From b71768cee6af50580335a68b3e87063136204b59 Mon Sep 17 00:00:00 2001 From: Night Owl Date: Wed, 11 Apr 2018 21:37:02 +0500 Subject: [PATCH] Use correct hull bounds. --- cl_dll/cdll_int.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cl_dll/cdll_int.cpp b/cl_dll/cdll_int.cpp index ab32e555..1d7fcd5f 100644 --- a/cl_dll/cdll_int.cpp +++ b/cl_dll/cdll_int.cpp @@ -94,13 +94,13 @@ int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs ) switch( hullnumber ) { case 0: // Normal player - Vector( -16, -16, -36 ).CopyToArray(mins); - Vector( 16, 16, 36 ).CopyToArray(maxs); + Vector( -16, -16, -32 ).CopyToArray(mins); + Vector( 16, 16, 32 ).CopyToArray(maxs); iret = 1; break; case 1: // Crouched player - Vector( -16, -16, -18 ).CopyToArray(mins); - Vector( 16, 16, 18 ).CopyToArray(maxs); + Vector( -16, -16, -32 ).CopyToArray(mins); + Vector( 16, 16, 32 ).CopyToArray(maxs); iret = 1; break; case 2: // Point based hull