|
@ -486,10 +486,10 @@ void CHalfLifeMultiplay::InitHUD( CBasePlayer *pl )
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
if( pl->gravgunmod_data.m_state <= STATE_CONNECTED )
|
||||
if( pl->gravgunmod_data.iState <= STATE_CONNECTED )
|
||||
ClientPutInServer( pl->edict() );
|
||||
|
||||
if( pl->gravgunmod_data.m_state == STATE_SPECTATOR_BEGIN && !pl->gravgunmod_data.m_fTouchMenu )
|
||||
if( pl->gravgunmod_data.iState == STATE_SPECTATOR_BEGIN && !pl->gravgunmod_data.fTouchMenu )
|
||||
GGM_InitialMenus( pl );
|
||||
|
||||
}
|
||||
@ -563,10 +563,10 @@ BOOL CHalfLifeMultiplay::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity
|
||||
//=========================================================
|
||||
void CHalfLifeMultiplay::PlayerThink( CBasePlayer *pPlayer )
|
||||
{
|
||||
if( !mp_coop.value && pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR_BEGIN )
|
||||
if( !mp_coop.value && pPlayer->gravgunmod_data.iState == STATE_SPECTATOR_BEGIN )
|
||||
if( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP ) )
|
||||
UTIL_SpawnPlayer( pPlayer );
|
||||
if( pPlayer->gravgunmod_data.m_state == STATE_UNINITIALIZED )
|
||||
if( pPlayer->gravgunmod_data.iState == STATE_UNINITIALIZED )
|
||||
if( pPlayer->m_afButtonPressed || pPlayer->pev->button )
|
||||
{
|
||||
ClientPutInServer( pPlayer->edict() );
|
||||
@ -576,7 +576,7 @@ void CHalfLifeMultiplay::PlayerThink( CBasePlayer *pPlayer )
|
||||
return;
|
||||
}
|
||||
|
||||
if( pPlayer->gravgunmod_data.m_state == STATE_POINT_SELECT )
|
||||
if( pPlayer->gravgunmod_data.iState == STATE_POINT_SELECT )
|
||||
{
|
||||
if( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP ) )
|
||||
pPlayer->Spawn();
|
||||
|
@ -2584,7 +2584,7 @@ void CBasePlayer::PostThink()
|
||||
}
|
||||
|
||||
// Handle Tank controlling
|
||||
if( m_pTank && gravgunmod_data.m_state == STATE_SPAWNED )
|
||||
if( m_pTank && gravgunmod_data.iState == STATE_SPAWNED )
|
||||
{
|
||||
// if they've moved too far from the gun, or selected a weapon, unuse the gun
|
||||
if( m_pTank->OnControls( pev ) && !pev->weaponmodel )
|
||||
@ -3002,7 +3002,7 @@ void CBasePlayer::Spawn( void )
|
||||
m_lastx = m_lasty = 0;
|
||||
|
||||
m_flNextChatTime = gpGlobals->time;
|
||||
gravgunmod_data.m_flSpawnTime = gpGlobals->time;
|
||||
gravgunmod_data.flSpawnTime = gpGlobals->time;
|
||||
|
||||
g_pGameRules->PlayerSpawn( this );
|
||||
g_flSemclipTime = 0;
|
||||
|
@ -121,7 +121,7 @@ float CHalfLifeRules::FlPlayerFallDamage( CBasePlayer *pPlayer )
|
||||
//=========================================================
|
||||
void CHalfLifeRules::PlayerSpawn( CBasePlayer *pPlayer )
|
||||
{
|
||||
pPlayer->gravgunmod_data.m_state = STATE_SPAWNED;
|
||||
pPlayer->gravgunmod_data.iState = STATE_SPAWNED;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
@ -1604,7 +1604,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
|
||||
continue;
|
||||
|
||||
// count only players spawned more 30 seconds ago
|
||||
if( plr && plr->IsPlayer() && (pTrain || (gpGlobals->time -((CBasePlayer*)plr)->gravgunmod_data.m_flSpawnTime ) > 30 ) && plr->pev->modelindex )
|
||||
if( plr && plr->IsPlayer() && (pTrain || (gpGlobals->time -((CBasePlayer*)plr)->gravgunmod_data.flSpawnTime ) > 30 ) && plr->pev->modelindex )
|
||||
{
|
||||
|
||||
|
||||
@ -1639,7 +1639,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
|
||||
//UTIL_CoopPrintMessage("%s^7 trying activate changelevel too early\n", UTIL_CoopPlayerName( pPlayer ));
|
||||
UTIL_CleanSpawnPoint( pPlayer->pev->origin, 50 );
|
||||
m_coopData.flRepeatTimer = gpGlobals->time;
|
||||
pPlayer->gravgunmod_data.m_iLocalConfirm = -2;
|
||||
pPlayer->gravgunmod_data.iLocalConfirm = -2;
|
||||
}
|
||||
|
||||
ClientPrint( pActivator->pev, HUD_PRINTCENTER, "Too early! You or other players near you\nplaying less than 30 seconds!" );
|
||||
@ -1708,7 +1708,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
|
||||
{
|
||||
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
||||
|
||||
if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->gravgunmod_data.m_flSpawnTime ) > 30 || m_coopData.fSkipSpawnCheck ) )
|
||||
if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->gravgunmod_data.flSpawnTime ) > 30 || m_coopData.fSkipSpawnCheck ) )
|
||||
{
|
||||
if( InTransitionVolume( plr, m_szLandmarkName ))
|
||||
{
|
||||
@ -1726,7 +1726,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
|
||||
ALERT( at_console, "There are %d players in transition volume %s\n", count, m_szLandmarkName );
|
||||
|
||||
}
|
||||
else if( ( (gpGlobals->time -((CBasePlayer*)pPlayer)->gravgunmod_data.m_flSpawnTime ) < 30 ) && FindTriggerTransition( m_szLandmarkName ) || !InTransitionVolume( pPlayer, m_szLandmarkName ) )
|
||||
else if( ( (gpGlobals->time -((CBasePlayer*)pPlayer)->gravgunmod_data.flSpawnTime ) < 30 ) && FindTriggerTransition( m_szLandmarkName ) || !InTransitionVolume( pPlayer, m_szLandmarkName ) )
|
||||
{
|
||||
if( !m_coopData.fSkipSpawnCheck )
|
||||
{
|
||||
@ -1799,7 +1799,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
|
||||
if( plr )
|
||||
{
|
||||
GGM_SaveState( plr );
|
||||
plr->gravgunmod_data.m_state = STATE_UNINITIALIZED;
|
||||
plr->gravgunmod_data.iState = STATE_UNINITIALIZED;
|
||||
plr->RemoveAllItems( TRUE );
|
||||
UTIL_BecomeSpectator( plr );
|
||||
// HACK: force perform reconnection
|
||||
|
Loading…
x
Reference in New Issue
Block a user