Use correct hull bounds.

This commit is contained in:
Night Owl 2018-04-11 21:37:02 +05:00
parent 1c52adfd03
commit b71768cee6

View File

@ -94,13 +94,13 @@ int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs )
switch( hullnumber )
{
case 0: // Normal player
Vector( -16, -16, -36 ).CopyToArray(mins);
Vector( 16, 16, 36 ).CopyToArray(maxs);
Vector( -16, -16, -32 ).CopyToArray(mins);
Vector( 16, 16, 32 ).CopyToArray(maxs);
iret = 1;
break;
case 1: // Crouched player
Vector( -16, -16, -18 ).CopyToArray(mins);
Vector( 16, 16, 18 ).CopyToArray(maxs);
Vector( -16, -16, -32 ).CopyToArray(mins);
Vector( 16, 16, 32 ).CopyToArray(maxs);
iret = 1;
break;
case 2: // Point based hull