|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
//
|
|
|
|
// cdll_int.c
|
|
|
|
//
|
|
|
|
// this implementation handles the linking of the engine to the DLL
|
|
|
|
//
|
|
|
|
|
|
|
|
#include "hud.h"
|
|
|
|
#include "cl_util.h"
|
|
|
|
#include "netadr.h"
|
|
|
|
#include "parsemsg.h"
|
|
|
|
|
|
|
|
#if defined(GOLDSOURCE_SUPPORT) && (defined(_WIN32) || defined(__linux__) || defined(__APPLE__)) && (defined(__i386) || defined(_M_IX86))
|
|
|
|
#define USE_VGUI_FOR_GOLDSOURCE_SUPPORT
|
|
|
|
#include "VGUI_Panel.h"
|
|
|
|
#include "VGUI_App.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
extern "C"
|
|
|
|
{
|
|
|
|
#include "pm_shared.h"
|
|
|
|
}
|
|
|
|
|
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
cl_enginefunc_t gEngfuncs;
|
|
|
|
CHud gHUD;
|
|
|
|
mobile_engfuncs_t *gMobileEngfuncs = NULL;
|
|
|
|
|
|
|
|
extern "C" int g_bhopcap;
|
|
|
|
void InitInput( void );
|
|
|
|
void EV_HookEvents( void );
|
|
|
|
void IN_Commands( void );
|
|
|
|
|
|
|
|
int __MsgFunc_Bhopcap( const char *pszName, int iSize, void *pbuf )
|
|
|
|
{
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
|
|
|
|
g_bhopcap = READ_BYTE();
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
Initialize
|
|
|
|
|
|
|
|
Called when the DLL is first loaded.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
extern "C"
|
|
|
|
{
|
|
|
|
int DLLEXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion );
|
|
|
|
int DLLEXPORT HUD_VidInit( void );
|
|
|
|
void DLLEXPORT HUD_Init( void );
|
|
|
|
int DLLEXPORT HUD_Redraw( float flTime, int intermission );
|
|
|
|
int DLLEXPORT HUD_UpdateClientData( client_data_t *cdata, float flTime );
|
|
|
|
void DLLEXPORT HUD_Reset ( void );
|
|
|
|
void DLLEXPORT HUD_PlayerMove( struct playermove_s *ppmove, int server );
|
|
|
|
void DLLEXPORT HUD_PlayerMoveInit( struct playermove_s *ppmove );
|
|
|
|
char DLLEXPORT HUD_PlayerMoveTexture( char *name );
|
|
|
|
int DLLEXPORT HUD_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
|
|
|
|
int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs );
|
|
|
|
void DLLEXPORT HUD_Frame( double time );
|
|
|
|
void DLLEXPORT HUD_VoiceStatus(int entindex, qboolean bTalking);
|
|
|
|
void DLLEXPORT HUD_DirectorMessage( int iSize, void *pbuf );
|
|
|
|
void DLLEXPORT HUD_MobilityInterface( mobile_engfuncs_t *gpMobileEngfuncs );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================================
|
|
|
|
HUD_GetHullBounds
|
|
|
|
|
|
|
|
Engine calls this to enumerate player collision hulls, for prediction. Return 0 if the hullnumber doesn't exist.
|
|
|
|
================================
|
|
|
|
*/
|
|
|
|
int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs )
|
|
|
|
{
|
|
|
|
int iret = 0;
|
|
|
|
|
|
|
|
switch( hullnumber )
|
|
|
|
{
|
|
|
|
case 0: // Normal player
|
|
|
|
Vector( -16, -16, -32 ).CopyToArray(mins);
|
|
|
|
Vector( 16, 16, 32 ).CopyToArray(maxs);
|
|
|
|
iret = 1;
|
|
|
|
break;
|
|
|
|
case 1: // Crouched player
|
|
|
|
Vector( -16, -16, -32 ).CopyToArray(mins);
|
|
|
|
Vector( 16, 16, 32 ).CopyToArray(maxs);
|
|
|
|
iret = 1;
|
|
|
|
break;
|
|
|
|
case 2: // Point based hull
|
|
|
|
Vector( 0, 0, 0 ).CopyToArray(mins);
|
|
|
|
Vector( 0, 0, 0 ).CopyToArray(maxs);
|
|
|
|
iret = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return iret;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================================
|
|
|
|
HUD_ConnectionlessPacket
|
|
|
|
|
|
|
|
Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
|
|
|
|
size of the response_buffer, so you must zero it out if you choose not to respond.
|
|
|
|
================================
|
|
|
|
*/
|
|
|
|
int DLLEXPORT HUD_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size )
|
|
|
|
{
|
|
|
|
// Parse stuff from args
|
|
|
|
// int max_buffer_size = *response_buffer_size;
|
|
|
|
|
|
|
|
// Zero it out since we aren't going to respond.
|
|
|
|
// If we wanted to response, we'd write data into response_buffer
|
|
|
|
*response_buffer_size = 0;
|
|
|
|
|
|
|
|
// Since we don't listen for anything here, just respond that it's a bogus message
|
|
|
|
// If we didn't reject the message, we'd return 1 for success instead.
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DLLEXPORT HUD_PlayerMoveInit( struct playermove_s *ppmove )
|
|
|
|
{
|
|
|
|
PM_Init( ppmove );
|
|
|
|
}
|
|
|
|
|
|
|
|
char DLLEXPORT HUD_PlayerMoveTexture( char *name )
|
|
|
|
{
|
|
|
|
return PM_FindTextureType( name );
|
|
|
|
}
|
|
|
|
|
|
|
|
void DLLEXPORT HUD_PlayerMove( struct playermove_s *ppmove, int server )
|
|
|
|
{
|
|
|
|
PM_Move( ppmove, server );
|
|
|
|
}
|
|
|
|
|
|
|
|
int DLLEXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion )
|
|
|
|
{
|
|
|
|
gEngfuncs = *pEnginefuncs;
|
|
|
|
|
|
|
|
if( iVersion != CLDLL_INTERFACE_VERSION )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
memcpy( &gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t) );
|
|
|
|
|
|
|
|
EV_HookEvents();
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
HUD_GetRect
|
|
|
|
|
|
|
|
VGui stub
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
int *HUD_GetRect( void )
|
|
|
|
{
|
|
|
|
static int extent[4];
|
|
|
|
|
|
|
|
extent[0] = gEngfuncs.GetWindowCenterX() - ScreenWidth / 2;
|
|
|
|
extent[1] = gEngfuncs.GetWindowCenterY() - ScreenHeight / 2;
|
|
|
|
extent[2] = gEngfuncs.GetWindowCenterX() + ScreenWidth / 2;
|
|
|
|
extent[3] = gEngfuncs.GetWindowCenterY() + ScreenHeight / 2;
|
|
|
|
|
|
|
|
return extent;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
|
|
|
|
class TeamFortressViewport : public vgui::Panel
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
TeamFortressViewport(int x,int y,int wide,int tall);
|
|
|
|
void Initialize( void );
|
|
|
|
|
|
|
|
virtual void paintBackground();
|
|
|
|
void *operator new( size_t stAllocateBlock );
|
|
|
|
};
|
|
|
|
|
|
|
|
static TeamFortressViewport* gViewPort = NULL;
|
|
|
|
|
|
|
|
TeamFortressViewport::TeamFortressViewport(int x, int y, int wide, int tall) : Panel(x, y, wide, tall)
|
|
|
|
{
|
|
|
|
gViewPort = this;
|
|
|
|
Initialize();
|
|
|
|
}
|
|
|
|
|
|
|
|
void TeamFortressViewport::Initialize()
|
|
|
|
{
|
|
|
|
//vgui::App::getInstance()->setCursorOveride( vgui::App::getInstance()->getScheme()->getCursor(vgui::Scheme::scu_none) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void TeamFortressViewport::paintBackground()
|
|
|
|
{
|
|
|
|
// int wide, tall;
|
|
|
|
// getParent()->getSize( wide, tall );
|
|
|
|
// setSize( wide, tall );
|
|
|
|
int extents[4];
|
|
|
|
getParent()->getAbsExtents(extents[0],extents[1],extents[2],extents[3]);
|
|
|
|
gEngfuncs.VGui_ViewportPaintBackground(extents);
|
|
|
|
}
|
|
|
|
|
|
|
|
void *TeamFortressViewport::operator new( size_t stAllocateBlock )
|
|
|
|
{
|
|
|
|
void *mem = ::operator new( stAllocateBlock );
|
|
|
|
memset( mem, 0, stAllocateBlock );
|
|
|
|
return mem;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_VidInit
|
|
|
|
|
|
|
|
Called when the game initializes
|
|
|
|
and whenever the vid_mode is changed
|
|
|
|
so the HUD can reinitialize itself.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
int DLLEXPORT HUD_VidInit( void )
|
|
|
|
{
|
|
|
|
gHUD.VidInit();
|
|
|
|
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
|
|
|
|
vgui::Panel* root=(vgui::Panel*)gEngfuncs.VGui_GetPanel();
|
|
|
|
if (root) {
|
|
|
|
gEngfuncs.Con_Printf( "Root VGUI panel exists\n" );
|
|
|
|
root->setBgColor(128,128,0,0);
|
|
|
|
|
|
|
|
if (gViewPort != NULL)
|
|
|
|
{
|
|
|
|
gViewPort->Initialize();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gViewPort = new TeamFortressViewport(0,0,root->getWide(),root->getTall());
|
|
|
|
gViewPort->setParent(root);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
gEngfuncs.Con_Printf( "Root VGUI panel does not exist\n" );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_Init
|
|
|
|
|
|
|
|
Called whenever the client connects
|
|
|
|
to a server. Reinitializes all
|
|
|
|
the hud variables.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void DLLEXPORT HUD_Init( void )
|
|
|
|
{
|
|
|
|
InitInput();
|
|
|
|
gHUD.Init();
|
|
|
|
|
|
|
|
gEngfuncs.pfnHookUserMsg( "Bhopcap", __MsgFunc_Bhopcap );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_Redraw
|
|
|
|
|
|
|
|
called every screen frame to
|
|
|
|
redraw the HUD.
|
|
|
|
===========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
int DLLEXPORT HUD_Redraw( float time, int intermission )
|
|
|
|
{
|
|
|
|
gHUD.Redraw( time, intermission );
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_UpdateClientData
|
|
|
|
|
|
|
|
called every time shared client
|
|
|
|
dll/engine data gets changed,
|
|
|
|
and gives the cdll a chance
|
|
|
|
to modify the data.
|
|
|
|
|
|
|
|
returns 1 if anything has been changed, 0 otherwise.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
int DLLEXPORT HUD_UpdateClientData( client_data_t *pcldata, float flTime )
|
|
|
|
{
|
|
|
|
return gHUD.UpdateClientData( pcldata, flTime );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_Reset
|
|
|
|
|
|
|
|
Called at start and end of demos to restore to "non"HUD state.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void DLLEXPORT HUD_Reset( void )
|
|
|
|
{
|
|
|
|
gHUD.VidInit();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_Frame
|
|
|
|
|
|
|
|
Called by engine every frame that client .dll is loaded
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void DLLEXPORT HUD_Frame( double time )
|
|
|
|
{
|
|
|
|
IN_Commands();
|
|
|
|
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
|
|
|
|
if (!gViewPort)
|
|
|
|
gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
|
|
|
|
#else
|
|
|
|
gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_VoiceStatus
|
|
|
|
|
|
|
|
Called when a player starts or stops talking.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void DLLEXPORT HUD_VoiceStatus( int entindex, qboolean bTalking )
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_DirectorEvent
|
|
|
|
|
|
|
|
Called when a director event message was received
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void DLLEXPORT HUD_DirectorMessage( int iSize, void *pbuf )
|
|
|
|
{
|
|
|
|
gHUD.m_Spectator.DirectorMessage( iSize, pbuf );
|
|
|
|
}
|
|
|
|
|
|
|
|
void DLLEXPORT HUD_MobilityInterface( mobile_engfuncs_t *gpMobileEngfuncs )
|
|
|
|
{
|
|
|
|
if( gpMobileEngfuncs->version != MOBILITY_API_VERSION )
|
|
|
|
return;
|
|
|
|
gMobileEngfuncs = gpMobileEngfuncs;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool HUD_MessageBox( const char *msg )
|
|
|
|
{
|
|
|
|
gEngfuncs.Con_Printf( msg ); // just in case
|
|
|
|
|
|
|
|
if( IsXashFWGS() )
|
|
|
|
{
|
|
|
|
gMobileEngfuncs->pfnSys_Warn( msg );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: Load SDL2 and call ShowSimpleMessageBox
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool IsXashFWGS()
|
|
|
|
{
|
|
|
|
return gMobileEngfuncs != NULL;
|
|
|
|
}
|