|
|
|
@ -796,16 +796,8 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm
@@ -796,16 +796,8 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm
|
|
|
|
|
// over the wire ( fixes some animation glitches )
|
|
|
|
|
if( g_runfuncs && ( HUD_GetWeaponAnim() != to->client.weaponanim ) ) |
|
|
|
|
{ |
|
|
|
|
<<<<<<< HEAD |
|
|
|
|
int body = 2; |
|
|
|
|
======= |
|
|
|
|
int body = 0; |
|
|
|
|
|
|
|
|
|
//Show laser sight/scope combo
|
|
|
|
|
if( pWeapon == &g_Python && bIsMultiplayer() ) |
|
|
|
|
body = 1; |
|
|
|
|
>>>>>>> master |
|
|
|
|
|
|
|
|
|
// Force a fixed anim down to viewmodel
|
|
|
|
|
HUD_SendWeaponAnim( to->client.weaponanim, body, 1 ); |
|
|
|
|
} |
|
|
|
|