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Fix xen squasher body passed to EV_WeaponAnimation.
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@ -702,7 +702,7 @@ void EV_StopPreviousXS( int idx )
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gEngfuncs.pEventAPI->EV_KillEvents( idx, "events/xsspin.sc" );
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gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_WEAPON, "weapons/xs_windup.wav" );
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if( EV_IsLocal( idx ) )
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gEngfuncs.pEventAPI->EV_WeaponAnimation( XS_FIRE2, 2 );
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gEngfuncs.pEventAPI->EV_WeaponAnimation( XS_FIRE2, 0 );
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}
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void EV_SpinXS( event_args_t *args )
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