Andrey Akhmichin
06dd8a63cd
Double promotion fix.
4 years ago
Roman Chistokhodov
b4502f7133
Fix removing squad member
4 years ago
Roman Chistokhodov
59508d66da
Allow special beam color for houndeye squad of size 5
4 years ago
Roman Chistokhodov
7a999bf987
Check before SetEnemy in squad monster
4 years ago
Andrey Akhmichin
2c9cb0c645
Revert "Merge 33413807d0
"
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This reverts commit 19bdc1d01b
.
4 years ago
Andrey Akhmichin
593c9185aa
Do not override IsUseable for mp5. Merge a9b1d9cda8
.
4 years ago
Andrey Akhmichin
464a678b33
Remove WeaponTick and override ItemPostFrame instead.
4 years ago
Roman Chistokhodov
397286021c
Try fixing occasional bug with missing mp5 reload animation when holding primary attack after clip was depleted
4 years ago
Roman Chistokhodov
9fecfb50f3
Merge 2ca64e11b0
4 years ago
Andrey Akhmichin
ea9eb82646
Set monsteryawspeedfix cvar to 1 by default.
4 years ago
Andrey Akhmichin
6274c601fe
Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924 .
4 years ago
Andrey Akhmichin
2c7e07ef49
Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033 .
4 years ago
Andrey Akhmichin
8c45ae9bb2
Fix underwater breathing sounds when player not fully in the water. Same as https://github.com/ValveSoftware/halflife/issues/3110 .
4 years ago
Andrey Akhmichin
2de4e7ab00
Fix scientist's sound mask. Same as https://github.com/ValveSoftware/halflife/issues/2982 .
4 years ago
exstrim401
7fdc58743d
Haiku OS support ( #170 )
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* Haiku OS support
* Add Haiku OS to CMake LibraryNaming
4 years ago
Alibek Omarov
e4dd9192cc
client: fix scoreboard not setting IN_SCORE bit in usercmd
4 years ago
Владислав Сухов
de65256d86
cmake: fix build
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Fix the error: Unknown CMake command "elif"
4 years ago
nekonomicon
814395c255
Merge pull request #166 from FreeCollective/master
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possible crash fix for DeathNotice
4 years ago
nillerusr
b16001bc1a
possible crash fix for DeathNotice
4 years ago
Andrey Akhmichin
936a303813
Revert "Do not precache sounds for xash3d-only builds."
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This reverts commit 9a6ef538b6
.
4 years ago
Andrey Akhmichin
9a6ef538b6
Do not precache sounds for xash3d-only builds.
4 years ago
Andrey Akhmichin
93630eae23
Fix player model angles.
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Same as https://github.com/ValveSoftware/halflife/issues/3075 .
4 years ago
Andrey Akhmichin
a07acb3d14
Restore global time on Save/Restore.
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Same as https://github.com/ValveSoftware/halflife/issues/3065 .
4 years ago
Andrey Akhmichin
4ba54bdcdc
Fix target check.
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Same as https://github.com/ValveSoftware/halflife/issues/3083 .
4 years ago
Andrey Akhmichin
08f5c265ce
Clamp gravity.
4 years ago
Andrey Akhmichin
17ab997501
Remove duplicated macros.
4 years ago
Andrey Akhmichin
c0720d3cfc
Precache missing sounds for sentry gun.
4 years ago
Andrey Akhmichin
5dd184da23
Fix memory leaks when parsing files.
4 years ago
Alibek Omarov
a7103c1c14
waf: upgrade to waifu 1.1.0
4 years ago
Alibek Omarov
dc774318b2
wscript: add DEST_CPU msvc hack to HLSDK too, reorganize loading tools
4 years ago
Alibek Omarov
0204f8be9d
Merge remote-tracking branch 'w23/windows64'
4 years ago
nekonomicon
8076a58366
Merge pull request #158 from FreeSlave/crowbar_smack_think_time
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Fix crowbar smack think time
4 years ago
Roman Chistokhodov
2a1867bedf
Fix crowbar smack think time
4 years ago
Ivan 'provod' Avdeev
715620135a
Make it possible to complie 64-bit binary on windows
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The change is to supply `x64` to MSVC_TARGETS if `-8` is specified.
Note that it will set DEST_CPU to `amd64` instead of expected `x86_64`
on Windows. This is known to break things for xash3d-fwgs repo. But for
this one it seems just fine? I haven't investigated it further.
4 years ago
nekonomicon
c8ad4a45e5
Merge pull request #154 from FreeSlave/fix_mp5_pickup
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Fix a bug with extracting ammo from mp5 when argrenades are full
4 years ago
Roman Chistokhodov
c710978549
Fix a bug with extracting ammo from mp5 when argrenades are full
4 years ago
nekonomicon
4a02ced926
Merge pull request #153 from FreeSlave/attack_time
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Fix attack times
4 years ago
nekonomicon
a0a30049fd
Merge pull request #152 from FreeSlave/gauss-color
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Gauss color depends on its charge
4 years ago
nekonomicon
76dfa83653
Merge pull request #151 from FreeSlave/predict_reload
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Fix occasional double playing of reload animations
4 years ago
Roman Chistokhodov
06f046430d
Fix occasional double playing of reload animations
4 years ago
Roman Chistokhodov
0a29ec49c8
Gauss color depends on its charge
4 years ago
Roman Chistokhodov
0e251e6f09
Fix attack times
4 years ago
Roman Chistokhodov
9fc712da01
Fix checking for gag spawnflag ( #143 )
4 years ago
Andrey Akhmichin
ff75474c6a
Merge branch 'master' into CAd
4 years ago
Andrey Akhmichin
2a264d2c9a
Add the latest steam changes for cl_autowepswitch cvar.
4 years ago
Andrey Akhmichin
2de2509094
server: remove "mp_" prefix for non-multiplayer cvars.
4 years ago
Andrey Akhmichin
47c13ef873
server: Use separate cvar instead of macro for monster yaw speed fix.
4 years ago
Logan
4be53d8527
server: fix monster yaw speed ( #137 )
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This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.
Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
4 years ago
Alibek Omarov
dbd9b1c698
public: build: add ARMv8 32-bit support, in case of someone actually uses it
4 years ago
Agent Agrimar
a39583f1ef
client: cmake: add winmm.lib dependency
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This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
4 years ago