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2245 lines
51 KiB
2245 lines
51 KiB
#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "gravgunmod.h" |
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#include "player.h" |
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#include "coop_util.h" |
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#include "gamerules.h" |
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#include "weapons.h" |
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|
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cvar_t cvar_allow_gravgun = { "mp_allow_gravgun","2", FCVAR_SERVER }; |
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cvar_t cvar_allow_ar2 = { "mp_allow_ar2","0", FCVAR_SERVER }; |
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cvar_t cvar_ar2_mp5 = { "mp_ar2_mp5","0", FCVAR_SERVER }; |
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cvar_t cvar_ar2_balls = { "mp_ar2_balls","0", FCVAR_SERVER }; |
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cvar_t cvar_ar2_bullets = { "mp_ar2_bullets","0", FCVAR_SERVER }; |
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cvar_t cvar_allow_bigcock = { "mp_allow_bigcock","0", FCVAR_SERVER }; |
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cvar_t cvar_allow_gateofbabylon = { "mp_allow_gateofbabylon","0", FCVAR_SERVER }; |
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cvar_t cvar_wresptime = { "mp_wresptime","20", FCVAR_SERVER }; |
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cvar_t cvar_iresptime = { "mp_iresptime","30", FCVAR_SERVER }; |
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cvar_t cvar_gibtime = { "mp_gibtime","250", FCVAR_SERVER }; |
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cvar_t cvar_hgibcount = { "mp_hgibcount","12", FCVAR_SERVER }; |
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cvar_t cvar_agibcount = { "mp_agibcount","8", FCVAR_SERVER }; |
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cvar_t mp_gravgun_players = { "mp_gravgun_players", "0", FCVAR_SERVER }; |
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cvar_t mp_fixhornetbug = { "mp_fixhornetbug", "0", FCVAR_SERVER }; |
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cvar_t mp_fixsavetime = { "mp_fixsavetime", "0", FCVAR_SERVER }; |
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cvar_t mp_checkentities = { "mp_checkentities", "0", FCVAR_SERVER }; |
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cvar_t mp_touchmenu = { "mp_touchmenu", "1", FCVAR_SERVER }; |
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cvar_t mp_touchname = { "mp_touchname", "", FCVAR_SERVER }; |
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cvar_t mp_touchcommand = { "mp_touchcommand", "", FCVAR_SERVER }; |
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cvar_t mp_serverdistclip = { "mp_serverdistclip", "0", FCVAR_SERVER}; |
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cvar_t mp_maxbmodeldist = { "mp_maxbmodeldist", "4096", FCVAR_SERVER}; |
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cvar_t mp_maxtrashdist = { "mp_maxtrashdist", "4096", FCVAR_SERVER}; |
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cvar_t mp_maxwaterdist = { "mp_maxwaterdist", "4096", FCVAR_SERVER}; |
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cvar_t mp_maxotherdist = { "mp_maxotherdist", "4096", FCVAR_SERVER}; |
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cvar_t mp_maxmonsterdist = { "mp_maxmonsterdist", "4096", FCVAR_SERVER}; |
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cvar_t mp_servercliptents = { "mp_servercliptents", "0", FCVAR_SERVER}; |
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cvar_t mp_maxtentdist = { "mp_maxtentdist", "4096", FCVAR_SERVER}; |
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cvar_t mp_maxdecals = { "mp_maxdecals", "-1", FCVAR_SERVER }; |
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cvar_t mp_enttools_checkmodels = { "mp_enttools_checkmodels", "0", FCVAR_SERVER }; |
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cvar_t mp_errormdl = { "mp_errormdl", "0", FCVAR_SERVER }; |
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cvar_t mp_errormdlpath = { "mp_errormdlpath", "models/error.mdl", FCVAR_SERVER }; |
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cvar_t *zombietime = NULL; |
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static char gamedir[MAX_PATH]; |
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void Ent_RunGC_f( void ); |
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static bool Q_starcmp( const char *pattern, const char *text ) |
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{ |
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char c, c1; |
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const char *p = pattern, *t = text; |
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while(( c = *p++ ) == '?' || c == '*' ) |
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{ |
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if( c == '?' && *t++ == '\0' ) |
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return false; |
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} |
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if( c == '\0' ) return true; |
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for( c1 = (( c == '\\' ) ? *p : c ); ; ) |
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{ |
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if( tolower( *t ) == c1 && Q_stricmpext( p - 1, t )) |
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return true; |
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if( *t++ == '\0' ) return false; |
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} |
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} |
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bool Q_stricmpext( const char *pattern, const char *text ) |
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{ |
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char c; |
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while(( c = *pattern++ ) != '\0' ) |
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{ |
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switch( c ) |
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{ |
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case '?': |
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if( *text++ == '\0' ) |
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return false; |
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break; |
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case '\\': |
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if( tolower( *pattern++ ) != tolower( *text++ )) |
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return false; |
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break; |
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case '*': |
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return Q_starcmp( pattern, text ); |
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default: |
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if( tolower( c ) != tolower( *text++ )) |
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return false; |
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} |
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} |
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return true; |
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} |
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void GGM_LightStyle_f( void ) |
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{ |
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if( CMD_ARGC() != 3 ) |
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{ |
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ALERT( at_error, "Usage: mp_lightstyle <number> <pattern>\n" ); |
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return; |
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} |
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int style = atoi( CMD_ARGV(1) ); |
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if( style < 0 || style > 256 ) |
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return; |
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LIGHT_STYLE( style, CMD_ARGV(2) ); |
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} |
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void Ent_RunGC( int flags, const char *userid, const char *pattern ) |
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{ |
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int i, count = 0, removed = 0; |
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edict_t *ent = g_engfuncs.pfnPEntityOfEntIndex( gpGlobals->maxClients + 5 ); |
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ALERT( at_warning, "Running garbage collector\n" ); |
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for( i = gpGlobals->maxClients + 5; i < gpGlobals->maxEntities; i++, ent++ ) |
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{ |
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const char *classname = STRING( ent->v.classname ); |
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if( ent->free ) |
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continue; |
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if( !classname || !ent->v.classname || !classname[0] ) |
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continue; |
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count++; |
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if( ent->v.flags & FL_KILLME ) |
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continue; |
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if( !strcmp( classname, "spark_shower" ) ) |
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{ |
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ent->v.flags |= FL_KILLME; |
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removed++; |
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continue; |
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} |
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if( !strncmp( classname, "weapon_", 7 ) || !strncmp( classname, "ammo_", 5 ) || !strncmp( classname, "item_", 5 ) || !strcmp( classname, "prop" ) ) |
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{ |
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if( ent->v.velocity.z < -1600 ) |
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{ |
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ent->v.flags |= FL_KILLME; |
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removed++; |
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continue; |
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} |
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} |
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if( flags & GC_COMMON ) |
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{ |
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if( !strcmp( classname, "gib" ) || !strcmp( classname, "gateofbabylon_bolt" ) ) |
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{ |
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ent->v.flags |= FL_KILLME; |
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removed++; |
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continue; |
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} |
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if( !strncmp( classname, "monster_", 8 ) && ent->v.health <= 0 || ent->v.deadflag != DEAD_NO ) |
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{ |
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ent->v.flags |= FL_KILLME; |
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removed++; |
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continue; |
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} |
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} |
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if( !(flags & GC_ENTTOOLS) && !pattern ) |
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{ |
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if( strncmp( classname, "monster_", 8 ) || strncmp( classname, "weapon_", 7 ) || strncmp( classname, "ammo_", 5 ) || strncmp( classname, "item_", 5 ) ) |
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continue; |
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} |
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if( !ent->v.owner && ent->v.spawnflags & SF_NORESPAWN ) |
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{ |
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ent->v.flags |= FL_KILLME; |
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removed++; |
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continue; |
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} |
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CBaseEntity *entity = CBaseEntity::Instance( ent ); |
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if( !entity ) |
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{ |
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ent->v.flags |= FL_KILLME; |
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removed++; |
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continue; |
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} |
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if( (flags & GC_ENTTOOLS) && entity->enttools_data.enttools == 1 ) |
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{ |
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if( !userid || !strcmp( userid, entity->enttools_data.ownerid ) ) |
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{ |
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ent->v.flags |= FL_KILLME; |
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removed++; |
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continue; |
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} |
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} |
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if( (flags & GC_COMMON) && !entity->IsInWorld() ) |
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{ |
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ent->v.flags |= FL_KILLME; |
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removed++; |
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continue; |
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} |
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if( pattern ) |
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{ |
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const char *targetname = STRING( ent->v.targetname ); |
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if( !targetname || !ent->v.targetname ) |
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targetname = ""; |
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if( Q_stricmpext( pattern, classname ) || Q_stricmpext( pattern, targetname ) ) |
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{ |
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ent->v.flags |= FL_KILLME; |
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removed++; |
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continue; |
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} |
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} |
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} |
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ALERT( at_notice, "Total %d entities, %d removed\n", count, removed ); |
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} |
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void Ent_RunGC_f() |
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{ |
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int enttools = atoi(CMD_ARGV(1)); |
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const char *pattern = CMD_ARGV( 2 ); |
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if( enttools != 2 || !pattern[0] ) |
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pattern = NULL; |
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int flags = 0; |
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if( !enttools ) |
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flags |= GC_COMMON; |
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if( enttools == 1 ) |
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flags |= GC_ENTTOOLS; |
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Ent_RunGC( flags, NULL, pattern ); |
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} |
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edict_t *CREATE_NAMED_ENTITY( string_t name ) |
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{ |
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static int lastindex; |
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static float time; |
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// if entities overflowed in this frame, do not allow create new one |
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if( gpGlobals->maxEntities - lastindex < 10 && time == gpGlobals->time ) |
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return NULL; |
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edict_t *pent = g_engfuncs.pfnCreateNamedEntity(name); |
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lastindex = ENTINDEX( pent ); |
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time = gpGlobals->time; |
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return pent; |
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} |
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void Ent_ChangeOwner( const char *szOld, const char *pattern, const char *szNew, int oldstate, int newstate ) |
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{ |
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edict_t *ent = g_engfuncs.pfnPEntityOfEntIndex( gpGlobals->maxClients + 5 ); |
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int i; |
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for( i = gpGlobals->maxClients + 5; i < gpGlobals->maxEntities; i++, ent++ ) |
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{ |
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CBaseEntity *pEntity = CBaseEntity::Instance( ent ); |
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if( !pEntity ) |
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continue; |
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if( pEntity->enttools_data.enttools == oldstate ) |
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{ |
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const char *classname = STRING( ent->v.classname ); |
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const char *targetname = STRING( ent->v.targetname ); |
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if( !ent->v.classname ) classname = 0; |
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if( !ent->v.targetname ) targetname = 0; |
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if( pattern && pattern[0] && classname && targetname && !Q_stricmpext( pattern, classname ) && !Q_stricmpext( pattern, targetname ) ) |
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continue; |
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if( szOld && szOld[0] && strcmp( szOld, pEntity->enttools_data.ownerid ) ) |
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continue; |
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pEntity->enttools_data.enttools = newstate; |
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strcpy( pEntity->enttools_data.ownerid, szNew ); |
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} |
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} |
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} |
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void Ent_Chown_f() |
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{ |
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if( CMD_ARGC() != 6 ) |
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{ |
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ALERT( at_console, "ent_chown <oldowner> <pattern> <newowner> <oldstate> <newstate>\n"); |
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} |
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Ent_ChangeOwner( CMD_ARGV(1), CMD_ARGV(2), CMD_ARGV(3), atoi(CMD_ARGV(4)), atoi(CMD_ARGV(5)) ); |
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} |
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int Ent_CheckEntitySpawn( edict_t *pent ) |
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{ |
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if( mp_checkentities.value ) |
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{ |
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int index = ENTINDEX( pent ); |
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static unsigned int counter, lastgc; |
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counter++; |
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if( gpGlobals->maxEntities - index < 10 ) |
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{ |
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ALERT( at_error, "REFUSING CREATING ENTITY %s\n", STRING( pent->v.classname ) ); |
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Ent_RunGC( GC_COMMON, NULL ); |
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return 1; |
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} |
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if( gpGlobals->maxEntities - index < 100 ) |
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{ |
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if( !strncmp( STRING(pent->v.classname), "env_", 4) ) |
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return 1; |
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if( !strcmp( STRING(pent->v.classname), "gib" ) ) |
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return 1; |
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Ent_RunGC( GC_COMMON, NULL ); |
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return 0; |
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} |
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if( index > gpGlobals->maxEntities / 2 && counter - lastgc > 256 ) |
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{ |
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lastgc = counter; |
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Ent_RunGC( GC_COMMON, NULL ); |
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return 0; |
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} |
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else if( counter - lastgc > gpGlobals->maxEntities ) |
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{ |
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lastgc = counter; |
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Ent_RunGC( GC_COMMON, NULL ); |
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return 0; |
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} |
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} |
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return 0; |
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} |
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void GGM_ChatPrintf( CBasePlayer *pPlayer, const char *format, ... ) |
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{ |
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va_list argptr; |
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char string[256]; |
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va_start( argptr, format ); |
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int len = vsnprintf( string, 256, format, argptr ); |
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va_end( argptr ); |
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string[len] = 0; |
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//ClientPrint( &player->v, HUD_PRINTCONSOLE, string ); |
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CLIENT_PRINTF( pPlayer->edict(), print_chat, string ); |
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} |
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bool GGM_FilterFileName( const char *name ) |
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{ |
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while( name && *name ) |
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{ |
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if( *name >= 'A' && *name <= 'z' || *name >= '0' && *name <= '9' || *name == '_' ) |
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{ |
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name++; |
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continue; |
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} |
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return false; |
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} |
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return true; |
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} |
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const char *GGM_GetAuthID( CBasePlayer *pPlayer ) |
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{ |
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static char uid[33]; |
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const char *authid = GETPLAYERAUTHID( pPlayer->edict() ); |
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if( !authid || strstr(authid, "PENDING") ) |
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{ |
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const char *ip = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "ip" ); |
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if( ip ) |
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{ |
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char *pUid; |
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snprintf( uid, 32, "IP_%s", ip ); |
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for( pUid = uid; *pUid; pUid++ ) |
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if( *pUid == '.' ) *pUid = '_'; |
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} |
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else |
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return "UNKNOWN"; |
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} |
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else strncpy( uid, authid, 32 ); |
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if( GGM_FilterFileName( uid ) ) |
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return uid; |
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return "UNKNOWN"; |
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} |
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void GGM_ClientPutinServer( edict_t *pEntity, CBasePlayer *pPlayer ) |
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{ |
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if( mp_touchmenu.value && pPlayer->gravgunmod_data.iState == STATE_UNINITIALIZED ) |
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g_engfuncs.pfnQueryClientCvarValue2( pEntity, "touch_enable", 111 ); |
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pPlayer->gravgunmod_data.iState = STATE_CONNECTED; |
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pPlayer->gravgunmod_data.flEntTime = 0; |
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pPlayer->gravgunmod_data.flEntScore = 0; |
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pPlayer->gravgunmod_data.menu.pPlayer = pPlayer; |
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pPlayer->gravgunmod_data.menu.Clear(); |
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pPlayer->gravgunmod_data.pState = GGM_GetState( GGM_GetAuthID(pPlayer), STRING(pEntity->v.netname) ); |
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} |
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void GGM_ClientFirstSpawn(CBasePlayer *pPlayer) |
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{ |
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// AGHL-like spectator |
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if( mp_spectator.value && g_pGameRules->IsMultiplayer() ) |
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{ |
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pPlayer->RemoveAllItems( TRUE ); |
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UTIL_BecomeSpectator( pPlayer ); |
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} |
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} |
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edict_t *GGM_PlayerByID( const char *id ) |
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{ |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
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|
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if( plr && plr->IsPlayer() ) |
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{ |
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CBasePlayer *player = (CBasePlayer *) plr; |
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if( !player->gravgunmod_data.pState ) |
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continue; |
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if( !strcmp( player->gravgunmod_data.pState->uid, id ) ) |
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return player->edict(); |
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} |
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} |
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return NULL; |
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} |
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|
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const char *GGM_GetPlayerID( edict_t *player ) |
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{ |
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CBasePlayer *plr = (CBasePlayer*)CBaseEntity::Instance( player ); |
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|
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if( !plr->IsPlayer() ) |
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return NULL; |
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if( !plr->gravgunmod_data.pState ) |
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return NULL; |
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|
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return plr->gravgunmod_data.pState->uid; |
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} |
|
|
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struct GGMPlayerState *registered_list; |
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struct GGMPlayerState *anonymous_list; |
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struct GGMLogin *login_list; |
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|
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struct GGMPlayerState *GGM_FindState( GGMPlayerState *list, const char *uid ) |
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{ |
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struct GGMPlayerState *pState; |
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|
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for( pState = list; pState; pState = pState->pNext ) |
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{ |
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if( !strncmp( uid, pState->uid, 32 ) ) |
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return pState; |
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} |
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return NULL; |
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} |
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|
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void GGM_WritePersist( GGMPlayerState *pState ) |
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{ |
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FILE *f; |
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char path[64] = ""; |
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|
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if( !pState->fRegistered ) |
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return; |
|
|
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pState->fNeedWrite = false; |
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|
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snprintf( path, 63, "%s/ggm/registrations/%s", gamedir, pState->uid ); |
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|
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f = fopen( path, "wb" ); |
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|
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if( !f ) |
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return; |
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|
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fwrite( &pState->p, 1, sizeof( pState->p ), f ); |
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fclose( f ); |
|
} |
|
|
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void GGM_ReadPersist( GGMPlayerState *pState ) |
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{ |
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FILE *f; |
|
char path[64] = ""; |
|
|
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if( !pState->fRegistered ) |
|
return; |
|
|
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snprintf( path, 63, "%s/ggm/registrations/%s", gamedir, pState->uid ); |
|
|
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f = fopen( path, "rb" ); |
|
|
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if( !f ) |
|
return; |
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|
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fread( &pState->p, 1, sizeof( pState->p ), f ); |
|
fclose( f ); |
|
} |
|
|
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void GGM_ClearLists( void ) |
|
{ |
|
// unlink from all players |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i ); |
|
|
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if( pPlayer && pPlayer->IsPlayer() ) |
|
pPlayer->gravgunmod_data.pState = NULL; |
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} |
|
|
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while( login_list ) |
|
{ |
|
struct GGMLogin *pLogin = login_list; |
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|
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login_list = login_list->pNext; |
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free( pLogin ); |
|
} |
|
|
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while( registered_list ) |
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{ |
|
struct GGMPlayerState *pState = registered_list; |
|
|
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registered_list = registered_list->pNext; |
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free( pState ); |
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} |
|
|
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while( anonymous_list ) |
|
{ |
|
struct GGMPlayerState *pState = anonymous_list; |
|
|
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anonymous_list = anonymous_list->pNext; |
|
free( pState ); |
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} |
|
} |
|
|
|
void GGM_WritePlayers( const char *path ) |
|
{ |
|
FILE *f = fopen( path, "wb" ); |
|
unsigned int tsize = sizeof( struct GGMTempState ); |
|
struct GGMPlayerState *pState = registered_list; |
|
bool reg_completed = false; |
|
|
|
if( !f ) |
|
return; |
|
|
|
// make state actual |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i ); |
|
|
|
if( pPlayer && pPlayer->IsPlayer() ) |
|
GGM_SaveState( pPlayer ); |
|
} |
|
|
|
// keep size to allow extent struct |
|
fwrite( &tsize, 4, 1, f ); |
|
|
|
while( true ) |
|
{ |
|
if( !pState && !reg_completed ) |
|
{ |
|
pState = anonymous_list; |
|
reg_completed = true; |
|
} |
|
if( !pState ) |
|
break; |
|
|
|
fwrite( &pState->fRegistered, 1, 1, f ); |
|
fwrite( &pState->uid, 33, 1, f ); |
|
fwrite( &pState->t, sizeof( struct GGMTempState ), 1, f ); |
|
|
|
pState = pState->pNext; |
|
} |
|
fclose( f ); |
|
} |
|
|
|
bool GGM_ReadPlayers( const char *path ) |
|
{ |
|
FILE *f = fopen( path, "rb" ); |
|
unsigned int tsize; |
|
|
|
if( !f ) |
|
return false; |
|
|
|
GGM_ClearLists(); |
|
|
|
if( !fread( &tsize, 4, 1, f ) ) |
|
return false; |
|
|
|
// do not allow shrink structure |
|
if( tsize > sizeof( struct GGMTempState ) ) |
|
return false; |
|
|
|
while( true ) |
|
{ |
|
struct GGMPlayerState *pState = (struct GGMPlayerState *)calloc( 1, sizeof( struct GGMPlayerState ) ); |
|
|
|
memset( pState, 0, sizeof( struct GGMPlayerState ) ); |
|
|
|
fread( &pState->fRegistered, 1, 1, f ); |
|
fread( &pState->uid, 33, 1, f ); |
|
fread( &pState->t, tsize, 1, f ); |
|
|
|
if( feof(f) || ferror( f ) ) |
|
{ |
|
free( pState ); |
|
break; |
|
} |
|
|
|
if( pState->fRegistered ) |
|
{ |
|
pState->pNext = registered_list; |
|
registered_list = pState; |
|
GGM_ReadPersist( pState ); |
|
} |
|
else |
|
{ |
|
pState->pNext = anonymous_list; |
|
anonymous_list = pState; |
|
} |
|
} |
|
|
|
fclose( f ); |
|
return true; |
|
} |
|
|
|
void GGM_SavePlayers_f( void ) |
|
{ |
|
GGM_WritePlayers( CMD_ARGV(1) ); |
|
} |
|
|
|
void GGM_LoadPlayers_f( void ) |
|
{ |
|
if( !GGM_ReadPlayers( CMD_ARGV(1) ) ) |
|
ALERT( at_error, "Failed to load player states from %s\n", CMD_ARGV( 1 ) ); |
|
} |
|
|
|
// hack to make save work when client 0 not connected |
|
void GGM_Save( const char *savename ) |
|
{ |
|
edict_t *client0 = INDEXENT( 1 ); |
|
edict_t *bot = NULL; |
|
char cmd[33] = ""; |
|
float health = client0->v.health; |
|
int deadflag = client0->v.deadflag; |
|
float zombietime_old; |
|
SERVER_EXECUTE(); |
|
|
|
// save even with dead player |
|
if( health <= 0 ) |
|
client0->v.health = 1; |
|
|
|
client0->v.deadflag = 0; |
|
|
|
if( zombietime ) |
|
zombietime_old = zombietime->value; |
|
|
|
// hack to make save work when client 0 not connected |
|
if( !(g_engfuncs.pfnGetInfoKeyBuffer( client0 )[0]) || !(g_engfuncs.pfnGetPhysicsInfoString( client0 )[0]) || !client0->v.netname ) |
|
{ |
|
snprintf( cmd, 32, "kick #%d\n", GETPLAYERUSERID( client0 ) ); |
|
SERVER_COMMAND(cmd); |
|
SERVER_EXECUTE(); |
|
bot = g_engfuncs.pfnCreateFakeClient("_save_bot"); |
|
if( bot != client0 ) |
|
ALERT( at_warning, "Bot is not player 1\n" ); |
|
bot->v.health = 1; |
|
bot->v.deadflag = 0; |
|
} |
|
|
|
snprintf( cmd, 32, "save %s\n", savename); |
|
SERVER_COMMAND(cmd); |
|
if( bot ) |
|
SERVER_COMMAND( "kick _save_bot\n"); |
|
SERVER_EXECUTE(); |
|
client0->v.deadflag = deadflag; |
|
client0->v.health = health; |
|
if( zombietime ) |
|
zombietime->value = zombietime_old; |
|
snprintf( cmd, 32, "%s/save/%s.players", gamedir, savename ); |
|
GGM_WritePlayers( cmd ); |
|
} |
|
|
|
void GGM_Save_f( void ) |
|
{ |
|
char savename[33] = ""; |
|
strncpy( savename, CMD_ARGV(1), 32); |
|
GGM_Save( savename ); |
|
} |
|
|
|
void GGM_Load( const char *savename ) |
|
{ |
|
char cmd[33] = ""; |
|
|
|
snprintf( cmd, 32, "load %s\n", savename); |
|
SERVER_COMMAND( cmd ); |
|
SERVER_EXECUTE(); |
|
snprintf( cmd, 32, "%s/save/%s.players", gamedir, savename ); |
|
GGM_ReadPlayers( cmd ); |
|
} |
|
|
|
void GGM_Load_f( void ) |
|
{ |
|
char savename[33] = ""; |
|
strncpy( savename, CMD_ARGV(1), 32); |
|
GGM_Load( savename ); |
|
} |
|
|
|
struct GGMPlayerState *GGM_GetRegistration( const char *name ) |
|
{ |
|
struct GGMPlayerState *pState = GGM_FindState( registered_list, name ); |
|
|
|
if( pState ) |
|
{ |
|
GGM_ReadPersist( pState ); |
|
return pState; |
|
} |
|
else |
|
{ |
|
FILE *f; |
|
char path[64] = ""; |
|
|
|
snprintf( path, 63, "%s/ggm/registrations/%s", gamedir, name ); |
|
|
|
f = fopen( path, "rb" ); |
|
|
|
if( !f ) |
|
return NULL; |
|
|
|
pState = (struct GGMPlayerState*)calloc( 1, sizeof( struct GGMPlayerState ) ); |
|
memset( pState, 0, sizeof( struct GGMPlayerState ) ); |
|
|
|
fread( &pState->p, 1, sizeof( pState->p ), f ); |
|
fclose( f ); |
|
pState->pNext = registered_list; |
|
pState->fRegistered = true; |
|
registered_list = pState; |
|
strncpy( pState->uid, name, 32 ); |
|
return pState; |
|
} |
|
} |
|
|
|
unsigned int GGM_HashString( const char *s ) |
|
{ |
|
unsigned int hashval; |
|
|
|
for( hashval = 0; *s; s++ ) |
|
hashval = *s + 31*hashval; |
|
return hashval; |
|
} |
|
|
|
void GGM_WriteLogin( struct GGMLogin *pLogin ) |
|
{ |
|
FILE *f; |
|
char path[64] = ""; |
|
|
|
if( !pLogin->pState ) |
|
return; |
|
|
|
if( !GGM_FilterFileName( pLogin->f.uid ) || !GGM_FilterFileName( pLogin->f.name ) ) |
|
snprintf( path, 63, "%s/ggm/logins/%d.%d", gamedir, GGM_HashString( pLogin->f.uid ), GGM_HashString( pLogin->f.name ) ); |
|
else |
|
snprintf( path, 63, "%s/ggm/logins/%s.%s", gamedir, pLogin->f.uid, pLogin->f.name ); |
|
|
|
f = fopen( path, "wb" ); |
|
|
|
if( !f ) |
|
return; |
|
|
|
fwrite( &pLogin->f, 1, sizeof( pLogin->f ), f ); |
|
fwrite( &pLogin->pState->uid, 1, 33, f ); |
|
fclose( f ); |
|
} |
|
|
|
struct GGMLogin *GGM_LoadLogin( const char *uid, const char *name ) |
|
{ |
|
FILE *f; |
|
char path[64] = ""; |
|
struct GGMLogin *pLogin; |
|
|
|
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext ) |
|
{ |
|
if( !strcmp( name, pLogin->f.name ) && !strcmp(uid, pLogin->f.uid ) ) |
|
{ |
|
return pLogin; |
|
} |
|
} |
|
|
|
if( !GGM_FilterFileName( uid ) || !GGM_FilterFileName( name ) ) |
|
snprintf( path, 63, "%s/ggm/logins/%d.%d", gamedir, GGM_HashString( uid ), GGM_HashString( name ) ); |
|
else |
|
snprintf( path, 63, "%s/ggm/logins/%s.%s", gamedir, uid, name ); |
|
|
|
f = fopen( path, "rb" ); |
|
|
|
if( !f ) |
|
return NULL; |
|
|
|
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) ); |
|
fread( &pLogin->f, 1, sizeof( pLogin->f ), f ); |
|
fread( path, 1, 33, f ); |
|
path[32] = 0; |
|
fclose( f ); |
|
pLogin->pState = GGM_GetRegistration(path); |
|
pLogin->pNext = login_list; |
|
login_list = pLogin; |
|
return pLogin; |
|
} |
|
|
|
|
|
struct GGMPlayerState *GGM_GetState( const char *uid, const char *name ) |
|
{ |
|
struct GGMPlayerState *pState; |
|
struct GGMLogin *pLogin = GGM_LoadLogin( uid, name ); |
|
|
|
if( pLogin ) |
|
{ |
|
return pLogin->pState; |
|
} |
|
else |
|
{ |
|
for( struct GGMLogin *login = login_list; login; login = login->pNext ) |
|
{ |
|
if( !strcmp( name, login->f.name ) ) |
|
{ |
|
return NULL; |
|
} |
|
} |
|
} |
|
|
|
if( ( pState = GGM_FindState( anonymous_list, uid ) ) ) |
|
return pState; |
|
|
|
pState = (struct GGMPlayerState*)calloc( 1, sizeof( struct GGMPlayerState ) ); |
|
memset( pState, 0, sizeof( struct GGMPlayerState ) ); |
|
strncpy( pState->uid, uid, 32 ); |
|
pState->uid[32] = 0; |
|
pState->pNext = anonymous_list; |
|
|
|
return anonymous_list = pState; |
|
} |
|
|
|
|
|
void GGM_ServerActivate( void ) |
|
{ |
|
COOP_ServerActivate(); |
|
} |
|
|
|
void GGM_SavePosition( CBasePlayer *pPlayer, struct GGMPosition *pos ) |
|
{ |
|
pos->vecOrigin = pPlayer->pev->origin; |
|
pos->vecAngles = pPlayer->pev->angles; |
|
pos->fDuck = !!(pPlayer->pev->flags & FL_DUCKING); |
|
strncpy( pos->mapName, STRING(gpGlobals->mapname), 31 ); |
|
CBaseEntity *pTrain = UTIL_CoopGetPlayerTrain(pPlayer); |
|
if( pTrain ) |
|
{ |
|
strcpy( pos->trainGlobal, STRING( pTrain->pev->globalname ) ); |
|
if( pTrain->pev->angles == g_vecZero ) |
|
pos->vecTrainOffset = pPlayer->pev->origin - VecBModelOrigin(pTrain->pev); |
|
else |
|
pos->vecTrainOffset = pPlayer->pev->origin - pTrain->pev->origin; |
|
|
|
pos->vecTrainAngles = pTrain->pev->angles; |
|
} |
|
else pos->trainGlobal[0] = 0; |
|
|
|
} |
|
|
|
void GGM_SaveState( CBasePlayer *pPlayer ) |
|
{ |
|
if( !pPlayer ) |
|
return; |
|
GGMPlayerState *pState = pPlayer->gravgunmod_data.pState; |
|
int i, j = 0; |
|
|
|
if( !pState ) |
|
return; |
|
|
|
pState->t.iFrags = pPlayer->pev->frags; |
|
pState->t.iDeaths = pPlayer->m_iDeaths; |
|
|
|
if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED ) |
|
return; |
|
|
|
if( pPlayer->pev->health <= 0 ) |
|
return; |
|
|
|
GGM_SavePosition( pPlayer, &pState->t.pos ); |
|
|
|
pState->t.flHealth = pPlayer->pev->health; |
|
pState->t.flBattery = pPlayer->pev->armorvalue; |
|
if(pPlayer->m_pActiveItem.Get()) |
|
strncpy( pState->t.WeaponName, STRING(pPlayer->m_pActiveItem.Get()->v.classname), 31); |
|
|
|
|
|
for( i = 0; i < MAX_ITEM_TYPES; i++ ) |
|
{ |
|
CBasePlayerWeapon *pWeapon = pPlayer->m_rgpPlayerItems[i]; |
|
|
|
while( pWeapon ) |
|
{ |
|
strncpy( pState->t.rgWeapons[j], STRING(pWeapon->pev->classname), 31); |
|
pState->t.rgiClip[j] = pWeapon->m_iClip; |
|
j++; |
|
pWeapon = pWeapon->m_pNext; |
|
} |
|
} |
|
pState->t.rgWeapons[j][0] = 0; |
|
for( i = 0; i < MAX_AMMO_SLOTS; i++ ) |
|
pState->t.rgAmmo[i] = pPlayer->m_rgAmmo[i]; |
|
|
|
if( pState->fNeedWrite ) |
|
GGM_WritePersist( pState ); |
|
} |
|
|
|
bool GGM_RestorePosition( CBasePlayer *pPlayer, struct GGMPosition *pos ) |
|
{ |
|
bool fOriginSet = COOP_GetOrigin( &pPlayer->pev->origin, pos->vecOrigin, pos->mapName ); |
|
//pPlayer->pev->origin = pState->t.pos.vecOrigin; |
|
|
|
if( pos->trainGlobal[0] ) |
|
{ |
|
CBaseEntity *pTrain = UTIL_FindEntityByString( NULL, "globalname", pos->trainGlobal ); |
|
if( pTrain ) |
|
{ |
|
Vector vecTrainOrigin; |
|
if( pos->vecTrainAngles == g_vecZero ) |
|
vecTrainOrigin = VecBModelOrigin( pTrain->pev ); |
|
else |
|
vecTrainOrigin = pTrain->pev->origin; |
|
|
|
Vector angleDiff = pTrain->pev->angles - pos->vecAngles; |
|
if( angleDiff != g_vecZero ) |
|
{ |
|
float length = pos->vecTrainOffset.Length(); |
|
Vector newAngles = UTIL_VecToAngles( pos->vecTrainOffset) + angleDiff; |
|
//newAngles[0] = -newAngles[0]; |
|
Vector newOffset; |
|
UTIL_MakeVectorsPrivate( newAngles, newOffset, NULL, NULL ); |
|
pPlayer->pev->origin = vecTrainOrigin - newOffset * length; |
|
} |
|
else |
|
pPlayer->pev->origin = vecTrainOrigin + pos->vecTrainOffset; |
|
fOriginSet = true; |
|
} |
|
} |
|
if( mp_coop.value && !fOriginSet ) |
|
{ |
|
if( !COOP_SetDefaultSpawnPosition( pPlayer ) ) |
|
g_pGameRules->GetPlayerSpawnSpot( pPlayer ); |
|
if( pPlayer->gravgunmod_data.iState == STATE_POINT_SELECT ) |
|
return false; |
|
} |
|
|
|
if( pos->fDuck ) |
|
{ |
|
pPlayer->pev->view_ofs.z = 12; |
|
pPlayer->pev->flags |= FL_DUCKING; |
|
UTIL_SetSize( pPlayer->pev, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX ); |
|
} |
|
pPlayer->pev->angles = pos->vecAngles; |
|
pPlayer->pev->fixangle = TRUE; |
|
return true; |
|
} |
|
|
|
extern int gmsgScoreInfo; |
|
|
|
bool GGM_RestoreState( CBasePlayer *pPlayer ) |
|
{ |
|
GGMPlayerState *pState = pPlayer->gravgunmod_data.pState; |
|
int i; |
|
|
|
if( !pState ) |
|
return false; |
|
|
|
GGM_ReadPersist( pState ); |
|
|
|
pPlayer->pev->frags = pState->t.iFrags; |
|
pPlayer->m_iDeaths = pState->t.iDeaths; |
|
|
|
// update the scores |
|
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
|
WRITE_BYTE( ENTINDEX(pPlayer->edict()) ); |
|
WRITE_SHORT( (int)pPlayer->pev->frags ); |
|
WRITE_SHORT( pPlayer->m_iDeaths ); |
|
WRITE_SHORT( 0 ); |
|
WRITE_SHORT( 0 ); |
|
MESSAGE_END(); |
|
|
|
if( pState->t.flHealth < 1 ) |
|
return false; |
|
pPlayer->pev->armorvalue = pState->t.flBattery; |
|
pPlayer->pev->health = pState->t.flHealth; |
|
|
|
if( !GGM_RestorePosition( pPlayer, &pState->t.pos ) ) |
|
return false; |
|
|
|
pPlayer->RemoveAllItems( FALSE ); |
|
|
|
for( i = 0; i < MAX_WEAPONS; i++ ) |
|
{ |
|
if( !pState->t.rgWeapons[i][0] ) |
|
break; |
|
|
|
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon*)CBaseEntity::Create(pState->t.rgWeapons[i], pPlayer->pev->origin, pPlayer->pev->angles ); |
|
|
|
if( !pWeapon ) |
|
continue; |
|
|
|
pWeapon->pev->spawnflags |= SF_NORESPAWN; |
|
pWeapon->m_iDefaultAmmo = 0; |
|
pWeapon->m_iClip = pState->t.rgiClip[i]; |
|
if (pPlayer->AddPlayerItem(pWeapon)) { |
|
pWeapon->AttachToPlayer(pPlayer); |
|
} |
|
} |
|
for( i = 0; i < MAX_AMMO_SLOTS; i++ ) |
|
pPlayer->m_rgAmmo[i] = pState->t.rgAmmo[i]; |
|
pPlayer->SelectItem(pState->t.WeaponName); |
|
|
|
return true; |
|
} |
|
|
|
|
|
void ClientPutInServer( edict_t *client ); |
|
|
|
bool GGM_PlayerSpawn( CBasePlayer *pPlayer ) |
|
{ |
|
if( pPlayer->gravgunmod_data.iState == STATE_UNINITIALIZED ) |
|
{ |
|
ClientPutInServer( pPlayer->edict() ); |
|
return true; |
|
} |
|
|
|
if( ( mp_coop.value || mp_spectator.value ) && pPlayer->gravgunmod_data.iState == STATE_CONNECTED || !pPlayer->gravgunmod_data.pState ) |
|
{ |
|
if( !pPlayer->gravgunmod_data.pState ) |
|
GGM_ChatPrintf( pPlayer, "This nickname busy! Please login or change nickname\n" ); |
|
|
|
pPlayer->gravgunmod_data.iState = STATE_SPECTATOR_BEGIN; |
|
pPlayer->RemoveAllItems( TRUE ); |
|
UTIL_BecomeSpectator( pPlayer ); |
|
if( !COOP_SetDefaultSpawnPosition( pPlayer ) ) |
|
g_pGameRules->GetPlayerSpawnSpot( pPlayer ); |
|
return true; |
|
} |
|
|
|
if( mp_coop.value && pPlayer->gravgunmod_data.iState == STATE_POINT_SELECT && !(pPlayer->pev->flags & FL_SPECTATOR) ) |
|
{ |
|
pPlayer->RemoveAllItems( TRUE ); |
|
UTIL_BecomeSpectator( pPlayer ); |
|
return true; |
|
} |
|
|
|
if( pPlayer->pev->flags & FL_SPECTATOR ) |
|
return true; |
|
|
|
if( mp_coop.value ) |
|
{ |
|
if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED ) |
|
{ |
|
pPlayer->gravgunmod_data.iState = STATE_SPAWNED; |
|
g_fPause = false; |
|
if( GGM_RestoreState( pPlayer ) ) |
|
{ |
|
pPlayer->pev->weapons |= (1 << WEAPON_SUIT); |
|
return true; |
|
} |
|
else |
|
{ |
|
/*edict_t *pentSpawnSpot = EntSelectSpawnPoint( pPlayer ); |
|
pPlayer->pev->origin = VARS( pentSpawnSpot )->origin + Vector( 0, 0, 1 ); |
|
pPlayer->pev->v_angle = g_vecZero; |
|
pPlayer->pev->velocity = g_vecZero; |
|
pPlayer->pev->angles = VARS( pentSpawnSpot )->angles; |
|
pPlayer->pev->punchangle = g_vecZero; |
|
pPlayer->pev->fixangle = TRUE; |
|
if( !(pPlayer->pev->flags & FL_SPECTATOR ) ) |
|
if( !UTIL_CoopGetSpawnPoint( &pPlayer->pev->origin, &pPlayer->pev->angles ) ) |
|
{ |
|
ClientPrint( pPlayer->pev, HUD_PRINTCENTER, "Server cannot select a spawnpoint\nplease fly to it manually\nand press attack button"); |
|
pPlayer->m_afButtonPressed = 0; |
|
if(pPlayer->pev->origin.Length() > 8192) |
|
pPlayer->pev->origin = g_vecZero; |
|
pPlayer->gravgunmod_data.m_state = STATE_POINT_SELECT; |
|
pPlayer->m_afButtonPressed = 0; |
|
}*/ |
|
} |
|
} |
|
else |
|
{ |
|
|
|
} |
|
if( !COOP_SetDefaultSpawnPosition( pPlayer ) ) |
|
g_pGameRules->GetPlayerSpawnSpot( pPlayer ); |
|
} |
|
else |
|
{ |
|
if( pPlayer->gravgunmod_data.iState != STATE_SPAWNED ) |
|
{ |
|
pPlayer->gravgunmod_data.iState = STATE_SPAWNED; |
|
g_fPause = false; |
|
if( GGM_RestoreState( pPlayer ) ) |
|
{ |
|
pPlayer->pev->weapons |= (1 << WEAPON_SUIT); |
|
return true; |
|
} |
|
else return false; |
|
} |
|
} |
|
|
|
g_fPause = false; |
|
|
|
return pPlayer->gravgunmod_data.iState != STATE_SPAWNED; |
|
} |
|
|
|
void GGM_Logout( CBasePlayer *pPlayer ) |
|
{ |
|
struct GGMLogin *pLogin, *pPrevLogin = NULL; |
|
const char *uid = GGM_GetAuthID( pPlayer ); |
|
const char *name = STRING( pPlayer->pev->netname ); |
|
char path[64] = ""; |
|
|
|
// unlink from list and free |
|
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext ) |
|
{ |
|
if( strcmp( uid, pLogin->f.uid ) || strcmp( name, pLogin->f.name ) ) |
|
{ |
|
pPrevLogin = pLogin; |
|
continue; |
|
} |
|
|
|
if( pLogin == login_list ) |
|
{ |
|
login_list = login_list->pNext; |
|
free( pLogin ); |
|
break; |
|
} |
|
|
|
if( pPrevLogin ) |
|
pPrevLogin->pNext = pLogin->pNext; |
|
free( pLogin ); |
|
|
|
break; |
|
} |
|
|
|
if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED ) |
|
GGM_SaveState( pPlayer ); |
|
|
|
pPlayer->gravgunmod_data.pState = GGM_GetState(uid, name); |
|
if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED ) |
|
GGM_RestoreState( pPlayer ); |
|
|
|
// remove login record |
|
if( !GGM_FilterFileName( uid ) || !GGM_FilterFileName( name ) ) |
|
snprintf( path, 63, "%s/ggm/logins/%d.%d", gamedir, GGM_HashString( uid ), GGM_HashString( name ) ); |
|
else |
|
snprintf( path, 63, "%s/ggm/logins/%s.%s", gamedir, uid, name ); |
|
remove(path); |
|
} |
|
|
|
void GGM_FreeState( const char *uid ) |
|
{ |
|
struct GGMPlayerState *pState, *pPrevState = NULL; |
|
CBasePlayer *pPlayer; |
|
|
|
// unlink from all anonymous players |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i ); |
|
|
|
if( pPlayer && pPlayer->IsPlayer() && pPlayer->gravgunmod_data.pState ) |
|
{ |
|
if( !pPlayer->gravgunmod_data.pState->fRegistered && !strcmp( uid, pPlayer->gravgunmod_data.pState->uid ) ) |
|
pPlayer->gravgunmod_data.pState = NULL; |
|
} |
|
} |
|
|
|
// unlink from list and free |
|
for( pState = anonymous_list; pState; pState = pState->pNext ) |
|
{ |
|
if( strcmp( uid, pState->uid ) ) |
|
{ |
|
pPrevState = pState; |
|
continue; |
|
} |
|
|
|
if( pState == anonymous_list ) |
|
{ |
|
anonymous_list = anonymous_list->pNext; |
|
free( pState ); |
|
return; |
|
} |
|
|
|
if( pPrevState ) |
|
pPrevState->pNext = pState->pNext; |
|
free( pState ); |
|
|
|
return; |
|
} |
|
} |
|
|
|
bool GGM_CheckUserName( CBasePlayer *pPlayer, const char *name, bool exist ) |
|
{ |
|
int len = strlen( name ); |
|
|
|
if( len < 3 ) |
|
{ |
|
GGM_ChatPrintf( pPlayer, "Name %s too short (2 characters min)!\n", name ); |
|
return false; |
|
} |
|
|
|
if( len > 31 ) |
|
{ |
|
GGM_ChatPrintf( pPlayer, "Name %s too long (31 characters max)!\n", name ); |
|
return false; |
|
} |
|
|
|
if( !GGM_FilterFileName( name ) ) |
|
{ |
|
GGM_ChatPrintf( pPlayer, "Name %s contains bad characters!\n", name ); |
|
return false; |
|
} |
|
|
|
if( exist && GGM_GetRegistration( name ) ) |
|
{ |
|
GGM_ChatPrintf( pPlayer, "Name %s busy!\n", name ); |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
static void GGM_Munge( char *pStr ) |
|
{ |
|
int len = strlen(pStr); |
|
|
|
for( int i = 0; i < 32; i++ ) |
|
{ |
|
pStr[i] ^= 'a' + len - ((i*5*len)%32); |
|
if( pStr[i] == 0 ) pStr[i] = 'b'; |
|
} |
|
} |
|
|
|
void GGM_Register( CBasePlayer *pPlayer, const char *name, const char *password ) |
|
{ |
|
struct GGMPlayerState *pState; |
|
struct GGMLogin *pLogin; |
|
|
|
if( !pPlayer || !pPlayer->gravgunmod_data.pState ) |
|
return; |
|
|
|
if( pPlayer->gravgunmod_data.pState->fRegistered ) |
|
{ |
|
GGM_ChatPrintf( pPlayer, "Cannot register, when logged in\n" ); |
|
return; |
|
} |
|
|
|
|
|
if( !GGM_CheckUserName( pPlayer, name, true ) ) |
|
return; |
|
|
|
pState = (struct GGMPlayerState*)calloc( 1, sizeof( struct GGMPlayerState ) ); |
|
memset( pState, 0, sizeof( struct GGMPlayerState ) ); |
|
strncpy( pState->uid, name, 32 ); |
|
pState->uid[32] = 0; |
|
pState->fRegistered = true; |
|
strncpy( pState->p.password, password, 32 ); |
|
GGM_Munge( pState->p.password ); |
|
pState->p.password[32] = 0; |
|
pState->t = pPlayer->gravgunmod_data.pState->t; |
|
pState->pNext = registered_list; |
|
registered_list = pState; |
|
GGM_WritePersist( pState ); |
|
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) ); |
|
pLogin->pState = pState; |
|
strncpy( pLogin->f.name, STRING(pPlayer->pev->netname ), 32 ); |
|
strncpy( pLogin->f.uid, pPlayer->gravgunmod_data.pState->uid, 32 ); |
|
pLogin->pNext = login_list; |
|
login_list = pLogin; |
|
GGM_WriteLogin( pLogin ); |
|
GGM_FreeState( pPlayer->gravgunmod_data.pState->uid ); |
|
pPlayer->gravgunmod_data.pState = pState; |
|
GGM_ChatPrintf( pPlayer, "Successfully registered as %s!\n", name ); |
|
} |
|
|
|
|
|
void GGM_RegName_f( CBasePlayer *pPlayer ) |
|
{ |
|
if( !pPlayer ) |
|
return; |
|
|
|
if( CMD_ARGC() != 2 ) |
|
return; |
|
|
|
if( !GGM_CheckUserName( pPlayer, CMD_ARGV(1), true ) ) |
|
return; |
|
|
|
strncpy( pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1), 31 ); |
|
|
|
CLIENT_COMMAND( pPlayer->edict(), "messagemode reg_Password\n"); |
|
} |
|
|
|
|
|
void GGM_Register_f( CBasePlayer *pPlayer ) |
|
{ |
|
if( !pPlayer ) |
|
return; |
|
|
|
if( CMD_ARGC() == 3 ) |
|
GGM_Register( pPlayer, CMD_ARGV(1), CMD_ARGV(2) ); |
|
else if( CMD_ARGC() == 2 ) |
|
GGM_RegName_f(pPlayer); |
|
else |
|
CLIENT_COMMAND( pPlayer->edict(), "messagemode reg_Name\n"); |
|
|
|
} |
|
|
|
|
|
void GGM_RegPassword_f( CBasePlayer *pPlayer ) |
|
{ |
|
if( !pPlayer ) |
|
return; |
|
|
|
if( CMD_ARGC() != 2 ) |
|
return; |
|
|
|
GGM_Register( pPlayer, pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1) ); |
|
} |
|
|
|
void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password ) |
|
{ |
|
struct GGMPlayerState *pState; |
|
struct GGMLogin *pLogin; |
|
char mpassword[33] = ""; |
|
|
|
if( !pPlayer ) |
|
return; |
|
|
|
if( pPlayer->gravgunmod_data.pState && pPlayer->gravgunmod_data.pState->fRegistered ) |
|
{ |
|
GGM_ChatPrintf( pPlayer, "Cannot login, already logged in\n" ); |
|
return; |
|
} |
|
|
|
if( !GGM_CheckUserName( pPlayer, name, false ) ) |
|
return; |
|
|
|
pState = GGM_GetRegistration( name ); |
|
|
|
if( !pPlayer->gravgunmod_data.pState ) |
|
{ |
|
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext ) |
|
{ |
|
if( !strcmp( pLogin->f.name, STRING(pPlayer->pev->netname ) ) ) |
|
{ |
|
if( pState == pLogin->pState ) // same person |
|
break; |
|
else |
|
{ |
|
GGM_ChatPrintf( pPlayer, "Other user logged in with this name!\n" ); |
|
return; |
|
} |
|
|
|
} |
|
} |
|
} |
|
|
|
strncpy( mpassword, password, 32 ); |
|
GGM_Munge( mpassword ); |
|
|
|
if( !pState || strncmp( mpassword, pState->p.password, 32 ) ) |
|
{ |
|
GGM_ChatPrintf( pPlayer, "Login failed!\n" ); |
|
return; |
|
} |
|
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) ); |
|
pLogin->pState = pState; |
|
strncpy( pLogin->f.name, STRING(pPlayer->pev->netname ), 32 ); |
|
strncpy( pLogin->f.uid, GGM_GetAuthID(pPlayer), 32 ); |
|
pLogin->pNext = login_list; |
|
login_list = pLogin; |
|
GGM_WriteLogin( pLogin ); |
|
if( pPlayer->gravgunmod_data.pState ) |
|
GGM_FreeState( pPlayer->gravgunmod_data.pState->uid ); |
|
pPlayer->gravgunmod_data.pState = pState; |
|
GGM_ChatPrintf( pPlayer, "Successfully logged in as %s\n", name ); |
|
|
|
if( pPlayer->gravgunmod_data.iState == STATE_SPAWNED ) |
|
GGM_RestoreState( pPlayer ); |
|
} |
|
|
|
|
|
void GGM_LoginPassword_f( CBasePlayer *pPlayer ) |
|
{ |
|
if( !pPlayer ) |
|
return; |
|
|
|
if( CMD_ARGC() != 2 ) |
|
return; |
|
|
|
GGM_Login( pPlayer, pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1) ); |
|
} |
|
|
|
void GGM_LoginName_f( CBasePlayer *pPlayer ) |
|
{ |
|
if( !pPlayer ) |
|
return; |
|
|
|
if( CMD_ARGC() != 2 ) |
|
return; |
|
|
|
if( !GGM_CheckUserName( pPlayer, CMD_ARGV(1), false ) ) |
|
return; |
|
|
|
strncpy( pPlayer->gravgunmod_data.fRegisterInput, CMD_ARGV(1), 31 ); |
|
|
|
CLIENT_COMMAND( pPlayer->edict(), "messagemode login_Password\n"); |
|
} |
|
|
|
void GGM_Login_f( CBasePlayer *pPlayer ) |
|
{ |
|
if( !pPlayer ) |
|
return; |
|
|
|
if( CMD_ARGC() == 3 ) |
|
GGM_Login( pPlayer, CMD_ARGV(1), CMD_ARGV(2) ); |
|
else if( CMD_ARGC() == 2 ) |
|
GGM_LoginName_f(pPlayer); |
|
else |
|
CLIENT_COMMAND( pPlayer->edict(), "messagemode login_Name\n"); |
|
} |
|
|
|
|
|
void GGM_ChangePassword_f( CBasePlayer *pPlayer ) |
|
{ |
|
if( !pPlayer || !pPlayer->gravgunmod_data.pState || !pPlayer->gravgunmod_data.pState->fRegistered ) |
|
return; |
|
|
|
if( !pPlayer->gravgunmod_data.pState->fRegistered ) |
|
{ |
|
GGM_ChatPrintf( pPlayer, "Cannot register, when logged in\n" ); |
|
return; |
|
} |
|
else if( CMD_ARGC() == 2 ) |
|
{ |
|
strncpy( pPlayer->gravgunmod_data.pState->p.password, CMD_ARGV(1), 32 ); |
|
GGM_Munge( pPlayer->gravgunmod_data.pState->p.password ); |
|
GGM_WritePersist( pPlayer->gravgunmod_data.pState ); |
|
} |
|
else |
|
CLIENT_COMMAND( pPlayer->edict(), "messagemode New_Password\n"); |
|
} |
|
|
|
|
|
/* |
|
=============================== |
|
|
|
CMD_ARGV replacement |
|
|
|
We do not have access to engine's COM_TokenizeString, |
|
so perform all parsing here, allowing to change CMD_ARGV result |
|
|
|
=============================== |
|
*/ |
|
|
|
bool cmd_used; |
|
// CMD_ARGS replacement |
|
namespace GGM |
|
{ |
|
static int cmd_argc; |
|
static char *cmd_args; |
|
static char *cmd_argv[80]; |
|
|
|
static char *COM_ParseFile( char *data, char *token ) |
|
{ |
|
int c, len; |
|
|
|
if( !token ) |
|
return NULL; |
|
|
|
len = 0; |
|
token[0] = 0; |
|
|
|
if( !data ) |
|
return NULL; |
|
// skip whitespace |
|
skipwhite: |
|
while(( c = ((byte)*data)) <= ' ' ) |
|
{ |
|
if( c == 0 ) |
|
return NULL; // end of file; |
|
data++; |
|
} |
|
|
|
// skip // comments |
|
if( c=='/' && data[1] == '/' ) |
|
{ |
|
while( *data && *data != '\n' ) |
|
data++; |
|
goto skipwhite; |
|
} |
|
|
|
// handle quoted strings specially |
|
if( c == '\"' ) |
|
{ |
|
data++; |
|
while( 1 ) |
|
{ |
|
c = (byte)*data; |
|
|
|
// unexpected line end |
|
if( !c ) |
|
{ |
|
token[len] = 0; |
|
return data; |
|
} |
|
data++; |
|
|
|
if( c == '\\' && *data == '"' ) |
|
{ |
|
token[len++] = *data++; |
|
continue; |
|
} |
|
|
|
if( c == '\"' ) |
|
{ |
|
token[len] = 0; |
|
return data; |
|
} |
|
token[len] = c; |
|
len++; |
|
} |
|
} |
|
|
|
// parse single characters |
|
if( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ',' ) |
|
{ |
|
token[len] = c; |
|
len++; |
|
token[len] = 0; |
|
return data + 1; |
|
} |
|
|
|
// parse a regular word |
|
do |
|
{ |
|
token[len] = c; |
|
data++; |
|
len++; |
|
c = ((byte)*data); |
|
|
|
if( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ',' ) |
|
break; |
|
} while( c > 32 ); |
|
|
|
token[len] = 0; |
|
|
|
return data; |
|
} |
|
|
|
static void Cmd_TokenizeString( const char *text ) |
|
{ |
|
char cmd_token[256]; |
|
int i; |
|
|
|
// clear the args from the last string |
|
for( i = 0; i < cmd_argc; i++ ) |
|
{ |
|
delete [] cmd_argv[i]; |
|
cmd_argv[i] = 0; |
|
} |
|
|
|
cmd_argc = 0; // clear previous args |
|
cmd_args = NULL; |
|
|
|
cmd_used = true; |
|
|
|
if( !text ) return; |
|
|
|
while( 1 ) |
|
{ |
|
// skip whitespace up to a /n |
|
while( *text && ((byte)*text) <= ' ' && *text != '\r' && *text != '\n' ) |
|
text++; |
|
|
|
if( *text == '\n' || *text == '\r' ) |
|
{ |
|
// a newline seperates commands in the buffer |
|
if( *text == '\r' && text[1] == '\n' ) |
|
text++; |
|
text++; |
|
break; |
|
} |
|
|
|
if( !*text ) |
|
return; |
|
|
|
if( cmd_argc == 1 ) |
|
cmd_args = (char*)text; |
|
text = COM_ParseFile( (char*)text, cmd_token ); |
|
if( !text ) return; |
|
|
|
if( cmd_argc < 80 ) |
|
{ |
|
cmd_argv[cmd_argc] = new char[strlen(cmd_token)+1]; |
|
strcpy(cmd_argv[cmd_argc], cmd_token); |
|
cmd_argc++; |
|
} |
|
} |
|
} |
|
|
|
static void Cmd_Reset( void ) |
|
{ |
|
cmd_used = false; |
|
} |
|
|
|
} |
|
|
|
extern "C" int CMD_ARGC() |
|
{ |
|
if( cmd_used ) |
|
{ |
|
return GGM::cmd_argc; |
|
} |
|
return g_engfuncs.pfnCmd_Argc(); |
|
} |
|
|
|
extern "C" const char *CMD_ARGS() |
|
{ |
|
if( cmd_used ) |
|
{ |
|
if(!GGM::cmd_args) |
|
return ""; |
|
return GGM::cmd_args; |
|
} |
|
return g_engfuncs.pfnCmd_Args(); |
|
} |
|
extern "C" const char *CMD_ARGV( int i ) |
|
{ |
|
if( cmd_used ) |
|
{ |
|
if( i < 0 || i >= GGM::cmd_argc|| !GGM::cmd_argv[i] ) |
|
return ""; |
|
return GGM::cmd_argv[i]; |
|
} |
|
return g_engfuncs.pfnCmd_Argv( i ); |
|
} |
|
|
|
// client.cpp |
|
void ClientCommand( edict_t *pEntity ); |
|
|
|
// Allow say /command as alias to command |
|
void GGM_Say( edict_t *pEntity ) |
|
{ |
|
const char *args = CMD_ARGS(); |
|
|
|
if( !args || strlen( args ) < 2 ) |
|
return; |
|
|
|
if( args[1] != '/' ) |
|
return; |
|
|
|
GGM::Cmd_TokenizeString( args + 2 ); |
|
ClientCommand( pEntity ); |
|
GGM::Cmd_Reset(); |
|
} |
|
|
|
|
|
bool GGM_ClearHelpMessage( CBasePlayer *pPlayer ) |
|
{ |
|
|
|
hudtextparms_t params; |
|
|
|
params.x = 0.5, params.y = 0.3; |
|
params.fadeinTime = params.fadeoutTime = 0; |
|
params.holdTime = 0; |
|
int color2 = 0xFF0000FF, color1 = 0x00FF00FF; |
|
|
|
params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF; |
|
params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF; |
|
params.channel = 7; |
|
params.effect = 0; |
|
|
|
UTIL_HudMessage( pPlayer, params, "" ); |
|
|
|
return true; |
|
} |
|
|
|
|
|
|
|
GGM_PlayerMenu &GGM_PlayerMenu::Add(const char *name, const char *command) |
|
{ |
|
if( m_fShow ) |
|
return *this; |
|
|
|
if( m_iCount > 4 ) |
|
{ |
|
ALERT( at_error, "GGM_PlayerMenu::Add: Only 5 menu items supported\n" ); |
|
return *this; |
|
} |
|
|
|
strncpy( m_items[m_iCount].name, name, sizeof(m_items[m_iCount].name) - 1 ); |
|
strncpy( m_items[m_iCount].command, command, sizeof(m_items[m_iCount].command) - 1 ); |
|
m_iCount++; |
|
return *this; |
|
} |
|
GGM_PlayerMenu &GGM_PlayerMenu::Clear( void ) |
|
{ |
|
m_fShow = false; |
|
m_iCount = 0; |
|
return *this; |
|
} |
|
|
|
GGM_PlayerMenu &GGM_PlayerMenu::SetTitle( const char *title ) |
|
{ |
|
if( m_fShow ) |
|
return *this; |
|
strncpy( m_sTitle, title, sizeof(m_sTitle) - 1); |
|
return *this; |
|
} |
|
GGM_PlayerMenu &GGM_PlayerMenu::New( const char *title, bool force ) |
|
{ |
|
if( m_fShow && !force ) |
|
return *this; |
|
|
|
m_fShow = false; |
|
|
|
SetTitle(title); |
|
return Clear(); |
|
} |
|
extern int gmsgShowMenu; |
|
void GGM_PlayerMenu::Show() |
|
{ |
|
if( !pPlayer ) |
|
return; |
|
if( pPlayer->gravgunmod_data.fTouchMenu) |
|
{ |
|
char buf[256]; |
|
|
|
#define MENU_STR(VAR) (#VAR) |
|
sprintf( buf, MENU_STR(slot10\ntouch_hide _sm*\ntouch_show _sm\ntouch_addbutton "_smt" "#%s" "" 0.16 0.11 0.41 0.3 0 255 0 255 78 1.5\n), m_sTitle); |
|
|
|
if( pPlayer ) |
|
CLIENT_COMMAND( pPlayer->edict(), buf); |
|
|
|
for( int i = 0; i < m_iCount; i++ ) |
|
{ |
|
sprintf( buf, MENU_STR(touch_settexture _sm%d "#%d. %s"\ntouch_show _sm%d\n), i+1, i+1, m_items[i].name, i + 1 ); |
|
|
|
if( pPlayer ) |
|
CLIENT_COMMAND( pPlayer->edict(), buf); |
|
} |
|
} |
|
else |
|
{ |
|
char buf[128], *pbuf = buf; |
|
short int flags = 1<<9; |
|
|
|
pbuf += sprintf( pbuf, "^2%s:\n", m_sTitle ); |
|
|
|
for( int i = 0; i < m_iCount; i++ ) |
|
{ |
|
pbuf += sprintf( pbuf, "^3%d.^7 %s\n", i+1, m_items[i].name); |
|
flags |= 1<<i; |
|
} |
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgShowMenu, NULL, pPlayer->pev ); |
|
WRITE_SHORT( flags ); // slots |
|
WRITE_CHAR( 255 ); // show time |
|
WRITE_BYTE( 0 ); // need more |
|
WRITE_STRING( buf ); |
|
MESSAGE_END(); |
|
} |
|
|
|
m_fShow = true; |
|
} |
|
|
|
bool GGM_PlayerMenu::MenuSelect( int select ) |
|
{ |
|
m_fShow = false; |
|
|
|
if( select > m_iCount || select < 1 ) |
|
return false; |
|
|
|
|
|
if( !m_items[select-1].command[0] ) |
|
{ |
|
// cancel menu item |
|
GGM_ClearHelpMessage( pPlayer ); |
|
return true; |
|
} |
|
|
|
GGM::Cmd_TokenizeString( m_items[select-1].command ); |
|
ClientCommand( pPlayer->edict() ); |
|
GGM::Cmd_Reset(); |
|
|
|
return true; |
|
} |
|
|
|
bool GGM_MenuCommand( CBasePlayer *player, const char *name ) |
|
{ |
|
char buf[256] = "ggm/menus/"; |
|
char *file, *pFile; |
|
|
|
if( !GGM_FilterFileName( name ) ) |
|
return false; |
|
|
|
strncat( buf, name, sizeof(buf) - 1 ); |
|
|
|
file = pFile = (char*)LOAD_FILE_FOR_ME( buf, NULL ); |
|
|
|
if( !file ) |
|
return false; |
|
|
|
pFile = GGM::COM_ParseFile( pFile, buf ); |
|
|
|
// no title |
|
if( !pFile ) |
|
{ |
|
FREE_FILE( file ); |
|
return false; |
|
} |
|
|
|
GGM_PlayerMenu &m = player->gravgunmod_data.menu.New( buf ); |
|
|
|
while( pFile = GGM::COM_ParseFile( pFile, buf ) ) |
|
{ |
|
char cmd[256]; |
|
if( !(pFile = GGM::COM_ParseFile( pFile, cmd )) ) |
|
break; |
|
|
|
m.Add( buf, cmd ); |
|
} |
|
|
|
m.Show(); |
|
return true; |
|
} |
|
|
|
// half-life special math? |
|
#define MAX_MOTD_CHUNK 60 |
|
#define MAX_MOTD_LENGTH 1536 // (MAX_MOTD_CHUNK * 4) |
|
extern int gmsgMOTD; |
|
|
|
bool GGM_MOTDCommand( CBasePlayer *player, const char *name ) |
|
{ |
|
char buf[256] = "ggm/motd/"; |
|
char *file, *pFileList; |
|
int char_count = 0; |
|
|
|
if( !GGM_FilterFileName( name ) ) |
|
return false; |
|
|
|
strncat( buf, name, sizeof(buf) - 1 ); |
|
|
|
file = pFileList = (char*)LOAD_FILE_FOR_ME( buf, NULL ); |
|
|
|
if( !file ) |
|
return false; |
|
|
|
// Send the message of the day |
|
// read it chunk-by-chunk, and send it in parts |
|
|
|
while( pFileList && *pFileList && char_count < MAX_MOTD_LENGTH ) |
|
{ |
|
char chunk[MAX_MOTD_CHUNK + 1]; |
|
|
|
if( strlen( pFileList ) < MAX_MOTD_CHUNK ) |
|
{ |
|
strcpy( chunk, pFileList ); |
|
} |
|
else |
|
{ |
|
strncpy( chunk, pFileList, MAX_MOTD_CHUNK ); |
|
chunk[MAX_MOTD_CHUNK] = 0; // strncpy doesn't always append the null terminator |
|
} |
|
|
|
char_count += strlen( chunk ); |
|
if( char_count < MAX_MOTD_LENGTH ) |
|
pFileList = file + char_count; |
|
else |
|
*pFileList = 0; |
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgMOTD, NULL, player->edict() ); |
|
WRITE_BYTE( *pFileList ? FALSE : TRUE ); // FALSE means there is still more message to come |
|
WRITE_STRING( chunk ); |
|
MESSAGE_END(); |
|
} |
|
|
|
FREE_FILE(file); |
|
return true; |
|
} |
|
|
|
bool GGM_HelpCommand( CBasePlayer *pPlayer, const char *name ) |
|
{ |
|
char buf[256] = "ggm/help/"; |
|
char *file, *pFileList; |
|
int char_count = 0; |
|
|
|
if( !pPlayer ) |
|
return false; |
|
|
|
if( !GGM_FilterFileName( name ) ) |
|
return false; |
|
|
|
hudtextparms_t params; |
|
|
|
strncat( buf, name, sizeof(buf) - 1 ); |
|
|
|
file = (char*)LOAD_FILE_FOR_ME( buf, NULL ); |
|
|
|
if( !file ) |
|
return false; |
|
params.x = 0.5, params.y = 0.3; |
|
params.fadeinTime = params.fadeoutTime = 0.05f; |
|
params.holdTime = 30; |
|
int color2 = 0xFF0000FF, color1 = 0x00FF00FF; |
|
|
|
params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF; |
|
params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF; |
|
params.channel = 7; |
|
params.effect = 2; |
|
char *pstr = file; |
|
|
|
// set line breaks |
|
for( int i = 0; *pstr; pstr++,i++ ) |
|
{ |
|
if( *pstr == '\n' ) |
|
i = 0; |
|
if( i >= 79 ) |
|
*pstr = '\n', i = 0; |
|
} |
|
|
|
UTIL_HudMessage( pPlayer, params, file ); |
|
|
|
FREE_FILE(file); |
|
return true; |
|
} |
|
|
|
void GGM_InitialMenus( CBasePlayer *pPlayer ) |
|
{ |
|
pPlayer->gravgunmod_data.fTouchLoading = false; |
|
|
|
if( !GGM_MenuCommand( pPlayer, "init" ) && mp_coop.value ) |
|
pPlayer->gravgunmod_data.menu.New( "COOP SERVER" ) |
|
.Add("Join coop", "joincoop") |
|
.Add("Spectate", "spectate") |
|
.Show(); |
|
|
|
GGM_HelpCommand( pPlayer, "init" ); |
|
|
|
if( mp_maxdecals.value >= 0 ) |
|
CLIENT_COMMAND( pPlayer->edict(), UTIL_VarArgs("r_decals %f\n", mp_maxdecals.value ) ); |
|
} |
|
|
|
bool GGM_TouchCommand( CBasePlayer *pPlayer, const char *pcmd ) |
|
{ |
|
edict_t *pEntity = pPlayer->edict(); |
|
|
|
if( FStrEq(pcmd, "tb") ) |
|
{ |
|
CLIENT_COMMAND( pEntity, "touch_show _sb*\n"); |
|
return true; |
|
} |
|
|
|
if( !pPlayer->gravgunmod_data.fTouchLoading ) |
|
return false; |
|
|
|
if( FStrEq(pcmd, "m1")) |
|
{ |
|
if( mp_touchmenu.value ) |
|
CLIENT_COMMAND( pEntity, |
|
MENU_STR(touch_addbutton "_sm" "*black" "" 0.15 0.1 0.4 0.72 0 0 0 128 335\ntouch_addbutton "_smt" "#" "" 0.16 0.11 0.41 0.3 0 255 0 255 79 1.5\nm2\n) |
|
); |
|
} |
|
else if( FStrEq(pcmd, "m2")) |
|
{ |
|
if( mp_touchmenu.value ) |
|
CLIENT_COMMAND( pEntity, |
|
MENU_STR(touch_addbutton "_sm1" "#" "menuselect 1;touch_hide _sm*" 0.16 0.21 0.39 0.3 255 255 255 255 335 1.5\ntouch_addbutton "_sm2" "#" "menuselect 2;touch_hide _sm*" 0.16 0.31 0.39 0.4 255 255 255 255 335 1.5\nm3\n) |
|
); |
|
} |
|
else if( FStrEq(pcmd, "m3")) |
|
{ |
|
if( mp_touchmenu.value ) |
|
CLIENT_COMMAND( pEntity, |
|
MENU_STR(touch_addbutton "_sm3" "#" "menuselect 3;touch_hide _sm*" 0.16 0.41 0.39 0.5 255 255 255 255 335 1.5\ntouch_addbutton "_sm4" "#" "menuselect 4;touch_hide _sm*" 0.16 0.51 0.39 0.6 255 255 255 255 335 1.5\nm4\n) |
|
); |
|
} |
|
else if( FStrEq(pcmd, "m4")) |
|
{ |
|
if( mp_touchmenu.value ) |
|
CLIENT_COMMAND( pEntity, |
|
MENU_STR(touch_addbutton "_sm5" "#" "menuselect 5;touch_hide _sm*" 0.16 0.61 0.39 0.7 255 255 255 255 335 1.5;wait;slot10\n) |
|
); |
|
GGM_InitialMenus( pPlayer ); |
|
} |
|
else return false; |
|
return true; |
|
} |
|
|
|
extern float g_flWeaponCheat; |
|
|
|
void DumpProps(); // prop.cpp |
|
|
|
bool GGM_ClientCommand( CBasePlayer *pPlayer, const char *pCmd ) |
|
{ |
|
bool ret = GGM_HelpCommand( pPlayer, pCmd ); |
|
|
|
if( FStrEq( pCmd, "menuselect" ) ) |
|
{ |
|
int imenu = atoi( CMD_ARGV( 1 ) ); |
|
|
|
return pPlayer->gravgunmod_data.menu.MenuSelect(imenu); |
|
} |
|
else if( GGM_MOTDCommand( pPlayer, pCmd ) ) |
|
return true; |
|
else if( GGM_MenuCommand( pPlayer, pCmd ) ) |
|
return true; |
|
else if( GGM_TouchCommand( pPlayer, pCmd ) ) |
|
return true; |
|
else if( FStrEq(pCmd, "dumpprops") ) |
|
{ |
|
if ( g_flWeaponCheat != 0.0 ) |
|
DumpProps(); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "reg") ) |
|
{ |
|
GGM_Register_f(pPlayer); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "reg_Name") ) |
|
{ |
|
GGM_RegName_f(pPlayer); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "reg_Password") ) |
|
{ |
|
GGM_RegPassword_f(pPlayer); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "login") ) |
|
{ |
|
GGM_Login_f(pPlayer); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "login_Name") ) |
|
{ |
|
GGM_LoginName_f(pPlayer); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "login_Password") ) |
|
{ |
|
GGM_LoginPassword_f(pPlayer); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "New_Password") || FStrEq(pCmd, "chpwd") ) |
|
{ |
|
GGM_ChangePassword_f(pPlayer); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "qsave") ) |
|
{ |
|
GGM_SaveState( pPlayer ); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "qload") ) |
|
{ |
|
GGM_RestoreState( pPlayer ); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "ent_import" ) ) |
|
{ |
|
if( !pPlayer->gravgunmod_data.pState || !pPlayer->gravgunmod_data.pState->fRegistered ) |
|
return false; |
|
|
|
Ent_ChangeOwner( GGM_GetAuthID(pPlayer), NULL, pPlayer->gravgunmod_data.pState->uid, 1, 2 ); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "logout") ) |
|
{ |
|
GGM_Logout(pPlayer); |
|
return true; |
|
} |
|
else if( FStrEq(pCmd, "client") ) |
|
{ |
|
char args[256] = {0}; |
|
strncpy(args, CMD_ARGS(),254); |
|
strcat(args,"\n"); |
|
CLIENT_COMMAND( pPlayer->edict(), args ); |
|
return true; |
|
} |
|
else if( COOP_ClientCommand( pPlayer->edict() ) ) |
|
return true; |
|
else if( Ent_ProcessClientCommand( pPlayer->edict() ) ) |
|
return true; |
|
|
|
return ret; |
|
|
|
} |
|
|
|
void GGM_CvarValue2( const edict_t *pEnt, int requestID, const char *cvarName, const char *value ) |
|
{ |
|
if( pEnt && requestID == 111 && FStrEq( cvarName , "touch_enable" ) && atoi( value) ) |
|
{ |
|
CBasePlayer *player = (CBasePlayer * ) CBaseEntity::Instance( (edict_t*)pEnt ); |
|
player->gravgunmod_data.fTouchMenu = !!atof( value ); |
|
|
|
CLIENT_COMMAND((edict_t*)pEnt, "m1\n"); |
|
player->gravgunmod_data.fTouchLoading = true; |
|
|
|
const char *name = NULL, *command = NULL; |
|
if( mp_coop.value ) |
|
name = "COOP MENU", command = "coopmenu"; |
|
else if( mp_touchname.string[0] && mp_touchcommand.string[0] ) |
|
name = mp_touchname.string, command = mp_touchcommand.string; |
|
else |
|
return; |
|
CLIENT_COMMAND( (edict_t*)pEnt, |
|
UTIL_VarArgs(MENU_STR(touch_addbutton "_sb" "*black" "%s;touch_hide _sb*;tb" 0 0.05 0.15 0.11 0 0 0 128 334\ntouch_addbutton "_sbt" "#%s" "" 0 0.05 0.16 0.11 255 255 127 255 78 2\n ), command, name )); |
|
|
|
|
|
} |
|
|
|
} |
|
#include "com_model.h" |
|
|
|
// error.mdl stuff |
|
|
|
void SET_MODEL( edict_t *e, const char *model ) |
|
{ |
|
g_engfuncs.pfnSetModel( e, model ); |
|
|
|
if( !mp_errormdl.value ) |
|
return; |
|
|
|
if( model && model[0] && e ) |
|
{ |
|
if( e->v.modelindex ) |
|
{ |
|
model_t *mod = (model_t*)g_physfuncs.pfnGetModel(e->v.modelindex); |
|
if( mod ) |
|
{ |
|
ALERT( at_console, "SET_MODEL %s %d %x %d %x\n", model, e->v.modelindex, mod->nodes, mod->type, mod->cache.data ); |
|
if( mod->type == mod_brush && !mod->nodes ) |
|
g_engfuncs.pfnSetModel( e, mp_errormdlpath.string ); |
|
} |
|
else |
|
{ |
|
int index = g_engfuncs.pfnPrecacheModel(model); |
|
model_t *mod = (model_t*)g_physfuncs.pfnGetModel(index); |
|
if( !mod || mod->type == mod_brush && !mod->nodes ) |
|
g_engfuncs.pfnSetModel( e, mp_errormdlpath.string ); |
|
|
|
ALERT( at_console, "SET_MODEL %s %d\n", model, e->v.modelindex ); |
|
} |
|
|
|
} |
|
} |
|
} |
|
|
|
int PRECACHE_MODEL(const char *model) |
|
{ |
|
int index = g_engfuncs.pfnPrecacheModel( model ); |
|
|
|
if( !index || !mp_errormdl.value ) |
|
return index; |
|
|
|
model_t *mod = (model_t*)g_physfuncs.pfnGetModel( index ); |
|
if( !mod ) |
|
{ |
|
ALERT( at_console, "PRECACHE_MODEL %s %d\n", model, index ); |
|
return g_engfuncs.pfnPrecacheModel( mp_errormdlpath.string ); |
|
} |
|
else |
|
{ |
|
if( mod->type == mod_brush && !mod->nodes ) |
|
return g_engfuncs.pfnPrecacheModel( mp_errormdlpath.string ); |
|
} |
|
|
|
return index; |
|
} |
|
|
|
void GGM_RegisterCVars( void ) |
|
{ |
|
CVAR_REGISTER( &cvar_allow_ar2 ); |
|
CVAR_REGISTER( &cvar_allow_gravgun ); |
|
CVAR_REGISTER( &cvar_ar2_mp5 ); |
|
CVAR_REGISTER( &cvar_ar2_bullets ); |
|
CVAR_REGISTER( &cvar_ar2_balls ); |
|
CVAR_REGISTER( &cvar_allow_bigcock ); |
|
CVAR_REGISTER( &cvar_allow_gateofbabylon ); |
|
CVAR_REGISTER( &cvar_wresptime ); |
|
CVAR_REGISTER( &cvar_iresptime ); |
|
CVAR_REGISTER( &cvar_gibtime ); |
|
CVAR_REGISTER( &cvar_hgibcount ); |
|
CVAR_REGISTER( &cvar_agibcount ); |
|
CVAR_REGISTER( &mp_gravgun_players ); |
|
CVAR_REGISTER( &mp_fixhornetbug ); |
|
CVAR_REGISTER( &mp_fixsavetime ); |
|
CVAR_REGISTER( &mp_checkentities ); |
|
CVAR_REGISTER( &mp_touchmenu ); |
|
CVAR_REGISTER( &mp_touchname ); |
|
CVAR_REGISTER( &mp_touchcommand ); |
|
CVAR_REGISTER( &mp_serverdistclip ); |
|
CVAR_REGISTER( &mp_maxbmodeldist ); |
|
CVAR_REGISTER( &mp_maxtrashdist ); |
|
CVAR_REGISTER( &mp_maxwaterdist ); |
|
CVAR_REGISTER( &mp_maxmonsterdist ); |
|
CVAR_REGISTER( &mp_maxotherdist ); |
|
CVAR_REGISTER( &mp_servercliptents ); |
|
CVAR_REGISTER( &mp_maxtentdist ); |
|
CVAR_REGISTER( &mp_maxdecals ); |
|
CVAR_REGISTER( &mp_enttools_checkmodels ); |
|
CVAR_REGISTER( &mp_errormdl ); |
|
CVAR_REGISTER( &mp_errormdlpath ); |
|
|
|
g_engfuncs.pfnAddServerCommand( "ent_rungc", Ent_RunGC_f ); |
|
g_engfuncs.pfnAddServerCommand( "mp_lightstyle", GGM_LightStyle_f ); |
|
g_engfuncs.pfnAddServerCommand( "ent_chown", Ent_Chown_f ); |
|
g_engfuncs.pfnAddServerCommand( "saveplayers", GGM_SavePlayers_f ); |
|
g_engfuncs.pfnAddServerCommand( "loadplayers", GGM_LoadPlayers_f ); |
|
g_engfuncs.pfnAddServerCommand( "ggm_save", GGM_Save_f ); |
|
g_engfuncs.pfnAddServerCommand( "ggm_load", GGM_Load_f ); |
|
zombietime = CVAR_GET_POINTER("zombietime"); |
|
|
|
|
|
GET_GAME_DIR(gamedir); |
|
}
|
|
|