Andrey Akhmichin
04f798dbcb
Merge branch 'master' into poke646
2 years ago
Roman Chistokhodov
ad6fb5fe07
Fix crash on older GoldSource versions that didn't have m_rawinput cvar ( #357 )
2 years ago
Andrey Akhmichin
d11f853464
Update README.md
2 years ago
nekonomicon
d45fffc231
Merge pull request #354 from FreeSlave/rawinput_fixes
...
Access m_rawinput cvar via pointer. Track m_rawinput change when prediction is disabled
2 years ago
nekonomicon
7d1d2aad85
Merge pull request #353 from fgsfdsfgs/switch-hl
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Nintendo Switch support
2 years ago
fgsfds
0c1868f17e
readme: include nswitch build instructions
2 years ago
fgsfds
b01237f698
scripts: revert the arm64->aarch64 change
2 years ago
fgsfds
c6da23892f
nswitch: do not link libstdc++ to game libraries
2 years ago
fgsfds
d32df80822
nswitch support
2 years ago
Bohdan Shulyar
eceb28a304
Remove useless macro from weapons.h ( #352 )
2 years ago
FreeSlave
e0279920c7
Access m_rawinput cvar via pointer instead of CVAR_GET_FLOAT
2 years ago
FreeSlave
06424ce6fa
Track m_rawinput changes when weapon prediction is disabled
2 years ago
Andrey Akhmichin
63e3769c46
Fix animation code accessing invalid sequence descriptor.
...
https://github.com/ValveSoftware/halflife/issues/3308
2 years ago
Roman Chistokhodov
1c80e4bbcd
Add a cvar fixing pushable excessive acceleration ( #343 )
2 years ago
Andrey Akhmichin
4ce56723a9
Fix xen squasher body passed to EV_WeaponAnimation.
2 years ago
Andrey Akhmichin
b42187b4c2
Merge branch 'master' into poke646
2 years ago
Andrey Akhmichin
813aa0ae91
More safe string copying.
2 years ago
Alibek Omarov
4ba4f5a9bc
wscript: keep lib prefix only on selected platforms, e.g. Android
2 years ago
Andrey Akhmichin
4b081b26cc
Merge branch 'master' into poke646
2 years ago
Andrey Akhmichin
c8438f3fd7
scripts: waifulib: library_naming: fix wrong library naming scheme for i386.
2 years ago
Andrey Akhmichin
73301aa716
Use capital letters instead of strupr usage.
2 years ago
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage.
2 years ago
Andrey Akhmichin
368fdf1259
More safe _snprintf usage.
2 years ago
Andrey Akhmichin
cea0903626
More safe strncat usage.
2 years ago
Andrey Akhmichin
7cffbef773
More safe _snprintf usage.
2 years ago
Andrey Akhmichin
4ad82ee541
Fix strange sprintf usage.
2 years ago
Andrey Akhmichin
e761d1d405
Remove mod-specific code under macros.
2 years ago
Andrey Akhmichin
7fb1dab079
Remove useless files overview.cpp/.h.
2 years ago
Andrey Akhmichin
8b62867643
Initialize string instead of incorrect copying using sprintf.
2 years ago
Andrey Akhmichin
60bd3121fb
Prevent possible null pointer dereference.
2 years ago
Andrey Akhmichin
6c23553486
Merge branch 'master' into poke646
2 years ago
Roman Chistokhodov
06521e8950
Update github actions ( #341 )
2 years ago
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled ( #332 )
2 years ago
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove ( #331 )
2 years ago
Alibek Omarov
63ce6eda31
client: view: fix reading from uninitialized variable when setting model angles from camera angles ( #329 )
2 years ago
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust ( #328 )
...
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2 years ago
Roman Chistokhodov
99dc2c519f
Fix HUD_ChatInputPosition qualifier ( #323 )
2 years ago
Roman Chistokhodov
939237df71
Update README.md. Add a note about mods [ci skip] ( #321 )
2 years ago
Andrey Akhmichin
4b288b889c
Fix build.
2 years ago
Andrey Akhmichin
761e75105b
Merge branch 'master' into poke646
2 years ago
Alibek Omarov
8f5c36dc62
client: fix GoldSrc input being enabled for Android on x86
2 years ago
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2 years ago
Roman Chistokhodov
d9d46bcc2b
Include changelog in README.md [ci skip] ( #302 )
2 years ago
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2 years ago
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup ( #299 )
2 years ago
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2 years ago
Alibek Omarov
70516c988f
scripts: upgrade to Android NDK 25
2 years ago
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2 years ago
Roman Chistokhodov
5d64c9ceb4
Fix building with msvc 6 ( #295 )
2 years ago
Roman Chistokhodov
4678d49392
Add manual workflow ( #296 )
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* Add manual workflow
* Quote OFF and ON for YAML
2 years ago