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This commit is contained in:
parent
fad7aa53d7
commit
9e7debbb34
cl_dll
ammo.cppammo.hammo_secondary.cppammohistory.cppammohistory.hbattery.cppcamera.hcdll_int.cppcl_dll.hcl_util.hcom_weapons.cppcom_weapons.hdeath.cppdemo.cppdemo.hentity.cppev_common.cppev_hldm.cppev_hldm.heventscripts.hflashlight.cppgeiger.cpphealth.cpphealth.h
hl
hud.cpphud.hhud_iface.hhud_msg.cpphud_redraw.cpphud_servers.cpphud_servers.hhud_servers_priv.hhud_spectator.cpphud_spectator.hhud_update.cppin_camera.cppin_defs.hinput.cppinput_xash3d.cppinputw32.cppkbutton.hmenu.cppmessage.cppoverview.cppoverview.hparsemsg.cppsaytext.cppscoreboard.cppsoundsystem.cppstatus_icons.cppstatusbar.cppstudio_util.cppstudio_util.htext_message.cpptf_defs.htrain.cpptri.cpputil.cpputil_vector.hview.cppview.h
625
cl_dll/ammo.cpp
625
cl_dll/ammo.cpp
File diff suppressed because it is too large
Load Diff
@ -18,7 +18,6 @@
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#define MAX_WEAPON_NAME 128
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#define WEAPON_FLAGS_SELECTONEMPTY 1
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#define WEAPON_IS_ONTARGET 0x40
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@ -57,6 +56,4 @@ struct WEAPON
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};
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typedef int AMMO;
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#endif
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#endif
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@ -27,7 +27,7 @@
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DECLARE_MESSAGE( m_AmmoSecondary, SecAmmoVal )
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DECLARE_MESSAGE( m_AmmoSecondary, SecAmmoIcon )
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int CHudAmmoSecondary :: Init( void )
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int CHudAmmoSecondary::Init( void )
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{
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HOOK_MESSAGE( SecAmmoVal );
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HOOK_MESSAGE( SecAmmoIcon );
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@ -43,67 +43,68 @@ int CHudAmmoSecondary :: Init( void )
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return 1;
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}
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void CHudAmmoSecondary :: Reset( void )
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void CHudAmmoSecondary::Reset( void )
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{
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m_fFade = 0;
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}
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int CHudAmmoSecondary :: VidInit( void )
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int CHudAmmoSecondary::VidInit( void )
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{
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return 1;
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}
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int CHudAmmoSecondary :: Draw(float flTime)
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int CHudAmmoSecondary::Draw( float flTime )
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{
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if ( (gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL )) )
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if ( ( gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) ) )
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return 1;
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// draw secondary ammo icons above normal ammo readout
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int a, x, y, r, g, b, AmmoWidth;
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UnpackRGB( r, g, b, RGB_YELLOWISH );
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a = (int) max( MIN_ALPHA, m_fFade );
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if (m_fFade > 0)
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m_fFade -= (gHUD.m_flTimeDelta * 20); // slowly lower alpha to fade out icons
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a = (int)max( MIN_ALPHA, m_fFade );
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if( m_fFade > 0 )
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m_fFade -= ( gHUD.m_flTimeDelta * 20 ); // slowly lower alpha to fade out icons
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ScaleColors( r, g, b, a );
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AmmoWidth = gHUD.GetSpriteRect(gHUD.m_HUD_number_0).right - gHUD.GetSpriteRect(gHUD.m_HUD_number_0).left;
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AmmoWidth = gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).right - gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).left;
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y = ScreenHeight - (gHUD.m_iFontHeight*4); // this is one font height higher than the weapon ammo values
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y = ScreenHeight - ( gHUD.m_iFontHeight * 4 ); // this is one font height higher than the weapon ammo values
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x = ScreenWidth - AmmoWidth;
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if ( m_HUD_ammoicon )
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if( m_HUD_ammoicon )
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{
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// Draw the ammo icon
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x -= (gHUD.GetSpriteRect(m_HUD_ammoicon).right - gHUD.GetSpriteRect(m_HUD_ammoicon).left);
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y -= (gHUD.GetSpriteRect(m_HUD_ammoicon).top - gHUD.GetSpriteRect(m_HUD_ammoicon).bottom);
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x -= ( gHUD.GetSpriteRect( m_HUD_ammoicon ).right - gHUD.GetSpriteRect( m_HUD_ammoicon ).left );
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y -= ( gHUD.GetSpriteRect( m_HUD_ammoicon ).top - gHUD.GetSpriteRect( m_HUD_ammoicon ).bottom );
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SPR_Set( gHUD.GetSprite(m_HUD_ammoicon), r, g, b );
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SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(m_HUD_ammoicon) );
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SPR_Set( gHUD.GetSprite( m_HUD_ammoicon ), r, g, b );
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SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect( m_HUD_ammoicon ) );
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}
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else
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{ // move the cursor by the '0' char instead, since we don't have an icon to work with
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{
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// move the cursor by the '0' char instead, since we don't have an icon to work with
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x -= AmmoWidth;
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y -= (gHUD.GetSpriteRect(gHUD.m_HUD_number_0).top - gHUD.GetSpriteRect(gHUD.m_HUD_number_0).bottom);
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y -= ( gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).top - gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).bottom );
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}
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// draw the ammo counts, in reverse order, from right to left
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for ( int i = MAX_SEC_AMMO_VALUES-1; i >= 0; i-- )
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for( int i = MAX_SEC_AMMO_VALUES-1; i >= 0; i-- )
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{
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if ( m_iAmmoAmounts[i] < 0 )
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if( m_iAmmoAmounts[i] < 0 )
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continue; // negative ammo amounts imply that they shouldn't be drawn
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// half a char gap between the ammo number and the previous pic
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x -= (AmmoWidth / 2);
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x -= ( AmmoWidth / 2 );
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// draw the number, right-aligned
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x -= (gHUD.GetNumWidth( m_iAmmoAmounts[i], DHN_DRAWZERO ) * AmmoWidth);
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x -= ( gHUD.GetNumWidth( m_iAmmoAmounts[i], DHN_DRAWZERO ) * AmmoWidth );
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gHUD.DrawHudNumber( x, y, DHN_DRAWZERO, m_iAmmoAmounts[i], r, g, b );
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if ( i != 0 )
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if( i != 0 )
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{
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// draw the divider bar
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x -= (AmmoWidth / 2);
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FillRGBA(x, y, (AmmoWidth/10), gHUD.m_iFontHeight, r, g, b, a);
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x -= ( AmmoWidth / 2 );
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FillRGBA( x, y, ( AmmoWidth/10 ), gHUD.m_iFontHeight, r, g, b, a );
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}
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}
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@ -113,7 +114,7 @@ int CHudAmmoSecondary :: Draw(float flTime)
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// Message handler for Secondary Ammo Value
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// accepts one value:
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// string: sprite name
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int CHudAmmoSecondary :: MsgFunc_SecAmmoIcon( const char *pszName, int iSize, void *pbuf )
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int CHudAmmoSecondary::MsgFunc_SecAmmoIcon( const char *pszName, int iSize, void *pbuf )
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{
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BEGIN_READ( pbuf, iSize );
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m_HUD_ammoicon = gHUD.GetSpriteIndex( READ_STRING() );
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@ -126,12 +127,12 @@ int CHudAmmoSecondary :: MsgFunc_SecAmmoIcon( const char *pszName, int iSize, vo
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// takes two values:
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// byte: ammo index
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// byte: ammo value
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int CHudAmmoSecondary :: MsgFunc_SecAmmoVal( const char *pszName, int iSize, void *pbuf )
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int CHudAmmoSecondary::MsgFunc_SecAmmoVal( const char *pszName, int iSize, void *pbuf )
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{
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BEGIN_READ( pbuf, iSize );
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int index = READ_BYTE();
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if ( index < 0 || index >= MAX_SEC_AMMO_VALUES )
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if( index < 0 || index >= MAX_SEC_AMMO_VALUES )
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return 1;
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m_iAmmoAmounts[index] = READ_BYTE();
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@ -139,13 +140,14 @@ int CHudAmmoSecondary :: MsgFunc_SecAmmoVal( const char *pszName, int iSize, voi
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// check to see if there is anything left to draw
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int count = 0;
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for ( int i = 0; i < MAX_SEC_AMMO_VALUES; i++ )
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for( int i = 0; i < MAX_SEC_AMMO_VALUES; i++ )
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{
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count += max( 0, m_iAmmoAmounts[i] );
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}
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if ( count == 0 )
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{ // the ammo fields are all empty, so turn off this hud area
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if( count == 0 )
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{
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// the ammo fields are all empty, so turn off this hud area
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m_iFlags &= ~HUD_ACTIVE;
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return 1;
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}
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@ -155,5 +157,3 @@ int CHudAmmoSecondary :: MsgFunc_SecAmmoVal( const char *pszName, int iSize, voi
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return 1;
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}
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@ -28,9 +28,9 @@
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HistoryResource gHR;
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#define AMMO_PICKUP_GAP (gHR.iHistoryGap+5)
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#define AMMO_PICKUP_PICK_HEIGHT (32 + (gHR.iHistoryGap * 2))
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#define AMMO_PICKUP_HEIGHT_MAX (ScreenHeight - 100)
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#define AMMO_PICKUP_GAP ( gHR.iHistoryGap + 5 )
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#define AMMO_PICKUP_PICK_HEIGHT ( 32 + ( gHR.iHistoryGap * 2 ) )
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#define AMMO_PICKUP_HEIGHT_MAX ( ScreenHeight - 100 )
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#define MAX_ITEM_NAME 32
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int HISTORY_DRAW_TIME = 5;
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@ -43,13 +43,14 @@ struct ITEM_INFO
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wrect_t rect;
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};
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void HistoryResource :: AddToHistory( int iType, int iId, int iCount )
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void HistoryResource::AddToHistory( int iType, int iId, int iCount )
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{
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if ( iType == HISTSLOT_AMMO && !iCount )
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if( iType == HISTSLOT_AMMO && !iCount )
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return; // no amount, so don't add
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if ( (((AMMO_PICKUP_GAP * iCurrentHistorySlot) + AMMO_PICKUP_PICK_HEIGHT) > AMMO_PICKUP_HEIGHT_MAX) || (iCurrentHistorySlot >= MAX_HISTORY) )
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{ // the pic would have to be drawn too high
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if( ( ( ( AMMO_PICKUP_GAP * iCurrentHistorySlot ) + AMMO_PICKUP_PICK_HEIGHT ) > AMMO_PICKUP_HEIGHT_MAX ) || ( iCurrentHistorySlot >= MAX_HISTORY ) )
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{
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// the pic would have to be drawn too high
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// so start from the bottom
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iCurrentHistorySlot = 0;
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}
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@ -63,13 +64,14 @@ void HistoryResource :: AddToHistory( int iType, int iId, int iCount )
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freeslot->DisplayTime = gHUD.m_flTime + HISTORY_DRAW_TIME;
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}
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void HistoryResource :: AddToHistory( int iType, const char *szName, int iCount )
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void HistoryResource::AddToHistory( int iType, const char *szName, int iCount )
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{
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if ( iType != HISTSLOT_ITEM )
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if( iType != HISTSLOT_ITEM )
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return;
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if ( (((AMMO_PICKUP_GAP * iCurrentHistorySlot) + AMMO_PICKUP_PICK_HEIGHT) > AMMO_PICKUP_HEIGHT_MAX) || (iCurrentHistorySlot >= MAX_HISTORY) )
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{ // the pic would have to be drawn too high
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if( ( ( ( AMMO_PICKUP_GAP * iCurrentHistorySlot ) + AMMO_PICKUP_PICK_HEIGHT ) > AMMO_PICKUP_HEIGHT_MAX ) || ( iCurrentHistorySlot >= MAX_HISTORY ) )
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{
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// the pic would have to be drawn too high
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// so start from the bottom
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iCurrentHistorySlot = 0;
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}
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@ -77,9 +79,8 @@ void HistoryResource :: AddToHistory( int iType, const char *szName, int iCount
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HIST_ITEM *freeslot = &rgAmmoHistory[iCurrentHistorySlot++]; // default to just writing to the first slot
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// I am really unhappy with all the code in this file
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int i = gHUD.GetSpriteIndex( szName );
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if ( i == -1 )
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if( i == -1 )
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return; // unknown sprite name, don't add it to history
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freeslot->iId = i;
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@ -90,12 +91,11 @@ void HistoryResource :: AddToHistory( int iType, const char *szName, int iCount
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freeslot->DisplayTime = gHUD.m_flTime + HISTORY_DRAW_TIME;
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}
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void HistoryResource :: CheckClearHistory( void )
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void HistoryResource::CheckClearHistory( void )
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{
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for ( int i = 0; i < MAX_HISTORY; i++ )
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for( int i = 0; i < MAX_HISTORY; i++ )
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{
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if ( rgAmmoHistory[i].type )
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if( rgAmmoHistory[i].type )
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return;
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}
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@ -105,79 +105,81 @@ void HistoryResource :: CheckClearHistory( void )
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//
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// Draw Ammo pickup history
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//
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int HistoryResource :: DrawAmmoHistory( float flTime )
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int HistoryResource::DrawAmmoHistory( float flTime )
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{
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for ( int i = 0; i < MAX_HISTORY; i++ )
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for( int i = 0; i < MAX_HISTORY; i++ )
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{
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if ( rgAmmoHistory[i].type )
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if( rgAmmoHistory[i].type )
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{
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rgAmmoHistory[i].DisplayTime = min( rgAmmoHistory[i].DisplayTime, gHUD.m_flTime + HISTORY_DRAW_TIME );
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if ( rgAmmoHistory[i].DisplayTime <= flTime )
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{ // pic drawing time has expired
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if( rgAmmoHistory[i].DisplayTime <= flTime )
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{
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// pic drawing time has expired
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memset( &rgAmmoHistory[i], 0, sizeof(HIST_ITEM) );
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CheckClearHistory();
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}
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else if ( rgAmmoHistory[i].type == HISTSLOT_AMMO )
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else if( rgAmmoHistory[i].type == HISTSLOT_AMMO )
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{
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wrect_t rcPic;
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HSPRITE *spr = gWR.GetAmmoPicFromWeapon( rgAmmoHistory[i].iId, rcPic );
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int r, g, b;
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UnpackRGB(r,g,b, RGB_YELLOWISH);
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float scale = (rgAmmoHistory[i].DisplayTime - flTime) * 80;
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ScaleColors(r, g, b, min(scale, 255) );
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UnpackRGB( r, g, b, RGB_YELLOWISH );
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float scale = ( rgAmmoHistory[i].DisplayTime - flTime ) * 80;
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ScaleColors( r, g, b, min( scale, 255 ) );
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// Draw the pic
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int ypos = ScreenHeight - (AMMO_PICKUP_PICK_HEIGHT + (AMMO_PICKUP_GAP * i));
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int xpos = ScreenWidth - 24;
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if ( spr && *spr ) // weapon isn't loaded yet so just don't draw the pic
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{ // the dll has to make sure it has sent info the weapons you need
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if( spr && *spr ) // weapon isn't loaded yet so just don't draw the pic
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{
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// the dll has to make sure it has sent info the weapons you need
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SPR_Set( *spr, r, g, b );
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SPR_DrawAdditive( 0, xpos, ypos, &rcPic );
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}
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// do not draw black console string
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if( !(( hud_textmode->value == 2 ) && ( scale < 200 )) )
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if( !( ( hud_textmode->value == 2 ) && ( scale < 200 ) ) )
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// Draw the number
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gHUD.DrawHudNumberString( xpos - 10, ypos, xpos - 100, rgAmmoHistory[i].iCount, r, g, b );
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}
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else if ( rgAmmoHistory[i].type == HISTSLOT_WEAP )
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else if( rgAmmoHistory[i].type == HISTSLOT_WEAP )
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{
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WEAPON *weap = gWR.GetWeapon( rgAmmoHistory[i].iId );
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if ( !weap )
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if( !weap )
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return 1; // we don't know about the weapon yet, so don't draw anything
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int r, g, b;
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UnpackRGB(r,g,b, RGB_YELLOWISH);
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UnpackRGB( r,g,b, RGB_YELLOWISH );
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if ( !gWR.HasAmmo( weap ) )
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UnpackRGB(r,g,b, RGB_REDISH); // if the weapon doesn't have ammo, display it as red
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if( !gWR.HasAmmo( weap ) )
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UnpackRGB( r, g, b, RGB_REDISH ); // if the weapon doesn't have ammo, display it as red
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float scale = (rgAmmoHistory[i].DisplayTime - flTime) * 80;
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ScaleColors(r, g, b, min(scale, 255) );
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float scale = ( rgAmmoHistory[i].DisplayTime - flTime ) * 80;
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ScaleColors( r, g, b, min( scale, 255 ) );
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int ypos = ScreenHeight - (AMMO_PICKUP_PICK_HEIGHT + (AMMO_PICKUP_GAP * i));
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int xpos = ScreenWidth - (weap->rcInactive.right - weap->rcInactive.left);
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int ypos = ScreenHeight - ( AMMO_PICKUP_PICK_HEIGHT + ( AMMO_PICKUP_GAP * i ) );
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int xpos = ScreenWidth - ( weap->rcInactive.right - weap->rcInactive.left );
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SPR_Set( weap->hInactive, r, g, b );
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SPR_DrawAdditive( 0, xpos, ypos, &weap->rcInactive );
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}
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else if ( rgAmmoHistory[i].type == HISTSLOT_ITEM )
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else if( rgAmmoHistory[i].type == HISTSLOT_ITEM )
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{
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int r, g, b;
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if ( !rgAmmoHistory[i].iId )
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if( !rgAmmoHistory[i].iId )
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continue; // sprite not loaded
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wrect_t rect = gHUD.GetSpriteRect( rgAmmoHistory[i].iId );
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UnpackRGB(r,g,b, RGB_YELLOWISH);
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float scale = (rgAmmoHistory[i].DisplayTime - flTime) * 80;
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ScaleColors(r, g, b, min(scale, 255) );
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UnpackRGB( r, g, b, RGB_YELLOWISH );
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float scale = ( rgAmmoHistory[i].DisplayTime - flTime ) * 80;
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ScaleColors( r, g, b, min( scale, 255 ) );
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int ypos = ScreenHeight - (AMMO_PICKUP_PICK_HEIGHT + (AMMO_PICKUP_GAP * i));
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int xpos = ScreenWidth - (rect.right - rect.left) - 10;
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int ypos = ScreenHeight - ( AMMO_PICKUP_PICK_HEIGHT + ( AMMO_PICKUP_GAP * i ) );
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int xpos = ScreenWidth - ( rect.right - rect.left ) - 10;
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SPR_Set( gHUD.GetSprite( rgAmmoHistory[i].iId ), r, g, b );
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SPR_DrawAdditive( 0, xpos, ypos, &rect );
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@ -185,8 +187,5 @@ int HistoryResource :: DrawAmmoHistory( float flTime )
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}
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}
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return 1;
|
||||
}
|
||||
|
||||
|
||||
|
@ -26,8 +26,8 @@ private:
|
||||
WEAPON rgWeapons[MAX_WEAPONS]; // Weapons Array
|
||||
|
||||
// counts of weapons * ammo
|
||||
WEAPON* rgSlots[MAX_WEAPON_SLOTS+1][MAX_WEAPON_POSITIONS+1]; // The slots currently in use by weapons. The value is a pointer to the weapon; if it's NULL, no weapon is there
|
||||
int riAmmo[MAX_AMMO_TYPES]; // count of each ammo type
|
||||
WEAPON* rgSlots[MAX_WEAPON_SLOTS + 1][MAX_WEAPON_POSITIONS + 1]; // The slots currently in use by weapons. The value is a pointer to the weapon; if it's NULL, no weapon is there
|
||||
int riAmmo[MAX_AMMO_TYPES]; // count of each ammo type
|
||||
|
||||
public:
|
||||
void Init( void )
|
||||
@ -49,25 +49,25 @@ public:
|
||||
WEAPON *GetWeapon( int iId ) { return &rgWeapons[iId]; }
|
||||
void AddWeapon( WEAPON *wp )
|
||||
{
|
||||
rgWeapons[ wp->iId ] = *wp;
|
||||
LoadWeaponSprites( &rgWeapons[ wp->iId ] );
|
||||
rgWeapons[wp->iId] = *wp;
|
||||
LoadWeaponSprites( &rgWeapons[wp->iId] );
|
||||
}
|
||||
|
||||
void PickupWeapon( WEAPON *wp )
|
||||
{
|
||||
rgSlots[ wp->iSlot ][ wp->iSlotPos ] = wp;
|
||||
rgSlots[wp->iSlot][wp->iSlotPos] = wp;
|
||||
}
|
||||
|
||||
void DropWeapon( WEAPON *wp )
|
||||
{
|
||||
rgSlots[ wp->iSlot ][ wp->iSlotPos ] = NULL;
|
||||
rgSlots[wp->iSlot][wp->iSlotPos] = NULL;
|
||||
}
|
||||
|
||||
void DropAllWeapons( void )
|
||||
{
|
||||
for ( int i = 0; i < MAX_WEAPONS; i++ )
|
||||
for( int i = 0; i < MAX_WEAPONS; i++ )
|
||||
{
|
||||
if ( rgWeapons[i].iId )
|
||||
if( rgWeapons[i].iId )
|
||||
DropWeapon( &rgWeapons[i] );
|
||||
}
|
||||
}
|
||||
@ -94,7 +94,6 @@ public:
|
||||
|
||||
extern WeaponsResource gWR;
|
||||
|
||||
|
||||
#define MAX_HISTORY 12
|
||||
enum {
|
||||
HISTSLOT_EMPTY,
|
||||
@ -138,6 +137,3 @@ public:
|
||||
};
|
||||
|
||||
extern HistoryResource gHR;
|
||||
|
||||
|
||||
|
||||
|
@ -25,23 +25,22 @@
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
DECLARE_MESSAGE(m_Battery, Battery)
|
||||
DECLARE_MESSAGE( m_Battery, Battery )
|
||||
|
||||
int CHudBattery::Init(void)
|
||||
int CHudBattery::Init( void )
|
||||
{
|
||||
m_iBat = 0;
|
||||
m_fFade = 0;
|
||||
m_iFlags = 0;
|
||||
|
||||
HOOK_MESSAGE(Battery);
|
||||
HOOK_MESSAGE( Battery );
|
||||
|
||||
gHUD.AddHudElem(this);
|
||||
gHUD.AddHudElem( this );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int CHudBattery::VidInit(void)
|
||||
int CHudBattery::VidInit( void )
|
||||
{
|
||||
int HUD_suit_empty = gHUD.GetSpriteIndex( "suit_empty" );
|
||||
int HUD_suit_full = gHUD.GetSpriteIndex( "suit_full" );
|
||||
@ -54,15 +53,14 @@ int CHudBattery::VidInit(void)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudBattery:: MsgFunc_Battery(const char *pszName, int iSize, void *pbuf )
|
||||
int CHudBattery::MsgFunc_Battery( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
|
||||
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
int x = READ_SHORT();
|
||||
|
||||
if (x != m_iBat)
|
||||
if( x != m_iBat )
|
||||
{
|
||||
m_fFade = FADE_TIME;
|
||||
m_iBat = x;
|
||||
@ -71,68 +69,65 @@ int CHudBattery:: MsgFunc_Battery(const char *pszName, int iSize, void *pbuf )
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int CHudBattery::Draw(float flTime)
|
||||
int CHudBattery::Draw( float flTime )
|
||||
{
|
||||
if ( gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH )
|
||||
if( gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH )
|
||||
return 1;
|
||||
|
||||
int r, g, b, x, y, a;
|
||||
wrect_t rc;
|
||||
|
||||
rc = *m_prc2;
|
||||
rc.top += m_iHeight * ((float)(100-(min(100,m_iBat))) * 0.01); // battery can go from 0 to 100 so * 0.01 goes from 0 to 1
|
||||
rc.top += m_iHeight * ( (float)( 100 - ( min( 100,m_iBat ) ) ) * 0.01 ); // battery can go from 0 to 100 so * 0.01 goes from 0 to 1
|
||||
|
||||
UnpackRGB(r,g,b, RGB_YELLOWISH);
|
||||
UnpackRGB( r, g, b, RGB_YELLOWISH );
|
||||
|
||||
if (!(gHUD.m_iWeaponBits & (1<<(WEAPON_SUIT)) ))
|
||||
if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
|
||||
return 1;
|
||||
|
||||
// Has health changed? Flash the health #
|
||||
if (m_fFade)
|
||||
if( m_fFade )
|
||||
{
|
||||
if (m_fFade > FADE_TIME)
|
||||
if( m_fFade > FADE_TIME )
|
||||
m_fFade = FADE_TIME;
|
||||
|
||||
m_fFade -= (gHUD.m_flTimeDelta * 20);
|
||||
if (m_fFade <= 0)
|
||||
m_fFade -= ( gHUD.m_flTimeDelta * 20 );
|
||||
if( m_fFade <= 0 )
|
||||
{
|
||||
a = 128;
|
||||
m_fFade = 0;
|
||||
}
|
||||
|
||||
// Fade the health number back to dim
|
||||
|
||||
a = MIN_ALPHA + (m_fFade/FADE_TIME) * 128;
|
||||
|
||||
a = MIN_ALPHA + ( m_fFade / FADE_TIME ) * 128;
|
||||
}
|
||||
else
|
||||
a = MIN_ALPHA;
|
||||
|
||||
ScaleColors(r, g, b, a );
|
||||
|
||||
int iOffset = (m_prc1->bottom - m_prc1->top)/6;
|
||||
ScaleColors( r, g, b, a );
|
||||
|
||||
int iOffset = ( m_prc1->bottom - m_prc1->top ) / 6;
|
||||
|
||||
y = ScreenHeight - gHUD.m_iFontHeight - gHUD.m_iFontHeight / 2;
|
||||
x = ScreenWidth/5;
|
||||
x = ScreenWidth / 5;
|
||||
|
||||
// make sure we have the right sprite handles
|
||||
if ( !m_hSprite1 )
|
||||
if( !m_hSprite1 )
|
||||
m_hSprite1 = gHUD.GetSprite( gHUD.GetSpriteIndex( "suit_empty" ) );
|
||||
if ( !m_hSprite2 )
|
||||
if( !m_hSprite2 )
|
||||
m_hSprite2 = gHUD.GetSprite( gHUD.GetSpriteIndex( "suit_full" ) );
|
||||
|
||||
SPR_Set(m_hSprite1, r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y - iOffset, m_prc1);
|
||||
SPR_Set( m_hSprite1, r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y - iOffset, m_prc1 );
|
||||
|
||||
if (rc.bottom > rc.top)
|
||||
if( rc.bottom > rc.top )
|
||||
{
|
||||
SPR_Set(m_hSprite2, r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y - iOffset + (rc.top - m_prc2->top), &rc);
|
||||
SPR_Set( m_hSprite2, r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y - iOffset + ( rc.top - m_prc2->top ), &rc );
|
||||
}
|
||||
|
||||
x += (m_prc1->right - m_prc1->left);
|
||||
x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b);
|
||||
x += ( m_prc1->right - m_prc1->left );
|
||||
x = gHUD.DrawHudNumber( x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -18,7 +18,6 @@ extern int cam_thirdperson;
|
||||
|
||||
void CAM_Init( void );
|
||||
void CAM_ClearStates( void );
|
||||
void CAM_StartMouseMove(void);
|
||||
void CAM_EndMouseMove(void);
|
||||
|
||||
#endif // _CAMERA_H_
|
||||
void CAM_StartMouseMove( void );
|
||||
void CAM_EndMouseMove( void );
|
||||
#endif // _CAMERA_H_
|
||||
|
@ -32,7 +32,7 @@ extern "C"
|
||||
cl_enginefunc_t gEngfuncs;
|
||||
CHud gHUD;
|
||||
mobile_engfuncs_t *gMobileEngfuncs = NULL;
|
||||
void InitInput (void);
|
||||
void InitInput( void );
|
||||
void EV_HookEvents( void );
|
||||
void IN_Commands( void );
|
||||
|
||||
@ -73,16 +73,16 @@ int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs )
|
||||
{
|
||||
int iret = 0;
|
||||
|
||||
switch ( hullnumber )
|
||||
switch( hullnumber )
|
||||
{
|
||||
case 0: // Normal player
|
||||
mins = Vector(-16, -16, -36);
|
||||
maxs = Vector(16, 16, 36);
|
||||
mins = Vector( -16, -16, -36 );
|
||||
maxs = Vector( 16, 16, 36 );
|
||||
iret = 1;
|
||||
break;
|
||||
case 1: // Crouched player
|
||||
mins = Vector(-16, -16, -18 );
|
||||
maxs = Vector(16, 16, 18 );
|
||||
mins = Vector( -16, -16, -18 );
|
||||
maxs = Vector( 16, 16, 18 );
|
||||
iret = 1;
|
||||
break;
|
||||
case 2: // Point based hull
|
||||
@ -103,7 +103,7 @@ HUD_ConnectionlessPacket
|
||||
size of the response_buffer, so you must zero it out if you choose not to respond.
|
||||
================================
|
||||
*/
|
||||
int DLLEXPORT HUD_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size )
|
||||
int DLLEXPORT HUD_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size )
|
||||
{
|
||||
// Parse stuff from args
|
||||
int max_buffer_size = *response_buffer_size;
|
||||
@ -136,17 +136,16 @@ int DLLEXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion )
|
||||
{
|
||||
gEngfuncs = *pEnginefuncs;
|
||||
|
||||
if (iVersion != CLDLL_INTERFACE_VERSION)
|
||||
if( iVersion != CLDLL_INTERFACE_VERSION )
|
||||
return 0;
|
||||
|
||||
memcpy(&gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t));
|
||||
memcpy( &gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t) );
|
||||
|
||||
EV_HookEvents();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==========================
|
||||
HUD_VidInit
|
||||
@ -180,7 +179,6 @@ void DLLEXPORT HUD_Init( void )
|
||||
gHUD.Init();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==========================
|
||||
HUD_Redraw
|
||||
@ -197,7 +195,6 @@ int DLLEXPORT HUD_Redraw( float time, int intermission )
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==========================
|
||||
HUD_UpdateClientData
|
||||
@ -211,11 +208,11 @@ returns 1 if anything has been changed, 0 otherwise.
|
||||
==========================
|
||||
*/
|
||||
|
||||
int DLLEXPORT HUD_UpdateClientData(client_data_t *pcldata, float flTime )
|
||||
int DLLEXPORT HUD_UpdateClientData( client_data_t *pcldata, float flTime )
|
||||
{
|
||||
IN_Commands();
|
||||
|
||||
return gHUD.UpdateClientData(pcldata, flTime );
|
||||
return gHUD.UpdateClientData( pcldata, flTime );
|
||||
}
|
||||
|
||||
/*
|
||||
@ -243,7 +240,6 @@ void DLLEXPORT HUD_Frame( double time )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==========================
|
||||
HUD_VoiceStatus
|
||||
@ -252,7 +248,7 @@ Called when a player starts or stops talking.
|
||||
==========================
|
||||
*/
|
||||
|
||||
void DLLEXPORT HUD_VoiceStatus(int entindex, qboolean bTalking)
|
||||
void DLLEXPORT HUD_VoiceStatus( int entindex, qboolean bTalking )
|
||||
{
|
||||
|
||||
}
|
||||
@ -272,7 +268,7 @@ void DLLEXPORT HUD_DirectorMessage( int iSize, void *pbuf )
|
||||
|
||||
void DLLEXPORT HUD_MobilityInterface( mobile_engfuncs_t *gpMobileEngfuncs )
|
||||
{
|
||||
if( gpMobileEngfuncs->version != MOBILITY_API_VERSION )
|
||||
return;
|
||||
gMobileEngfuncs = gpMobileEngfuncs;
|
||||
if( gpMobileEngfuncs->version != MOBILITY_API_VERSION )
|
||||
return;
|
||||
gMobileEngfuncs = gpMobileEngfuncs;
|
||||
}
|
||||
|
@ -28,7 +28,7 @@
|
||||
typedef unsigned char byte;
|
||||
typedef unsigned short word;
|
||||
typedef float vec_t;
|
||||
typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
|
||||
typedef int ( *pfnUserMsgHook )( const char *pszName, int iSize, void *pbuf );
|
||||
|
||||
#include "util_vector.h"
|
||||
|
||||
|
105
cl_dll/cl_util.h
105
cl_dll/cl_util.h
@ -15,6 +15,7 @@
|
||||
//
|
||||
// cl_util.h
|
||||
//
|
||||
|
||||
#include "exportdef.h"
|
||||
#include "cvardef.h"
|
||||
|
||||
@ -25,72 +26,70 @@
|
||||
|
||||
// Macros to hook function calls into the HUD object
|
||||
|
||||
#define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg(#x, __MsgFunc_##x );
|
||||
|
||||
#define DECLARE_MESSAGE(y, x) int __MsgFunc_##x(const char *pszName, int iSize, void *pbuf) \
|
||||
{ \
|
||||
return gHUD.y.MsgFunc_##x(pszName, iSize, pbuf ); \
|
||||
}
|
||||
#define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg( #x, __MsgFunc_##x );
|
||||
|
||||
#define DECLARE_MESSAGE(y, x) int __MsgFunc_##x( const char *pszName, int iSize, void *pbuf ) \
|
||||
{ \
|
||||
return gHUD.y.MsgFunc_##x(pszName, iSize, pbuf ); \
|
||||
}
|
||||
|
||||
#define HOOK_COMMAND(x, y) gEngfuncs.pfnAddCommand( x, __CmdFunc_##y );
|
||||
#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \
|
||||
{ \
|
||||
gHUD.y.UserCmd_##x( ); \
|
||||
}
|
||||
|
||||
{ \
|
||||
gHUD.y.UserCmd_##x( ); \
|
||||
}
|
||||
|
||||
inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat( (char*)x ); }
|
||||
inline char* CVAR_GET_STRING( const char *x ) { return gEngfuncs.pfnGetCvarString( (char*)x ); }
|
||||
inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int flags ) { return gEngfuncs.pfnRegisterVariable( (char*)cv, (char*)val, flags ); }
|
||||
|
||||
#define SPR_Load (*gEngfuncs.pfnSPR_Load)
|
||||
#define SPR_Set (*gEngfuncs.pfnSPR_Set)
|
||||
#define SPR_Frames (*gEngfuncs.pfnSPR_Frames)
|
||||
#define SPR_GetList (*gEngfuncs.pfnSPR_GetList)
|
||||
#define SPR_Load( *gEngfuncs.pfnSPR_Load )
|
||||
#define SPR_Set( *gEngfuncs.pfnSPR_Set )
|
||||
#define SPR_Frames( *gEngfuncs.pfnSPR_Frames )
|
||||
#define SPR_GetList( *gEngfuncs.pfnSPR_GetList )
|
||||
|
||||
// SPR_Draw draws a the current sprite as solid
|
||||
#define SPR_Draw (*gEngfuncs.pfnSPR_Draw)
|
||||
// SPR_DrawHoles draws the current sprites, with color index255 not drawn (transparent)
|
||||
#define SPR_DrawHoles (*gEngfuncs.pfnSPR_DrawHoles)
|
||||
#define SPR_Draw( *gEngfuncs.pfnSPR_Draw )
|
||||
// SPR_DrawHoles draws the current sprites, with color index255 not drawn (transparent)
|
||||
#define SPR_DrawHoles( *gEngfuncs.pfnSPR_DrawHoles )
|
||||
// SPR_DrawAdditive adds the sprites RGB values to the background (additive transulency)
|
||||
#define SPR_DrawAdditive (*gEngfuncs.pfnSPR_DrawAdditive)
|
||||
#define SPR_DrawAdditive( *gEngfuncs.pfnSPR_DrawAdditive )
|
||||
|
||||
// SPR_EnableScissor sets a clipping rect for HUD sprites. (0,0) is the top-left hand corner of the screen.
|
||||
#define SPR_EnableScissor (*gEngfuncs.pfnSPR_EnableScissor)
|
||||
// SPR_EnableScissor sets a clipping rect for HUD sprites. (0,0) is the top-left hand corner of the screen.
|
||||
#define SPR_EnableScissor( *gEngfuncs.pfnSPR_EnableScissor )
|
||||
// SPR_DisableScissor disables the clipping rect
|
||||
#define SPR_DisableScissor (*gEngfuncs.pfnSPR_DisableScissor)
|
||||
#define SPR_DisableScissor( *gEngfuncs.pfnSPR_DisableScissor )
|
||||
//
|
||||
#define FillRGBA (*gEngfuncs.pfnFillRGBA)
|
||||
|
||||
#define FillRGBA( *gEngfuncs.pfnFillRGBA )
|
||||
|
||||
// ScreenHeight returns the height of the screen, in pixels
|
||||
#define ScreenHeight (gHUD.m_scrinfo.iHeight)
|
||||
#define ScreenHeight( gHUD.m_scrinfo.iHeight )
|
||||
// ScreenWidth returns the width of the screen, in pixels
|
||||
#define ScreenWidth (gHUD.m_scrinfo.iWidth)
|
||||
#define ScreenWidth( gHUD.m_scrinfo.iWidth )
|
||||
|
||||
// Use this to set any co-ords in 640x480 space
|
||||
#define XRES(x) ((int)(float(x) * ((float)ScreenWidth / 640.0f) + 0.5f))
|
||||
#define YRES(y) ((int)(float(y) * ((float)ScreenHeight / 480.0f) + 0.5f))
|
||||
#define XRES(x) ( (int)( float(x) * ( (float)ScreenWidth / 640.0f ) + 0.5f ) )
|
||||
#define YRES(y) ( (int)( float(y) * ( (float)ScreenHeight / 480.0f ) + 0.5f ) )
|
||||
|
||||
// use this to project world coordinates to screen coordinates
|
||||
#define XPROJECT(x) ( (1.0f+(x))*ScreenWidth*0.5f )
|
||||
#define YPROJECT(y) ( (1.0f-(y))*ScreenHeight*0.5f )
|
||||
#define XPROJECT(x) ( ( 1.0f + (x) ) * ScreenWidth * 0.5f )
|
||||
#define YPROJECT(y) ( ( 1.0f - (y) ) * ScreenHeight * 0.5f )
|
||||
|
||||
#define GetScreenInfo (*gEngfuncs.pfnGetScreenInfo)
|
||||
#define ServerCmd (*gEngfuncs.pfnServerCmd)
|
||||
#define ClientCmd (*gEngfuncs.pfnClientCmd)
|
||||
#define SetCrosshair (*gEngfuncs.pfnSetCrosshair)
|
||||
#define AngleVectors (*gEngfuncs.pfnAngleVectors)
|
||||
#define GetScreenInfo( *gEngfuncs.pfnGetScreenInfo )
|
||||
#define ServerCmd( *gEngfuncs.pfnServerCmd )
|
||||
#define ClientCmd( *gEngfuncs.pfnClientCmd )
|
||||
#define SetCrosshair( *gEngfuncs.pfnSetCrosshair )
|
||||
#define AngleVectors( *gEngfuncs.pfnAngleVectors )
|
||||
extern cvar_t *hud_textmode;
|
||||
extern float g_hud_text_color[3];
|
||||
inline void DrawSetTextColor(float r, float g, float b)
|
||||
inline void DrawSetTextColor( float r, float g, float b )
|
||||
{
|
||||
if( hud_textmode->value == 1 )
|
||||
g_hud_text_color[0]=r, g_hud_text_color[1] = g, g_hud_text_color[2] = b;
|
||||
g_hud_text_color[0] = r, g_hud_text_color[1] = g, g_hud_text_color[2] = b;
|
||||
else
|
||||
gEngfuncs.pfnDrawSetTextColor( r, g, b );
|
||||
}
|
||||
|
||||
// Gets the height & width of a sprite, at the specified frame
|
||||
inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); }
|
||||
inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); }
|
||||
@ -104,7 +103,7 @@ inline int TextMessageDrawChar( int x, int y, int number, int r, int g, in
|
||||
inline int DrawConsoleString( int x, int y, const char *string )
|
||||
{
|
||||
if( hud_textmode->value == 1 )
|
||||
return gHUD.DrawHudString( x, y, 9999, (char*)string, 255*g_hud_text_color[0], 255*g_hud_text_color[1], 255*g_hud_text_color[2]);
|
||||
return gHUD.DrawHudString( x, y, 9999, (char*)string, 255 * g_hud_text_color[0], 255 * g_hud_text_color[1], 255 * g_hud_text_color[2] );
|
||||
return gEngfuncs.pfnDrawConsoleString( x, y, (char*) string );
|
||||
}
|
||||
|
||||
@ -120,7 +119,7 @@ inline int ConsoleStringLen( const char *string )
|
||||
{
|
||||
int _width = 0, _height = 0;
|
||||
if( hud_textmode->value == 1 )
|
||||
return gHUD.DrawHudStringLen((char*)string);
|
||||
return gHUD.DrawHudStringLen( (char*)string );
|
||||
GetConsoleStringSize( string, &_width, &_height );
|
||||
return _width;
|
||||
}
|
||||
@ -136,7 +135,7 @@ inline void CenterPrint( const char *string )
|
||||
}
|
||||
|
||||
// returns the players name of entity no.
|
||||
#define GetPlayerInfo (*gEngfuncs.pfnGetPlayerInfo)
|
||||
#define GetPlayerInfo( *gEngfuncs.pfnGetPlayerInfo )
|
||||
|
||||
// sound functions
|
||||
inline void PlaySound( char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); }
|
||||
@ -148,16 +147,16 @@ inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex(
|
||||
|
||||
void ScaleColors( int &r, int &g, int &b, int a );
|
||||
|
||||
#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
|
||||
#define VectorSubtract(a,b,c) {(c)[0]=(a)[0]-(b)[0];(c)[1]=(a)[1]-(b)[1];(c)[2]=(a)[2]-(b)[2];}
|
||||
#define VectorAdd(a,b,c) {(c)[0]=(a)[0]+(b)[0];(c)[1]=(a)[1]+(b)[1];(c)[2]=(a)[2]+(b)[2];}
|
||||
#define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];}
|
||||
inline void VectorClear(float *a) { a[0]=0.0;a[1]=0.0;a[2]=0.0;}
|
||||
float Length(const float *v);
|
||||
void VectorMA (const float *veca, float scale, const float *vecb, float *vecc);
|
||||
void VectorScale (const float *in, float scale, float *out);
|
||||
float VectorNormalize (float *v);
|
||||
void VectorInverse ( float *v );
|
||||
#define DotProduct(x, y) ((x)[0] * (y)[0] + (x)[1] * (y)[1] + (x)[2] * (y)[2])
|
||||
#define VectorSubtract(a, b, c) { (c)[0] = (a)[0] - (b)[0]; (c)[1] = (a)[1] - (b)[1]; (c)[2] = (a)[2] - (b)[2]; }
|
||||
#define VectorAdd(a, b, c) { (c)[0] = (a)[0] + (b)[0]; (c)[1] = (a)[1] + (b)[1]; (c)[2] = (a)[2] + (b)[2]; }
|
||||
#define VectorCopy(a, b) { (b)[0] = (a)[0]; (b)[1] = (a)[1]; (b)[2] = (a)[2]; }
|
||||
inline void VectorClear( float *a ) { a[0] = 0.0; a[1] = 0.0; a[2] = 0.0; }
|
||||
float Length( const float *v );
|
||||
void VectorMA( const float *veca, float scale, const float *vecb, float *vecc );
|
||||
void VectorScale( const float *in, float scale, float *out );
|
||||
float VectorNormalize( float *v );
|
||||
void VectorInverse( float *v );
|
||||
|
||||
extern vec3_t vec3_origin;
|
||||
|
||||
@ -166,11 +165,11 @@ extern vec3_t vec3_origin;
|
||||
// disable 'truncation from 'const double' to 'float' warning message
|
||||
#pragma warning( disable: 4305 )
|
||||
|
||||
inline void UnpackRGB(int &r, int &g, int &b, unsigned long ulRGB)\
|
||||
inline void UnpackRGB( int &r, int &g, int &b, unsigned long ulRGB )\
|
||||
{\
|
||||
r = (ulRGB & 0xFF0000) >>16;\
|
||||
g = (ulRGB & 0xFF00) >> 8;\
|
||||
r = ( ulRGB & 0xFF0000 ) >> 16;\
|
||||
g = ( ulRGB & 0xFF00 ) >> 8;\
|
||||
b = ulRGB & 0xFF;\
|
||||
}
|
||||
|
||||
HSPRITE LoadSprite(const char *pszName);
|
||||
HSPRITE LoadSprite( const char *pszName );
|
||||
|
@ -27,7 +27,7 @@
|
||||
// g_runfuncs is true if this is the first time we've "predicated" a particular movement/firing
|
||||
// command. If it is 1, then we should play events/sounds etc., otherwise, we just will be
|
||||
// updating state info, but not firing events
|
||||
int g_runfuncs = 0;
|
||||
int g_runfuncs = 0;
|
||||
|
||||
// During our weapon prediction processing, we'll need to reference some data that is part of
|
||||
// the final state passed into the postthink functionality. We'll set this pointer and then
|
||||
@ -41,14 +41,14 @@ COM_Log
|
||||
Log debug messages to file ( appends )
|
||||
====================
|
||||
*/
|
||||
void COM_Log( char *pszFile, char *fmt, ...)
|
||||
void COM_Log( char *pszFile, char *fmt, ... )
|
||||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
FILE *fp;
|
||||
char *pfilename;
|
||||
|
||||
if ( !pszFile )
|
||||
|
||||
if( !pszFile )
|
||||
{
|
||||
pfilename = "c:\\hllog.txt";
|
||||
}
|
||||
@ -57,15 +57,15 @@ void COM_Log( char *pszFile, char *fmt, ...)
|
||||
pfilename = pszFile;
|
||||
}
|
||||
|
||||
va_start (argptr,fmt);
|
||||
vsprintf (string, fmt,argptr);
|
||||
va_end (argptr);
|
||||
va_start( argptr, fmt );
|
||||
vsprintf( string, fmt, argptr );
|
||||
va_end( argptr );
|
||||
|
||||
fp = fopen( pfilename, "a+t");
|
||||
if (fp)
|
||||
if( fp )
|
||||
{
|
||||
fprintf(fp, "%s", string);
|
||||
fclose(fp);
|
||||
fprintf( fp, "%s", string );
|
||||
fclose( fp );
|
||||
}
|
||||
}
|
||||
|
||||
@ -83,7 +83,7 @@ Change weapon model animation
|
||||
void HUD_SendWeaponAnim( int iAnim, int body, int force )
|
||||
{
|
||||
// Don't actually change it.
|
||||
if ( !g_runfuncs && !force )
|
||||
if( !g_runfuncs && !force )
|
||||
return;
|
||||
|
||||
g_currentanim = iAnim;
|
||||
@ -113,7 +113,7 @@ Play a sound, if we are seeing this command for the first time
|
||||
*/
|
||||
void HUD_PlaySound( char *sound, float volume )
|
||||
{
|
||||
if ( !g_runfuncs || !g_finalstate )
|
||||
if( !g_runfuncs || !g_finalstate )
|
||||
return;
|
||||
|
||||
gEngfuncs.pfnPlaySoundByNameAtLocation( sound, volume, (float *)&g_finalstate->playerstate.origin );
|
||||
@ -132,7 +132,7 @@ void HUD_PlaybackEvent( int flags, const edict_t *pInvoker, unsigned short event
|
||||
vec3_t org;
|
||||
vec3_t ang;
|
||||
|
||||
if ( !g_runfuncs || !g_finalstate )
|
||||
if( !g_runfuncs || !g_finalstate )
|
||||
return;
|
||||
|
||||
// Weapon prediction events are assumed to occur at the player's origin
|
||||
@ -151,7 +151,6 @@ void HUD_SetMaxSpeed( const edict_t *ed, float speed )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=====================
|
||||
UTIL_WeaponTimeBase
|
||||
@ -167,7 +166,7 @@ float UTIL_WeaponTimeBase( void )
|
||||
|
||||
static unsigned int glSeed = 0;
|
||||
|
||||
unsigned int seed_table[ 256 ] =
|
||||
unsigned int seed_table[256] =
|
||||
{
|
||||
28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
|
||||
27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
|
||||
@ -188,16 +187,16 @@ unsigned int seed_table[ 256 ] =
|
||||
};
|
||||
|
||||
unsigned int U_Random( void )
|
||||
{
|
||||
{
|
||||
glSeed *= 69069;
|
||||
glSeed += seed_table[ glSeed & 0xff ];
|
||||
|
||||
return ( ++glSeed & 0x0fffffff );
|
||||
glSeed += seed_table[glSeed & 0xff];
|
||||
|
||||
return ( ++glSeed & 0x0fffffff );
|
||||
}
|
||||
|
||||
void U_Srand( unsigned int seed )
|
||||
{
|
||||
glSeed = seed_table[ seed & 0xff ];
|
||||
glSeed = seed_table[seed & 0xff];
|
||||
}
|
||||
|
||||
/*
|
||||
@ -212,7 +211,7 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high )
|
||||
U_Srand( (int)seed + low + high );
|
||||
|
||||
range = high - low + 1;
|
||||
if ( !(range - 1) )
|
||||
if( !( range - 1 ) )
|
||||
{
|
||||
return low;
|
||||
}
|
||||
@ -225,7 +224,7 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high )
|
||||
|
||||
offset = rnum % range;
|
||||
|
||||
return (low + offset);
|
||||
return ( low + offset );
|
||||
}
|
||||
}
|
||||
|
||||
@ -236,7 +235,6 @@ UTIL_SharedRandomFloat
|
||||
*/
|
||||
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high )
|
||||
{
|
||||
//
|
||||
unsigned int range;
|
||||
|
||||
U_Srand( (int)seed + *(int *)&low + *(int *)&high );
|
||||
@ -245,7 +243,7 @@ float UTIL_SharedRandomFloat( unsigned int seed, float low, float high )
|
||||
U_Random();
|
||||
|
||||
range = high - low;
|
||||
if ( !range )
|
||||
if( !range )
|
||||
{
|
||||
return low;
|
||||
}
|
||||
@ -258,7 +256,7 @@ float UTIL_SharedRandomFloat( unsigned int seed, float low, float high )
|
||||
|
||||
offset = (float)tensixrand / 65536.0;
|
||||
|
||||
return (low + offset * range );
|
||||
return ( low + offset * range );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -20,7 +20,7 @@ extern "C"
|
||||
void _DLLEXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed );
|
||||
}
|
||||
|
||||
void COM_Log( char *pszFile, char *fmt, ...);
|
||||
void COM_Log( char *pszFile, char *fmt, ... );
|
||||
int CL_IsDead( void );
|
||||
|
||||
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high );
|
||||
@ -34,9 +34,8 @@ void HUD_SetMaxSpeed( const struct edict_s *ed, float speed );
|
||||
int stub_PrecacheModel( char* s );
|
||||
int stub_PrecacheSound( char* s );
|
||||
unsigned short stub_PrecacheEvent( int type, const char *s );
|
||||
const char *stub_NameForFunction ( unsigned long function );
|
||||
void stub_SetModel ( struct edict_s *e, const char *m );
|
||||
|
||||
const char *stub_NameForFunction( unsigned long function );
|
||||
void stub_SetModel( struct edict_s *e, const char *m );
|
||||
|
||||
extern cvar_t *cl_lw;
|
||||
|
||||
@ -44,5 +43,4 @@ extern int g_runfuncs;
|
||||
extern vec3_t v_angles;
|
||||
extern float g_lastFOV;
|
||||
extern struct local_state_s *g_finalstate;
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
113
cl_dll/death.cpp
113
cl_dll/death.cpp
@ -15,6 +15,7 @@
|
||||
//
|
||||
// death notice
|
||||
//
|
||||
|
||||
#include "hud.h"
|
||||
#include "cl_util.h"
|
||||
#include "parsemsg.h"
|
||||
@ -25,8 +26,8 @@
|
||||
DECLARE_MESSAGE( m_DeathNotice, DeathMsg )
|
||||
|
||||
struct DeathNoticeItem {
|
||||
char szKiller[MAX_PLAYER_NAME_LENGTH*2];
|
||||
char szVictim[MAX_PLAYER_NAME_LENGTH*2];
|
||||
char szKiller[MAX_PLAYER_NAME_LENGTH * 2];
|
||||
char szVictim[MAX_PLAYER_NAME_LENGTH * 2];
|
||||
int iId; // the index number of the associated sprite
|
||||
int iSuicide;
|
||||
int iTeamKill;
|
||||
@ -41,31 +42,30 @@ static int DEATHNOTICE_DISPLAY_TIME = 6;
|
||||
|
||||
#define DEATHNOTICE_TOP 32
|
||||
|
||||
DeathNoticeItem rgDeathNoticeList[ MAX_DEATHNOTICES + 1 ];
|
||||
DeathNoticeItem rgDeathNoticeList[MAX_DEATHNOTICES + 1];
|
||||
|
||||
float g_ColorBlue[3] = { 0.6, 0.8, 1.0 };
|
||||
float g_ColorRed[3] = { 1.0, 0.25, 0.25 };
|
||||
float g_ColorRed[3] = { 1.0, 0.25, 0.25 };
|
||||
float g_ColorGreen[3] = { 0.6, 1.0, 0.6 };
|
||||
float g_ColorYellow[3] = { 1.0, 0.7, 0.0 };
|
||||
float g_ColorGrey[3] = { 0.8, 0.8, 0.8 };
|
||||
|
||||
float *GetClientColor( int clientIndex )
|
||||
{
|
||||
switch ( g_PlayerExtraInfo[clientIndex].teamnumber )
|
||||
switch( g_PlayerExtraInfo[clientIndex].teamnumber )
|
||||
{
|
||||
case 1: return g_ColorBlue;
|
||||
case 2: return g_ColorRed;
|
||||
case 3: return g_ColorYellow;
|
||||
case 4: return g_ColorGreen;
|
||||
case 0: return g_ColorYellow;
|
||||
|
||||
default : return g_ColorGrey;
|
||||
default: return g_ColorGrey;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int CHudDeathNotice :: Init( void )
|
||||
int CHudDeathNotice::Init( void )
|
||||
{
|
||||
gHUD.AddHudElem( this );
|
||||
|
||||
@ -76,33 +76,32 @@ int CHudDeathNotice :: Init( void )
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void CHudDeathNotice :: InitHUDData( void )
|
||||
void CHudDeathNotice::InitHUDData( void )
|
||||
{
|
||||
memset( rgDeathNoticeList, 0, sizeof(rgDeathNoticeList) );
|
||||
}
|
||||
|
||||
|
||||
int CHudDeathNotice :: VidInit( void )
|
||||
int CHudDeathNotice::VidInit( void )
|
||||
{
|
||||
m_HUD_d_skull = gHUD.GetSpriteIndex( "d_skull" );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudDeathNotice :: Draw( float flTime )
|
||||
int CHudDeathNotice::Draw( float flTime )
|
||||
{
|
||||
int x, y, r, g, b;
|
||||
|
||||
for ( int i = 0; i < MAX_DEATHNOTICES; i++ )
|
||||
for( int i = 0; i < MAX_DEATHNOTICES; i++ )
|
||||
{
|
||||
if ( rgDeathNoticeList[i].iId == 0 )
|
||||
if( rgDeathNoticeList[i].iId == 0 )
|
||||
break; // we've gone through them all
|
||||
|
||||
if ( rgDeathNoticeList[i].flDisplayTime < flTime )
|
||||
{ // display time has expired
|
||||
if( rgDeathNoticeList[i].flDisplayTime < flTime )
|
||||
{
|
||||
// display time has expired
|
||||
// remove the current item from the list
|
||||
memmove( &rgDeathNoticeList[i], &rgDeathNoticeList[i+1], sizeof(DeathNoticeItem) * (MAX_DEATHNOTICES - i) );
|
||||
memmove( &rgDeathNoticeList[i], &rgDeathNoticeList[i + 1], sizeof(DeathNoticeItem) * ( MAX_DEATHNOTICES - i ) );
|
||||
i--; // continue on the next item; stop the counter getting incremented
|
||||
continue;
|
||||
}
|
||||
@ -111,26 +110,26 @@ int CHudDeathNotice :: Draw( float flTime )
|
||||
|
||||
// Only draw if the viewport will let me
|
||||
// vgui dropped out
|
||||
//if ( gViewPort && gViewPort->AllowedToPrintText() )
|
||||
//if( gViewPort && gViewPort->AllowedToPrintText() )
|
||||
{
|
||||
// Draw the death notice
|
||||
y = YRES(DEATHNOTICE_TOP) + 2 + (20 * i); //!!!
|
||||
y = YRES( DEATHNOTICE_TOP ) + 2 + ( 20 * i ); //!!!
|
||||
|
||||
int id = (rgDeathNoticeList[i].iId == -1) ? m_HUD_d_skull : rgDeathNoticeList[i].iId;
|
||||
x = ScreenWidth - ConsoleStringLen(rgDeathNoticeList[i].szVictim) - (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left);
|
||||
int id = ( rgDeathNoticeList[i].iId == -1 ) ? m_HUD_d_skull : rgDeathNoticeList[i].iId;
|
||||
x = ScreenWidth - ConsoleStringLen( rgDeathNoticeList[i].szVictim ) - ( gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left );
|
||||
|
||||
if ( !rgDeathNoticeList[i].iSuicide )
|
||||
if( !rgDeathNoticeList[i].iSuicide )
|
||||
{
|
||||
x -= (5 + ConsoleStringLen( rgDeathNoticeList[i].szKiller ) );
|
||||
x -= ( 5 + ConsoleStringLen( rgDeathNoticeList[i].szKiller ) );
|
||||
|
||||
// Draw killers name
|
||||
if ( rgDeathNoticeList[i].KillerColor )
|
||||
if( rgDeathNoticeList[i].KillerColor )
|
||||
DrawSetTextColor( rgDeathNoticeList[i].KillerColor[0], rgDeathNoticeList[i].KillerColor[1], rgDeathNoticeList[i].KillerColor[2] );
|
||||
x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller );
|
||||
}
|
||||
|
||||
r = 255; g = 80; b = 0;
|
||||
if ( rgDeathNoticeList[i].iTeamKill )
|
||||
r = 255; g = 80; b = 0;
|
||||
if( rgDeathNoticeList[i].iTeamKill )
|
||||
{
|
||||
r = 10; g = 240; b = 10; // display it in sickly green
|
||||
}
|
||||
@ -139,12 +138,12 @@ int CHudDeathNotice :: Draw( float flTime )
|
||||
SPR_Set( gHUD.GetSprite(id), r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(id) );
|
||||
|
||||
x += (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left);
|
||||
x += ( gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left );
|
||||
|
||||
// Draw victims name (if it was a player that was killed)
|
||||
if (rgDeathNoticeList[i].iNonPlayerKill == FALSE)
|
||||
if( rgDeathNoticeList[i].iNonPlayerKill == FALSE )
|
||||
{
|
||||
if ( rgDeathNoticeList[i].VictimColor )
|
||||
if( rgDeathNoticeList[i].VictimColor )
|
||||
DrawSetTextColor( rgDeathNoticeList[i].VictimColor[0], rgDeathNoticeList[i].VictimColor[1], rgDeathNoticeList[i].VictimColor[2] );
|
||||
x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim );
|
||||
}
|
||||
@ -155,7 +154,7 @@ int CHudDeathNotice :: Draw( float flTime )
|
||||
}
|
||||
|
||||
// This message handler may be better off elsewhere
|
||||
int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf )
|
||||
int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
int i;
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
@ -169,27 +168,27 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
|
||||
strcpy( killedwith, "d_" );
|
||||
strncat( killedwith, READ_STRING(), sizeof(killedwith) - strlen(killedwith) - 1 );
|
||||
|
||||
gHUD.m_Spectator.DeathMessage(victim);
|
||||
gHUD.m_Spectator.DeathMessage( victim );
|
||||
|
||||
for ( i = 0; i < MAX_DEATHNOTICES; i++ )
|
||||
for( i = 0; i < MAX_DEATHNOTICES; i++ )
|
||||
{
|
||||
if ( rgDeathNoticeList[i].iId == 0 )
|
||||
if( rgDeathNoticeList[i].iId == 0 )
|
||||
break;
|
||||
}
|
||||
if ( i == MAX_DEATHNOTICES )
|
||||
{ // move the rest of the list forward to make room for this item
|
||||
memmove( rgDeathNoticeList, rgDeathNoticeList+1, sizeof(DeathNoticeItem) * MAX_DEATHNOTICES );
|
||||
if( i == MAX_DEATHNOTICES )
|
||||
{
|
||||
// move the rest of the list forward to make room for this item
|
||||
memmove( rgDeathNoticeList, rgDeathNoticeList + 1, sizeof(DeathNoticeItem) * MAX_DEATHNOTICES );
|
||||
i = MAX_DEATHNOTICES - 1;
|
||||
}
|
||||
|
||||
//if (gViewPort)
|
||||
//if(gViewPort)
|
||||
// gViewPort->GetAllPlayersInfo();
|
||||
gHUD.m_Scoreboard.GetAllPlayersInfo();
|
||||
|
||||
|
||||
// Get the Killer's name
|
||||
char *killer_name = g_PlayerInfoList[ killer ].name;
|
||||
if ( !killer_name )
|
||||
char *killer_name = g_PlayerInfoList[killer].name;
|
||||
if( !killer_name )
|
||||
{
|
||||
killer_name = "";
|
||||
rgDeathNoticeList[i].szKiller[0] = 0;
|
||||
@ -198,14 +197,14 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
|
||||
{
|
||||
rgDeathNoticeList[i].KillerColor = GetClientColor( killer );
|
||||
strncpy( rgDeathNoticeList[i].szKiller, killer_name, MAX_PLAYER_NAME_LENGTH );
|
||||
rgDeathNoticeList[i].szKiller[MAX_PLAYER_NAME_LENGTH-1] = 0;
|
||||
rgDeathNoticeList[i].szKiller[MAX_PLAYER_NAME_LENGTH - 1] = 0;
|
||||
}
|
||||
|
||||
// Get the Victim's name
|
||||
char *victim_name = NULL;
|
||||
// If victim is -1, the killer killed a specific, non-player object (like a sentrygun)
|
||||
if ( ((char)victim) != -1 )
|
||||
victim_name = g_PlayerInfoList[ victim ].name;
|
||||
if ( ( (char)victim ) != -1 )
|
||||
victim_name = g_PlayerInfoList[victim].name;
|
||||
if ( !victim_name )
|
||||
{
|
||||
victim_name = "";
|
||||
@ -215,16 +214,16 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
|
||||
{
|
||||
rgDeathNoticeList[i].VictimColor = GetClientColor( victim );
|
||||
strncpy( rgDeathNoticeList[i].szVictim, victim_name, MAX_PLAYER_NAME_LENGTH );
|
||||
rgDeathNoticeList[i].szVictim[MAX_PLAYER_NAME_LENGTH-1] = 0;
|
||||
rgDeathNoticeList[i].szVictim[MAX_PLAYER_NAME_LENGTH - 1] = 0;
|
||||
}
|
||||
|
||||
// Is it a non-player object kill?
|
||||
if ( ((char)victim) == -1 )
|
||||
if ( ( (char)victim ) == -1 )
|
||||
{
|
||||
rgDeathNoticeList[i].iNonPlayerKill = TRUE;
|
||||
|
||||
// Store the object's name in the Victim slot (skip the d_ bit)
|
||||
strcpy( rgDeathNoticeList[i].szVictim, killedwith+2 );
|
||||
strcpy( rgDeathNoticeList[i].szVictim, killedwith + 2 );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -243,7 +242,7 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
|
||||
DEATHNOTICE_DISPLAY_TIME = CVAR_GET_FLOAT( "hud_deathnotice_time" );
|
||||
rgDeathNoticeList[i].flDisplayTime = gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME;
|
||||
|
||||
if (rgDeathNoticeList[i].iNonPlayerKill)
|
||||
if( rgDeathNoticeList[i].iNonPlayerKill )
|
||||
{
|
||||
ConsolePrint( rgDeathNoticeList[i].szKiller );
|
||||
ConsolePrint( " killed a " );
|
||||
@ -253,11 +252,11 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
|
||||
else
|
||||
{
|
||||
// record the death notice in the console
|
||||
if ( rgDeathNoticeList[i].iSuicide )
|
||||
if( rgDeathNoticeList[i].iSuicide )
|
||||
{
|
||||
ConsolePrint( rgDeathNoticeList[i].szVictim );
|
||||
|
||||
if ( !strcmp( killedwith, "d_world" ) )
|
||||
if( !strcmp( killedwith, "d_world" ) )
|
||||
{
|
||||
ConsolePrint( " died" );
|
||||
}
|
||||
@ -266,7 +265,7 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
|
||||
ConsolePrint( " killed self" );
|
||||
}
|
||||
}
|
||||
else if ( rgDeathNoticeList[i].iTeamKill )
|
||||
else if( rgDeathNoticeList[i].iTeamKill )
|
||||
{
|
||||
ConsolePrint( rgDeathNoticeList[i].szKiller );
|
||||
ConsolePrint( " killed his teammate " );
|
||||
@ -279,17 +278,17 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
|
||||
ConsolePrint( rgDeathNoticeList[i].szVictim );
|
||||
}
|
||||
|
||||
if ( *killedwith && (*killedwith > 13 ) && strcmp( killedwith, "d_world" ) && !rgDeathNoticeList[i].iTeamKill )
|
||||
if( *killedwith && (*killedwith > 13 ) && strcmp( killedwith, "d_world" ) && !rgDeathNoticeList[i].iTeamKill )
|
||||
{
|
||||
ConsolePrint( " with " );
|
||||
|
||||
// replace the code names with the 'real' names
|
||||
if ( !strcmp( killedwith+2, "egon" ) )
|
||||
if( !strcmp( killedwith + 2, "egon" ) )
|
||||
strcpy( killedwith, "d_gluon gun" );
|
||||
if ( !strcmp( killedwith+2, "gauss" ) )
|
||||
if ( !strcmp( killedwith + 2, "gauss" ) )
|
||||
strcpy( killedwith, "d_tau cannon" );
|
||||
|
||||
ConsolePrint( killedwith+2 ); // skip over the "d_" part
|
||||
ConsolePrint( killedwith + 2 ); // skip over the "d_" part
|
||||
}
|
||||
|
||||
ConsolePrint( "\n" );
|
||||
@ -297,7 +296,3 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -12,6 +12,7 @@
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#include "hud.h"
|
||||
#include "cl_util.h"
|
||||
#include "demo.h"
|
||||
@ -41,14 +42,14 @@ Write some data to the demo stream
|
||||
void Demo_WriteBuffer( int type, int size, unsigned char *buffer )
|
||||
{
|
||||
int pos = 0;
|
||||
unsigned char buf[ 32 * 1024 ];
|
||||
*( int * )&buf[pos] = type;
|
||||
pos+=sizeof( int );
|
||||
unsigned char buf[32 * 1024];
|
||||
*(int *)&buf[pos] = type;
|
||||
pos += sizeof(int);
|
||||
|
||||
memcpy( &buf[pos], buffer, size );
|
||||
|
||||
// Write full buffer out
|
||||
gEngfuncs.pDemoAPI->WriteBuffer( size + sizeof( int ), buf );
|
||||
gEngfuncs.pDemoAPI->WriteBuffer( size + sizeof(int), buf );
|
||||
}
|
||||
|
||||
/*
|
||||
@ -63,36 +64,36 @@ void DLLEXPORT Demo_ReadBuffer( int size, unsigned char *buffer )
|
||||
int type;
|
||||
int i = 0;
|
||||
|
||||
type = *( int * )buffer;
|
||||
i += sizeof( int );
|
||||
switch ( type )
|
||||
type = *(int *)buffer;
|
||||
i += sizeof(int);
|
||||
switch( type )
|
||||
{
|
||||
case TYPE_SNIPERDOT:
|
||||
g_demosniper = *(int * )&buffer[ i ];
|
||||
i += sizeof( int );
|
||||
g_demosniper = *(int *)&buffer[i];
|
||||
i += sizeof(int);
|
||||
|
||||
if ( g_demosniper )
|
||||
if( g_demosniper )
|
||||
{
|
||||
g_demosniperdamage = *( int * )&buffer[ i ];
|
||||
i += sizeof( int );
|
||||
g_demosniperdamage = *(int *)&buffer[i];
|
||||
i += sizeof(int);
|
||||
|
||||
g_demosniperangles[ 0 ] = *(float *)&buffer[i];
|
||||
i += sizeof( float );
|
||||
g_demosniperangles[ 1 ] = *(float *)&buffer[i];
|
||||
i += sizeof( float );
|
||||
g_demosniperangles[ 2 ] = *(float *)&buffer[i];
|
||||
i += sizeof( float );
|
||||
g_demosniperorg[ 0 ] = *(float *)&buffer[i];
|
||||
i += sizeof( float );
|
||||
g_demosniperorg[ 1 ] = *(float *)&buffer[i];
|
||||
i += sizeof( float );
|
||||
g_demosniperorg[ 2 ] = *(float *)&buffer[i];
|
||||
i += sizeof( float );
|
||||
g_demosniperangles[0] = *(float *)&buffer[i];
|
||||
i += sizeof(float);
|
||||
g_demosniperangles[1] = *(float *)&buffer[i];
|
||||
i += sizeof(float);
|
||||
g_demosniperangles[2] = *(float *)&buffer[i];
|
||||
i += sizeof(float);
|
||||
g_demosniperorg[0] = *(float *)&buffer[i];
|
||||
i += sizeof(float);
|
||||
g_demosniperorg[1] = *(float *)&buffer[i];
|
||||
i += sizeof(float);
|
||||
g_demosniperorg[2] = *(float *)&buffer[i];
|
||||
i += sizeof(float);
|
||||
}
|
||||
break;
|
||||
case TYPE_ZOOM:
|
||||
g_demozoom = *(float * )&buffer[ i ];
|
||||
i += sizeof( float );
|
||||
g_demozoom = *(float *)&buffer[i];
|
||||
i += sizeof(float);
|
||||
break;
|
||||
default:
|
||||
gEngfuncs.Con_DPrintf( "Unknown demo buffer type, skipping.\n" );
|
||||
|
@ -23,5 +23,4 @@ extern int g_demosniperdamage;
|
||||
extern float g_demosniperorg[3];
|
||||
extern float g_demosniperangles[3];
|
||||
extern float g_demozoom;
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -20,14 +20,13 @@
|
||||
#include "pmtrace.h"
|
||||
#include "pm_shared.h"
|
||||
|
||||
|
||||
void Game_AddObjects( void );
|
||||
|
||||
extern vec3_t v_origin;
|
||||
|
||||
int g_iAlive = 1;
|
||||
|
||||
extern "C"
|
||||
extern "C"
|
||||
{
|
||||
int DLLEXPORT HUD_AddEntity( int type, struct cl_entity_s *ent, const char *modelname );
|
||||
void DLLEXPORT HUD_CreateEntities( void );
|
||||
@ -47,7 +46,7 @@ HUD_AddEntity
|
||||
*/
|
||||
int DLLEXPORT HUD_AddEntity( int type, struct cl_entity_s *ent, const char *modelname )
|
||||
{
|
||||
switch ( type )
|
||||
switch( type )
|
||||
{
|
||||
case ET_NORMAL:
|
||||
case ET_PLAYER:
|
||||
@ -62,14 +61,13 @@ int DLLEXPORT HUD_AddEntity( int type, struct cl_entity_s *ent, const char *mode
|
||||
// each frame every entity passes this function, so the overview hooks
|
||||
// it to filter the overview entities
|
||||
|
||||
if ( g_iUser1 )
|
||||
if( g_iUser1 )
|
||||
{
|
||||
gHUD.m_Spectator.AddOverviewEntity( type, ent, modelname );
|
||||
|
||||
if ( ( g_iUser1 == OBS_IN_EYE || gHUD.m_Spectator.m_pip->value == INSET_IN_EYE ) &&
|
||||
if( ( g_iUser1 == OBS_IN_EYE || gHUD.m_Spectator.m_pip->value == INSET_IN_EYE ) &&
|
||||
ent->index == g_iUser2 )
|
||||
return 0; // don't draw the player we are following in eye
|
||||
|
||||
}
|
||||
|
||||
return 1;
|
||||
@ -115,16 +113,16 @@ void DLLEXPORT HUD_ProcessPlayerState( struct entity_state_s *dst, const struct
|
||||
|
||||
VectorCopy( src->velocity, dst->velocity );
|
||||
|
||||
dst->frame = src->frame;
|
||||
dst->frame = src->frame;
|
||||
dst->modelindex = src->modelindex;
|
||||
dst->skin = src->skin;
|
||||
dst->skin = src->skin;
|
||||
dst->effects = src->effects;
|
||||
dst->weaponmodel = src->weaponmodel;
|
||||
dst->movetype = src->movetype;
|
||||
dst->sequence = src->sequence;
|
||||
dst->animtime = src->animtime;
|
||||
|
||||
dst->solid = src->solid;
|
||||
dst->solid = src->solid;
|
||||
|
||||
dst->rendermode = src->rendermode;
|
||||
dst->renderamt = src->renderamt;
|
||||
@ -134,10 +132,10 @@ void DLLEXPORT HUD_ProcessPlayerState( struct entity_state_s *dst, const struct
|
||||
dst->renderfx = src->renderfx;
|
||||
|
||||
dst->framerate = src->framerate;
|
||||
dst->body = src->body;
|
||||
dst->body = src->body;
|
||||
|
||||
memcpy( &dst->controller[0], &src->controller[0], 4 * sizeof( byte ) );
|
||||
memcpy( &dst->blending[0], &src->blending[0], 2 * sizeof( byte ) );
|
||||
memcpy( &dst->controller[0], &src->controller[0], 4 * sizeof(byte) );
|
||||
memcpy( &dst->blending[0], &src->blending[0], 2 * sizeof(byte) );
|
||||
|
||||
VectorCopy( src->basevelocity, dst->basevelocity );
|
||||
|
||||
@ -147,12 +145,12 @@ void DLLEXPORT HUD_ProcessPlayerState( struct entity_state_s *dst, const struct
|
||||
dst->spectator = src->spectator;
|
||||
dst->usehull = src->usehull;
|
||||
dst->playerclass = src->playerclass;
|
||||
dst->team = src->team;
|
||||
dst->team = src->team;
|
||||
dst->colormap = src->colormap;
|
||||
|
||||
// Save off some data so other areas of the Client DLL can get to it
|
||||
cl_entity_t *player = gEngfuncs.GetLocalPlayer(); // Get the local player's index
|
||||
if ( dst->number == player->index )
|
||||
if( dst->number == player->index )
|
||||
{
|
||||
g_iPlayerClass = dst->playerclass;
|
||||
g_iTeamNumber = dst->team;
|
||||
@ -173,7 +171,7 @@ Because we can predict an arbitrary number of frames before the server responds
|
||||
update is occupying.
|
||||
=========================
|
||||
*/
|
||||
void DLLEXPORT HUD_TxferPredictionData ( struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd )
|
||||
void DLLEXPORT HUD_TxferPredictionData( struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd )
|
||||
{
|
||||
ps->oldbuttons = pps->oldbuttons;
|
||||
ps->flFallVelocity = pps->flFallVelocity;
|
||||
@ -181,13 +179,13 @@ void DLLEXPORT HUD_TxferPredictionData ( struct entity_state_s *ps, const struct
|
||||
ps->playerclass = pps->playerclass;
|
||||
|
||||
pcd->viewmodel = ppcd->viewmodel;
|
||||
pcd->m_iId = ppcd->m_iId;
|
||||
pcd->m_iId = ppcd->m_iId;
|
||||
pcd->ammo_shells = ppcd->ammo_shells;
|
||||
pcd->ammo_nails = ppcd->ammo_nails;
|
||||
pcd->ammo_cells = ppcd->ammo_cells;
|
||||
pcd->ammo_rockets = ppcd->ammo_rockets;
|
||||
pcd->m_flNextAttack = ppcd->m_flNextAttack;
|
||||
pcd->fov = ppcd->fov;
|
||||
pcd->fov = ppcd->fov;
|
||||
pcd->weaponanim = ppcd->weaponanim;
|
||||
pcd->tfstate = ppcd->tfstate;
|
||||
pcd->maxspeed = ppcd->maxspeed;
|
||||
@ -204,18 +202,17 @@ void DLLEXPORT HUD_TxferPredictionData ( struct entity_state_s *ps, const struct
|
||||
// Duck prevention
|
||||
pcd->iuser3 = ppcd->iuser3;
|
||||
|
||||
if ( gEngfuncs.IsSpectateOnly() )
|
||||
if( gEngfuncs.IsSpectateOnly() )
|
||||
{
|
||||
// in specator mode we tell the engine who we want to spectate and how
|
||||
// iuser3 is not used for duck prevention (since the spectator can't duck at all)
|
||||
pcd->iuser1 = g_iUser1; // observer mode
|
||||
pcd->iuser2 = g_iUser2; // first target
|
||||
pcd->iuser3 = g_iUser3; // second target
|
||||
|
||||
}
|
||||
|
||||
// Fire prevention
|
||||
pcd->iuser4 = ppcd->iuser4;
|
||||
pcd->iuser4 = ppcd->iuser4;
|
||||
|
||||
pcd->fuser2 = ppcd->fuser2;
|
||||
pcd->fuser3 = ppcd->fuser3;
|
||||
@ -225,7 +222,7 @@ void DLLEXPORT HUD_TxferPredictionData ( struct entity_state_s *ps, const struct
|
||||
VectorCopy( ppcd->vuser3, pcd->vuser3 );
|
||||
VectorCopy( ppcd->vuser4, pcd->vuser4 );
|
||||
|
||||
memcpy( wd, pwd, 32 * sizeof( weapon_data_t ) );
|
||||
memcpy( wd, pwd, 32 * sizeof(weapon_data_t) );
|
||||
}
|
||||
|
||||
/*
|
||||
@ -243,35 +240,33 @@ void MoveModel( void )
|
||||
|
||||
// Load it up with some bogus data
|
||||
player = gEngfuncs.GetLocalPlayer();
|
||||
if ( !player )
|
||||
if( !player )
|
||||
return;
|
||||
|
||||
mod = gEngfuncs.CL_LoadModel( "models/sentry3.mdl", &modelindex );
|
||||
for ( i = 0; i < 3; i++ )
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
for ( j = 0; j < 3; j++ )
|
||||
for( j = 0; j < 3; j++ )
|
||||
{
|
||||
// Don't draw over ourself...
|
||||
if ( ( i == 1 ) && ( j == 1 ) )
|
||||
if( ( i == 1 ) && ( j == 1 ) )
|
||||
continue;
|
||||
|
||||
mymodel[ i * 3 + j ] = *player;
|
||||
mymodel[i * 3 + j] = *player;
|
||||
|
||||
mymodel[ i * 3 + j ].player = 0;
|
||||
mymodel[i * 3 + j].player = 0;
|
||||
|
||||
mymodel[ i * 3 + j ].model = mod;
|
||||
mymodel[ i * 3 + j ].curstate.modelindex = modelindex;
|
||||
mymodel[i * 3 + j].model = mod;
|
||||
mymodel[i * 3 + j].curstate.modelindex = modelindex;
|
||||
|
||||
// Move it out a bit
|
||||
mymodel[ i * 3 + j ].origin[0] = player->origin[0] + 50 * ( 1 - i );
|
||||
mymodel[ i * 3 + j ].origin[1] = player->origin[1] + 50 * ( 1 - j );
|
||||
// Move it out a bit
|
||||
mymodel[i * 3 + j].origin[0] = player->origin[0] + 50 * ( 1 - i );
|
||||
mymodel[i * 3 + j].origin[1] = player->origin[1] + 50 * ( 1 - j );
|
||||
|
||||
gEngfuncs.CL_CreateVisibleEntity( ET_NORMAL, &mymodel[i*3+j] );
|
||||
gEngfuncs.CL_CreateVisibleEntity( ET_NORMAL, &mymodel[i * 3 + j] );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//#define TRACE_TEST
|
||||
@ -285,12 +280,12 @@ void TraceModel( void )
|
||||
{
|
||||
cl_entity_t *ent;
|
||||
|
||||
if ( hitent <= 0 )
|
||||
if( hitent <= 0 )
|
||||
return;
|
||||
|
||||
// Load it up with some bogus data
|
||||
ent = gEngfuncs.GetEntityByIndex( hitent );
|
||||
if ( !ent )
|
||||
if( !ent )
|
||||
return;
|
||||
|
||||
hit = *ent;
|
||||
@ -302,7 +297,6 @@ void TraceModel( void )
|
||||
|
||||
gEngfuncs.CL_CreateVisibleEntity( ET_NORMAL, &hit );
|
||||
}
|
||||
|
||||
#endif
|
||||
*/
|
||||
|
||||
@ -311,9 +305,9 @@ void ParticleCallback( struct particle_s *particle, float frametime )
|
||||
{
|
||||
int i;
|
||||
|
||||
for ( i = 0; i < 3; i++ )
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
particle->org[ i ] += particle->vel[ i ] * frametime;
|
||||
particle->org[i] += particle->vel[i] * frametime;
|
||||
}
|
||||
}
|
||||
|
||||
@ -322,13 +316,13 @@ void Particles( void )
|
||||
{
|
||||
static float lasttime;
|
||||
float curtime;
|
||||
|
||||
|
||||
curtime = gEngfuncs.GetClientTime();
|
||||
|
||||
if ( ( curtime - lasttime ) < 2.0 )
|
||||
if( ( curtime - lasttime ) < 2.0 )
|
||||
return;
|
||||
|
||||
if ( !color )
|
||||
if( !color )
|
||||
{
|
||||
color = gEngfuncs.pfnRegisterVariable ( "color","255 0 0", 0 );
|
||||
}
|
||||
@ -339,20 +333,20 @@ void Particles( void )
|
||||
particle_t *p;
|
||||
int i, j;
|
||||
|
||||
for ( i = 0; i < 1000; i++ )
|
||||
for( i = 0; i < 1000; i++ )
|
||||
{
|
||||
int r, g, b;
|
||||
p = gEngfuncs.pEfxAPI->R_AllocParticle( ParticleCallback );
|
||||
if ( !p )
|
||||
if( !p )
|
||||
break;
|
||||
|
||||
for ( j = 0; j < 3; j++ )
|
||||
for( j = 0; j < 3; j++ )
|
||||
{
|
||||
p->org[ j ] = v_origin[ j ] + gEngfuncs.pfnRandomFloat( -32.0, 32.0 );;
|
||||
p->vel[ j ] = gEngfuncs.pfnRandomFloat( -100.0, 100.0 );
|
||||
p->org[j] = v_origin[j] + gEngfuncs.pfnRandomFloat( -32.0, 32.0 );
|
||||
p->vel[j] = gEngfuncs.pfnRandomFloat( -100.0, 100.0 );
|
||||
}
|
||||
|
||||
if ( color )
|
||||
if( color )
|
||||
{
|
||||
sscanf( color->string, "%i %i %i", &r, &g, &b );
|
||||
}
|
||||
@ -363,7 +357,7 @@ void Particles( void )
|
||||
b = 0;
|
||||
}
|
||||
|
||||
p->color = gEngfuncs.pEfxAPI->R_LookupColor( r, g, b );
|
||||
p->color = gEngfuncs.pEfxAPI->R_LookupColor( r, g, b );
|
||||
gEngfuncs.pEfxAPI->R_GetPackedColor( &p->packedColor, p->color );
|
||||
|
||||
// p->die is set to current time so all you have to do is add an additional time to it
|
||||
@ -373,13 +367,13 @@ void Particles( void )
|
||||
*/
|
||||
|
||||
/*
|
||||
void TempEntCallback ( struct tempent_s *ent, float frametime, float currenttime )
|
||||
void TempEntCallback( struct tempent_s *ent, float frametime, float currenttime )
|
||||
{
|
||||
int i;
|
||||
|
||||
for ( i = 0; i < 3; i++ )
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
ent->entity.curstate.origin[ i ] += ent->entity.baseline.origin[ i ] * frametime;
|
||||
ent->entity.curstate.origin[i] += ent->entity.baseline.origin[i] * frametime;
|
||||
}
|
||||
}
|
||||
|
||||
@ -387,10 +381,10 @@ void TempEnts( void )
|
||||
{
|
||||
static float lasttime;
|
||||
float curtime;
|
||||
|
||||
|
||||
curtime = gEngfuncs.GetClientTime();
|
||||
|
||||
if ( ( curtime - lasttime ) < 10.0 )
|
||||
if( ( curtime - lasttime ) < 10.0 )
|
||||
return;
|
||||
|
||||
lasttime = curtime;
|
||||
@ -403,27 +397,27 @@ void TempEnts( void )
|
||||
|
||||
mod = gEngfuncs.CL_LoadModel( "sprites/laserdot.spr", &index );
|
||||
|
||||
for ( i = 0; i < 100; i++ )
|
||||
for( i = 0; i < 100; i++ )
|
||||
{
|
||||
for ( j = 0; j < 3; j++ )
|
||||
for( j = 0; j < 3; j++ )
|
||||
{
|
||||
origin[ j ] = v_origin[ j ];
|
||||
if ( j != 2 )
|
||||
origin[j] = v_origin[j];
|
||||
if( j != 2 )
|
||||
{
|
||||
origin[ j ] += 75;
|
||||
origin[j] += 75;
|
||||
}
|
||||
}
|
||||
|
||||
p = gEngfuncs.pEfxAPI->CL_TentEntAllocCustom( (float *)&origin, mod, 0, TempEntCallback );
|
||||
if ( !p )
|
||||
if( !p )
|
||||
break;
|
||||
|
||||
for ( j = 0; j < 3; j++ )
|
||||
for( j = 0; j < 3; j++ )
|
||||
{
|
||||
p->entity.curstate.origin[ j ] = origin[ j ];
|
||||
p->entity.curstate.origin[j] = origin[j];
|
||||
|
||||
// Store velocity in baseline origin
|
||||
p->entity.baseline.origin[ j ] = gEngfuncs.pfnRandomFloat( -100, 100 );
|
||||
p->entity.baseline.origin[j] = gEngfuncs.pfnRandomFloat( -100, 100 );
|
||||
}
|
||||
|
||||
// p->die is set to current time so all you have to do is add an additional time to it
|
||||
@ -433,9 +427,9 @@ void TempEnts( void )
|
||||
*/
|
||||
|
||||
#if defined( BEAM_TEST )
|
||||
// Note can't index beam[ 0 ] in Beam callback, so don't use that index
|
||||
// Note can't index beam[0] in Beam callback, so don't use that index
|
||||
// Room for 1 beam ( 0 can't be used )
|
||||
static cl_entity_t beams[ 2 ];
|
||||
static cl_entity_t beams[2];
|
||||
|
||||
void BeamEndModel( void )
|
||||
{
|
||||
@ -445,21 +439,21 @@ void BeamEndModel( void )
|
||||
|
||||
// Load it up with some bogus data
|
||||
player = gEngfuncs.GetLocalPlayer();
|
||||
if ( !player )
|
||||
if( !player )
|
||||
return;
|
||||
|
||||
mod = gEngfuncs.CL_LoadModel( "models/sentry3.mdl", &modelindex );
|
||||
if ( !mod )
|
||||
if( !mod )
|
||||
return;
|
||||
|
||||
// Slot 1
|
||||
model = &beams[ 1 ];
|
||||
model = &beams[1];
|
||||
|
||||
*model = *player;
|
||||
model->player = 0;
|
||||
model->model = mod;
|
||||
model->curstate.modelindex = modelindex;
|
||||
|
||||
|
||||
// Move it out a bit
|
||||
model->origin[0] = player->origin[0] - 100;
|
||||
model->origin[1] = player->origin[1];
|
||||
@ -480,22 +474,22 @@ void Beams( void )
|
||||
int index;
|
||||
|
||||
BeamEndModel();
|
||||
|
||||
curtime = gEngfuncs.GetClientTime();
|
||||
float end[ 3 ];
|
||||
|
||||
if ( ( curtime - lasttime ) < 10.0 )
|
||||
curtime = gEngfuncs.GetClientTime();
|
||||
float end[3];
|
||||
|
||||
if( ( curtime - lasttime ) < 10.0 )
|
||||
return;
|
||||
|
||||
mod = gEngfuncs.CL_LoadModel( "sprites/laserbeam.spr", &index );
|
||||
if ( !mod )
|
||||
if( !mod )
|
||||
return;
|
||||
|
||||
lasttime = curtime;
|
||||
|
||||
end [ 0 ] = v_origin.x + 100;
|
||||
end [ 1 ] = v_origin.y + 100;
|
||||
end [ 2 ] = v_origin.z;
|
||||
end[0] = v_origin.x + 100;
|
||||
end[1] = v_origin.y + 100;
|
||||
end[2] = v_origin.z;
|
||||
|
||||
BEAM *p1;
|
||||
p1 = gEngfuncs.pEfxAPI->R_BeamEntPoint( -1, end, index,
|
||||
@ -519,7 +513,6 @@ void DLLEXPORT HUD_CreateEntities( void )
|
||||
#if defined( TEST_IT )
|
||||
MoveModel();
|
||||
#endif
|
||||
|
||||
#if defined( TRACE_TEST )
|
||||
TraceModel();
|
||||
#endif
|
||||
@ -530,11 +523,9 @@ void DLLEXPORT HUD_CreateEntities( void )
|
||||
/*
|
||||
TempEnts();
|
||||
*/
|
||||
|
||||
#if defined( BEAM_TEST )
|
||||
Beams();
|
||||
#endif
|
||||
|
||||
// Add in any game specific objects
|
||||
Game_AddObjects();
|
||||
}
|
||||
@ -552,19 +543,19 @@ void DLLEXPORT HUD_StudioEvent( const struct mstudioevent_s *event, const struct
|
||||
switch( event->event )
|
||||
{
|
||||
case 5001:
|
||||
gEngfuncs.pEfxAPI->R_MuzzleFlash( (float *)&entity->attachment[0], atoi( event->options) );
|
||||
gEngfuncs.pEfxAPI->R_MuzzleFlash( (float *)&entity->attachment[0], atoi( event->options ) );
|
||||
break;
|
||||
case 5011:
|
||||
gEngfuncs.pEfxAPI->R_MuzzleFlash( (float *)&entity->attachment[1], atoi( event->options) );
|
||||
gEngfuncs.pEfxAPI->R_MuzzleFlash( (float *)&entity->attachment[1], atoi( event->options ) );
|
||||
break;
|
||||
case 5021:
|
||||
gEngfuncs.pEfxAPI->R_MuzzleFlash( (float *)&entity->attachment[2], atoi( event->options) );
|
||||
gEngfuncs.pEfxAPI->R_MuzzleFlash( (float *)&entity->attachment[2], atoi( event->options ) );
|
||||
break;
|
||||
case 5031:
|
||||
gEngfuncs.pEfxAPI->R_MuzzleFlash( (float *)&entity->attachment[3], atoi( event->options) );
|
||||
gEngfuncs.pEfxAPI->R_MuzzleFlash( (float *)&entity->attachment[3], atoi( event->options ) );
|
||||
break;
|
||||
case 5002:
|
||||
gEngfuncs.pEfxAPI->R_SparkEffect( (float *)&entity->attachment[0], atoi( event->options), -100, 100 );
|
||||
gEngfuncs.pEfxAPI->R_SparkEffect( (float *)&entity->attachment[0], atoi( event->options ), -100, 100 );
|
||||
break;
|
||||
// Client side sound
|
||||
case 5004:
|
||||
@ -610,19 +601,19 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
gEngfuncs.pEventAPI->EV_PushPMStates();
|
||||
|
||||
// Now add in all of the players.
|
||||
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( -1 );
|
||||
gEngfuncs.pEventAPI->EV_SetSolidPlayers( -1 );
|
||||
|
||||
// !!!BUGBUG -- This needs to be time based
|
||||
gTempEntFrame = (gTempEntFrame+1) & 31;
|
||||
gTempEntFrame = ( gTempEntFrame + 1 ) & 31;
|
||||
|
||||
pTemp = *ppTempEntActive;
|
||||
|
||||
// !!! Don't simulate while paused.... This is sort of a hack, revisit.
|
||||
if ( frametime <= 0 )
|
||||
if( frametime <= 0 )
|
||||
{
|
||||
while ( pTemp )
|
||||
while( pTemp )
|
||||
{
|
||||
if ( !(pTemp->flags & FTENT_NOMODEL ) )
|
||||
if( !( pTemp->flags & FTENT_NOMODEL ) )
|
||||
{
|
||||
Callback_AddVisibleEntity( &pTemp->entity );
|
||||
}
|
||||
@ -637,7 +628,7 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
gravity = -frametime * cl_gravity;
|
||||
gravitySlow = gravity * 0.5;
|
||||
|
||||
while ( pTemp )
|
||||
while( pTemp )
|
||||
{
|
||||
int active;
|
||||
|
||||
@ -645,25 +636,24 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
|
||||
life = pTemp->die - client_time;
|
||||
pnext = pTemp->next;
|
||||
if ( life < 0 )
|
||||
if( life < 0 )
|
||||
{
|
||||
if ( pTemp->flags & FTENT_FADEOUT )
|
||||
if( pTemp->flags & FTENT_FADEOUT )
|
||||
{
|
||||
if (pTemp->entity.curstate.rendermode == kRenderNormal)
|
||||
if( pTemp->entity.curstate.rendermode == kRenderNormal)
|
||||
pTemp->entity.curstate.rendermode = kRenderTransTexture;
|
||||
pTemp->entity.curstate.renderamt = pTemp->entity.baseline.renderamt * ( 1 + life * pTemp->fadeSpeed );
|
||||
if ( pTemp->entity.curstate.renderamt <= 0 )
|
||||
if( pTemp->entity.curstate.renderamt <= 0 )
|
||||
active = 0;
|
||||
|
||||
}
|
||||
else
|
||||
active = 0;
|
||||
}
|
||||
if ( !active ) // Kill it
|
||||
if( !active ) // Kill it
|
||||
{
|
||||
pTemp->next = *ppTempEntFree;
|
||||
*ppTempEntFree = pTemp;
|
||||
if ( !pprev ) // Deleting at head of list
|
||||
if( !pprev ) // Deleting at head of list
|
||||
*ppTempEntActive = pnext;
|
||||
else
|
||||
pprev->next = pnext;
|
||||
@ -671,14 +661,14 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
else
|
||||
{
|
||||
pprev = pTemp;
|
||||
|
||||
|
||||
VectorCopy( pTemp->entity.origin, pTemp->entity.prevstate.origin );
|
||||
|
||||
if ( pTemp->flags & FTENT_SPARKSHOWER )
|
||||
if( pTemp->flags & FTENT_SPARKSHOWER )
|
||||
{
|
||||
// Adjust speed if it's time
|
||||
// Scale is next think time
|
||||
if ( client_time > pTemp->entity.baseline.scale )
|
||||
if( client_time > pTemp->entity.baseline.scale )
|
||||
{
|
||||
// Show Sparks
|
||||
gEngfuncs.pEfxAPI->R_SparkEffect( pTemp->entity.origin, 8, -200, 200 );
|
||||
@ -686,7 +676,7 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
// Reduce life
|
||||
pTemp->entity.baseline.framerate -= 0.1;
|
||||
|
||||
if ( pTemp->entity.baseline.framerate <= 0.0 )
|
||||
if( pTemp->entity.baseline.framerate <= 0.0 )
|
||||
{
|
||||
pTemp->die = client_time;
|
||||
}
|
||||
@ -700,7 +690,7 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( pTemp->flags & FTENT_PLYRATTACHMENT )
|
||||
else if( pTemp->flags & FTENT_PLYRATTACHMENT )
|
||||
{
|
||||
cl_entity_t *pClient;
|
||||
|
||||
@ -708,16 +698,16 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
|
||||
VectorAdd( pClient->origin, pTemp->tentOffset, pTemp->entity.origin );
|
||||
}
|
||||
else if ( pTemp->flags & FTENT_SINEWAVE )
|
||||
else if( pTemp->flags & FTENT_SINEWAVE )
|
||||
{
|
||||
pTemp->x += pTemp->entity.baseline.origin[0] * frametime;
|
||||
pTemp->y += pTemp->entity.baseline.origin[1] * frametime;
|
||||
|
||||
pTemp->entity.origin[0] = pTemp->x + sin( pTemp->entity.baseline.origin[2] + client_time * pTemp->entity.prevstate.frame ) * (10*pTemp->entity.curstate.framerate);
|
||||
pTemp->entity.origin[1] = pTemp->y + sin( pTemp->entity.baseline.origin[2] + fastFreq + 0.7 ) * (8*pTemp->entity.curstate.framerate);
|
||||
pTemp->entity.origin[0] = pTemp->x + sin( pTemp->entity.baseline.origin[2] + client_time * pTemp->entity.prevstate.frame ) * ( 10 * pTemp->entity.curstate.framerate );
|
||||
pTemp->entity.origin[1] = pTemp->y + sin( pTemp->entity.baseline.origin[2] + fastFreq + 0.7 ) * ( 8 * pTemp->entity.curstate.framerate );
|
||||
pTemp->entity.origin[2] += pTemp->entity.baseline.origin[2] * frametime;
|
||||
}
|
||||
else if ( pTemp->flags & FTENT_SPIRAL )
|
||||
else if( pTemp->flags & FTENT_SPIRAL )
|
||||
{
|
||||
float s, c;
|
||||
s = sin( pTemp->entity.baseline.origin[2] + fastFreq );
|
||||
@ -727,21 +717,20 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
pTemp->entity.origin[1] += pTemp->entity.baseline.origin[1] * frametime + 4 * sin( client_time * 30 + (int)(size_t)pTemp );
|
||||
pTemp->entity.origin[2] += pTemp->entity.baseline.origin[2] * frametime;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
for ( i = 0; i < 3; i++ )
|
||||
for( i = 0; i < 3; i++ )
|
||||
pTemp->entity.origin[i] += pTemp->entity.baseline.origin[i] * frametime;
|
||||
}
|
||||
|
||||
if ( pTemp->flags & FTENT_SPRANIMATE )
|
||||
if( pTemp->flags & FTENT_SPRANIMATE )
|
||||
{
|
||||
pTemp->entity.curstate.frame += frametime * pTemp->entity.curstate.framerate;
|
||||
if ( pTemp->entity.curstate.frame >= pTemp->frameMax )
|
||||
if( pTemp->entity.curstate.frame >= pTemp->frameMax )
|
||||
{
|
||||
pTemp->entity.curstate.frame = pTemp->entity.curstate.frame - (int)(pTemp->entity.curstate.frame);
|
||||
pTemp->entity.curstate.frame = pTemp->entity.curstate.frame - (int)( pTemp->entity.curstate.frame );
|
||||
|
||||
if ( !(pTemp->flags & FTENT_SPRANIMATELOOP) )
|
||||
if( !( pTemp->flags & FTENT_SPRANIMATELOOP ) )
|
||||
{
|
||||
// this animating sprite isn't set to loop, so destroy it.
|
||||
pTemp->die = client_time;
|
||||
@ -750,21 +739,21 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( pTemp->flags & FTENT_SPRCYCLE )
|
||||
else if( pTemp->flags & FTENT_SPRCYCLE )
|
||||
{
|
||||
pTemp->entity.curstate.frame += frametime * 10;
|
||||
if ( pTemp->entity.curstate.frame >= pTemp->frameMax )
|
||||
if( pTemp->entity.curstate.frame >= pTemp->frameMax )
|
||||
{
|
||||
pTemp->entity.curstate.frame = pTemp->entity.curstate.frame - (int)(pTemp->entity.curstate.frame);
|
||||
pTemp->entity.curstate.frame = pTemp->entity.curstate.frame - (int)( pTemp->entity.curstate.frame );
|
||||
}
|
||||
}
|
||||
// Experiment
|
||||
#if 0
|
||||
if ( pTemp->flags & FTENT_SCALE )
|
||||
pTemp->entity.curstate.framerate += 20.0 * (frametime / pTemp->entity.curstate.framerate);
|
||||
if( pTemp->flags & FTENT_SCALE )
|
||||
pTemp->entity.curstate.framerate += 20.0 * ( frametime / pTemp->entity.curstate.framerate );
|
||||
#endif
|
||||
|
||||
if ( pTemp->flags & FTENT_ROTATE )
|
||||
if( pTemp->flags & FTENT_ROTATE )
|
||||
{
|
||||
pTemp->entity.angles[0] += pTemp->entity.baseline.angles[0] * frametime;
|
||||
pTemp->entity.angles[1] += pTemp->entity.baseline.angles[1] * frametime;
|
||||
@ -773,98 +762,97 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
VectorCopy( pTemp->entity.angles, pTemp->entity.latched.prevangles );
|
||||
}
|
||||
|
||||
if ( pTemp->flags & (FTENT_COLLIDEALL | FTENT_COLLIDEWORLD) )
|
||||
if( pTemp->flags & ( FTENT_COLLIDEALL | FTENT_COLLIDEWORLD ) )
|
||||
{
|
||||
vec3_t traceNormal( 0.0f, 0.0f, 0.0f );
|
||||
float traceFraction = 1;
|
||||
|
||||
if ( pTemp->flags & FTENT_COLLIDEALL )
|
||||
if( pTemp->flags & FTENT_COLLIDEALL )
|
||||
{
|
||||
pmtrace_t pmtrace;
|
||||
physent_t *pe;
|
||||
|
||||
|
||||
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
|
||||
|
||||
gEngfuncs.pEventAPI->EV_PlayerTrace( pTemp->entity.prevstate.origin, pTemp->entity.origin, PM_STUDIO_BOX, -1, &pmtrace );
|
||||
|
||||
|
||||
if ( pmtrace.fraction != 1 )
|
||||
if( pmtrace.fraction != 1 )
|
||||
{
|
||||
pe = gEngfuncs.pEventAPI->EV_GetPhysent( pmtrace.ent );
|
||||
|
||||
if ( !pmtrace.ent || ( pe->info != pTemp->clientIndex ) )
|
||||
if( !pmtrace.ent || ( pe->info != pTemp->clientIndex ) )
|
||||
{
|
||||
traceFraction = pmtrace.fraction;
|
||||
VectorCopy( pmtrace.plane.normal, traceNormal );
|
||||
|
||||
if ( pTemp->hitcallback )
|
||||
if( pTemp->hitcallback )
|
||||
{
|
||||
(*pTemp->hitcallback)( pTemp, &pmtrace );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( pTemp->flags & FTENT_COLLIDEWORLD )
|
||||
else if( pTemp->flags & FTENT_COLLIDEWORLD )
|
||||
{
|
||||
pmtrace_t pmtrace;
|
||||
|
||||
|
||||
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
|
||||
|
||||
gEngfuncs.pEventAPI->EV_PlayerTrace( pTemp->entity.prevstate.origin, pTemp->entity.origin, PM_STUDIO_BOX | PM_WORLD_ONLY, -1, &pmtrace );
|
||||
gEngfuncs.pEventAPI->EV_PlayerTrace( pTemp->entity.prevstate.origin, pTemp->entity.origin, PM_STUDIO_BOX | PM_WORLD_ONLY, -1, &pmtrace );
|
||||
|
||||
if ( pmtrace.fraction != 1 )
|
||||
if( pmtrace.fraction != 1 )
|
||||
{
|
||||
traceFraction = pmtrace.fraction;
|
||||
VectorCopy( pmtrace.plane.normal, traceNormal );
|
||||
|
||||
if ( pTemp->flags & FTENT_SPARKSHOWER )
|
||||
if( pTemp->flags & FTENT_SPARKSHOWER )
|
||||
{
|
||||
// Chop spark speeds a bit more
|
||||
//
|
||||
VectorScale( pTemp->entity.baseline.origin, 0.6, pTemp->entity.baseline.origin );
|
||||
|
||||
if ( Length( pTemp->entity.baseline.origin ) < 10 )
|
||||
if( Length( pTemp->entity.baseline.origin ) < 10 )
|
||||
{
|
||||
pTemp->entity.baseline.framerate = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
if ( pTemp->hitcallback )
|
||||
if( pTemp->hitcallback )
|
||||
{
|
||||
(*pTemp->hitcallback)( pTemp, &pmtrace );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( traceFraction != 1 ) // Decent collision now, and damping works
|
||||
if( traceFraction != 1 ) // Decent collision now, and damping works
|
||||
{
|
||||
float proj, damp;
|
||||
|
||||
// Place at contact point
|
||||
VectorMA( pTemp->entity.prevstate.origin, traceFraction*frametime, pTemp->entity.baseline.origin, pTemp->entity.origin );
|
||||
VectorMA( pTemp->entity.prevstate.origin, traceFraction * frametime, pTemp->entity.baseline.origin, pTemp->entity.origin );
|
||||
// Damp velocity
|
||||
damp = pTemp->bounceFactor;
|
||||
if ( pTemp->flags & (FTENT_GRAVITY|FTENT_SLOWGRAVITY) )
|
||||
if( pTemp->flags & ( FTENT_GRAVITY | FTENT_SLOWGRAVITY ) )
|
||||
{
|
||||
damp *= 0.5;
|
||||
if ( traceNormal[2] > 0.9 ) // Hit floor?
|
||||
if( traceNormal[2] > 0.9 ) // Hit floor?
|
||||
{
|
||||
if ( pTemp->entity.baseline.origin[2] <= 0 && pTemp->entity.baseline.origin[2] >= gravity*3 )
|
||||
if( pTemp->entity.baseline.origin[2] <= 0 && pTemp->entity.baseline.origin[2] >= gravity*3 )
|
||||
{
|
||||
damp = 0; // Stop
|
||||
pTemp->flags &= ~(FTENT_ROTATE|FTENT_GRAVITY|FTENT_SLOWGRAVITY|FTENT_COLLIDEWORLD|FTENT_SMOKETRAIL);
|
||||
pTemp->flags &= ~( FTENT_ROTATE | FTENT_GRAVITY | FTENT_SLOWGRAVITY | FTENT_COLLIDEWORLD | FTENT_SMOKETRAIL);
|
||||
pTemp->entity.angles[0] = 0;
|
||||
pTemp->entity.angles[2] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pTemp->hitSound)
|
||||
if( pTemp->hitSound )
|
||||
{
|
||||
Callback_TempEntPlaySound(pTemp, damp);
|
||||
Callback_TempEntPlaySound( pTemp, damp );
|
||||
}
|
||||
|
||||
if (pTemp->flags & FTENT_COLLIDEKILL)
|
||||
if( pTemp->flags & FTENT_COLLIDEKILL )
|
||||
{
|
||||
// die on impact
|
||||
pTemp->flags &= ~FTENT_FADEOUT;
|
||||
@ -873,16 +861,16 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
else
|
||||
{
|
||||
// Reflect velocity
|
||||
if ( damp != 0 )
|
||||
if( damp != 0 )
|
||||
{
|
||||
proj = DotProduct( pTemp->entity.baseline.origin, traceNormal );
|
||||
VectorMA( pTemp->entity.baseline.origin, -proj*2, traceNormal, pTemp->entity.baseline.origin );
|
||||
VectorMA( pTemp->entity.baseline.origin, -proj * 2, traceNormal, pTemp->entity.baseline.origin );
|
||||
// Reflect rotation (fake)
|
||||
|
||||
pTemp->entity.angles[1] = -pTemp->entity.angles[1];
|
||||
}
|
||||
|
||||
if ( damp != 1 )
|
||||
if( damp != 1 )
|
||||
{
|
||||
|
||||
VectorScale( pTemp->entity.baseline.origin, damp, pTemp->entity.baseline.origin );
|
||||
@ -892,11 +880,10 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ( (pTemp->flags & FTENT_FLICKER) && gTempEntFrame == pTemp->entity.curstate.effects )
|
||||
if( ( pTemp->flags & FTENT_FLICKER ) && gTempEntFrame == pTemp->entity.curstate.effects )
|
||||
{
|
||||
dlight_t *dl = gEngfuncs.pEfxAPI->CL_AllocDlight (0);
|
||||
VectorCopy (pTemp->entity.origin, dl->origin);
|
||||
dlight_t *dl = gEngfuncs.pEfxAPI->CL_AllocDlight(0);
|
||||
VectorCopy( pTemp->entity.origin, dl->origin );
|
||||
dl->radius = 60;
|
||||
dl->color.r = 255;
|
||||
dl->color.g = 120;
|
||||
@ -904,30 +891,30 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
dl->die = client_time + 0.01;
|
||||
}
|
||||
|
||||
if ( pTemp->flags & FTENT_SMOKETRAIL )
|
||||
if( pTemp->flags & FTENT_SMOKETRAIL )
|
||||
{
|
||||
gEngfuncs.pEfxAPI->R_RocketTrail (pTemp->entity.prevstate.origin, pTemp->entity.origin, 1);
|
||||
gEngfuncs.pEfxAPI->R_RocketTrail( pTemp->entity.prevstate.origin, pTemp->entity.origin, 1 );
|
||||
}
|
||||
|
||||
if ( pTemp->flags & FTENT_GRAVITY )
|
||||
if( pTemp->flags & FTENT_GRAVITY )
|
||||
pTemp->entity.baseline.origin[2] += gravity;
|
||||
else if ( pTemp->flags & FTENT_SLOWGRAVITY )
|
||||
else if( pTemp->flags & FTENT_SLOWGRAVITY )
|
||||
pTemp->entity.baseline.origin[2] += gravitySlow;
|
||||
|
||||
if ( pTemp->flags & FTENT_CLIENTCUSTOM )
|
||||
if( pTemp->flags & FTENT_CLIENTCUSTOM )
|
||||
{
|
||||
if ( pTemp->callback )
|
||||
if( pTemp->callback )
|
||||
{
|
||||
( *pTemp->callback )( pTemp, frametime, client_time );
|
||||
(*pTemp->callback)( pTemp, frametime, client_time );
|
||||
}
|
||||
}
|
||||
|
||||
// Cull to PVS (not frustum cull, just PVS)
|
||||
if ( !(pTemp->flags & FTENT_NOMODEL ) )
|
||||
if( !( pTemp->flags & FTENT_NOMODEL ) )
|
||||
{
|
||||
if ( !Callback_AddVisibleEntity( &pTemp->entity ) )
|
||||
if( !Callback_AddVisibleEntity( &pTemp->entity ) )
|
||||
{
|
||||
if ( !(pTemp->flags & FTENT_PERSIST) )
|
||||
if( !( pTemp->flags & FTENT_PERSIST ) )
|
||||
{
|
||||
pTemp->die = client_time; // If we can't draw it this frame, just dump it.
|
||||
pTemp->flags &= ~FTENT_FADEOUT; // Don't fade out, just die
|
||||
@ -937,7 +924,6 @@ void DLLEXPORT HUD_TempEntUpdate (
|
||||
}
|
||||
pTemp = pnext;
|
||||
}
|
||||
|
||||
finish:
|
||||
// Restore state info
|
||||
gEngfuncs.pEventAPI->EV_PopPMStates();
|
||||
@ -959,9 +945,9 @@ cl_entity_t DLLEXPORT *HUD_GetUserEntity( int index )
|
||||
#if defined( BEAM_TEST )
|
||||
// None by default, you would return a valic pointer if you create a client side
|
||||
// beam and attach it to a client side entity.
|
||||
if ( index > 0 && index <= 1 )
|
||||
if( index > 0 && index <= 1 )
|
||||
{
|
||||
return &beams[ index ];
|
||||
return &beams[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -971,4 +957,3 @@ cl_entity_t DLLEXPORT *HUD_GetUserEntity( int index )
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@
|
||||
*
|
||||
****/
|
||||
// shared event functions
|
||||
|
||||
#include "hud.h"
|
||||
#include "cl_util.h"
|
||||
#include "const.h"
|
||||
@ -25,7 +26,7 @@
|
||||
#include "event_api.h"
|
||||
#include "pm_shared.h"
|
||||
|
||||
#define IS_FIRSTPERSON_SPEC ( g_iUser1 == OBS_IN_EYE || (g_iUser1 && (gHUD.m_Spectator.m_pip->value == INSET_IN_EYE)) )
|
||||
#define IS_FIRSTPERSON_SPEC ( g_iUser1 == OBS_IN_EYE || ( g_iUser1 && ( gHUD.m_Spectator.m_pip->value == INSET_IN_EYE ) ) )
|
||||
/*
|
||||
=================
|
||||
GetEntity
|
||||
@ -71,7 +72,7 @@ Is the entity's index in the player range?
|
||||
*/
|
||||
qboolean EV_IsPlayer( int idx )
|
||||
{
|
||||
if ( idx >= 1 && idx <= gEngfuncs.GetMaxClients() )
|
||||
if( idx >= 1 && idx <= gEngfuncs.GetMaxClients() )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@ -87,8 +88,8 @@ Is the entity == the local player
|
||||
qboolean EV_IsLocal( int idx )
|
||||
{
|
||||
// check if we are in some way in first person spec mode
|
||||
if ( IS_FIRSTPERSON_SPEC )
|
||||
return (g_iUser2 == idx);
|
||||
if( IS_FIRSTPERSON_SPEC )
|
||||
return ( g_iUser2 == idx );
|
||||
else
|
||||
return gEngfuncs.pEventAPI->EV_IsLocal( idx - 1 ) ? true : false;
|
||||
}
|
||||
@ -110,15 +111,15 @@ void EV_GetGunPosition( event_args_t *args, float *pos, float *origin )
|
||||
VectorClear( view_ofs );
|
||||
view_ofs[2] = DEFAULT_VIEWHEIGHT;
|
||||
|
||||
if ( EV_IsPlayer( idx ) )
|
||||
if( EV_IsPlayer( idx ) )
|
||||
{
|
||||
// in spec mode use entity viewheigh, not own
|
||||
if ( EV_IsLocal( idx ) && !IS_FIRSTPERSON_SPEC )
|
||||
if( EV_IsLocal( idx ) && !IS_FIRSTPERSON_SPEC )
|
||||
{
|
||||
// Grab predicted result for local player
|
||||
gEngfuncs.pEventAPI->EV_LocalPlayerViewheight( view_ofs );
|
||||
}
|
||||
else if ( args->ducking == 1 )
|
||||
else if( args->ducking == 1 )
|
||||
{
|
||||
view_ofs[2] = VEC_DUCK_VIEW;
|
||||
}
|
||||
@ -162,13 +163,13 @@ void EV_GetDefaultShellInfo( event_args_t *args, float *origin, float *velocity,
|
||||
VectorClear( view_ofs );
|
||||
view_ofs[2] = DEFAULT_VIEWHEIGHT;
|
||||
|
||||
if ( EV_IsPlayer( idx ) )
|
||||
if( EV_IsPlayer( idx ) )
|
||||
{
|
||||
if ( EV_IsLocal( idx ) )
|
||||
if( EV_IsLocal( idx ) )
|
||||
{
|
||||
gEngfuncs.pEventAPI->EV_LocalPlayerViewheight( view_ofs );
|
||||
}
|
||||
else if ( args->ducking == 1 )
|
||||
else if( args->ducking == 1 )
|
||||
{
|
||||
view_ofs[2] = VEC_DUCK_VIEW;
|
||||
}
|
||||
@ -177,10 +178,10 @@ void EV_GetDefaultShellInfo( event_args_t *args, float *origin, float *velocity,
|
||||
fR = gEngfuncs.pfnRandomFloat( 50, 70 );
|
||||
fU = gEngfuncs.pfnRandomFloat( 100, 150 );
|
||||
|
||||
for ( i = 0; i < 3; i++ )
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
ShellVelocity[i] = velocity[i] + right[i] * fR + up[i] * fU + forward[i] * 25;
|
||||
ShellOrigin[i] = origin[i] + view_ofs[i] + up[i] * upScale + forward[i] * forwardScale + right[i] * rightScale;
|
||||
ShellOrigin[i] = origin[i] + view_ofs[i] + up[i] * upScale + forward[i] * forwardScale + right[i] * rightScale;
|
||||
}
|
||||
}
|
||||
|
||||
@ -195,11 +196,11 @@ void EV_MuzzleFlash( void )
|
||||
{
|
||||
// Add muzzle flash to current weapon model
|
||||
cl_entity_t *ent = GetViewEntity();
|
||||
if ( !ent )
|
||||
if( !ent )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Or in the muzzle flash
|
||||
ent->curstate.effects |= EF_MUZZLEFLASH;
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -21,9 +21,10 @@ typedef enum
|
||||
BULLET_MONSTER_9MM,
|
||||
BULLET_MONSTER_MP5,
|
||||
BULLET_MONSTER_12MM
|
||||
} Bullet;
|
||||
}Bullet;
|
||||
|
||||
enum glock_e {
|
||||
enum glock_e
|
||||
{
|
||||
GLOCK_IDLE1 = 0,
|
||||
GLOCK_IDLE2,
|
||||
GLOCK_IDLE3,
|
||||
@ -36,7 +37,8 @@ enum glock_e {
|
||||
GLOCK_ADD_SILENCER
|
||||
};
|
||||
|
||||
enum shotgun_e {
|
||||
enum shotgun_e
|
||||
{
|
||||
SHOTGUN_IDLE = 0,
|
||||
SHOTGUN_FIRE,
|
||||
SHOTGUN_FIRE2,
|
||||
@ -61,7 +63,8 @@ enum mp5_e
|
||||
MP5_FIRE3
|
||||
};
|
||||
|
||||
enum python_e {
|
||||
enum python_e
|
||||
{
|
||||
PYTHON_IDLE1 = 0,
|
||||
PYTHON_FIDGET,
|
||||
PYTHON_FIRE1,
|
||||
@ -75,7 +78,8 @@ enum python_e {
|
||||
#define GAUSS_PRIMARY_CHARGE_VOLUME 256// how loud gauss is while charging
|
||||
#define GAUSS_PRIMARY_FIRE_VOLUME 450// how loud gauss is when discharged
|
||||
|
||||
enum gauss_e {
|
||||
enum gauss_e
|
||||
{
|
||||
GAUSS_IDLE = 0,
|
||||
GAUSS_IDLE2,
|
||||
GAUSS_FIDGET,
|
||||
@ -91,5 +95,4 @@ void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName );
|
||||
void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType );
|
||||
int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, float *right, int iBulletType, int iTracerFreq, int *tracerCount );
|
||||
void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, float flSpreadX, float flSpreadY );
|
||||
|
||||
#endif // EV_HLDMH
|
||||
|
@ -55,8 +55,8 @@
|
||||
#define DMG_AIMED (1 << 28) // Does Hit location damage
|
||||
#define DMG_WALLPIERCING (1 << 29) // Blast Damages ents through walls
|
||||
|
||||
#define DMG_CALTROP (1<<30)
|
||||
#define DMG_HALLUC (1<<31)
|
||||
#define DMG_CALTROP (1 << 30)
|
||||
#define DMG_HALLUC (1 << 31)
|
||||
|
||||
// Some of these are HL/TFC specific?
|
||||
void EV_EjectBrass( float *origin, float *velocity, float rotation, int model, int soundtype );
|
||||
|
@ -25,76 +25,71 @@
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
|
||||
DECLARE_MESSAGE(m_Flash, FlashBat)
|
||||
DECLARE_MESSAGE(m_Flash, Flashlight)
|
||||
DECLARE_MESSAGE( m_Flash, FlashBat )
|
||||
DECLARE_MESSAGE( m_Flash, Flashlight )
|
||||
|
||||
#define BAT_NAME "sprites/%d_Flashlight.spr"
|
||||
|
||||
int CHudFlashlight::Init(void)
|
||||
int CHudFlashlight::Init( void )
|
||||
{
|
||||
m_fFade = 0;
|
||||
m_fOn = 0;
|
||||
|
||||
HOOK_MESSAGE(Flashlight);
|
||||
HOOK_MESSAGE(FlashBat);
|
||||
HOOK_MESSAGE( Flashlight );
|
||||
HOOK_MESSAGE( FlashBat );
|
||||
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
|
||||
gHUD.AddHudElem(this);
|
||||
gHUD.AddHudElem( this );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CHudFlashlight::Reset(void)
|
||||
void CHudFlashlight::Reset( void )
|
||||
{
|
||||
m_fFade = 0;
|
||||
m_fOn = 0;
|
||||
}
|
||||
|
||||
int CHudFlashlight::VidInit(void)
|
||||
int CHudFlashlight::VidInit( void )
|
||||
{
|
||||
int HUD_flash_empty = gHUD.GetSpriteIndex( "flash_empty" );
|
||||
int HUD_flash_full = gHUD.GetSpriteIndex( "flash_full" );
|
||||
int HUD_flash_beam = gHUD.GetSpriteIndex( "flash_beam" );
|
||||
|
||||
m_hSprite1 = gHUD.GetSprite(HUD_flash_empty);
|
||||
m_hSprite2 = gHUD.GetSprite(HUD_flash_full);
|
||||
m_hBeam = gHUD.GetSprite(HUD_flash_beam);
|
||||
m_prc1 = &gHUD.GetSpriteRect(HUD_flash_empty);
|
||||
m_prc2 = &gHUD.GetSpriteRect(HUD_flash_full);
|
||||
m_hSprite1 = gHUD.GetSprite( HUD_flash_empty );
|
||||
m_hSprite2 = gHUD.GetSprite( HUD_flash_full );
|
||||
m_hBeam = gHUD.GetSprite( HUD_flash_beam );
|
||||
m_prc1 = &gHUD.GetSpriteRect( HUD_flash_empty );
|
||||
m_prc2 = &gHUD.GetSpriteRect( HUD_flash_full );
|
||||
m_prcBeam = &gHUD.GetSpriteRect(HUD_flash_beam);
|
||||
m_iWidth = m_prc2->right - m_prc2->left;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudFlashlight:: MsgFunc_FlashBat(const char *pszName, int iSize, void *pbuf )
|
||||
int CHudFlashlight::MsgFunc_FlashBat( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
|
||||
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
int x = READ_BYTE();
|
||||
m_iBat = x;
|
||||
m_flBat = ((float)x)/100.0;
|
||||
m_flBat = ( (float)x ) / 100.0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudFlashlight:: MsgFunc_Flashlight(const char *pszName, int iSize, void *pbuf )
|
||||
int CHudFlashlight::MsgFunc_Flashlight( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
m_fOn = READ_BYTE();
|
||||
int x = READ_BYTE();
|
||||
m_iBat = x;
|
||||
m_flBat = ((float)x)/100.0;
|
||||
m_flBat = ( (float)x ) / 100.0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudFlashlight::Draw(float flTime)
|
||||
int CHudFlashlight::Draw( float flTime )
|
||||
{
|
||||
static bool show = ( gHUD.m_iHideHUDDisplay & ( HIDEHUD_FLASHLIGHT | HIDEHUD_ALL ) );
|
||||
if( show != !( gHUD.m_iHideHUDDisplay & ( HIDEHUD_FLASHLIGHT | HIDEHUD_ALL ) ) )
|
||||
@ -105,54 +100,54 @@ int CHudFlashlight::Draw(float flTime)
|
||||
gMobileEngfuncs->pfnTouchHideButtons( "flashlight", !show );
|
||||
}
|
||||
}
|
||||
if ( !show )
|
||||
if( !show )
|
||||
return 1;
|
||||
|
||||
int r, g, b, x, y, a;
|
||||
wrect_t rc;
|
||||
|
||||
if (!(gHUD.m_iWeaponBits & (1<<(WEAPON_SUIT)) ))
|
||||
if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
|
||||
return 1;
|
||||
|
||||
if (m_fOn)
|
||||
if( m_fOn )
|
||||
a = 225;
|
||||
else
|
||||
a = MIN_ALPHA;
|
||||
|
||||
if (m_flBat < 0.20)
|
||||
UnpackRGB(r,g,b, RGB_REDISH);
|
||||
if( m_flBat < 0.20 )
|
||||
UnpackRGB( r,g,b, RGB_REDISH );
|
||||
else
|
||||
UnpackRGB(r,g,b, RGB_YELLOWISH);
|
||||
UnpackRGB( r,g,b, RGB_YELLOWISH );
|
||||
|
||||
ScaleColors(r, g, b, a);
|
||||
ScaleColors( r, g, b, a );
|
||||
|
||||
y = (m_prc1->bottom - m_prc2->top)/2;
|
||||
x = ScreenWidth - m_iWidth - m_iWidth/2 ;
|
||||
y = ( m_prc1->bottom - m_prc2->top ) / 2;
|
||||
x = ScreenWidth - m_iWidth - m_iWidth / 2 ;
|
||||
|
||||
// Draw the flashlight casing
|
||||
SPR_Set(m_hSprite1, r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y, m_prc1);
|
||||
SPR_Set( m_hSprite1, r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y, m_prc1 );
|
||||
|
||||
if ( m_fOn )
|
||||
{ // draw the flashlight beam
|
||||
x = ScreenWidth - m_iWidth/2;
|
||||
if( m_fOn )
|
||||
{
|
||||
// draw the flashlight beam
|
||||
x = ScreenWidth - m_iWidth / 2;
|
||||
|
||||
SPR_Set( m_hBeam, r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y, m_prcBeam );
|
||||
}
|
||||
|
||||
// draw the flashlight energy level
|
||||
x = ScreenWidth - m_iWidth - m_iWidth/2 ;
|
||||
int iOffset = m_iWidth * (1.0 - m_flBat);
|
||||
if (iOffset < m_iWidth)
|
||||
x = ScreenWidth - m_iWidth - m_iWidth / 2;
|
||||
int iOffset = m_iWidth * ( 1.0 - m_flBat );
|
||||
if( iOffset < m_iWidth )
|
||||
{
|
||||
rc = *m_prc2;
|
||||
rc.left += iOffset;
|
||||
|
||||
SPR_Set(m_hSprite2, r, g, b );
|
||||
SPR_DrawAdditive( 0, x + iOffset, y, &rc);
|
||||
SPR_Set( m_hSprite2, r, g, b );
|
||||
SPR_DrawAdditive( 0, x + iOffset, y, &rc );
|
||||
}
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -26,28 +26,28 @@
|
||||
|
||||
#include "parsemsg.h"
|
||||
|
||||
DECLARE_MESSAGE(m_Geiger, Geiger )
|
||||
DECLARE_MESSAGE( m_Geiger, Geiger )
|
||||
|
||||
int CHudGeiger::Init(void)
|
||||
int CHudGeiger::Init( void )
|
||||
{
|
||||
HOOK_MESSAGE( Geiger );
|
||||
|
||||
m_iGeigerRange = 0;
|
||||
m_iFlags = 0;
|
||||
|
||||
gHUD.AddHudElem(this);
|
||||
gHUD.AddHudElem( this );
|
||||
|
||||
srand( (unsigned)time( NULL ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudGeiger::VidInit(void)
|
||||
int CHudGeiger::VidInit( void )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudGeiger::MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf)
|
||||
int CHudGeiger::MsgFunc_Geiger( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
@ -55,101 +55,101 @@ int CHudGeiger::MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf)
|
||||
// update geiger data
|
||||
m_iGeigerRange = READ_BYTE();
|
||||
m_iGeigerRange = m_iGeigerRange << 2;
|
||||
|
||||
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudGeiger::Draw (float flTime)
|
||||
int CHudGeiger::Draw( float flTime )
|
||||
{
|
||||
int pct;
|
||||
float flvol = 0.0f;
|
||||
int rg[3];
|
||||
int i;
|
||||
|
||||
if (m_iGeigerRange < 1000 && m_iGeigerRange > 0)
|
||||
|
||||
if( m_iGeigerRange < 1000 && m_iGeigerRange > 0 )
|
||||
{
|
||||
// peicewise linear is better than continuous formula for this
|
||||
if (m_iGeigerRange > 800)
|
||||
if( m_iGeigerRange > 800 )
|
||||
{
|
||||
pct = 0; //Con_Printf ( "range > 800\n");
|
||||
pct = 0; //Con_Printf( "range > 800\n" );
|
||||
}
|
||||
else if (m_iGeigerRange > 600)
|
||||
else if( m_iGeigerRange > 600 )
|
||||
{
|
||||
pct = 2;
|
||||
flvol = 0.4; //Con_Printf ( "range > 600\n");
|
||||
flvol = 0.4; //Con_Printf( "range > 600\n" );
|
||||
rg[0] = 1;
|
||||
rg[1] = 1;
|
||||
i = 2;
|
||||
}
|
||||
else if (m_iGeigerRange > 500)
|
||||
else if( m_iGeigerRange > 500 )
|
||||
{
|
||||
pct = 4;
|
||||
flvol = 0.5; //Con_Printf ( "range > 500\n");
|
||||
flvol = 0.5; //Con_Printf( "range > 500\n" );
|
||||
rg[0] = 1;
|
||||
rg[1] = 2;
|
||||
i = 2;
|
||||
}
|
||||
else if (m_iGeigerRange > 400)
|
||||
else if( m_iGeigerRange > 400 )
|
||||
{
|
||||
pct = 8;
|
||||
flvol = 0.6; //Con_Printf ( "range > 400\n");
|
||||
flvol = 0.6; //Con_Printf( "range > 400\n" );
|
||||
rg[0] = 1;
|
||||
rg[1] = 2;
|
||||
rg[2] = 3;
|
||||
i = 3;
|
||||
}
|
||||
else if (m_iGeigerRange > 300)
|
||||
else if( m_iGeigerRange > 300 )
|
||||
{
|
||||
pct = 8;
|
||||
flvol = 0.7; //Con_Printf ( "range > 300\n");
|
||||
flvol = 0.7; //Con_Printf( "range > 300\n" );
|
||||
rg[0] = 2;
|
||||
rg[1] = 3;
|
||||
rg[2] = 4;
|
||||
i = 3;
|
||||
}
|
||||
else if (m_iGeigerRange > 200)
|
||||
else if( m_iGeigerRange > 200 )
|
||||
{
|
||||
pct = 28;
|
||||
flvol = 0.78; //Con_Printf ( "range > 200\n");
|
||||
flvol = 0.78; //Con_Printf( "range > 200\n" );
|
||||
rg[0] = 2;
|
||||
rg[1] = 3;
|
||||
rg[2] = 4;
|
||||
i = 3;
|
||||
}
|
||||
else if (m_iGeigerRange > 150)
|
||||
else if( m_iGeigerRange > 150 )
|
||||
{
|
||||
pct = 40;
|
||||
flvol = 0.80; //Con_Printf ( "range > 150\n");
|
||||
flvol = 0.80; //Con_Printf( "range > 150\n" );
|
||||
rg[0] = 3;
|
||||
rg[1] = 4;
|
||||
rg[2] = 5;
|
||||
i = 3;
|
||||
}
|
||||
else if (m_iGeigerRange > 100)
|
||||
else if( m_iGeigerRange > 100 )
|
||||
{
|
||||
pct = 60;
|
||||
flvol = 0.85; //Con_Printf ( "range > 100\n");
|
||||
flvol = 0.85; //Con_Printf( "range > 100\n" );
|
||||
rg[0] = 3;
|
||||
rg[1] = 4;
|
||||
rg[2] = 5;
|
||||
i = 3;
|
||||
}
|
||||
else if (m_iGeigerRange > 75)
|
||||
else if( m_iGeigerRange > 75 )
|
||||
{
|
||||
pct = 80;
|
||||
flvol = 0.9; //Con_Printf ( "range > 75\n");
|
||||
flvol = 0.9; //Con_Printf( "range > 75\n" );
|
||||
//gflGeigerDelay = cl.time + GEIGERDELAY * 0.75;
|
||||
rg[0] = 4;
|
||||
rg[1] = 5;
|
||||
rg[2] = 6;
|
||||
i = 3;
|
||||
}
|
||||
else if (m_iGeigerRange > 50)
|
||||
else if( m_iGeigerRange > 50 )
|
||||
{
|
||||
pct = 90;
|
||||
flvol = 0.95; //Con_Printf ( "range > 50\n");
|
||||
flvol = 0.95; //Con_Printf( "range > 50\n" );
|
||||
rg[0] = 5;
|
||||
rg[1] = 6;
|
||||
i = 2;
|
||||
@ -157,26 +157,25 @@ int CHudGeiger::Draw (float flTime)
|
||||
else
|
||||
{
|
||||
pct = 95;
|
||||
flvol = 1.0; //Con_Printf ( "range < 50\n");
|
||||
flvol = 1.0; //Con_Printf( "range < 50\n" );
|
||||
rg[0] = 5;
|
||||
rg[1] = 6;
|
||||
i = 2;
|
||||
}
|
||||
|
||||
flvol = (flvol * ((rand() & 127)) / 255) + 0.25; // UTIL_RandomFloat(0.25, 0.5);
|
||||
flvol = ( flvol * ( (rand() & 127) ) / 255) + 0.25; // UTIL_RandomFloat(0.25, 0.5);
|
||||
|
||||
if ((rand() & 127) < pct || (rand() & 127) < pct)
|
||||
if( ( rand() & 127 ) < pct || ( rand() & 127 ) < pct )
|
||||
{
|
||||
//S_StartDynamicSound (-1, 0, rgsfx[rand() % i], r_origin, flvol, 1.0, 0, 100);
|
||||
//S_StartDynamicSound( -1, 0, rgsfx[rand() % i], r_origin, flvol, 1.0, 0, 100 );
|
||||
char sz[256];
|
||||
|
||||
|
||||
int j = rand() & 1;
|
||||
if (i > 2)
|
||||
if( i > 2 )
|
||||
j += rand() & 1;
|
||||
|
||||
sprintf(sz, "player/geiger%d.wav", j + 1);
|
||||
PlaySound(sz, flvol);
|
||||
|
||||
sprintf( sz, "player/geiger%d.wav", j + 1 );
|
||||
PlaySound( sz, flvol );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -29,15 +29,15 @@
|
||||
|
||||
#include "mobility_int.h"
|
||||
|
||||
DECLARE_MESSAGE(m_Health, Health )
|
||||
DECLARE_MESSAGE(m_Health, Damage )
|
||||
DECLARE_MESSAGE( m_Health, Health )
|
||||
DECLARE_MESSAGE( m_Health, Damage )
|
||||
|
||||
#define PAIN_NAME "sprites/%d_pain.spr"
|
||||
#define DAMAGE_NAME "sprites/%d_dmg.spr"
|
||||
|
||||
int giDmgHeight, giDmgWidth;
|
||||
|
||||
int giDmgFlags[NUM_DMG_TYPES] =
|
||||
int giDmgFlags[NUM_DMG_TYPES] =
|
||||
{
|
||||
DMG_POISON,
|
||||
DMG_ACID,
|
||||
@ -53,10 +53,10 @@ int giDmgFlags[NUM_DMG_TYPES] =
|
||||
DMG_HALLUC
|
||||
};
|
||||
|
||||
int CHudHealth::Init(void)
|
||||
int CHudHealth::Init( void )
|
||||
{
|
||||
HOOK_MESSAGE(Health);
|
||||
HOOK_MESSAGE(Damage);
|
||||
HOOK_MESSAGE( Health );
|
||||
HOOK_MESSAGE( Damage );
|
||||
m_iHealth = 100;
|
||||
m_fFade = 0;
|
||||
m_iFlags = 0;
|
||||
@ -65,10 +65,9 @@ int CHudHealth::Init(void)
|
||||
giDmgHeight = 0;
|
||||
giDmgWidth = 0;
|
||||
|
||||
memset(m_dmg, 0, sizeof(DAMAGE_IMAGE) * NUM_DMG_TYPES);
|
||||
memset( m_dmg, 0, sizeof(DAMAGE_IMAGE) * NUM_DMG_TYPES );
|
||||
|
||||
|
||||
gHUD.AddHudElem(this);
|
||||
gHUD.AddHudElem( this );
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -77,28 +76,28 @@ void CHudHealth::Reset( void )
|
||||
// make sure the pain compass is cleared when the player respawns
|
||||
m_fAttackFront = m_fAttackRear = m_fAttackRight = m_fAttackLeft = 0;
|
||||
|
||||
|
||||
// force all the flashing damage icons to expire
|
||||
m_bitsDamage = 0;
|
||||
for ( int i = 0; i < NUM_DMG_TYPES; i++ )
|
||||
for( int i = 0; i < NUM_DMG_TYPES; i++ )
|
||||
{
|
||||
m_dmg[i].fExpire = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int CHudHealth::VidInit(void)
|
||||
int CHudHealth::VidInit( void )
|
||||
{
|
||||
m_hSprite = 0;
|
||||
|
||||
m_HUD_dmg_bio = gHUD.GetSpriteIndex( "dmg_bio" ) + 1;
|
||||
m_HUD_cross = gHUD.GetSpriteIndex( "cross" );
|
||||
|
||||
giDmgHeight = gHUD.GetSpriteRect(m_HUD_dmg_bio).right - gHUD.GetSpriteRect(m_HUD_dmg_bio).left;
|
||||
giDmgWidth = gHUD.GetSpriteRect(m_HUD_dmg_bio).bottom - gHUD.GetSpriteRect(m_HUD_dmg_bio).top;
|
||||
giDmgHeight = gHUD.GetSpriteRect( m_HUD_dmg_bio ).right - gHUD.GetSpriteRect( m_HUD_dmg_bio ).left;
|
||||
giDmgWidth = gHUD.GetSpriteRect( m_HUD_dmg_bio ).bottom - gHUD.GetSpriteRect( m_HUD_dmg_bio ).top;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudHealth:: MsgFunc_Health(const char *pszName, int iSize, void *pbuf )
|
||||
int CHudHealth::MsgFunc_Health( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
// TODO: update local health data
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
@ -107,7 +106,7 @@ int CHudHealth:: MsgFunc_Health(const char *pszName, int iSize, void *pbuf )
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
|
||||
// Only update the fade if we've changed health
|
||||
if (x != m_iHealth)
|
||||
if( x != m_iHealth )
|
||||
{
|
||||
m_fFade = FADE_TIME;
|
||||
m_iHealth = x;
|
||||
@ -116,8 +115,7 @@ int CHudHealth:: MsgFunc_Health(const char *pszName, int iSize, void *pbuf )
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int CHudHealth:: MsgFunc_Damage(const char *pszName, int iSize, void *pbuf )
|
||||
int CHudHealth::MsgFunc_Damage( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
|
||||
@ -127,47 +125,47 @@ int CHudHealth:: MsgFunc_Damage(const char *pszName, int iSize, void *pbuf )
|
||||
|
||||
vec3_t vecFrom;
|
||||
|
||||
for ( int i = 0 ; i < 3 ; i++)
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
vecFrom[i] = READ_COORD();
|
||||
|
||||
UpdateTiles(gHUD.m_flTime, bitsDamage);
|
||||
UpdateTiles( gHUD.m_flTime, bitsDamage );
|
||||
|
||||
// Actually took damage?
|
||||
if ( damageTaken > 0 || armor > 0 )
|
||||
if( damageTaken > 0 || armor > 0 )
|
||||
{
|
||||
CalcDamageDirection(vecFrom);
|
||||
CalcDamageDirection( vecFrom );
|
||||
|
||||
if( gMobileEngfuncs && damageTaken > 0 )
|
||||
{
|
||||
float time = damageTaken * 4.0f;
|
||||
float time = damageTaken * 4.0f;
|
||||
|
||||
if( time > 200.0f ) time = 200.0f;
|
||||
gMobileEngfuncs->pfnVibrate( time, 0 );
|
||||
if( time > 200.0f )
|
||||
time = 200.0f;
|
||||
gMobileEngfuncs->pfnVibrate( time, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Returns back a color from the
|
||||
// Green <-> Yellow <-> Red ramp
|
||||
void CHudHealth::GetPainColor( int &r, int &g, int &b )
|
||||
{
|
||||
int iHealth = m_iHealth;
|
||||
|
||||
if (iHealth > 25)
|
||||
if( iHealth > 25 )
|
||||
iHealth -= 25;
|
||||
else if ( iHealth < 0 )
|
||||
else if( iHealth < 0 )
|
||||
iHealth = 0;
|
||||
#if 0
|
||||
g = iHealth * 255 / 100;
|
||||
r = 255 - g;
|
||||
b = 0;
|
||||
#else
|
||||
if (m_iHealth > 25)
|
||||
if( m_iHealth > 25 )
|
||||
{
|
||||
UnpackRGB(r,g,b, RGB_YELLOWISH);
|
||||
UnpackRGB( r, g, b, RGB_YELLOWISH );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -175,135 +173,131 @@ void CHudHealth::GetPainColor( int &r, int &g, int &b )
|
||||
g = 0;
|
||||
b = 0;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
int CHudHealth::Draw(float flTime)
|
||||
int CHudHealth::Draw( float flTime )
|
||||
{
|
||||
int r, g, b;
|
||||
int a = 0, x, y;
|
||||
int HealthWidth;
|
||||
|
||||
if ( (gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH) || gEngfuncs.IsSpectateOnly() )
|
||||
if( ( gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH ) || gEngfuncs.IsSpectateOnly() )
|
||||
return 1;
|
||||
|
||||
if ( !m_hSprite )
|
||||
m_hSprite = LoadSprite(PAIN_NAME);
|
||||
|
||||
if( !m_hSprite )
|
||||
m_hSprite = LoadSprite( PAIN_NAME );
|
||||
|
||||
// Has health changed? Flash the health #
|
||||
if (m_fFade)
|
||||
if( m_fFade )
|
||||
{
|
||||
m_fFade -= (gHUD.m_flTimeDelta * 20);
|
||||
if (m_fFade <= 0)
|
||||
m_fFade -= ( gHUD.m_flTimeDelta * 20 );
|
||||
if( m_fFade <= 0 )
|
||||
{
|
||||
a = MIN_ALPHA;
|
||||
m_fFade = 0;
|
||||
}
|
||||
|
||||
// Fade the health number back to dim
|
||||
|
||||
a = MIN_ALPHA + (m_fFade/FADE_TIME) * 128;
|
||||
|
||||
a = MIN_ALPHA + ( m_fFade / FADE_TIME ) * 128;
|
||||
}
|
||||
else
|
||||
a = MIN_ALPHA;
|
||||
|
||||
// If health is getting low, make it bright red
|
||||
if (m_iHealth <= 15)
|
||||
if( m_iHealth <= 15 )
|
||||
a = 255;
|
||||
|
||||
|
||||
GetPainColor( r, g, b );
|
||||
ScaleColors(r, g, b, a );
|
||||
ScaleColors( r, g, b, a );
|
||||
|
||||
// Only draw health if we have the suit.
|
||||
if (gHUD.m_iWeaponBits & (1<<(WEAPON_SUIT)))
|
||||
if( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) )
|
||||
{
|
||||
HealthWidth = gHUD.GetSpriteRect(gHUD.m_HUD_number_0).right - gHUD.GetSpriteRect(gHUD.m_HUD_number_0).left;
|
||||
int CrossWidth = gHUD.GetSpriteRect(m_HUD_cross).right - gHUD.GetSpriteRect(m_HUD_cross).left;
|
||||
HealthWidth = gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).right - gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).left;
|
||||
int CrossWidth = gHUD.GetSpriteRect( m_HUD_cross ).right - gHUD.GetSpriteRect( m_HUD_cross ).left;
|
||||
|
||||
y = ScreenHeight - gHUD.m_iFontHeight - gHUD.m_iFontHeight / 2;
|
||||
x = CrossWidth /2;
|
||||
x = CrossWidth / 2;
|
||||
|
||||
SPR_Set(gHUD.GetSprite(m_HUD_cross), r, g, b);
|
||||
SPR_DrawAdditive(0, x, y, &gHUD.GetSpriteRect(m_HUD_cross));
|
||||
SPR_Set( gHUD.GetSprite( m_HUD_cross ), r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect( m_HUD_cross ) );
|
||||
|
||||
x = CrossWidth + HealthWidth / 2;
|
||||
|
||||
x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iHealth, r, g, b);
|
||||
x = gHUD.DrawHudNumber( x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iHealth, r, g, b );
|
||||
|
||||
x += HealthWidth/2;
|
||||
x += HealthWidth / 2;
|
||||
|
||||
int iHeight = gHUD.m_iFontHeight;
|
||||
int iWidth = HealthWidth/10;
|
||||
FillRGBA(x, y, iWidth, iHeight, 255, 160, 0, a);
|
||||
int iWidth = HealthWidth / 10;
|
||||
FillRGBA( x, y, iWidth, iHeight, 255, 160, 0, a );
|
||||
}
|
||||
|
||||
DrawDamage(flTime);
|
||||
return DrawPain(flTime);
|
||||
DrawDamage( flTime );
|
||||
return DrawPain( flTime );
|
||||
}
|
||||
|
||||
void CHudHealth::CalcDamageDirection(vec3_t vecFrom)
|
||||
void CHudHealth::CalcDamageDirection( vec3_t vecFrom )
|
||||
{
|
||||
vec3_t forward, right, up;
|
||||
float side, front;
|
||||
vec3_t vecOrigin, vecAngles;
|
||||
|
||||
if (!vecFrom[0] && !vecFrom[1] && !vecFrom[2])
|
||||
if( !vecFrom[0] && !vecFrom[1] && !vecFrom[2] )
|
||||
{
|
||||
m_fAttackFront = m_fAttackRear = m_fAttackRight = m_fAttackLeft = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy( vecOrigin, gHUD.m_vecOrigin, sizeof(vec3_t) );
|
||||
memcpy( vecAngles, gHUD.m_vecAngles, sizeof(vec3_t) );
|
||||
|
||||
memcpy(vecOrigin, gHUD.m_vecOrigin, sizeof(vec3_t));
|
||||
memcpy(vecAngles, gHUD.m_vecAngles, sizeof(vec3_t));
|
||||
|
||||
|
||||
VectorSubtract (vecFrom, vecOrigin, vecFrom);
|
||||
VectorSubtract( vecFrom, vecOrigin, vecFrom );
|
||||
|
||||
float flDistToTarget = vecFrom.Length();
|
||||
|
||||
vecFrom = vecFrom.Normalize();
|
||||
AngleVectors (vecAngles, forward, right, up);
|
||||
AngleVectors( vecAngles, forward, right, up );
|
||||
|
||||
front = DotProduct (vecFrom, right);
|
||||
side = DotProduct (vecFrom, forward);
|
||||
front = DotProduct( vecFrom, right );
|
||||
side = DotProduct( vecFrom, forward );
|
||||
|
||||
if (flDistToTarget <= 50)
|
||||
if( flDistToTarget <= 50 )
|
||||
{
|
||||
m_fAttackFront = m_fAttackRear = m_fAttackRight = m_fAttackLeft = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (side > 0)
|
||||
if( side > 0 )
|
||||
{
|
||||
if (side > 0.3)
|
||||
m_fAttackFront = max(m_fAttackFront, side);
|
||||
if( side > 0.3 )
|
||||
m_fAttackFront = max( m_fAttackFront, side );
|
||||
}
|
||||
else
|
||||
{
|
||||
float f = fabs(side);
|
||||
if (f > 0.3)
|
||||
m_fAttackRear = max(m_fAttackRear, f);
|
||||
float f = fabs( side );
|
||||
if( f > 0.3 )
|
||||
m_fAttackRear = max( m_fAttackRear, f );
|
||||
}
|
||||
|
||||
if (front > 0)
|
||||
if( front > 0 )
|
||||
{
|
||||
if (front > 0.3)
|
||||
m_fAttackRight = max(m_fAttackRight, front);
|
||||
if( front > 0.3 )
|
||||
m_fAttackRight = max( m_fAttackRight, front );
|
||||
}
|
||||
else
|
||||
{
|
||||
float f = fabs(front);
|
||||
if (f > 0.3)
|
||||
m_fAttackLeft = max(m_fAttackLeft, f);
|
||||
float f = fabs( front );
|
||||
if( f > 0.3 )
|
||||
m_fAttackLeft = max( m_fAttackLeft, f );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int CHudHealth::DrawPain(float flTime)
|
||||
int CHudHealth::DrawPain( float flTime )
|
||||
{
|
||||
if (!(m_fAttackFront || m_fAttackRear || m_fAttackLeft || m_fAttackRight))
|
||||
if( !( m_fAttackFront || m_fAttackRear || m_fAttackLeft || m_fAttackRight) )
|
||||
return 1;
|
||||
|
||||
int r, g, b;
|
||||
@ -313,60 +307,62 @@ int CHudHealth::DrawPain(float flTime)
|
||||
a = 255; // max brightness until then
|
||||
|
||||
float fFade = gHUD.m_flTimeDelta * 2;
|
||||
|
||||
// SPR_Draw top
|
||||
if (m_fAttackFront > 0.4)
|
||||
{
|
||||
GetPainColor(r,g,b);
|
||||
shade = a * max( m_fAttackFront, 0.5 );
|
||||
ScaleColors(r, g, b, shade);
|
||||
SPR_Set(m_hSprite, r, g, b );
|
||||
|
||||
x = ScreenWidth/2 - SPR_Width(m_hSprite, 0)/2;
|
||||
y = ScreenHeight/2 - SPR_Height(m_hSprite,0) * 3;
|
||||
SPR_DrawAdditive(0, x, y, NULL);
|
||||
// SPR_Draw top
|
||||
if( m_fAttackFront > 0.4 )
|
||||
{
|
||||
GetPainColor( r, g, b );
|
||||
shade = a * max( m_fAttackFront, 0.5 );
|
||||
ScaleColors( r, g, b, shade );
|
||||
SPR_Set( m_hSprite, r, g, b );
|
||||
|
||||
x = ScreenWidth / 2 - SPR_Width( m_hSprite, 0 ) / 2;
|
||||
y = ScreenHeight / 2 - SPR_Height( m_hSprite, 0 ) * 3;
|
||||
SPR_DrawAdditive( 0, x, y, NULL );
|
||||
m_fAttackFront = max( 0, m_fAttackFront - fFade );
|
||||
} else
|
||||
m_fAttackFront = 0;
|
||||
|
||||
if (m_fAttackRight > 0.4)
|
||||
if( m_fAttackRight > 0.4 )
|
||||
{
|
||||
GetPainColor(r,g,b);
|
||||
GetPainColor( r, g, b );
|
||||
shade = a * max( m_fAttackRight, 0.5 );
|
||||
ScaleColors(r, g, b, shade);
|
||||
SPR_Set(m_hSprite, r, g, b );
|
||||
ScaleColors( r, g, b, shade );
|
||||
SPR_Set( m_hSprite, r, g, b );
|
||||
|
||||
x = ScreenWidth/2 + SPR_Width(m_hSprite, 1) * 2;
|
||||
y = ScreenHeight/2 - SPR_Height(m_hSprite,1)/2;
|
||||
SPR_DrawAdditive(1, x, y, NULL);
|
||||
x = ScreenWidth / 2 + SPR_Width( m_hSprite, 1 ) * 2;
|
||||
y = ScreenHeight / 2 - SPR_Height( m_hSprite,1 ) / 2;
|
||||
SPR_DrawAdditive( 1, x, y, NULL );
|
||||
m_fAttackRight = max( 0, m_fAttackRight - fFade );
|
||||
} else
|
||||
}
|
||||
else
|
||||
m_fAttackRight = 0;
|
||||
|
||||
if (m_fAttackRear > 0.4)
|
||||
if( m_fAttackRear > 0.4 )
|
||||
{
|
||||
GetPainColor(r,g,b);
|
||||
GetPainColor( r, g, b );
|
||||
shade = a * max( m_fAttackRear, 0.5 );
|
||||
ScaleColors(r, g, b, shade);
|
||||
SPR_Set(m_hSprite, r, g, b );
|
||||
ScaleColors( r, g, b, shade );
|
||||
SPR_Set( m_hSprite, r, g, b );
|
||||
|
||||
x = ScreenWidth/2 - SPR_Width(m_hSprite, 2)/2;
|
||||
y = ScreenHeight/2 + SPR_Height(m_hSprite,2) * 2;
|
||||
SPR_DrawAdditive(2, x, y, NULL);
|
||||
x = ScreenWidth / 2 - SPR_Width( m_hSprite, 2 ) / 2;
|
||||
y = ScreenHeight / 2 + SPR_Height( m_hSprite, 2 ) * 2;
|
||||
SPR_DrawAdditive( 2, x, y, NULL );
|
||||
m_fAttackRear = max( 0, m_fAttackRear - fFade );
|
||||
} else
|
||||
}
|
||||
else
|
||||
m_fAttackRear = 0;
|
||||
|
||||
if (m_fAttackLeft > 0.4)
|
||||
if( m_fAttackLeft > 0.4 )
|
||||
{
|
||||
GetPainColor(r,g,b);
|
||||
GetPainColor( r, g, b );
|
||||
shade = a * max( m_fAttackLeft, 0.5 );
|
||||
ScaleColors(r, g, b, shade);
|
||||
SPR_Set(m_hSprite, r, g, b );
|
||||
ScaleColors( r, g, b, shade );
|
||||
SPR_Set( m_hSprite, r, g, b );
|
||||
|
||||
x = ScreenWidth/2 - SPR_Width(m_hSprite, 3) * 3;
|
||||
y = ScreenHeight/2 - SPR_Height(m_hSprite,3)/2;
|
||||
SPR_DrawAdditive(3, x, y, NULL);
|
||||
x = ScreenWidth / 2 - SPR_Width( m_hSprite, 3 ) * 3;
|
||||
y = ScreenHeight / 2 - SPR_Height( m_hSprite,3 ) / 2;
|
||||
SPR_DrawAdditive( 3, x, y, NULL );
|
||||
|
||||
m_fAttackLeft = max( 0, m_fAttackLeft - fFade );
|
||||
} else
|
||||
@ -375,7 +371,7 @@ int CHudHealth::DrawPain(float flTime)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudHealth::DrawDamage(float flTime)
|
||||
int CHudHealth::DrawDamage( float flTime )
|
||||
{
|
||||
int i, r, g, b, a;
|
||||
DAMAGE_IMAGE *pdmg;
|
||||
@ -383,14 +379,14 @@ int CHudHealth::DrawDamage(float flTime)
|
||||
if (!m_bitsDamage)
|
||||
return 1;
|
||||
|
||||
UnpackRGB(r,g,b, RGB_YELLOWISH);
|
||||
|
||||
a = (int)( fabs(sin(flTime*2)) * 256.0);
|
||||
UnpackRGB( r, g, b, RGB_YELLOWISH );
|
||||
|
||||
ScaleColors(r, g, b, a);
|
||||
a = (int)( fabs( sin( flTime * 2 ) ) * 256.0);
|
||||
|
||||
ScaleColors( r, g, b, a );
|
||||
|
||||
// Draw all the items
|
||||
for (i = 0; i < NUM_DMG_TYPES; i++)
|
||||
for( i = 0; i < NUM_DMG_TYPES; i++ )
|
||||
{
|
||||
if (m_bitsDamage & giDmgFlags[i])
|
||||
{
|
||||
@ -400,17 +396,16 @@ int CHudHealth::DrawDamage(float flTime)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// check for bits that should be expired
|
||||
for ( i = 0; i < NUM_DMG_TYPES; i++ )
|
||||
for( i = 0; i < NUM_DMG_TYPES; i++ )
|
||||
{
|
||||
pdmg = &m_dmg[i];
|
||||
|
||||
if ( m_bitsDamage & giDmgFlags[i] )
|
||||
if( m_bitsDamage & giDmgFlags[i] )
|
||||
{
|
||||
pdmg = &m_dmg[i];
|
||||
|
||||
pdmg->fExpire = min( flTime + DMG_IMAGE_LIFE, pdmg->fExpire );
|
||||
|
||||
if ( pdmg->fExpire <= flTime // when the time has expired
|
||||
if( pdmg->fExpire <= flTime // when the time has expired
|
||||
&& a < 40 ) // and the flash is at the low point of the cycle
|
||||
{
|
||||
pdmg->fExpire = 0;
|
||||
@ -419,10 +414,10 @@ int CHudHealth::DrawDamage(float flTime)
|
||||
pdmg->x = pdmg->y = 0;
|
||||
|
||||
// move everyone above down
|
||||
for (int j = 0; j < NUM_DMG_TYPES; j++)
|
||||
for( int j = 0; j < NUM_DMG_TYPES; j++ )
|
||||
{
|
||||
pdmg = &m_dmg[j];
|
||||
if ((pdmg->y) && (pdmg->y < y))
|
||||
if( ( pdmg->y ) && ( pdmg->y < y ) )
|
||||
pdmg->y += giDmgHeight;
|
||||
|
||||
}
|
||||
@ -434,49 +429,47 @@ int CHudHealth::DrawDamage(float flTime)
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void CHudHealth::UpdateTiles(float flTime, long bitsDamage)
|
||||
void CHudHealth::UpdateTiles( float flTime, long bitsDamage )
|
||||
{
|
||||
DAMAGE_IMAGE *pdmg;
|
||||
|
||||
// Which types are new?
|
||||
long bitsOn = ~m_bitsDamage & bitsDamage;
|
||||
|
||||
for (int i = 0; i < NUM_DMG_TYPES; i++)
|
||||
|
||||
for( int i = 0; i < NUM_DMG_TYPES; i++ )
|
||||
{
|
||||
pdmg = &m_dmg[i];
|
||||
|
||||
// Is this one already on?
|
||||
if (m_bitsDamage & giDmgFlags[i])
|
||||
if( m_bitsDamage & giDmgFlags[i] )
|
||||
{
|
||||
pdmg->fExpire = flTime + DMG_IMAGE_LIFE; // extend the duration
|
||||
if (!pdmg->fBaseline)
|
||||
if( !pdmg->fBaseline )
|
||||
pdmg->fBaseline = flTime;
|
||||
}
|
||||
|
||||
// Are we just turning it on?
|
||||
if (bitsOn & giDmgFlags[i])
|
||||
if( bitsOn & giDmgFlags[i] )
|
||||
{
|
||||
// put this one at the bottom
|
||||
pdmg->x = giDmgWidth/8;
|
||||
pdmg->x = giDmgWidth / 8;
|
||||
pdmg->y = ScreenHeight - giDmgHeight * 2;
|
||||
pdmg->fExpire=flTime + DMG_IMAGE_LIFE;
|
||||
|
||||
|
||||
// move everyone else up
|
||||
for (int j = 0; j < NUM_DMG_TYPES; j++)
|
||||
for( int j = 0; j < NUM_DMG_TYPES; j++ )
|
||||
{
|
||||
if (j == i)
|
||||
if( j == i )
|
||||
continue;
|
||||
|
||||
pdmg = &m_dmg[j];
|
||||
if (pdmg->y)
|
||||
if( pdmg->y )
|
||||
pdmg->y -= giDmgHeight;
|
||||
|
||||
}
|
||||
pdmg = &m_dmg[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// damage bits are only turned on here; they are turned off when the draw time has expired (in DrawDamage())
|
||||
m_bitsDamage |= bitsDamage;
|
||||
|
@ -23,6 +23,7 @@
|
||||
#define DMG_IMAGE_NERVE 5
|
||||
#define DMG_IMAGE_RAD 6
|
||||
#define DMG_IMAGE_SHOCK 7
|
||||
|
||||
//tf defines
|
||||
#define DMG_IMAGE_CALTROP 8
|
||||
#define DMG_IMAGE_TRANQ 9
|
||||
@ -46,12 +47,10 @@
|
||||
#define DMG_NEVERGIB (1 << 12) // with this bit OR'd in, no damage type will be able to gib victims upon death
|
||||
#define DMG_ALWAYSGIB (1 << 13) // with this bit OR'd in, any damage type can be made to gib victims upon death.
|
||||
|
||||
|
||||
// time-based damage
|
||||
//mask off TF-specific stuff too
|
||||
#define DMG_TIMEBASED (~(0xff003fff)) // mask for time-based damage
|
||||
|
||||
|
||||
#define DMG_DROWN (1 << 14) // Drowning
|
||||
#define DMG_FIRSTTIMEBASED DMG_DROWN
|
||||
|
||||
@ -78,35 +77,33 @@
|
||||
|
||||
// TF Healing Additions for TakeHealth
|
||||
#define DMG_IGNORE_MAXHEALTH DMG_IGNITE
|
||||
|
||||
// TF Redefines since we never use the originals
|
||||
#define DMG_NAIL DMG_SLASH
|
||||
#define DMG_NOT_SELF DMG_FREEZE
|
||||
|
||||
|
||||
#define DMG_TRANQ DMG_MORTAR
|
||||
#define DMG_CONCUSS DMG_SONIC
|
||||
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float fExpire;
|
||||
float fBaseline;
|
||||
int x, y;
|
||||
} DAMAGE_IMAGE;
|
||||
}DAMAGE_IMAGE;
|
||||
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
class CHudHealth: public CHudBase
|
||||
class CHudHealth : public CHudBase
|
||||
{
|
||||
public:
|
||||
virtual int Init( void );
|
||||
virtual int VidInit( void );
|
||||
virtual int Draw(float fTime);
|
||||
virtual int Draw( float fTime );
|
||||
virtual void Reset( void );
|
||||
int MsgFunc_Health(const char *pszName, int iSize, void *pbuf);
|
||||
int MsgFunc_Damage(const char *pszName, int iSize, void *pbuf);
|
||||
int MsgFunc_Health( const char *pszName, int iSize, void *pbuf );
|
||||
int MsgFunc_Damage( const char *pszName, int iSize, void *pbuf );
|
||||
int m_iHealth;
|
||||
int m_HUD_dmg_bio;
|
||||
int m_HUD_cross;
|
||||
@ -119,9 +116,9 @@ private:
|
||||
HSPRITE m_hDamage;
|
||||
|
||||
DAMAGE_IMAGE m_dmg[NUM_DMG_TYPES];
|
||||
int m_bitsDamage;
|
||||
int DrawPain(float fTime);
|
||||
int DrawDamage(float fTime);
|
||||
void CalcDamageDirection(vec3_t vecFrom);
|
||||
void UpdateTiles(float fTime, long bits);
|
||||
};
|
||||
int m_bitsDamage;
|
||||
int DrawPain( float fTime );
|
||||
int DrawDamage( float fTime );
|
||||
void CalcDamageDirection( vec3_t vecFrom );
|
||||
void UpdateTiles( float fTime, long bits );
|
||||
};
|
||||
|
@ -21,6 +21,7 @@ This file contains "stubs" of class member implementations so that we can predic
|
||||
add in the functionality you need.
|
||||
==========================
|
||||
*/
|
||||
|
||||
#include "extdll.h"
|
||||
#include "util.h"
|
||||
#include "cbase.h"
|
||||
@ -34,11 +35,11 @@ This file contains "stubs" of class member implementations so that we can predic
|
||||
const Vector g_vecZero = Vector( 0, 0, 0 );
|
||||
int gmsgWeapPickup = 0;
|
||||
enginefuncs_t g_engfuncs;
|
||||
globalvars_t *gpGlobals;
|
||||
globalvars_t *gpGlobals;
|
||||
|
||||
ItemInfo CBasePlayerItem::ItemInfoArray[MAX_WEAPONS];
|
||||
|
||||
void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch) { }
|
||||
void EMIT_SOUND_DYN( edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch ) { }
|
||||
|
||||
// CBaseEntity Stubs
|
||||
int CBaseEntity :: TakeHealth( float flHealth, int bitsDamageType ) { return 1; }
|
||||
@ -47,17 +48,17 @@ CBaseEntity *CBaseEntity::GetNextTarget( void ) { return NULL; }
|
||||
int CBaseEntity::Save( CSave &save ) { return 1; }
|
||||
int CBaseEntity::Restore( CRestore &restore ) { return 1; }
|
||||
void CBaseEntity::SetObjectCollisionBox( void ) { }
|
||||
int CBaseEntity :: Intersects( CBaseEntity *pOther ) { return 0; }
|
||||
int CBaseEntity :: Intersects( CBaseEntity *pOther ) { return 0; }
|
||||
void CBaseEntity :: MakeDormant( void ) { }
|
||||
int CBaseEntity :: IsDormant( void ) { return 0; }
|
||||
BOOL CBaseEntity :: IsInWorld( void ) { return TRUE; }
|
||||
int CBaseEntity::ShouldToggle( USE_TYPE useType, BOOL currentState ) { return 0; }
|
||||
int CBaseEntity :: DamageDecal( int bitsDamageType ) { return -1; }
|
||||
int CBaseEntity :: DamageDecal( int bitsDamageType ) { return -1; }
|
||||
CBaseEntity * CBaseEntity::Create( char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner ) { return NULL; }
|
||||
void CBaseEntity::SUB_Remove( void ) { }
|
||||
|
||||
// CBaseDelay Stubs
|
||||
void CBaseDelay :: KeyValue( struct KeyValueData_s * ) { }
|
||||
void CBaseDelay::KeyValue( struct KeyValueData_s * ) { }
|
||||
int CBaseDelay::Restore( class CRestore & ) { return 1; }
|
||||
int CBaseDelay::Save( class CSave & ) { return 1; }
|
||||
|
||||
@ -67,7 +68,7 @@ int CBaseAnimating::Save( class CSave & ) { return 1; }
|
||||
|
||||
// DEBUG Stubs
|
||||
edict_t *DBG_EntOfVars( const entvars_t *pev ) { return NULL; }
|
||||
void DBG_AssertFunction(BOOL fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage) { }
|
||||
void DBG_AssertFunction( BOOL fExpr, const char *szExpr, const char *szFile, int szLine, const char *szMessage) { }
|
||||
|
||||
// UTIL_* Stubs
|
||||
void UTIL_PrecacheOther( const char *szClassname ) { }
|
||||
@ -85,7 +86,7 @@ void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const c
|
||||
// CBaseToggle Stubs
|
||||
int CBaseToggle::Restore( class CRestore & ) { return 1; }
|
||||
int CBaseToggle::Save( class CSave & ) { return 1; }
|
||||
void CBaseToggle :: KeyValue( struct KeyValueData_s * ) { }
|
||||
void CBaseToggle::KeyValue( struct KeyValueData_s * ) { }
|
||||
|
||||
// CGrenade Stubs
|
||||
void CGrenade::BounceSound( void ) { }
|
||||
@ -93,12 +94,12 @@ void CGrenade::Explode( Vector, Vector ) { }
|
||||
void CGrenade::Explode( TraceResult *, int ) { }
|
||||
void CGrenade::Killed( entvars_t *, int ) { }
|
||||
void CGrenade::Spawn( void ) { }
|
||||
CGrenade * CGrenade:: ShootTimed( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time ){ return 0; }
|
||||
CGrenade *CGrenade::ShootTimed( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time ){ return 0; }
|
||||
CGrenade *CGrenade::ShootContact( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity ){ return 0; }
|
||||
void CGrenade::DetonateUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ){ }
|
||||
|
||||
void UTIL_Remove( CBaseEntity *pEntity ){ }
|
||||
struct skilldata_t gSkillData;
|
||||
struct skilldata_t gSkillData;
|
||||
void UTIL_SetSize( entvars_t *pev, const Vector &vecMin, const Vector &vecMax ){ }
|
||||
CBaseEntity *UTIL_FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius ){ return 0;}
|
||||
|
||||
@ -108,140 +109,139 @@ void CBeam::PointEntInit( const Vector &start, int endIndex ) { }
|
||||
CBeam *CBeam::BeamCreate( const char *pSpriteName, int width ) { return NULL; }
|
||||
void CSprite::Expand( float scaleSpeed, float fadeSpeed ) { }
|
||||
|
||||
|
||||
CBaseEntity* CBaseMonster :: CheckTraceHullAttack( float flDist, int iDamage, int iDmgType ) { return NULL; }
|
||||
void CBaseMonster :: Eat ( float flFullDuration ) { }
|
||||
BOOL CBaseMonster :: FShouldEat ( void ) { return TRUE; }
|
||||
void CBaseMonster :: BarnacleVictimBitten ( entvars_t *pevBarnacle ) { }
|
||||
void CBaseMonster :: BarnacleVictimReleased ( void ) { }
|
||||
void CBaseMonster :: Listen ( void ) { }
|
||||
float CBaseMonster :: FLSoundVolume ( CSound *pSound ) { return 0.0; }
|
||||
BOOL CBaseMonster :: FValidateHintType ( short sHint ) { return FALSE; }
|
||||
void CBaseMonster :: Look ( int iDistance ) { }
|
||||
int CBaseMonster :: ISoundMask ( void ) { return 0; }
|
||||
CSound* CBaseMonster :: PBestSound ( void ) { return NULL; }
|
||||
CSound* CBaseMonster :: PBestScent ( void ) { return NULL; }
|
||||
float CBaseAnimating :: StudioFrameAdvance ( float flInterval ) { return 0.0; }
|
||||
void CBaseMonster :: MonsterThink ( void ) { }
|
||||
void CBaseMonster :: MonsterUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { }
|
||||
int CBaseMonster :: IgnoreConditions ( void ) { return 0; }
|
||||
void CBaseMonster :: RouteClear ( void ) { }
|
||||
void CBaseMonster :: RouteNew ( void ) { }
|
||||
BOOL CBaseMonster :: FRouteClear ( void ) { return FALSE; }
|
||||
BOOL CBaseMonster :: FRefreshRoute ( void ) { return 0; }
|
||||
CBaseEntity* CBaseMonster::CheckTraceHullAttack( float flDist, int iDamage, int iDmgType ) { return NULL; }
|
||||
void CBaseMonster::Eat( float flFullDuration ) { }
|
||||
BOOL CBaseMonster::FShouldEat( void ) { return TRUE; }
|
||||
void CBaseMonster::BarnacleVictimBitten( entvars_t *pevBarnacle ) { }
|
||||
void CBaseMonster::BarnacleVictimReleased( void ) { }
|
||||
void CBaseMonster::Listen( void ) { }
|
||||
float CBaseMonster::FLSoundVolume( CSound *pSound ) { return 0.0; }
|
||||
BOOL CBaseMonster::FValidateHintType( short sHint ) { return FALSE; }
|
||||
void CBaseMonster::Look( int iDistance ) { }
|
||||
int CBaseMonster::ISoundMask( void ) { return 0; }
|
||||
CSound *CBaseMonster::PBestSound( void ) { return NULL; }
|
||||
CSound *CBaseMonster::PBestScent( void ) { return NULL; }
|
||||
float CBaseAnimating::StudioFrameAdvance( float flInterval ) { return 0.0; }
|
||||
void CBaseMonster::MonsterThink( void ) { }
|
||||
void CBaseMonster::MonsterUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { }
|
||||
int CBaseMonster::IgnoreConditions( void ) { return 0; }
|
||||
void CBaseMonster::RouteClear( void ) { }
|
||||
void CBaseMonster::RouteNew( void ) { }
|
||||
BOOL CBaseMonster::FRouteClear( void ) { return FALSE; }
|
||||
BOOL CBaseMonster::FRefreshRoute( void ) { return 0; }
|
||||
BOOL CBaseMonster::MoveToEnemy( Activity movementAct, float waitTime ) { return FALSE; }
|
||||
BOOL CBaseMonster::MoveToLocation( Activity movementAct, float waitTime, const Vector &goal ) { return FALSE; }
|
||||
BOOL CBaseMonster::MoveToTarget( Activity movementAct, float waitTime ) { return FALSE; }
|
||||
BOOL CBaseMonster::MoveToNode( Activity movementAct, float waitTime, const Vector &goal ) { return FALSE; }
|
||||
int ShouldSimplify( int routeType ) { return TRUE; }
|
||||
void CBaseMonster :: RouteSimplify( CBaseEntity *pTargetEnt ) { }
|
||||
BOOL CBaseMonster :: FBecomeProne ( void ) { return TRUE; }
|
||||
BOOL CBaseMonster :: CheckRangeAttack1 ( float flDot, float flDist ) { return FALSE; }
|
||||
BOOL CBaseMonster :: CheckRangeAttack2 ( float flDot, float flDist ) { return FALSE; }
|
||||
BOOL CBaseMonster :: CheckMeleeAttack1 ( float flDot, float flDist ) { return FALSE; }
|
||||
BOOL CBaseMonster :: CheckMeleeAttack2 ( float flDot, float flDist ) { return FALSE; }
|
||||
void CBaseMonster :: CheckAttacks ( CBaseEntity *pTarget, float flDist ) { }
|
||||
BOOL CBaseMonster :: FCanCheckAttacks ( void ) { return FALSE; }
|
||||
int CBaseMonster :: CheckEnemy ( CBaseEntity *pEnemy ) { return 0; }
|
||||
void CBaseMonster :: PushEnemy( CBaseEntity *pEnemy, Vector &vecLastKnownPos ) { }
|
||||
BOOL CBaseMonster :: PopEnemy( ) { return FALSE; }
|
||||
void CBaseMonster :: SetActivity ( Activity NewActivity ) { }
|
||||
void CBaseMonster :: SetSequenceByName ( char *szSequence ) { }
|
||||
int CBaseMonster :: CheckLocalMove ( const Vector &vecStart, const Vector &vecEnd, CBaseEntity *pTarget, float *pflDist ) { return 0; }
|
||||
float CBaseMonster :: OpenDoorAndWait( entvars_t *pevDoor ) { return 0.0; }
|
||||
void CBaseMonster :: AdvanceRoute ( float distance ) { }
|
||||
int CBaseMonster :: RouteClassify( int iMoveFlag ) { return 0; }
|
||||
BOOL CBaseMonster :: BuildRoute ( const Vector &vecGoal, int iMoveFlag, CBaseEntity *pTarget ) { return FALSE; }
|
||||
void CBaseMonster :: InsertWaypoint ( Vector vecLocation, int afMoveFlags ) { }
|
||||
BOOL CBaseMonster :: FTriangulate ( const Vector &vecStart , const Vector &vecEnd, float flDist, CBaseEntity *pTargetEnt, Vector *pApex ) { return FALSE; }
|
||||
void CBaseMonster :: Move ( float flInterval ) { }
|
||||
BOOL CBaseMonster:: ShouldAdvanceRoute( float flWaypointDist ) { return FALSE; }
|
||||
void CBaseMonster::RouteSimplify( CBaseEntity *pTargetEnt ) { }
|
||||
BOOL CBaseMonster::FBecomeProne( void ) { return TRUE; }
|
||||
BOOL CBaseMonster::CheckRangeAttack1( float flDot, float flDist ) { return FALSE; }
|
||||
BOOL CBaseMonster::CheckRangeAttack2( float flDot, float flDist ) { return FALSE; }
|
||||
BOOL CBaseMonster::CheckMeleeAttack1( float flDot, float flDist ) { return FALSE; }
|
||||
BOOL CBaseMonster::CheckMeleeAttack2( float flDot, float flDist ) { return FALSE; }
|
||||
void CBaseMonster::CheckAttacks( CBaseEntity *pTarget, float flDist ) { }
|
||||
BOOL CBaseMonster::FCanCheckAttacks( void ) { return FALSE; }
|
||||
int CBaseMonster::CheckEnemy( CBaseEntity *pEnemy ) { return 0; }
|
||||
void CBaseMonster::PushEnemy( CBaseEntity *pEnemy, Vector &vecLastKnownPos ) { }
|
||||
BOOL CBaseMonster::PopEnemy() { return FALSE; }
|
||||
void CBaseMonster::SetActivity( Activity NewActivity ) { }
|
||||
void CBaseMonster::SetSequenceByName( char *szSequence ) { }
|
||||
int CBaseMonster::CheckLocalMove( const Vector &vecStart, const Vector &vecEnd, CBaseEntity *pTarget, float *pflDist ) { return 0; }
|
||||
float CBaseMonster::OpenDoorAndWait( entvars_t *pevDoor ) { return 0.0; }
|
||||
void CBaseMonster::AdvanceRoute( float distance ) { }
|
||||
int CBaseMonster::RouteClassify( int iMoveFlag ) { return 0; }
|
||||
BOOL CBaseMonster::BuildRoute( const Vector &vecGoal, int iMoveFlag, CBaseEntity *pTarget ) { return FALSE; }
|
||||
void CBaseMonster::InsertWaypoint( Vector vecLocation, int afMoveFlags ) { }
|
||||
BOOL CBaseMonster::FTriangulate( const Vector &vecStart , const Vector &vecEnd, float flDist, CBaseEntity *pTargetEnt, Vector *pApex ) { return FALSE; }
|
||||
void CBaseMonster::Move( float flInterval ) { }
|
||||
BOOL CBaseMonster::ShouldAdvanceRoute( float flWaypointDist ) { return FALSE; }
|
||||
void CBaseMonster::MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, float flInterval ) { }
|
||||
void CBaseMonster :: MonsterInit ( void ) { }
|
||||
void CBaseMonster :: MonsterInitThink ( void ) { }
|
||||
void CBaseMonster :: StartMonster ( void ) { }
|
||||
void CBaseMonster :: MovementComplete( void ) { }
|
||||
void CBaseMonster::MonsterInit( void ) { }
|
||||
void CBaseMonster::MonsterInitThink( void ) { }
|
||||
void CBaseMonster::StartMonster( void ) { }
|
||||
void CBaseMonster::MovementComplete( void ) { }
|
||||
int CBaseMonster::TaskIsRunning( void ) { return 0; }
|
||||
int CBaseMonster::IRelationship ( CBaseEntity *pTarget ) { return 0; }
|
||||
BOOL CBaseMonster :: FindCover ( Vector vecThreat, Vector vecViewOffset, float flMinDist, float flMaxDist ) { return FALSE; }
|
||||
BOOL CBaseMonster :: BuildNearestRoute ( Vector vecThreat, Vector vecViewOffset, float flMinDist, float flMaxDist ) { return FALSE; }
|
||||
CBaseEntity *CBaseMonster :: BestVisibleEnemy ( void ) { return NULL; }
|
||||
BOOL CBaseMonster :: FInViewCone ( CBaseEntity *pEntity ) { return FALSE; }
|
||||
BOOL CBaseMonster :: FInViewCone ( Vector *pOrigin ) { return FALSE; }
|
||||
BOOL CBaseEntity :: FVisible ( CBaseEntity *pEntity ) { return FALSE; }
|
||||
BOOL CBaseEntity :: FVisible ( const Vector &vecOrigin ) { return FALSE; }
|
||||
void CBaseMonster :: MakeIdealYaw( Vector vecTarget ) { }
|
||||
float CBaseMonster::FlYawDiff ( void ) { return 0.0; }
|
||||
float CBaseMonster::ChangeYaw ( int yawSpeed ) { return 0; }
|
||||
float CBaseMonster::VecToYaw ( Vector vecDir ) { return 0.0; }
|
||||
int CBaseAnimating :: LookupActivity ( int activity ) { return 0; }
|
||||
int CBaseAnimating :: LookupActivityHeaviest ( int activity ) { return 0; }
|
||||
void CBaseMonster :: SetEyePosition ( void ) { }
|
||||
int CBaseAnimating :: LookupSequence ( const char *label ) { return 0; }
|
||||
void CBaseAnimating :: ResetSequenceInfo ( ) { }
|
||||
BOOL CBaseAnimating :: GetSequenceFlags( ) { return FALSE; }
|
||||
void CBaseAnimating :: DispatchAnimEvents ( float flInterval ) { }
|
||||
void CBaseMonster :: HandleAnimEvent( MonsterEvent_t *pEvent ) { }
|
||||
float CBaseAnimating :: SetBoneController ( int iController, float flValue ) { return 0.0; }
|
||||
void CBaseAnimating :: InitBoneControllers ( void ) { }
|
||||
float CBaseAnimating :: SetBlending ( int iBlender, float flValue ) { return 0; }
|
||||
void CBaseAnimating :: GetBonePosition ( int iBone, Vector &origin, Vector &angles ) { }
|
||||
void CBaseAnimating :: GetAttachment ( int iAttachment, Vector &origin, Vector &angles ) { }
|
||||
int CBaseAnimating :: FindTransition( int iEndingSequence, int iGoalSequence, int *piDir ) { return -1; }
|
||||
void CBaseAnimating :: GetAutomovement( Vector &origin, Vector &angles, float flInterval ) { }
|
||||
void CBaseAnimating :: SetBodygroup( int iGroup, int iValue ) { }
|
||||
int CBaseAnimating :: GetBodygroup( int iGroup ) { return 0; }
|
||||
Vector CBaseMonster :: GetGunPosition( void ) { return g_vecZero; }
|
||||
void CBaseEntity::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { }
|
||||
void CBaseEntity::FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker ) { }
|
||||
void CBaseEntity :: TraceBleed( float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) { }
|
||||
void CBaseMonster :: MakeDamageBloodDecal ( int cCount, float flNoise, TraceResult *ptr, const Vector &vecDir ) { }
|
||||
BOOL CBaseMonster :: FGetNodeRoute ( Vector vecDest ) { return TRUE; }
|
||||
int CBaseMonster :: FindHintNode ( void ) { return NO_NODE; }
|
||||
int CBaseMonster::IRelationship( CBaseEntity *pTarget ) { return 0; }
|
||||
BOOL CBaseMonster::FindCover( Vector vecThreat, Vector vecViewOffset, float flMinDist, float flMaxDist ) { return FALSE; }
|
||||
BOOL CBaseMonster::BuildNearestRoute( Vector vecThreat, Vector vecViewOffset, float flMinDist, float flMaxDist ) { return FALSE; }
|
||||
CBaseEntity *CBaseMonster::BestVisibleEnemy( void ) { return NULL; }
|
||||
BOOL CBaseMonster::FInViewCone( CBaseEntity *pEntity ) { return FALSE; }
|
||||
BOOL CBaseMonster::FInViewCone( Vector *pOrigin ) { return FALSE; }
|
||||
BOOL CBaseEntity::FVisible( CBaseEntity *pEntity ) { return FALSE; }
|
||||
BOOL CBaseEntity::FVisible( const Vector &vecOrigin ) { return FALSE; }
|
||||
void CBaseMonster::MakeIdealYaw( Vector vecTarget ) { }
|
||||
float CBaseMonster::FlYawDiff( void ) { return 0.0; }
|
||||
float CBaseMonster::ChangeYaw( int yawSpeed ) { return 0; }
|
||||
float CBaseMonster::VecToYaw( Vector vecDir ) { return 0.0; }
|
||||
int CBaseAnimating::LookupActivity( int activity ) { return 0; }
|
||||
int CBaseAnimating::LookupActivityHeaviest( int activity ) { return 0; }
|
||||
void CBaseMonster::SetEyePosition( void ) { }
|
||||
int CBaseAnimating::LookupSequence( const char *label ) { return 0; }
|
||||
void CBaseAnimating::ResetSequenceInfo() { }
|
||||
BOOL CBaseAnimating::GetSequenceFlags() { return FALSE; }
|
||||
void CBaseAnimating::DispatchAnimEvents( float flInterval ) { }
|
||||
void CBaseMonster::HandleAnimEvent( MonsterEvent_t *pEvent ) { }
|
||||
float CBaseAnimating::SetBoneController ( int iController, float flValue ) { return 0.0; }
|
||||
void CBaseAnimating::InitBoneControllers ( void ) { }
|
||||
float CBaseAnimating::SetBlending( int iBlender, float flValue ) { return 0; }
|
||||
void CBaseAnimating::GetBonePosition( int iBone, Vector &origin, Vector &angles ) { }
|
||||
void CBaseAnimating::GetAttachment( int iAttachment, Vector &origin, Vector &angles ) { }
|
||||
int CBaseAnimating::FindTransition( int iEndingSequence, int iGoalSequence, int *piDir ) { return -1; }
|
||||
void CBaseAnimating::GetAutomovement( Vector &origin, Vector &angles, float flInterval ) { }
|
||||
void CBaseAnimating::SetBodygroup( int iGroup, int iValue ) { }
|
||||
int CBaseAnimating::GetBodygroup( int iGroup ) { return 0; }
|
||||
Vector CBaseMonster::GetGunPosition( void ) { return g_vecZero; }
|
||||
void CBaseEntity::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) { }
|
||||
void CBaseEntity::FireBullets( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker ) { }
|
||||
void CBaseEntity::TraceBleed( float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) { }
|
||||
void CBaseMonster::MakeDamageBloodDecal( int cCount, float flNoise, TraceResult *ptr, const Vector &vecDir ) { }
|
||||
BOOL CBaseMonster::FGetNodeRoute( Vector vecDest ) { return TRUE; }
|
||||
int CBaseMonster::FindHintNode( void ) { return NO_NODE; }
|
||||
void CBaseMonster::ReportAIState( void ) { }
|
||||
void CBaseMonster :: KeyValue( KeyValueData *pkvd ) { }
|
||||
BOOL CBaseMonster :: FCheckAITrigger ( void ) { return FALSE; }
|
||||
int CBaseMonster :: CanPlaySequence( BOOL fDisregardMonsterState, int interruptLevel ) { return FALSE; }
|
||||
BOOL CBaseMonster :: FindLateralCover ( const Vector &vecThreat, const Vector &vecViewOffset ) { return FALSE; }
|
||||
Vector CBaseMonster :: ShootAtEnemy( const Vector &shootOrigin ) { return g_vecZero; }
|
||||
BOOL CBaseMonster :: FacingIdeal( void ) { return FALSE; }
|
||||
BOOL CBaseMonster :: FCanActiveIdle ( void ) { return FALSE; }
|
||||
void CBaseMonster::KeyValue( KeyValueData *pkvd ) { }
|
||||
BOOL CBaseMonster::FCheckAITrigger( void ) { return FALSE; }
|
||||
int CBaseMonster::CanPlaySequence( BOOL fDisregardMonsterState, int interruptLevel ) { return FALSE; }
|
||||
BOOL CBaseMonster::FindLateralCover( const Vector &vecThreat, const Vector &vecViewOffset ) { return FALSE; }
|
||||
Vector CBaseMonster::ShootAtEnemy( const Vector &shootOrigin ) { return g_vecZero; }
|
||||
BOOL CBaseMonster::FacingIdeal( void ) { return FALSE; }
|
||||
BOOL CBaseMonster::FCanActiveIdle( void ) { return FALSE; }
|
||||
void CBaseMonster::PlaySentence( const char *pszSentence, float duration, float volume, float attenuation ) { }
|
||||
void CBaseMonster::PlayScriptedSentence( const char *pszSentence, float duration, float volume, float attenuation, BOOL bConcurrent, CBaseEntity *pListener ) { }
|
||||
void CBaseMonster::SentenceStop( void ) { }
|
||||
void CBaseMonster::CorpseFallThink( void ) { }
|
||||
void CBaseMonster :: MonsterInitDead( void ) { }
|
||||
BOOL CBaseMonster :: BBoxFlat ( void ) { return TRUE; }
|
||||
BOOL CBaseMonster :: GetEnemy ( void ) { return FALSE; }
|
||||
void CBaseMonster :: TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { }
|
||||
CBaseEntity* CBaseMonster :: DropItem ( char *pszItemName, const Vector &vecPos, const Vector &vecAng ) { return NULL; }
|
||||
BOOL CBaseMonster :: ShouldFadeOnDeath( void ) { return FALSE; }
|
||||
void CBaseMonster :: RadiusDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { }
|
||||
void CBaseMonster :: RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { }
|
||||
void CBaseMonster::MonsterInitDead( void ) { }
|
||||
BOOL CBaseMonster::BBoxFlat( void ) { return TRUE; }
|
||||
BOOL CBaseMonster::GetEnemy( void ) { return FALSE; }
|
||||
void CBaseMonster::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { }
|
||||
CBaseEntity* CBaseMonster::DropItem( char *pszItemName, const Vector &vecPos, const Vector &vecAng ) { return NULL; }
|
||||
BOOL CBaseMonster::ShouldFadeOnDeath( void ) { return FALSE; }
|
||||
void CBaseMonster::RadiusDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { }
|
||||
void CBaseMonster::RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { }
|
||||
void CBaseMonster::FadeMonster( void ) { }
|
||||
void CBaseMonster :: GibMonster( void ) { }
|
||||
BOOL CBaseMonster :: HasHumanGibs( void ) { return FALSE; }
|
||||
BOOL CBaseMonster :: HasAlienGibs( void ) { return FALSE; }
|
||||
Activity CBaseMonster :: GetDeathActivity ( void ) { return ACT_DIE_HEADSHOT; }
|
||||
MONSTERSTATE CBaseMonster :: GetIdealState ( void ) { return MONSTERSTATE_ALERT; }
|
||||
Schedule_t* CBaseMonster :: GetScheduleOfType ( int Type ) { return NULL; }
|
||||
Schedule_t *CBaseMonster :: GetSchedule ( void ) { return NULL; }
|
||||
void CBaseMonster :: RunTask ( Task_t *pTask ) { }
|
||||
void CBaseMonster :: StartTask ( Task_t *pTask ) { }
|
||||
void CBaseMonster::GibMonster( void ) { }
|
||||
BOOL CBaseMonster::HasHumanGibs( void ) { return FALSE; }
|
||||
BOOL CBaseMonster::HasAlienGibs( void ) { return FALSE; }
|
||||
Activity CBaseMonster::GetDeathActivity( void ) { return ACT_DIE_HEADSHOT; }
|
||||
MONSTERSTATE CBaseMonster::GetIdealState( void ) { return MONSTERSTATE_ALERT; }
|
||||
Schedule_t* CBaseMonster::GetScheduleOfType( int Type ) { return NULL; }
|
||||
Schedule_t *CBaseMonster::GetSchedule( void ) { return NULL; }
|
||||
void CBaseMonster::RunTask( Task_t *pTask ) { }
|
||||
void CBaseMonster::StartTask( Task_t *pTask ) { }
|
||||
Schedule_t *CBaseMonster::ScheduleFromName( const char *pName ) { return NULL;}
|
||||
void CBaseMonster::BecomeDead( void ) {}
|
||||
void CBaseMonster :: RunAI ( void ) {}
|
||||
void CBaseMonster :: Killed( entvars_t *pevAttacker, int iGib ) {}
|
||||
int CBaseMonster :: TakeHealth (float flHealth, int bitsDamageType) { return 0; }
|
||||
int CBaseMonster :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { return 0; }
|
||||
void CBaseMonster::RunAI( void ) {}
|
||||
void CBaseMonster::Killed( entvars_t *pevAttacker, int iGib ) {}
|
||||
int CBaseMonster::TakeHealth(float flHealth, int bitsDamageType) { return 0; }
|
||||
int CBaseMonster::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { return 0; }
|
||||
int CBaseMonster::Restore( class CRestore & ) { return 1; }
|
||||
int CBaseMonster::Save( class CSave & ) { return 1; }
|
||||
|
||||
int TrainSpeed(int iSpeed, int iMax) { return 0; }
|
||||
void CBasePlayer :: DeathSound( void ) { }
|
||||
int CBasePlayer :: TakeHealth( float flHealth, int bitsDamageType ) { return 0; }
|
||||
void CBasePlayer :: TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { }
|
||||
int CBasePlayer :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { return 0; }
|
||||
int TrainSpeed( int iSpeed, int iMax ) { return 0; }
|
||||
void CBasePlayer::DeathSound( void ) { }
|
||||
int CBasePlayer::TakeHealth( float flHealth, int bitsDamageType ) { return 0; }
|
||||
void CBasePlayer::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { }
|
||||
int CBasePlayer::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { return 0; }
|
||||
void CBasePlayer::PackDeadPlayerItems( void ) { }
|
||||
void CBasePlayer::RemoveAllItems( BOOL removeSuit ) { }
|
||||
void CBasePlayer::SetAnimation( PLAYER_ANIM playerAnim ) { }
|
||||
@ -250,77 +250,77 @@ BOOL CBasePlayer::IsOnLadder( void ) { return FALSE; }
|
||||
void CBasePlayer::PlayerDeathThink(void) { }
|
||||
void CBasePlayer::StartDeathCam( void ) { }
|
||||
void CBasePlayer::StartObserver( Vector vecPosition, Vector vecViewAngle ) { }
|
||||
void CBasePlayer::PlayerUse ( void ) { }
|
||||
void CBasePlayer::PlayerUse( void ) { }
|
||||
void CBasePlayer::Jump() { }
|
||||
void CBasePlayer::Duck( ) { }
|
||||
int CBasePlayer::Classify ( void ) { return 0; }
|
||||
void CBasePlayer::Duck() { }
|
||||
int CBasePlayer::Classify( void ) { return 0; }
|
||||
void CBasePlayer::PreThink(void) { }
|
||||
void CBasePlayer::CheckTimeBasedDamage() { }
|
||||
void CBasePlayer :: UpdateGeigerCounter( void ) { }
|
||||
void CBasePlayer::UpdateGeigerCounter( void ) { }
|
||||
void CBasePlayer::CheckSuitUpdate() { }
|
||||
void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) { }
|
||||
void CBasePlayer :: UpdatePlayerSound ( void ) { }
|
||||
void CBasePlayer::UpdatePlayerSound ( void ) { }
|
||||
void CBasePlayer::PostThink() { }
|
||||
void CBasePlayer :: Precache( void ) { }
|
||||
void CBasePlayer::Precache( void ) { }
|
||||
int CBasePlayer::Save( CSave &save ) { return 0; }
|
||||
void CBasePlayer::RenewItems(void) { }
|
||||
void CBasePlayer::RenewItems( void ) { }
|
||||
int CBasePlayer::Restore( CRestore &restore ) { return 0; }
|
||||
void CBasePlayer::SelectNextItem( int iItem ) { }
|
||||
BOOL CBasePlayer::HasWeapons( void ) { return FALSE; }
|
||||
void CBasePlayer::SelectPrevItem( int iItem ) { }
|
||||
CBaseEntity *FindEntityForward( CBaseEntity *pMe ) { return NULL; }
|
||||
BOOL CBasePlayer :: FlashlightIsOn( void ) { return FALSE; }
|
||||
void CBasePlayer :: FlashlightTurnOn( void ) { }
|
||||
void CBasePlayer :: FlashlightTurnOff( void ) { }
|
||||
void CBasePlayer :: ForceClientDllUpdate( void ) { }
|
||||
void CBasePlayer::ImpulseCommands( ) { }
|
||||
BOOL CBasePlayer::FlashlightIsOn( void ) { return FALSE; }
|
||||
void CBasePlayer::FlashlightTurnOn( void ) { }
|
||||
void CBasePlayer::FlashlightTurnOff( void ) { }
|
||||
void CBasePlayer::ForceClientDllUpdate( void ) { }
|
||||
void CBasePlayer::ImpulseCommands() { }
|
||||
void CBasePlayer::CheatImpulseCommands( int iImpulse ) { }
|
||||
int CBasePlayer::AddPlayerItem( CBasePlayerItem *pItem ) { return FALSE; }
|
||||
int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem ) { return FALSE; }
|
||||
void CBasePlayer::ItemPreFrame() { }
|
||||
void CBasePlayer::ItemPostFrame() { }
|
||||
int CBasePlayer::AmmoInventory( int iAmmoIndex ) { return -1; }
|
||||
int CBasePlayer::GetAmmoIndex(const char *psz) { return -1; }
|
||||
int CBasePlayer::GetAmmoIndex( const char *psz ) { return -1; }
|
||||
void CBasePlayer::SendAmmoUpdate(void) { }
|
||||
void CBasePlayer :: UpdateClientData( void ) { }
|
||||
BOOL CBasePlayer :: FBecomeProne ( void ) { return TRUE; }
|
||||
void CBasePlayer :: BarnacleVictimBitten ( entvars_t *pevBarnacle ) { }
|
||||
void CBasePlayer :: BarnacleVictimReleased ( void ) { }
|
||||
int CBasePlayer :: Illumination( void ) { return 0; }
|
||||
void CBasePlayer :: EnableControl(BOOL fControl) { }
|
||||
Vector CBasePlayer :: GetAutoaimVector( float flDelta ) { return g_vecZero; }
|
||||
Vector CBasePlayer :: AutoaimDeflection( Vector &vecSrc, float flDist, float flDelta ) { return g_vecZero; }
|
||||
void CBasePlayer :: ResetAutoaim( ) { }
|
||||
void CBasePlayer :: SetCustomDecalFrames( int nFrames ) { }
|
||||
int CBasePlayer :: GetCustomDecalFrames( void ) { return -1; }
|
||||
void CBasePlayer::DropPlayerItem ( char *pszItemName ) { }
|
||||
void CBasePlayer::UpdateClientData( void ) { }
|
||||
BOOL CBasePlayer::FBecomeProne( void ) { return TRUE; }
|
||||
void CBasePlayer::BarnacleVictimBitten( entvars_t *pevBarnacle ) { }
|
||||
void CBasePlayer::BarnacleVictimReleased( void ) { }
|
||||
int CBasePlayer::Illumination( void ) { return 0; }
|
||||
void CBasePlayer::EnableControl( BOOL fControl ) { }
|
||||
Vector CBasePlayer::GetAutoaimVector( float flDelta ) { return g_vecZero; }
|
||||
Vector CBasePlayer::AutoaimDeflection( Vector &vecSrc, float flDist, float flDelta ) { return g_vecZero; }
|
||||
void CBasePlayer::ResetAutoaim() { }
|
||||
void CBasePlayer::SetCustomDecalFrames( int nFrames ) { }
|
||||
int CBasePlayer::GetCustomDecalFrames( void ) { return -1; }
|
||||
void CBasePlayer::DropPlayerItem( char *pszItemName ) { }
|
||||
BOOL CBasePlayer::HasPlayerItem( CBasePlayerItem *pCheckItem ) { return FALSE; }
|
||||
BOOL CBasePlayer :: SwitchWeapon( CBasePlayerItem *pWeapon ) { return FALSE; }
|
||||
Vector CBasePlayer :: GetGunPosition( void ) { return g_vecZero; }
|
||||
BOOL CBasePlayer::SwitchWeapon( CBasePlayerItem *pWeapon ) { return FALSE; }
|
||||
Vector CBasePlayer::GetGunPosition( void ) { return g_vecZero; }
|
||||
const char *CBasePlayer::TeamID( void ) { return ""; }
|
||||
int CBasePlayer :: GiveAmmo( int iCount, char *szName, int iMax ) { return 0; }
|
||||
int CBasePlayer::GiveAmmo( int iCount, char *szName, int iMax ) { return 0; }
|
||||
void CBasePlayer::AddPoints( int score, BOOL bAllowNegativeScore ) { }
|
||||
void CBasePlayer::AddPointsToTeam( int score, BOOL bAllowNegativeScore ) { }
|
||||
|
||||
void ClearMultiDamage(void) { }
|
||||
void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker ) { }
|
||||
void ClearMultiDamage( void ) { }
|
||||
void ApplyMultiDamage( entvars_t *pevInflictor, entvars_t *pevAttacker ) { }
|
||||
void AddMultiDamage( entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) { }
|
||||
void SpawnBlood(Vector vecSpot, int bloodColor, float flDamage) { }
|
||||
void SpawnBlood( Vector vecSpot, int bloodColor, float flDamage ) { }
|
||||
int DamageDecal( CBaseEntity *pEntity, int bitsDamageType ) { return 0; }
|
||||
void DecalGunshot( TraceResult *pTrace, int iBulletType ) { }
|
||||
void EjectBrass ( const Vector &vecOrigin, const Vector &vecVelocity, float rotation, int model, int soundtype ) { }
|
||||
void EjectBrass( const Vector &vecOrigin, const Vector &vecVelocity, float rotation, int model, int soundtype ) { }
|
||||
void AddAmmoNameToAmmoRegistry( const char *szAmmoname ) { }
|
||||
int CBasePlayerItem::Restore( class CRestore & ) { return 1; }
|
||||
int CBasePlayerItem::Save( class CSave & ) { return 1; }
|
||||
int CBasePlayerWeapon::Restore( class CRestore & ) { return 1; }
|
||||
int CBasePlayerWeapon::Save( class CSave & ) { return 1; }
|
||||
void CBasePlayerItem :: SetObjectCollisionBox( void ) { }
|
||||
void CBasePlayerItem :: FallInit( void ) { }
|
||||
void CBasePlayerItem::FallThink ( void ) { }
|
||||
void CBasePlayerItem::SetObjectCollisionBox( void ) { }
|
||||
void CBasePlayerItem::FallInit( void ) { }
|
||||
void CBasePlayerItem::FallThink( void ) { }
|
||||
void CBasePlayerItem::Materialize( void ) { }
|
||||
void CBasePlayerItem::AttemptToMaterialize( void ) { }
|
||||
void CBasePlayerItem :: CheckRespawn ( void ) { }
|
||||
CBaseEntity* CBasePlayerItem::Respawn( void ) { return NULL; }
|
||||
void CBasePlayerItem::CheckRespawn( void ) { }
|
||||
CBaseEntity *CBasePlayerItem::Respawn( void ) { return NULL; }
|
||||
void CBasePlayerItem::DefaultTouch( CBaseEntity *pOther ) { }
|
||||
void CBasePlayerItem::DestroyItem( void ) { }
|
||||
int CBasePlayerItem::AddToPlayer( CBasePlayer *pPlayer ) { return TRUE; }
|
||||
@ -331,17 +331,17 @@ void CBasePlayerItem::AttachToPlayer ( CBasePlayer *pPlayer ) { }
|
||||
int CBasePlayerWeapon::AddDuplicate( CBasePlayerItem *pOriginal ) { return 0; }
|
||||
int CBasePlayerWeapon::AddToPlayer( CBasePlayer *pPlayer ) { return FALSE; }
|
||||
int CBasePlayerWeapon::UpdateClientData( CBasePlayer *pPlayer ) { return 0; }
|
||||
BOOL CBasePlayerWeapon :: AddPrimaryAmmo( int iCount, char *szName, int iMaxClip, int iMaxCarry ) { return TRUE; }
|
||||
BOOL CBasePlayerWeapon :: AddSecondaryAmmo( int iCount, char *szName, int iMax ) { return TRUE; }
|
||||
BOOL CBasePlayerWeapon :: IsUseable( void ) { return TRUE; }
|
||||
BOOL CBasePlayerWeapon::AddPrimaryAmmo( int iCount, char *szName, int iMaxClip, int iMaxCarry ) { return TRUE; }
|
||||
BOOL CBasePlayerWeapon::AddSecondaryAmmo( int iCount, char *szName, int iMax ) { return TRUE; }
|
||||
BOOL CBasePlayerWeapon::IsUseable( void ) { return TRUE; }
|
||||
int CBasePlayerWeapon::PrimaryAmmoIndex( void ) { return -1; }
|
||||
int CBasePlayerWeapon::SecondaryAmmoIndex( void ) { return -1; }
|
||||
int CBasePlayerWeapon::SecondaryAmmoIndex( void ) { return -1; }
|
||||
void CBasePlayerAmmo::Spawn( void ) { }
|
||||
CBaseEntity* CBasePlayerAmmo::Respawn( void ) { return this; }
|
||||
void CBasePlayerAmmo::Materialize( void ) { }
|
||||
void CBasePlayerAmmo :: DefaultTouch( CBaseEntity *pOther ) { }
|
||||
void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther ) { }
|
||||
int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon ) { return 0; }
|
||||
int CBasePlayerWeapon::ExtractClipAmmo( CBasePlayerWeapon *pWeapon ) { return 0; }
|
||||
void CBasePlayerWeapon::RetireWeapon( void ) { }
|
||||
void CSoundEnt::InsertSound ( int iType, const Vector &vecOrigin, int iVolume, float flDuration ) {}
|
||||
void RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType ){}
|
||||
void CSoundEnt::InsertSound( int iType, const Vector &vecOrigin, int iVolume, float flDuration ) {}
|
||||
void RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType ){}
|
||||
|
@ -12,6 +12,7 @@
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#include "../hud.h"
|
||||
#include "../cl_util.h"
|
||||
#include "event_api.h"
|
||||
@ -38,8 +39,6 @@ void EV_HornetGunFire( struct event_args_s *args );
|
||||
void EV_TripmineFire( struct event_args_s *args );
|
||||
void EV_SnarkFire( struct event_args_s *args );
|
||||
|
||||
|
||||
|
||||
void EV_TrainPitchAdjust( struct event_args_s *args );
|
||||
}
|
||||
|
||||
@ -58,23 +57,23 @@ That was what we were going to do, but we ran out of time...oh well.
|
||||
*/
|
||||
void Game_HookEvents( void )
|
||||
{
|
||||
gEngfuncs.pfnHookEvent( "events/glock1.sc", EV_FireGlock1 );
|
||||
gEngfuncs.pfnHookEvent( "events/glock2.sc", EV_FireGlock2 );
|
||||
gEngfuncs.pfnHookEvent( "events/shotgun1.sc", EV_FireShotGunSingle );
|
||||
gEngfuncs.pfnHookEvent( "events/shotgun2.sc", EV_FireShotGunDouble );
|
||||
gEngfuncs.pfnHookEvent( "events/mp5.sc", EV_FireMP5 );
|
||||
gEngfuncs.pfnHookEvent( "events/mp52.sc", EV_FireMP52 );
|
||||
gEngfuncs.pfnHookEvent( "events/python.sc", EV_FirePython );
|
||||
gEngfuncs.pfnHookEvent( "events/gauss.sc", EV_FireGauss );
|
||||
gEngfuncs.pfnHookEvent( "events/gaussspin.sc", EV_SpinGauss );
|
||||
gEngfuncs.pfnHookEvent( "events/train.sc", EV_TrainPitchAdjust );
|
||||
gEngfuncs.pfnHookEvent( "events/crowbar.sc", EV_Crowbar );
|
||||
gEngfuncs.pfnHookEvent( "events/crossbow1.sc", EV_FireCrossbow );
|
||||
gEngfuncs.pfnHookEvent( "events/crossbow2.sc", EV_FireCrossbow2 );
|
||||
gEngfuncs.pfnHookEvent( "events/rpg.sc", EV_FireRpg );
|
||||
gEngfuncs.pfnHookEvent( "events/egon_fire.sc", EV_EgonFire );
|
||||
gEngfuncs.pfnHookEvent( "events/egon_stop.sc", EV_EgonStop );
|
||||
gEngfuncs.pfnHookEvent( "events/firehornet.sc", EV_HornetGunFire );
|
||||
gEngfuncs.pfnHookEvent( "events/tripfire.sc", EV_TripmineFire );
|
||||
gEngfuncs.pfnHookEvent( "events/snarkfire.sc", EV_SnarkFire );
|
||||
gEngfuncs.pfnHookEvent( "events/glock1.sc", EV_FireGlock1 );
|
||||
gEngfuncs.pfnHookEvent( "events/glock2.sc", EV_FireGlock2 );
|
||||
gEngfuncs.pfnHookEvent( "events/shotgun1.sc", EV_FireShotGunSingle );
|
||||
gEngfuncs.pfnHookEvent( "events/shotgun2.sc", EV_FireShotGunDouble );
|
||||
gEngfuncs.pfnHookEvent( "events/mp5.sc", EV_FireMP5 );
|
||||
gEngfuncs.pfnHookEvent( "events/mp52.sc", EV_FireMP52 );
|
||||
gEngfuncs.pfnHookEvent( "events/python.sc", EV_FirePython );
|
||||
gEngfuncs.pfnHookEvent( "events/gauss.sc", EV_FireGauss );
|
||||
gEngfuncs.pfnHookEvent( "events/gaussspin.sc", EV_SpinGauss );
|
||||
gEngfuncs.pfnHookEvent( "events/train.sc", EV_TrainPitchAdjust );
|
||||
gEngfuncs.pfnHookEvent( "events/crowbar.sc", EV_Crowbar );
|
||||
gEngfuncs.pfnHookEvent( "events/crossbow1.sc", EV_FireCrossbow );
|
||||
gEngfuncs.pfnHookEvent( "events/crossbow2.sc", EV_FireCrossbow2 );
|
||||
gEngfuncs.pfnHookEvent( "events/rpg.sc", EV_FireRpg );
|
||||
gEngfuncs.pfnHookEvent( "events/egon_fire.sc", EV_EgonFire );
|
||||
gEngfuncs.pfnHookEvent( "events/egon_stop.sc", EV_EgonStop );
|
||||
gEngfuncs.pfnHookEvent( "events/firehornet.sc", EV_HornetGunFire );
|
||||
gEngfuncs.pfnHookEvent( "events/tripfire.sc", EV_TripmineFire );
|
||||
gEngfuncs.pfnHookEvent( "events/snarkfire.sc", EV_SnarkFire );
|
||||
}
|
||||
|
@ -12,6 +12,7 @@
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#include "../hud.h"
|
||||
#include "../cl_util.h"
|
||||
#include "../demo.h"
|
||||
@ -30,7 +31,7 @@ extern BEAM *pBeam;
|
||||
extern BEAM *pBeam2;
|
||||
void HUD_GetLastOrg( float *org );
|
||||
|
||||
void UpdateBeams ( void )
|
||||
void UpdateBeams( void )
|
||||
{
|
||||
vec3_t forward, vecSrc, vecEnd, origin, angles, right, up;
|
||||
vec3_t view_ofs;
|
||||
@ -47,32 +48,32 @@ void UpdateBeams ( void )
|
||||
AngleVectors( angles, forward, right, up );
|
||||
|
||||
VectorCopy( origin, vecSrc );
|
||||
|
||||
|
||||
VectorMA( vecSrc, 2048, forward, vecEnd );
|
||||
|
||||
gEngfuncs.pEventAPI->EV_SetUpPlayerPrediction( false, true );
|
||||
|
||||
|
||||
// Store off the old count
|
||||
gEngfuncs.pEventAPI->EV_PushPMStates();
|
||||
|
||||
|
||||
// Now add in all of the players.
|
||||
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
|
||||
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
|
||||
|
||||
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
|
||||
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
|
||||
|
||||
gEngfuncs.pEventAPI->EV_PopPMStates();
|
||||
|
||||
if ( pBeam )
|
||||
if( pBeam )
|
||||
{
|
||||
pBeam->target = tr.endpos;
|
||||
pBeam->die = gEngfuncs.GetClientTime() + 0.1; // We keep it alive just a little bit forward in the future, just in case.
|
||||
pBeam->die = gEngfuncs.GetClientTime() + 0.1; // We keep it alive just a little bit forward in the future, just in case.
|
||||
}
|
||||
|
||||
if ( pBeam2 )
|
||||
|
||||
if( pBeam2 )
|
||||
{
|
||||
pBeam2->target = tr.endpos;
|
||||
pBeam2->die = gEngfuncs.GetClientTime() + 0.1; // We keep it alive just a little bit forward in the future, just in case.
|
||||
pBeam2->die = gEngfuncs.GetClientTime() + 0.1; // We keep it alive just a little bit forward in the future, just in case.
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,6 +86,6 @@ Add game specific, client-side objects here
|
||||
*/
|
||||
void Game_AddObjects( void )
|
||||
{
|
||||
if ( pBeam && pBeam2 )
|
||||
if( pBeam && pBeam2 )
|
||||
UpdateBeams();
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
192
cl_dll/hud.cpp
192
cl_dll/hud.cpp
@ -25,71 +25,69 @@
|
||||
#include "parsemsg.h"
|
||||
#include "hud_servers.h"
|
||||
|
||||
|
||||
#include "demo.h"
|
||||
#include "demo_api.h"
|
||||
|
||||
cvar_t *hud_textmode;
|
||||
float g_hud_text_color[3];
|
||||
|
||||
|
||||
extern client_sprite_t *GetSpriteList(client_sprite_t *pList, const char *psz, int iRes, int iCount);
|
||||
extern client_sprite_t *GetSpriteList( client_sprite_t *pList, const char *psz, int iRes, int iCount );
|
||||
|
||||
extern cvar_t *sensitivity;
|
||||
cvar_t *cl_lw = NULL;
|
||||
|
||||
void ShutdownInput (void);
|
||||
void ShutdownInput( void );
|
||||
|
||||
//DECLARE_MESSAGE(m_Logo, Logo)
|
||||
int __MsgFunc_Logo(const char *pszName, int iSize, void *pbuf)
|
||||
//DECLARE_MESSAGE( m_Logo, Logo )
|
||||
int __MsgFunc_Logo( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return gHUD.MsgFunc_Logo(pszName, iSize, pbuf );
|
||||
return gHUD.MsgFunc_Logo( pszName, iSize, pbuf );
|
||||
}
|
||||
|
||||
//DECLARE_MESSAGE(m_Logo, Logo)
|
||||
int __MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf)
|
||||
//DECLARE_MESSAGE( m_Logo, Logo )
|
||||
int __MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return gHUD.MsgFunc_ResetHUD(pszName, iSize, pbuf );
|
||||
return gHUD.MsgFunc_ResetHUD( pszName, iSize, pbuf );
|
||||
}
|
||||
|
||||
int __MsgFunc_InitHUD(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
gHUD.MsgFunc_InitHUD( pszName, iSize, pbuf );
|
||||
return 1;
|
||||
}
|
||||
|
||||
int __MsgFunc_ViewMode(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
gHUD.MsgFunc_ViewMode( pszName, iSize, pbuf );
|
||||
return 1;
|
||||
}
|
||||
|
||||
int __MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_SetFOV( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return gHUD.MsgFunc_SetFOV( pszName, iSize, pbuf );
|
||||
}
|
||||
|
||||
int __MsgFunc_Concuss(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return gHUD.MsgFunc_Concuss( pszName, iSize, pbuf );
|
||||
}
|
||||
|
||||
int __MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf )
|
||||
int __MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return gHUD.MsgFunc_GameMode( pszName, iSize, pbuf );
|
||||
}
|
||||
|
||||
// TFFree Command Menu
|
||||
void __CmdFunc_OpenCommandMenu(void)
|
||||
void __CmdFunc_OpenCommandMenu( void )
|
||||
{
|
||||
}
|
||||
|
||||
// TFC "special" command
|
||||
void __CmdFunc_InputPlayerSpecial(void)
|
||||
void __CmdFunc_InputPlayerSpecial( void )
|
||||
{
|
||||
}
|
||||
|
||||
void __CmdFunc_CloseCommandMenu(void)
|
||||
void __CmdFunc_CloseCommandMenu( void )
|
||||
{
|
||||
}
|
||||
|
||||
@ -102,59 +100,58 @@ void __CmdFunc_ToggleServerBrowser( void )
|
||||
}
|
||||
|
||||
// TFFree Command Menu Message Handlers
|
||||
int __MsgFunc_ValClass(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_ValClass( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int __MsgFunc_TeamNames(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_TeamNames( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int __MsgFunc_Feign(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_Feign( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int __MsgFunc_Detpack(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_Detpack( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int __MsgFunc_VGUIMenu(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_VGUIMenu( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int __MsgFunc_BuildSt(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_BuildSt( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int __MsgFunc_RandomPC(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_RandomPC( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int __MsgFunc_ServerName(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_ServerName( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int __MsgFunc_Spectator(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_Spectator( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int __MsgFunc_AllowSpec(const char *pszName, int iSize, void *pbuf)
|
||||
int __MsgFunc_AllowSpec( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// This is called every time the DLL is loaded
|
||||
void CHud :: Init( void )
|
||||
void CHud::Init( void )
|
||||
{
|
||||
HOOK_MESSAGE( Logo );
|
||||
HOOK_MESSAGE( ResetHUD );
|
||||
@ -201,7 +198,7 @@ void CHud :: Init( void )
|
||||
m_pSpriteList = NULL;
|
||||
|
||||
// Clear any old HUD list
|
||||
if ( m_pHudList )
|
||||
if( m_pHudList )
|
||||
{
|
||||
HUDLIST *pList;
|
||||
while ( m_pHudList )
|
||||
@ -235,22 +232,21 @@ void CHud :: Init( void )
|
||||
|
||||
m_Menu.Init();
|
||||
|
||||
|
||||
MsgFunc_ResetHUD(0, 0, NULL );
|
||||
MsgFunc_ResetHUD( 0, 0, NULL );
|
||||
}
|
||||
|
||||
// CHud destructor
|
||||
// cleans up memory allocated for m_rg* arrays
|
||||
CHud :: ~CHud()
|
||||
CHud::~CHud()
|
||||
{
|
||||
delete [] m_rghSprites;
|
||||
delete [] m_rgrcRects;
|
||||
delete [] m_rgszSpriteNames;
|
||||
delete[] m_rghSprites;
|
||||
delete[] m_rgrcRects;
|
||||
delete[] m_rgszSpriteNames;
|
||||
|
||||
if ( m_pHudList )
|
||||
if( m_pHudList )
|
||||
{
|
||||
HUDLIST *pList;
|
||||
while ( m_pHudList )
|
||||
while( m_pHudList )
|
||||
{
|
||||
pList = m_pHudList;
|
||||
m_pHudList = m_pHudList->pNext;
|
||||
@ -258,59 +254,57 @@ CHud :: ~CHud()
|
||||
}
|
||||
m_pHudList = NULL;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// GetSpriteIndex()
|
||||
// searches through the sprite list loaded from hud.txt for a name matching SpriteName
|
||||
// returns an index into the gHUD.m_rghSprites[] array
|
||||
// returns 0 if sprite not found
|
||||
int CHud :: GetSpriteIndex( const char *SpriteName )
|
||||
int CHud::GetSpriteIndex( const char *SpriteName )
|
||||
{
|
||||
// look through the loaded sprite name list for SpriteName
|
||||
for ( int i = 0; i < m_iSpriteCount; i++ )
|
||||
for( int i = 0; i < m_iSpriteCount; i++ )
|
||||
{
|
||||
if ( strncmp( SpriteName, m_rgszSpriteNames + (i * MAX_SPRITE_NAME_LENGTH), MAX_SPRITE_NAME_LENGTH ) == 0 )
|
||||
if( strncmp( SpriteName, m_rgszSpriteNames + ( i * MAX_SPRITE_NAME_LENGTH), MAX_SPRITE_NAME_LENGTH ) == 0 )
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1; // invalid sprite
|
||||
}
|
||||
|
||||
void CHud :: VidInit( void )
|
||||
void CHud::VidInit( void )
|
||||
{
|
||||
int j;
|
||||
m_scrinfo.iSize = sizeof(m_scrinfo);
|
||||
GetScreenInfo(&m_scrinfo);
|
||||
GetScreenInfo( &m_scrinfo );
|
||||
|
||||
// ----------
|
||||
// Load Sprites
|
||||
// ---------
|
||||
// m_hsprFont = LoadSprite("sprites/%d_font.spr");
|
||||
|
||||
//m_hsprFont = LoadSprite("sprites/%d_font.spr");
|
||||
|
||||
m_hsprLogo = 0;
|
||||
m_hsprCursor = 0;
|
||||
|
||||
if (ScreenWidth < 640)
|
||||
if( ScreenWidth < 640 )
|
||||
m_iRes = 320;
|
||||
else
|
||||
m_iRes = 640;
|
||||
|
||||
// Only load this once
|
||||
if ( !m_pSpriteList )
|
||||
if( !m_pSpriteList )
|
||||
{
|
||||
// we need to load the hud.txt, and all sprites within
|
||||
m_pSpriteList = SPR_GetList("sprites/hud.txt", &m_iSpriteCountAllRes);
|
||||
m_pSpriteList = SPR_GetList( "sprites/hud.txt", &m_iSpriteCountAllRes );
|
||||
|
||||
if (m_pSpriteList)
|
||||
if( m_pSpriteList )
|
||||
{
|
||||
// count the number of sprites of the appropriate res
|
||||
m_iSpriteCount = 0;
|
||||
client_sprite_t *p = m_pSpriteList;
|
||||
for ( j = 0; j < m_iSpriteCountAllRes; j++ )
|
||||
for( j = 0; j < m_iSpriteCountAllRes; j++ )
|
||||
{
|
||||
if ( p->iRes == m_iRes )
|
||||
if( p->iRes == m_iRes )
|
||||
m_iSpriteCount++;
|
||||
p++;
|
||||
}
|
||||
@ -322,13 +316,13 @@ void CHud :: VidInit( void )
|
||||
|
||||
p = m_pSpriteList;
|
||||
int index = 0;
|
||||
for ( j = 0; j < m_iSpriteCountAllRes; j++ )
|
||||
for( j = 0; j < m_iSpriteCountAllRes; j++ )
|
||||
{
|
||||
if ( p->iRes == m_iRes )
|
||||
if( p->iRes == m_iRes )
|
||||
{
|
||||
char sz[256];
|
||||
sprintf(sz, "sprites/%s.spr", p->szSprite);
|
||||
m_rghSprites[index] = SPR_Load(sz);
|
||||
sprintf( sz, "sprites/%s.spr", p->szSprite );
|
||||
m_rghSprites[index] = SPR_Load( sz );
|
||||
m_rgrcRects[index] = p->rc;
|
||||
strncpy( &m_rgszSpriteNames[index * MAX_SPRITE_NAME_LENGTH], p->szName, MAX_SPRITE_NAME_LENGTH );
|
||||
|
||||
@ -347,16 +341,16 @@ void CHud :: VidInit( void )
|
||||
|
||||
// count the number of sprites of the appropriate res
|
||||
m_iSpriteCount = 0;
|
||||
for ( j = 0; j < m_iSpriteCountAllRes; j++ )
|
||||
for( j = 0; j < m_iSpriteCountAllRes; j++ )
|
||||
{
|
||||
if ( p->iRes == m_iRes )
|
||||
if( p->iRes == m_iRes )
|
||||
m_iSpriteCount++;
|
||||
p++;
|
||||
}
|
||||
|
||||
delete [] m_rghSprites;
|
||||
delete [] m_rgrcRects;
|
||||
delete [] m_rgszSpriteNames;
|
||||
delete[] m_rghSprites;
|
||||
delete[] m_rgrcRects;
|
||||
delete[] m_rgszSpriteNames;
|
||||
|
||||
// allocated memory for sprite handle arrays
|
||||
m_rghSprites = new HSPRITE[m_iSpriteCount];
|
||||
@ -365,13 +359,13 @@ void CHud :: VidInit( void )
|
||||
|
||||
p = m_pSpriteList;
|
||||
int index = 0;
|
||||
for ( j = 0; j < m_iSpriteCountAllRes; j++ )
|
||||
for( j = 0; j < m_iSpriteCountAllRes; j++ )
|
||||
{
|
||||
if ( p->iRes == m_iRes )
|
||||
if( p->iRes == m_iRes )
|
||||
{
|
||||
char sz[256];
|
||||
sprintf( sz, "sprites/%s.spr", p->szSprite );
|
||||
m_rghSprites[index] = SPR_Load(sz);
|
||||
m_rghSprites[index] = SPR_Load( sz );
|
||||
m_rgrcRects[index] = p->rc;
|
||||
strncpy( &m_rgszSpriteNames[index * MAX_SPRITE_NAME_LENGTH], p->szName, MAX_SPRITE_NAME_LENGTH );
|
||||
|
||||
@ -404,10 +398,9 @@ void CHud :: VidInit( void )
|
||||
m_StatusIcons.VidInit();
|
||||
m_Scoreboard.VidInit();
|
||||
m_MOTD.VidInit();
|
||||
|
||||
}
|
||||
|
||||
int CHud::MsgFunc_Logo(const char *pszName, int iSize, void *pbuf)
|
||||
int CHud::MsgFunc_Logo( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
|
||||
@ -425,29 +418,28 @@ COM_FileBase
|
||||
============
|
||||
*/
|
||||
// Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
|
||||
void COM_FileBase ( const char *in, char *out)
|
||||
void COM_FileBase ( const char *in, char *out )
|
||||
{
|
||||
int len, start, end;
|
||||
|
||||
len = strlen( in );
|
||||
|
||||
|
||||
// scan backward for '.'
|
||||
end = len - 1;
|
||||
while ( end && in[end] != '.' && in[end] != '/' && in[end] != '\\' )
|
||||
while( end && in[end] != '.' && in[end] != '/' && in[end] != '\\' )
|
||||
end--;
|
||||
|
||||
if ( in[end] != '.' ) // no '.', copy to end
|
||||
end = len-1;
|
||||
|
||||
if( in[end] != '.' ) // no '.', copy to end
|
||||
end = len - 1;
|
||||
else
|
||||
end--; // Found ',', copy to left of '.'
|
||||
|
||||
|
||||
// Scan backward for '/'
|
||||
start = len-1;
|
||||
while ( start >= 0 && in[start] != '/' && in[start] != '\\' )
|
||||
start = len - 1;
|
||||
while( start >= 0 && in[start] != '/' && in[start] != '\\' )
|
||||
start--;
|
||||
|
||||
if ( in[start] != '/' && in[start] != '\\' )
|
||||
if( in[start] != '/' && in[start] != '\\' )
|
||||
start = 0;
|
||||
else
|
||||
start++;
|
||||
@ -457,6 +449,7 @@ void COM_FileBase ( const char *in, char *out)
|
||||
|
||||
// Copy partial string
|
||||
strncpy( out, &in[start], len );
|
||||
|
||||
// Terminate it
|
||||
out[len] = 0;
|
||||
}
|
||||
@ -470,13 +463,13 @@ HUD_IsGame
|
||||
int HUD_IsGame( const char *game )
|
||||
{
|
||||
const char *gamedir;
|
||||
char gd[ 1024 ];
|
||||
char gd[1024];
|
||||
|
||||
gamedir = gEngfuncs.pfnGetGameDirectory();
|
||||
if ( gamedir && gamedir[0] )
|
||||
if( gamedir && gamedir[0] )
|
||||
{
|
||||
COM_FileBase( gamedir, gd );
|
||||
if ( !stricmp( gd, game ) )
|
||||
if( !stricmp( gd, game ) )
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@ -491,27 +484,27 @@ Returns last FOV
|
||||
*/
|
||||
float HUD_GetFOV( void )
|
||||
{
|
||||
if ( gEngfuncs.pDemoAPI->IsRecording() )
|
||||
if( gEngfuncs.pDemoAPI->IsRecording() )
|
||||
{
|
||||
// Write it
|
||||
int i = 0;
|
||||
unsigned char buf[ 100 ];
|
||||
unsigned char buf[100];
|
||||
|
||||
// Active
|
||||
*( float * )&buf[ i ] = g_lastFOV;
|
||||
i += sizeof( float );
|
||||
*(float *)&buf[i] = g_lastFOV;
|
||||
i += sizeof(float);
|
||||
|
||||
Demo_WriteBuffer( TYPE_ZOOM, i, buf );
|
||||
}
|
||||
|
||||
if ( gEngfuncs.pDemoAPI->IsPlayingback() )
|
||||
if( gEngfuncs.pDemoAPI->IsPlayingback() )
|
||||
{
|
||||
g_lastFOV = g_demozoom;
|
||||
}
|
||||
return g_lastFOV;
|
||||
}
|
||||
|
||||
int CHud::MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
||||
int CHud::MsgFunc_SetFOV( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
|
||||
@ -519,12 +512,12 @@ int CHud::MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
||||
int def_fov = CVAR_GET_FLOAT( "default_fov" );
|
||||
|
||||
//Weapon prediction already takes care of changing the fog. ( g_lastFOV ).
|
||||
if ( cl_lw && cl_lw->value )
|
||||
if( cl_lw && cl_lw->value )
|
||||
return 1;
|
||||
|
||||
g_lastFOV = newfov;
|
||||
|
||||
if ( newfov == 0 )
|
||||
if( newfov == 0 )
|
||||
{
|
||||
m_iFOV = def_fov;
|
||||
}
|
||||
@ -536,7 +529,7 @@ int CHud::MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
||||
// the clients fov is actually set in the client data update section of the hud
|
||||
|
||||
// Set a new sensitivity
|
||||
if ( m_iFOV == def_fov )
|
||||
if( m_iFOV == def_fov )
|
||||
{
|
||||
// reset to saved sensitivity
|
||||
m_flMouseSensitivity = 0;
|
||||
@ -550,24 +543,23 @@ int CHud::MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void CHud::AddHudElem(CHudBase *phudelem)
|
||||
void CHud::AddHudElem( CHudBase *phudelem )
|
||||
{
|
||||
HUDLIST *pdl, *ptemp;
|
||||
|
||||
//phudelem->Think();
|
||||
//phudelem->Think();
|
||||
|
||||
if (!phudelem)
|
||||
if( !phudelem )
|
||||
return;
|
||||
|
||||
pdl = (HUDLIST *)malloc(sizeof(HUDLIST));
|
||||
if (!pdl)
|
||||
pdl = (HUDLIST *)malloc( sizeof(HUDLIST) );
|
||||
if( !pdl )
|
||||
return;
|
||||
|
||||
memset(pdl, 0, sizeof(HUDLIST));
|
||||
memset( pdl, 0, sizeof(HUDLIST) );
|
||||
pdl->p = phudelem;
|
||||
|
||||
if (!m_pHudList)
|
||||
if( !m_pHudList )
|
||||
{
|
||||
m_pHudList = pdl;
|
||||
return;
|
||||
@ -575,7 +567,7 @@ void CHud::AddHudElem(CHudBase *phudelem)
|
||||
|
||||
ptemp = m_pHudList;
|
||||
|
||||
while (ptemp->pNext)
|
||||
while( ptemp->pNext )
|
||||
ptemp = ptemp->pNext;
|
||||
|
||||
ptemp->pNext = pdl;
|
||||
@ -585,5 +577,3 @@ float CHud::GetSensitivity( void )
|
||||
{
|
||||
return m_flMouseSensitivity;
|
||||
}
|
||||
|
||||
|
||||
|
169
cl_dll/hud.h
169
cl_dll/hud.h
@ -20,7 +20,6 @@
|
||||
// CHud handles the message, calculation, and drawing the HUD
|
||||
//
|
||||
|
||||
|
||||
#define RGB_YELLOWISH 0x00FFA000 //255,160,0
|
||||
#define RGB_REDISH 0x00FF1010 //255,160,0
|
||||
#define RGB_GREENISH 0x0000A000 //0,160,0
|
||||
@ -36,7 +35,8 @@
|
||||
|
||||
#define HUDELEM_ACTIVE 1
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
int x, y;
|
||||
} POSITION;
|
||||
|
||||
@ -47,13 +47,13 @@ enum
|
||||
MAX_TEAM_NAME = 16
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
unsigned char r,g,b,a;
|
||||
typedef struct
|
||||
{
|
||||
unsigned char r, g, b, a;
|
||||
} RGBA;
|
||||
|
||||
typedef struct cvar_s cvar_t;
|
||||
|
||||
|
||||
#define HUD_ACTIVE 1
|
||||
#define HUD_INTERMISSION 2
|
||||
|
||||
@ -71,42 +71,39 @@ public:
|
||||
int m_type;
|
||||
int m_iFlags; // active, moving,
|
||||
virtual ~CHudBase() {}
|
||||
virtual int Init( void ) {return 0;}
|
||||
virtual int VidInit( void ) {return 0;}
|
||||
virtual int Draw(float flTime) {return 0;}
|
||||
virtual void Think(void) {return;}
|
||||
virtual void Reset(void) {return;}
|
||||
virtual int Init( void ) { return 0; }
|
||||
virtual int VidInit( void ) { return 0; }
|
||||
virtual int Draw( float flTime ) { return 0; }
|
||||
virtual void Think( void ) { return; }
|
||||
virtual void Reset( void ) { return; }
|
||||
virtual void InitHUDData( void ) {} // called every time a server is connected to
|
||||
|
||||
};
|
||||
|
||||
struct HUDLIST {
|
||||
struct HUDLIST
|
||||
{
|
||||
CHudBase *p;
|
||||
HUDLIST *pNext;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
#include "hud_spectator.h"
|
||||
|
||||
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
class CHudAmmo: public CHudBase
|
||||
class CHudAmmo : public CHudBase
|
||||
{
|
||||
public:
|
||||
int Init( void );
|
||||
int VidInit( void );
|
||||
int Draw(float flTime);
|
||||
void Think(void);
|
||||
void Reset(void);
|
||||
int DrawWList(float flTime);
|
||||
int MsgFunc_CurWeapon(const char *pszName, int iSize, void *pbuf);
|
||||
int MsgFunc_WeaponList(const char *pszName, int iSize, void *pbuf);
|
||||
int MsgFunc_AmmoX(const char *pszName, int iSize, void *pbuf);
|
||||
int Draw( float flTime );
|
||||
void Think( void );
|
||||
void Reset( void );
|
||||
int DrawWList( float flTime );
|
||||
int MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf );
|
||||
int MsgFunc_WeaponList( const char *pszName, int iSize, void *pbuf );
|
||||
int MsgFunc_AmmoX( const char *pszName, int iSize, void *pbuf );
|
||||
int MsgFunc_AmmoPickup( const char *pszName, int iSize, void *pbuf );
|
||||
int MsgFunc_WeapPickup( const char *pszName, int iSize, void *pbuf );
|
||||
int MsgFunc_ItemPickup( const char *pszName, int iSize, void *pbuf );
|
||||
@ -131,16 +128,14 @@ private:
|
||||
float m_fFade;
|
||||
RGBA m_rgba;
|
||||
WEAPON *m_pWeapon;
|
||||
int m_HUD_bucket0;
|
||||
int m_HUD_bucket0;
|
||||
int m_HUD_selection;
|
||||
|
||||
};
|
||||
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
|
||||
class CHudAmmoSecondary: public CHudBase
|
||||
class CHudAmmoSecondary : public CHudBase
|
||||
{
|
||||
public:
|
||||
int Init( void );
|
||||
@ -176,29 +171,27 @@ class CHudGeiger: public CHudBase
|
||||
public:
|
||||
int Init( void );
|
||||
int VidInit( void );
|
||||
int Draw(float flTime);
|
||||
int MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf);
|
||||
int Draw( float flTime );
|
||||
int MsgFunc_Geiger( const char *pszName, int iSize, void *pbuf );
|
||||
|
||||
private:
|
||||
int m_iGeigerRange;
|
||||
|
||||
};
|
||||
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
class CHudTrain: public CHudBase
|
||||
class CHudTrain : public CHudBase
|
||||
{
|
||||
public:
|
||||
int Init( void );
|
||||
int VidInit( void );
|
||||
int Draw(float flTime);
|
||||
int MsgFunc_Train(const char *pszName, int iSize, void *pbuf);
|
||||
int Draw( float flTime );
|
||||
int MsgFunc_Train( const char *pszName, int iSize, void *pbuf );
|
||||
|
||||
private:
|
||||
HSPRITE m_hSprite;
|
||||
int m_iPos;
|
||||
|
||||
};
|
||||
|
||||
//
|
||||
@ -206,7 +199,6 @@ private:
|
||||
//
|
||||
// REMOVED: Vgui has replaced this.
|
||||
//
|
||||
|
||||
class CHudMOTD : public CHudBase
|
||||
{
|
||||
public:
|
||||
@ -223,14 +215,13 @@ public:
|
||||
|
||||
protected:
|
||||
static int MOTD_DISPLAY_TIME;
|
||||
char m_szMOTD[ MAX_MOTD_LENGTH ];
|
||||
|
||||
char m_szMOTD[MAX_MOTD_LENGTH];
|
||||
|
||||
int m_iLines;
|
||||
int m_iMaxLength;
|
||||
};
|
||||
|
||||
|
||||
class CHudScoreboard: public CHudBase
|
||||
class CHudScoreboard : public CHudBase
|
||||
{
|
||||
public:
|
||||
int Init( void );
|
||||
@ -257,7 +248,6 @@ public:
|
||||
void GetAllPlayersInfo( void );
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
@ -274,7 +264,8 @@ public:
|
||||
int MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf );
|
||||
|
||||
protected:
|
||||
enum {
|
||||
enum
|
||||
{
|
||||
MAX_STATUSTEXT_LENGTH = 128,
|
||||
MAX_STATUSBAR_VALUES = 8,
|
||||
MAX_STATUSBAR_LINES = 2
|
||||
@ -296,7 +287,7 @@ protected:
|
||||
// REMOVED: Vgui has replaced this.
|
||||
//
|
||||
/*
|
||||
class CHudScoreboard: public CHudBase
|
||||
class CHudScoreboard : public CHudBase
|
||||
{
|
||||
public:
|
||||
int Init( void );
|
||||
@ -319,13 +310,13 @@ public:
|
||||
int m_iShowscoresHeld;
|
||||
|
||||
void GetAllPlayersInfo( void );
|
||||
|
||||
private:
|
||||
struct cvar_s *cl_showpacketloss;
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
struct extra_player_info_t
|
||||
struct extra_player_info_t
|
||||
{
|
||||
short frags;
|
||||
short deaths;
|
||||
@ -334,7 +325,7 @@ struct extra_player_info_t
|
||||
char teamname[MAX_TEAM_NAME];
|
||||
};
|
||||
|
||||
struct team_info_t
|
||||
struct team_info_t
|
||||
{
|
||||
char name[MAX_TEAM_NAME];
|
||||
short frags;
|
||||
@ -348,11 +339,10 @@ struct team_info_t
|
||||
int teamnumber;
|
||||
};
|
||||
|
||||
extern hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine
|
||||
extern extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS+1]; // additional player info sent directly to the client dll
|
||||
extern team_info_t g_TeamInfo[MAX_TEAMS+1];
|
||||
extern int g_IsSpectator[MAX_PLAYERS+1];
|
||||
|
||||
extern hud_player_info_t g_PlayerInfoList[MAX_PLAYERS + 1]; // player info from the engine
|
||||
extern extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1]; // additional player info sent directly to the client dll
|
||||
extern team_info_t g_TeamInfo[MAX_TEAMS + 1];
|
||||
extern int g_IsSpectator[MAX_PLAYERS + 1];
|
||||
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
@ -404,10 +394,9 @@ public:
|
||||
int MsgFunc_SayText( const char *pszName, int iSize, void *pbuf );
|
||||
void SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex = -1 );
|
||||
void EnsureTextFitsInOneLineAndWrapIfHaveTo( int line );
|
||||
friend class CHudSpectator;
|
||||
friend class CHudSpectator;
|
||||
|
||||
private:
|
||||
|
||||
struct cvar_s * m_HUD_saytext;
|
||||
struct cvar_s * m_HUD_saytext_time;
|
||||
};
|
||||
@ -415,25 +404,24 @@ private:
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
class CHudBattery: public CHudBase
|
||||
class CHudBattery : public CHudBase
|
||||
{
|
||||
public:
|
||||
int Init( void );
|
||||
int VidInit( void );
|
||||
int Draw(float flTime);
|
||||
int MsgFunc_Battery(const char *pszName, int iSize, void *pbuf );
|
||||
int Draw( float flTime );
|
||||
int MsgFunc_Battery( const char *pszName, int iSize, void *pbuf );
|
||||
|
||||
private:
|
||||
HSPRITE m_hSprite1;
|
||||
HSPRITE m_hSprite2;
|
||||
wrect_t *m_prc1;
|
||||
wrect_t *m_prc2;
|
||||
int m_iBat;
|
||||
int m_iBat;
|
||||
float m_fFade;
|
||||
int m_iHeight; // width of the battery innards
|
||||
int m_iHeight; // width of the battery innards
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
@ -442,11 +430,11 @@ class CHudFlashlight: public CHudBase
|
||||
public:
|
||||
int Init( void );
|
||||
int VidInit( void );
|
||||
int Draw(float flTime);
|
||||
int Draw( float flTime );
|
||||
void Reset( void );
|
||||
int MsgFunc_Flashlight(const char *pszName, int iSize, void *pbuf );
|
||||
int MsgFunc_FlashBat(const char *pszName, int iSize, void *pbuf );
|
||||
|
||||
int MsgFunc_Flashlight( const char *pszName, int iSize, void *pbuf );
|
||||
int MsgFunc_FlashBat( const char *pszName, int iSize, void *pbuf );
|
||||
|
||||
private:
|
||||
HSPRITE m_hSprite1;
|
||||
HSPRITE m_hSprite2;
|
||||
@ -455,10 +443,10 @@ private:
|
||||
wrect_t *m_prc2;
|
||||
wrect_t *m_prcBeam;
|
||||
float m_flBat;
|
||||
int m_iBat;
|
||||
int m_fOn;
|
||||
int m_iBat;
|
||||
int m_fOn;
|
||||
float m_fFade;
|
||||
int m_iWidth; // width of the battery innards
|
||||
int m_iWidth; // width of the battery innards
|
||||
};
|
||||
|
||||
//
|
||||
@ -486,31 +474,31 @@ struct message_parms_t
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
|
||||
class CHudTextMessage: public CHudBase
|
||||
class CHudTextMessage : public CHudBase
|
||||
{
|
||||
public:
|
||||
int Init( void );
|
||||
static char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size );
|
||||
static char *BufferedLocaliseTextString( const char *msg );
|
||||
char *LookupString( const char *msg_name, int *msg_dest = NULL );
|
||||
int MsgFunc_TextMsg(const char *pszName, int iSize, void *pbuf);
|
||||
int MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf );
|
||||
};
|
||||
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
|
||||
class CHudMessage: public CHudBase
|
||||
class CHudMessage : public CHudBase
|
||||
{
|
||||
public:
|
||||
int Init( void );
|
||||
int VidInit( void );
|
||||
int Draw(float flTime);
|
||||
int MsgFunc_HudText(const char *pszName, int iSize, void *pbuf);
|
||||
int MsgFunc_GameTitle(const char *pszName, int iSize, void *pbuf);
|
||||
int Draw( float flTime );
|
||||
int MsgFunc_HudText( const char *pszName, int iSize, void *pbuf );
|
||||
int MsgFunc_GameTitle( const char *pszName, int iSize, void *pbuf );
|
||||
|
||||
float FadeBlend( float fadein, float fadeout, float hold, float localTime );
|
||||
int XPosition( float x, int width, int lineWidth );
|
||||
int XPosition( float x, int width, int lineWidth );
|
||||
int YPosition( float y, int height );
|
||||
|
||||
void MessageAdd( const char *pName, float time );
|
||||
@ -536,16 +524,17 @@ private:
|
||||
//
|
||||
#define MAX_SPRITE_NAME_LENGTH 24
|
||||
|
||||
class CHudStatusIcons: public CHudBase
|
||||
class CHudStatusIcons : public CHudBase
|
||||
{
|
||||
public:
|
||||
int Init( void );
|
||||
int VidInit( void );
|
||||
void Reset( void );
|
||||
int Draw(float flTime);
|
||||
int MsgFunc_StatusIcon(const char *pszName, int iSize, void *pbuf);
|
||||
int Draw( float flTime );
|
||||
int MsgFunc_StatusIcon( const char *pszName, int iSize, void *pbuf );
|
||||
|
||||
enum {
|
||||
enum
|
||||
{
|
||||
MAX_ICONSPRITENAME_LENGTH = MAX_SPRITE_NAME_LENGTH,
|
||||
MAX_ICONSPRITES = 4
|
||||
};
|
||||
@ -556,7 +545,6 @@ public:
|
||||
void DisableIcon( char *pszIconName );
|
||||
|
||||
private:
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szSpriteName[MAX_ICONSPRITENAME_LENGTH];
|
||||
@ -566,13 +554,11 @@ private:
|
||||
} icon_sprite_t;
|
||||
|
||||
icon_sprite_t m_IconList[MAX_ICONSPRITES];
|
||||
|
||||
};
|
||||
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
|
||||
class CHud
|
||||
{
|
||||
private:
|
||||
@ -586,7 +572,6 @@ private:
|
||||
int m_iConcussionEffect;
|
||||
|
||||
public:
|
||||
|
||||
HSPRITE m_hsprCursor;
|
||||
float m_flTime; // the current client time
|
||||
float m_fOldTime; // the time at which the HUD was last redrawn
|
||||
@ -602,13 +587,13 @@ public:
|
||||
cvar_t *m_pCvarDraw;
|
||||
|
||||
int m_iFontHeight;
|
||||
int DrawHudNumber(int x, int y, int iFlags, int iNumber, int r, int g, int b );
|
||||
int DrawHudString(int x, int y, int iMaxX, char *szString, int r, int g, int b );
|
||||
int DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g, int b );
|
||||
int DrawHudString( int x, int y, int iMaxX, char *szString, int r, int g, int b );
|
||||
int DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b );
|
||||
int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b );
|
||||
int GetNumWidth(int iNumber, int iFlags);
|
||||
int GetNumWidth( int iNumber, int iFlags );
|
||||
int DrawHudStringLen( char *szIt );
|
||||
void DrawDarkRectangle( int x, int y, int wide, int tall);
|
||||
void DrawDarkRectangle( int x, int y, int wide, int tall );
|
||||
|
||||
private:
|
||||
// the memory for these arrays are allocated in the first call to CHud::VidInit(), when the hud.txt and associated sprites are loaded.
|
||||
@ -621,7 +606,7 @@ private:
|
||||
public:
|
||||
HSPRITE GetSprite( int index )
|
||||
{
|
||||
return (index < 0) ? 0 : m_rghSprites[index];
|
||||
return ( index < 0 ) ? 0 : m_rghSprites[index];
|
||||
}
|
||||
|
||||
wrect_t& GetSpriteRect( int index )
|
||||
@ -659,13 +644,13 @@ public:
|
||||
~CHud(); // destructor, frees allocated memory
|
||||
|
||||
// user messages
|
||||
int _cdecl MsgFunc_Damage(const char *pszName, int iSize, void *pbuf );
|
||||
int _cdecl MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf );
|
||||
int _cdecl MsgFunc_Logo(const char *pszName, int iSize, void *pbuf);
|
||||
int _cdecl MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf);
|
||||
int _cdecl MsgFunc_Damage( const char *pszName, int iSize, void *pbuf );
|
||||
int _cdecl MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf );
|
||||
int _cdecl MsgFunc_Logo( const char *pszName, int iSize, void *pbuf );
|
||||
int _cdecl MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf );
|
||||
void _cdecl MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf );
|
||||
void _cdecl MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf );
|
||||
int _cdecl MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf);
|
||||
int _cdecl MsgFunc_SetFOV( const char *pszName, int iSize, void *pbuf );
|
||||
int _cdecl MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf );
|
||||
|
||||
// Screen information
|
||||
@ -680,10 +665,9 @@ public:
|
||||
|
||||
int m_iNoConsolePrint;
|
||||
|
||||
void AddHudElem(CHudBase *p);
|
||||
void AddHudElem( CHudBase *p );
|
||||
|
||||
float GetSensitivity();
|
||||
|
||||
};
|
||||
|
||||
extern CHud gHUD;
|
||||
@ -693,4 +677,3 @@ extern int g_iTeamNumber;
|
||||
extern int g_iUser1;
|
||||
extern int g_iUser2;
|
||||
extern int g_iUser3;
|
||||
|
||||
|
@ -11,9 +11,8 @@
|
||||
|
||||
#include "exportdef.h"
|
||||
|
||||
typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
|
||||
typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf );
|
||||
#include "wrect.h"
|
||||
#include "../engine/cdll_int.h"
|
||||
extern cl_enginefunc_t gEngfuncs;
|
||||
|
||||
#endif
|
||||
|
@ -28,16 +28,16 @@ extern BEAM *pBeam2;
|
||||
|
||||
/// USER-DEFINED SERVER MESSAGE HANDLERS
|
||||
|
||||
int CHud :: MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf )
|
||||
int CHud::MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
ASSERT( iSize == 0 );
|
||||
|
||||
// clear all hud data
|
||||
HUDLIST *pList = m_pHudList;
|
||||
|
||||
while ( pList )
|
||||
while( pList )
|
||||
{
|
||||
if ( pList->p )
|
||||
if( pList->p )
|
||||
pList->p->Reset();
|
||||
pList = pList->pNext;
|
||||
}
|
||||
@ -51,21 +51,21 @@ int CHud :: MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf )
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CAM_ToFirstPerson(void);
|
||||
void CAM_ToFirstPerson( void );
|
||||
|
||||
void CHud :: MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf )
|
||||
void CHud::MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
CAM_ToFirstPerson();
|
||||
}
|
||||
|
||||
void CHud :: MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf )
|
||||
void CHud::MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
// prepare all hud data
|
||||
HUDLIST *pList = m_pHudList;
|
||||
|
||||
while (pList)
|
||||
while( pList )
|
||||
{
|
||||
if ( pList->p )
|
||||
if( pList->p )
|
||||
pList->p->InitHUDData();
|
||||
pList = pList->pNext;
|
||||
}
|
||||
@ -74,8 +74,7 @@ void CHud :: MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf )
|
||||
pBeam = pBeam2 = NULL;
|
||||
}
|
||||
|
||||
|
||||
int CHud :: MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf )
|
||||
int CHud::MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
m_Teamplay = READ_BYTE();
|
||||
@ -83,38 +82,36 @@ int CHud :: MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf )
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int CHud :: MsgFunc_Damage(const char *pszName, int iSize, void *pbuf )
|
||||
int CHud::MsgFunc_Damage( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
int armor, blood;
|
||||
Vector from;
|
||||
int i;
|
||||
float count;
|
||||
|
||||
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
armor = READ_BYTE();
|
||||
blood = READ_BYTE();
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
for( i = 0; i < 3; i++)
|
||||
from[i] = READ_COORD();
|
||||
|
||||
count = (blood * 0.5) + (armor * 0.5);
|
||||
count = ( blood * 0.5 ) + ( armor * 0.5 );
|
||||
|
||||
if (count < 10)
|
||||
if( count < 10 )
|
||||
count = 10;
|
||||
|
||||
// TODO: kick viewangles, show damage visually
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHud :: MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf )
|
||||
int CHud::MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
m_iConcussionEffect = READ_BYTE();
|
||||
if (m_iConcussionEffect)
|
||||
this->m_StatusIcons.EnableIcon("dmg_concuss",255,160,0);
|
||||
if( m_iConcussionEffect )
|
||||
this->m_StatusIcons.EnableIcon( "dmg_concuss", 255, 160, 0 );
|
||||
else
|
||||
this->m_StatusIcons.DisableIcon("dmg_concuss");
|
||||
this->m_StatusIcons.DisableIcon( "dmg_concuss" );
|
||||
return 1;
|
||||
}
|
||||
|
@ -20,17 +20,15 @@
|
||||
#include "cl_util.h"
|
||||
//#include "triangleapi.h"
|
||||
|
||||
|
||||
#define MAX_LOGO_FRAMES 56
|
||||
|
||||
int grgLogoFrame[MAX_LOGO_FRAMES] =
|
||||
int grgLogoFrame[MAX_LOGO_FRAMES] =
|
||||
{
|
||||
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 13, 13, 13, 13, 12, 11, 10, 9, 8, 14, 15,
|
||||
16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
|
||||
29, 29, 29, 29, 29, 28, 27, 26, 25, 24, 30, 31
|
||||
};
|
||||
|
||||
|
||||
extern int g_iVisibleMouse;
|
||||
|
||||
float HUD_GetFOV( void );
|
||||
@ -38,20 +36,20 @@ float HUD_GetFOV( void );
|
||||
extern cvar_t *sensitivity;
|
||||
|
||||
// Think
|
||||
void CHud::Think(void)
|
||||
void CHud::Think( void )
|
||||
{
|
||||
int newfov;
|
||||
HUDLIST *pList = m_pHudList;
|
||||
|
||||
while (pList)
|
||||
while( pList )
|
||||
{
|
||||
if (pList->p->m_iFlags & HUD_ACTIVE)
|
||||
if( pList->p->m_iFlags & HUD_ACTIVE )
|
||||
pList->p->Think();
|
||||
pList = pList->pNext;
|
||||
}
|
||||
|
||||
newfov = HUD_GetFOV();
|
||||
if ( newfov == 0 )
|
||||
if( newfov == 0 )
|
||||
{
|
||||
m_iFOV = default_fov->value;
|
||||
}
|
||||
@ -61,22 +59,22 @@ void CHud::Think(void)
|
||||
}
|
||||
|
||||
// the clients fov is actually set in the client data update section of the hud
|
||||
|
||||
// Set a new sensitivity
|
||||
if ( m_iFOV == default_fov->value )
|
||||
{
|
||||
if( m_iFOV == default_fov->value )
|
||||
{
|
||||
// reset to saved sensitivity
|
||||
m_flMouseSensitivity = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
// set a new sensitivity that is proportional to the change from the FOV default
|
||||
m_flMouseSensitivity = sensitivity->value * ((float)newfov / (float)default_fov->value) * CVAR_GET_FLOAT("zoom_sensitivity_ratio");
|
||||
}
|
||||
|
||||
// think about default fov
|
||||
if ( m_iFOV == 0 )
|
||||
{ // only let players adjust up in fov, and only if they are not overriden by something else
|
||||
if( m_iFOV == 0 )
|
||||
{
|
||||
// only let players adjust up in fov, and only if they are not overriden by something else
|
||||
m_iFOV = max( default_fov->value, 90 );
|
||||
}
|
||||
}
|
||||
@ -84,21 +82,20 @@ void CHud::Think(void)
|
||||
// Redraw
|
||||
// step through the local data, placing the appropriate graphics & text as appropriate
|
||||
// returns 1 if they've changed, 0 otherwise
|
||||
int CHud :: Redraw( float flTime, int intermission )
|
||||
int CHud::Redraw( float flTime, int intermission )
|
||||
{
|
||||
m_fOldTime = m_flTime; // save time of previous redraw
|
||||
m_flTime = flTime;
|
||||
m_flTimeDelta = (double)m_flTime - m_fOldTime;
|
||||
static float m_flShotTime = 0;
|
||||
|
||||
|
||||
// Clock was reset, reset delta
|
||||
if ( m_flTimeDelta < 0 )
|
||||
if( m_flTimeDelta < 0 )
|
||||
m_flTimeDelta = 0;
|
||||
|
||||
|
||||
if (m_flShotTime && m_flShotTime < flTime)
|
||||
if( m_flShotTime && m_flShotTime < flTime )
|
||||
{
|
||||
gEngfuncs.pfnClientCmd("snapshot\n");
|
||||
gEngfuncs.pfnClientCmd( "snapshot\n" );
|
||||
m_flShotTime = 0;
|
||||
}
|
||||
|
||||
@ -106,21 +103,22 @@ int CHud :: Redraw( float flTime, int intermission )
|
||||
|
||||
// if no redrawing is necessary
|
||||
// return 0;
|
||||
|
||||
if ( m_pCvarDraw->value )
|
||||
|
||||
if( m_pCvarDraw->value )
|
||||
{
|
||||
HUDLIST *pList = m_pHudList;
|
||||
|
||||
while (pList)
|
||||
while( pList )
|
||||
{
|
||||
if ( !intermission )
|
||||
if( !intermission )
|
||||
{
|
||||
if ( (pList->p->m_iFlags & HUD_ACTIVE) && !(m_iHideHUDDisplay & HIDEHUD_ALL) )
|
||||
pList->p->Draw(flTime);
|
||||
if ( ( pList->p->m_iFlags & HUD_ACTIVE ) && !( m_iHideHUDDisplay & HIDEHUD_ALL ) )
|
||||
pList->p->Draw( flTime );
|
||||
}
|
||||
else
|
||||
{ // it's an intermission, so only draw hud elements that are set to draw during intermissions
|
||||
if ( pList->p->m_iFlags & HUD_INTERMISSION )
|
||||
{
|
||||
// it's an intermission, so only draw hud elements that are set to draw during intermissions
|
||||
if( pList->p->m_iFlags & HUD_INTERMISSION )
|
||||
pList->p->Draw( flTime );
|
||||
}
|
||||
|
||||
@ -129,43 +127,43 @@ int CHud :: Redraw( float flTime, int intermission )
|
||||
}
|
||||
|
||||
// are we in demo mode? do we need to draw the logo in the top corner?
|
||||
if (m_iLogo)
|
||||
if( m_iLogo )
|
||||
{
|
||||
int x, y, i;
|
||||
|
||||
if (m_hsprLogo == 0)
|
||||
m_hsprLogo = LoadSprite("sprites/%d_logo.spr");
|
||||
if( m_hsprLogo == 0 )
|
||||
m_hsprLogo = LoadSprite( "sprites/%d_logo.spr" );
|
||||
|
||||
SPR_Set(m_hsprLogo, 250, 250, 250 );
|
||||
|
||||
x = SPR_Width(m_hsprLogo, 0);
|
||||
SPR_Set( m_hsprLogo, 250, 250, 250 );
|
||||
|
||||
x = SPR_Width( m_hsprLogo, 0 );
|
||||
x = ScreenWidth - x;
|
||||
y = SPR_Height(m_hsprLogo, 0)/2;
|
||||
y = SPR_Height( m_hsprLogo, 0 ) / 2;
|
||||
|
||||
// Draw the logo at 20 fps
|
||||
int iFrame = (int)(flTime * 20) % MAX_LOGO_FRAMES;
|
||||
int iFrame = (int)( flTime * 20 ) % MAX_LOGO_FRAMES;
|
||||
i = grgLogoFrame[iFrame] - 1;
|
||||
|
||||
SPR_DrawAdditive(i, x, y, NULL);
|
||||
SPR_DrawAdditive( i, x, y, NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
if ( g_iVisibleMouse )
|
||||
if( g_iVisibleMouse )
|
||||
{
|
||||
void IN_GetMousePos( int *mx, int *my );
|
||||
int mx, my;
|
||||
|
||||
IN_GetMousePos( &mx, &my );
|
||||
|
||||
if (m_hsprCursor == 0)
|
||||
|
||||
if( m_hsprCursor == 0 )
|
||||
{
|
||||
char sz[256];
|
||||
sprintf( sz, "sprites/cursor.spr" );
|
||||
m_hsprCursor = SPR_Load( sz );
|
||||
}
|
||||
|
||||
SPR_Set(m_hsprCursor, 250, 250, 250 );
|
||||
|
||||
SPR_Set( m_hsprCursor, 250, 250, 250 );
|
||||
|
||||
// Draw the logo at 20 fps
|
||||
SPR_DrawAdditive( 0, mx, my, NULL );
|
||||
}
|
||||
@ -177,9 +175,9 @@ int CHud :: Redraw( float flTime, int intermission )
|
||||
void ScaleColors( int &r, int &g, int &b, int a )
|
||||
{
|
||||
float x = (float)a / 255;
|
||||
r = (int)(r * x);
|
||||
g = (int)(g * x);
|
||||
b = (int)(b * x);
|
||||
r = (int)( r * x );
|
||||
g = (int)( g * x );
|
||||
b = (int)( b * x );
|
||||
}
|
||||
|
||||
const unsigned char colors[8][3] =
|
||||
@ -194,11 +192,11 @@ const unsigned char colors[8][3] =
|
||||
{240, 180, 24}
|
||||
};
|
||||
|
||||
int CHud :: DrawHudString(int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b )
|
||||
int CHud::DrawHudString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b )
|
||||
{
|
||||
if( hud_textmode->value == 2 )
|
||||
{
|
||||
gEngfuncs.pfnDrawSetTextColor( r/255.0, g/255.0, b/255.0 );
|
||||
gEngfuncs.pfnDrawSetTextColor( r / 255.0, g / 255.0, b / 255.0 );
|
||||
return gEngfuncs.pfnDrawConsoleString( xpos, ypos, (char*) szIt );
|
||||
}
|
||||
|
||||
@ -206,18 +204,18 @@ int CHud :: DrawHudString(int xpos, int ypos, int iMaxX, char *szIt, int r, int
|
||||
TextMessageDrawChar( 0, 0, 0, 0, 0, 0 );
|
||||
|
||||
// draw the string until we hit the null character or a newline character
|
||||
for ( ; *szIt != 0 && *szIt != '\n'; szIt++ )
|
||||
for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
|
||||
{
|
||||
int w = gHUD.m_scrinfo.charWidths[ 'M' ];
|
||||
if ( xpos + w > iMaxX )
|
||||
int w = gHUD.m_scrinfo.charWidths['M'];
|
||||
if( xpos + w > iMaxX )
|
||||
return xpos;
|
||||
if( (*szIt == '^') && (*(szIt + 1) >= '0') && (*(szIt + 1) <= '7') )
|
||||
if( ( *szIt == '^' ) && ( *( szIt + 1 ) >= '0') && ( *( szIt + 1 ) <= '7') )
|
||||
{
|
||||
szIt++;
|
||||
r = colors[ *szIt - '0' ][0];
|
||||
g = colors[ *szIt - '0' ][1];
|
||||
b = colors[ *szIt - '0' ][2];
|
||||
if( !*(++szIt))
|
||||
r = colors[*szIt - '0'][0];
|
||||
g = colors[*szIt - '0'][1];
|
||||
b = colors[*szIt - '0'][2];
|
||||
if( !*(++szIt) )
|
||||
return xpos;
|
||||
}
|
||||
int c = (unsigned int)(unsigned char)*szIt;
|
||||
@ -228,67 +226,65 @@ int CHud :: DrawHudString(int xpos, int ypos, int iMaxX, char *szIt, int r, int
|
||||
return xpos;
|
||||
}
|
||||
|
||||
int CHud :: DrawHudStringLen( char *szIt )
|
||||
int CHud::DrawHudStringLen( char *szIt )
|
||||
{
|
||||
int l = 0;
|
||||
for ( ; *szIt != 0 && *szIt != '\n'; szIt++ )
|
||||
for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
|
||||
{
|
||||
l += gHUD.m_scrinfo.charWidths[ (unsigned char)*szIt ];
|
||||
l += gHUD.m_scrinfo.charWidths[(unsigned char)*szIt];
|
||||
}
|
||||
return l;
|
||||
}
|
||||
|
||||
|
||||
int CHud :: DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b )
|
||||
int CHud::DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b )
|
||||
{
|
||||
char szString[32];
|
||||
sprintf( szString, "%d", iNumber );
|
||||
return DrawHudStringReverse( xpos, ypos, iMinX, szString, r, g, b );
|
||||
|
||||
}
|
||||
|
||||
// draws a string from right to left (right-aligned)
|
||||
int CHud :: DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b )
|
||||
int CHud::DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b )
|
||||
{
|
||||
// find the end of the string
|
||||
for( char *szIt = szString; *szIt != 0; szIt++ )
|
||||
xpos -= gHUD.m_scrinfo.charWidths[ (unsigned char) *szIt ];
|
||||
xpos -= gHUD.m_scrinfo.charWidths[(unsigned char)*szIt];
|
||||
if( xpos < iMinX )
|
||||
xpos = iMinX;
|
||||
DrawHudString( xpos, ypos, gHUD.m_scrinfo.iWidth, szString, r, g, b );
|
||||
return xpos;
|
||||
}
|
||||
|
||||
int CHud :: DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g, int b)
|
||||
int CHud::DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g, int b )
|
||||
{
|
||||
int iWidth = GetSpriteRect(m_HUD_number_0).right - GetSpriteRect(m_HUD_number_0).left;
|
||||
int iWidth = GetSpriteRect( m_HUD_number_0 ).right - GetSpriteRect( m_HUD_number_0 ).left;
|
||||
int k;
|
||||
|
||||
if (iNumber > 0)
|
||||
if( iNumber > 0 )
|
||||
{
|
||||
// SPR_Draw 100's
|
||||
if (iNumber >= 100)
|
||||
if( iNumber >= 100 )
|
||||
{
|
||||
k = iNumber/100;
|
||||
SPR_Set(GetSprite(m_HUD_number_0 + k), r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y, &GetSpriteRect(m_HUD_number_0 + k));
|
||||
k = iNumber / 100;
|
||||
SPR_Set( GetSprite( m_HUD_number_0 + k ), r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 + k ) );
|
||||
x += iWidth;
|
||||
}
|
||||
else if (iFlags & (DHN_3DIGITS))
|
||||
else if( iFlags & ( DHN_3DIGITS ) )
|
||||
{
|
||||
//SPR_DrawAdditive( 0, x, y, &rc );
|
||||
x += iWidth;
|
||||
}
|
||||
|
||||
// SPR_Draw 10's
|
||||
if (iNumber >= 10)
|
||||
if( iNumber >= 10 )
|
||||
{
|
||||
k = (iNumber % 100)/10;
|
||||
SPR_Set(GetSprite(m_HUD_number_0 + k), r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y, &GetSpriteRect(m_HUD_number_0 + k));
|
||||
k = ( iNumber % 100 ) / 10;
|
||||
SPR_Set( GetSprite( m_HUD_number_0 + k ), r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 + k ) );
|
||||
x += iWidth;
|
||||
}
|
||||
else if (iFlags & (DHN_3DIGITS | DHN_2DIGITS))
|
||||
else if( iFlags & ( DHN_3DIGITS | DHN_2DIGITS ) )
|
||||
{
|
||||
//SPR_DrawAdditive( 0, x, y, &rc );
|
||||
x += iWidth;
|
||||
@ -296,70 +292,66 @@ int CHud :: DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g,
|
||||
|
||||
// SPR_Draw ones
|
||||
k = iNumber % 10;
|
||||
SPR_Set(GetSprite(m_HUD_number_0 + k), r, g, b );
|
||||
SPR_DrawAdditive(0, x, y, &GetSpriteRect(m_HUD_number_0 + k));
|
||||
SPR_Set( GetSprite( m_HUD_number_0 + k ), r, g, b );
|
||||
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 + k ) );
|
||||
x += iWidth;
|
||||
}
|
||||
else if (iFlags & DHN_DRAWZERO)
|
||||
}
|
||||
else if( iFlags & DHN_DRAWZERO )
|
||||
{
|
||||
SPR_Set(GetSprite(m_HUD_number_0), r, g, b );
|
||||
SPR_Set( GetSprite( m_HUD_number_0 ), r, g, b );
|
||||
|
||||
// SPR_Draw 100's
|
||||
if (iFlags & (DHN_3DIGITS))
|
||||
if( iFlags & ( DHN_3DIGITS ) )
|
||||
{
|
||||
//SPR_DrawAdditive( 0, x, y, &rc );
|
||||
x += iWidth;
|
||||
}
|
||||
|
||||
if (iFlags & (DHN_3DIGITS | DHN_2DIGITS))
|
||||
if( iFlags & ( DHN_3DIGITS | DHN_2DIGITS ) )
|
||||
{
|
||||
//SPR_DrawAdditive( 0, x, y, &rc );
|
||||
x += iWidth;
|
||||
}
|
||||
|
||||
// SPR_Draw ones
|
||||
|
||||
SPR_DrawAdditive( 0, x, y, &GetSpriteRect(m_HUD_number_0));
|
||||
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 ) );
|
||||
x += iWidth;
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
|
||||
int CHud::GetNumWidth( int iNumber, int iFlags )
|
||||
{
|
||||
if (iFlags & (DHN_3DIGITS))
|
||||
if( iFlags & ( DHN_3DIGITS ) )
|
||||
return 3;
|
||||
|
||||
if (iFlags & (DHN_2DIGITS))
|
||||
if( iFlags & ( DHN_2DIGITS ) )
|
||||
return 2;
|
||||
|
||||
if (iNumber <= 0)
|
||||
if( iNumber <= 0 )
|
||||
{
|
||||
if (iFlags & (DHN_DRAWZERO))
|
||||
if( iFlags & ( DHN_DRAWZERO ) )
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (iNumber < 10)
|
||||
if( iNumber < 10 )
|
||||
return 1;
|
||||
|
||||
if (iNumber < 100)
|
||||
if( iNumber < 100 )
|
||||
return 2;
|
||||
|
||||
return 3;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void CHud::DrawDarkRectangle( int x, int y, int wide, int tall )
|
||||
{
|
||||
//gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
|
||||
gEngfuncs.pfnFillRGBABlend( x, y, wide, tall, 0, 0, 0, 255 * 0.6 );
|
||||
FillRGBA( x+1, y, wide-1, 1, 255, 140, 0, 255 );
|
||||
FillRGBA( x, y, 1, tall-1, 255, 140, 0, 255 );
|
||||
FillRGBA( x+wide-1, y+1, 1, tall-1, 255, 140, 0, 255 );
|
||||
FillRGBA( x, y+tall-1, wide-1, 1, 255, 140, 0, 255 );
|
||||
FillRGBA( x + 1, y, wide - 1, 1, 255, 140, 0, 255 );
|
||||
FillRGBA( x, y, 1, tall - 1, 255, 140, 0, 255 );
|
||||
FillRGBA( x + wide - 1, y + 1, 1, tall - 1, 255, 140, 0, 255 );
|
||||
FillRGBA( x, y + tall - 1, wide - 1, 1, 255, 140, 0, 255 );
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ Callback from engine
|
||||
*/
|
||||
void NET_CALLBACK ListResponse( struct net_response_s *response )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->ListResponse( response );
|
||||
}
|
||||
@ -54,7 +54,7 @@ Callback from engine
|
||||
*/
|
||||
void NET_CALLBACK ServerResponse( struct net_response_s *response )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->ServerResponse( response );
|
||||
}
|
||||
@ -69,7 +69,7 @@ Callback from engine
|
||||
*/
|
||||
void NET_CALLBACK PingResponse( struct net_response_s *response )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->PingResponse( response );
|
||||
}
|
||||
@ -84,11 +84,12 @@ Callback from engine
|
||||
*/
|
||||
void NET_CALLBACK RulesResponse( struct net_response_s *response )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->RulesResponse( response );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
PlayersResponse
|
||||
@ -98,11 +99,12 @@ Callback from engine
|
||||
*/
|
||||
void NET_CALLBACK PlayersResponse( struct net_response_s *response )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->PlayersResponse( response );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
ListResponse
|
||||
@ -115,20 +117,20 @@ void CHudServers::ListResponse( struct net_response_s *response )
|
||||
request_t *p;
|
||||
int c = 0;
|
||||
|
||||
if ( !( response->error == NET_SUCCESS ) )
|
||||
if( !( response->error == NET_SUCCESS ) )
|
||||
return;
|
||||
|
||||
if ( response->type != NETAPI_REQUEST_SERVERLIST )
|
||||
if( response->type != NETAPI_REQUEST_SERVERLIST )
|
||||
return;
|
||||
|
||||
if ( response->response )
|
||||
if( response->response )
|
||||
{
|
||||
list = ( request_t * ) response->response;
|
||||
while ( list )
|
||||
{
|
||||
c++;
|
||||
|
||||
//if ( c < 40 )
|
||||
//if( c < 40 )
|
||||
{
|
||||
// Copy from parsed stuff
|
||||
p = new request_t;
|
||||
@ -161,23 +163,23 @@ void CHudServers::ServerResponse( struct net_response_s *response )
|
||||
request_t *p;
|
||||
server_t *browser;
|
||||
int len;
|
||||
char sz[ 32 ];
|
||||
char sz[32];
|
||||
|
||||
// Remove from active list
|
||||
p = FindRequest( response->context, m_pActiveList );
|
||||
if ( p )
|
||||
if( p )
|
||||
{
|
||||
RemoveServerFromList( &m_pActiveList, p );
|
||||
m_nActiveQueries--;
|
||||
}
|
||||
|
||||
if ( response->error != NET_SUCCESS )
|
||||
|
||||
if( response->error != NET_SUCCESS )
|
||||
return;
|
||||
|
||||
|
||||
switch ( response->type )
|
||||
{
|
||||
case NETAPI_REQUEST_DETAILS:
|
||||
if ( response->response )
|
||||
if( response->response )
|
||||
{
|
||||
szresponse = (char *)response->response;
|
||||
len = strlen( szresponse ) + 100 + 1;
|
||||
@ -185,13 +187,13 @@ void CHudServers::ServerResponse( struct net_response_s *response )
|
||||
|
||||
browser = new server_t;
|
||||
browser->remote_address = response->remote_address;
|
||||
browser->info = new char[ len ];
|
||||
browser->info = new char[len];
|
||||
browser->ping = (int)( 1000.0 * response->ping );
|
||||
strcpy( browser->info, szresponse );
|
||||
|
||||
NET_API->SetValueForKey( browser->info, "address", gEngfuncs.pNetAPI->AdrToString( &response->remote_address ), len );
|
||||
NET_API->SetValueForKey( browser->info, "ping", sz, len );
|
||||
|
||||
|
||||
AddServer( &m_pServers, browser );
|
||||
}
|
||||
break;
|
||||
@ -208,12 +210,12 @@ PingResponse
|
||||
*/
|
||||
void CHudServers::PingResponse( struct net_response_s *response )
|
||||
{
|
||||
char sz[ 32 ];
|
||||
char sz[32];
|
||||
|
||||
if ( response->error != NET_SUCCESS )
|
||||
if( response->error != NET_SUCCESS )
|
||||
return;
|
||||
|
||||
switch ( response->type )
|
||||
switch( response->type )
|
||||
{
|
||||
case NETAPI_REQUEST_PING:
|
||||
sprintf( sz, "%.2f", 1000.0 * response->ping );
|
||||
@ -235,13 +237,13 @@ void CHudServers::RulesResponse( struct net_response_s *response )
|
||||
{
|
||||
char *szresponse;
|
||||
|
||||
if ( response->error != NET_SUCCESS )
|
||||
if( response->error != NET_SUCCESS )
|
||||
return;
|
||||
|
||||
switch ( response->type )
|
||||
switch( response->type )
|
||||
{
|
||||
case NETAPI_REQUEST_RULES:
|
||||
if ( response->response )
|
||||
if( response->response )
|
||||
{
|
||||
szresponse = (char *)response->response;
|
||||
|
||||
@ -263,13 +265,13 @@ void CHudServers::PlayersResponse( struct net_response_s *response )
|
||||
{
|
||||
char *szresponse;
|
||||
|
||||
if ( response->error != NET_SUCCESS )
|
||||
if( response->error != NET_SUCCESS )
|
||||
return;
|
||||
|
||||
switch ( response->type )
|
||||
|
||||
switch( response->type )
|
||||
{
|
||||
case NETAPI_REQUEST_PLAYERS:
|
||||
if ( response->response )
|
||||
if( response->response )
|
||||
{
|
||||
szresponse = (char *)response->response;
|
||||
|
||||
@ -288,24 +290,24 @@ CompareServers
|
||||
Return 1 if p1 is "less than" p2, 0 otherwise
|
||||
===================
|
||||
*/
|
||||
int CHudServers::CompareServers( server_t *p1, server_t *p2 )
|
||||
int CHudServers::CompareServers( server_t *p1, server_t *p2 )
|
||||
{
|
||||
const char *n1, *n2;
|
||||
|
||||
if ( p1->ping < p2->ping )
|
||||
if( p1->ping < p2->ping )
|
||||
return 1;
|
||||
|
||||
if ( p1->ping == p2->ping )
|
||||
if( p1->ping == p2->ping )
|
||||
{
|
||||
// Pings equal, sort by second key: hostname
|
||||
if ( p1->info && p2->info )
|
||||
if( p1->info && p2->info )
|
||||
{
|
||||
n1 = NET_API->ValueForKey( p1->info, "hostname" );
|
||||
n2 = NET_API->ValueForKey( p2->info, "hostname" );
|
||||
|
||||
if ( n1 && n2 )
|
||||
if( n1 && n2 )
|
||||
{
|
||||
if ( stricmp( n1, n2 ) < 0 )
|
||||
if( stricmp( n1, n2 ) < 0 )
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@ -322,9 +324,9 @@ AddServer
|
||||
*/
|
||||
void CHudServers::AddServer( server_t **ppList, server_t *p )
|
||||
{
|
||||
server_t *list;
|
||||
server_t *list;
|
||||
|
||||
if ( !ppList || ! p )
|
||||
if( !ppList || ! p )
|
||||
return;
|
||||
|
||||
m_nServerCount++;
|
||||
@ -333,7 +335,7 @@ server_t *list;
|
||||
list = *ppList;
|
||||
|
||||
// Head of list?
|
||||
if ( !list )
|
||||
if( !list )
|
||||
{
|
||||
p->next = NULL;
|
||||
*ppList = p;
|
||||
@ -341,17 +343,17 @@ server_t *list;
|
||||
}
|
||||
|
||||
// Put on head of list
|
||||
if ( CompareServers( p, list ) )
|
||||
if( CompareServers( p, list ) )
|
||||
{
|
||||
p->next = *ppList;
|
||||
*ppList = p;
|
||||
}
|
||||
else
|
||||
{
|
||||
while ( list->next )
|
||||
while( list->next )
|
||||
{
|
||||
// Insert before list next
|
||||
if ( CompareServers( p, list->next ) )
|
||||
if( CompareServers( p, list->next ) )
|
||||
{
|
||||
p->next = list->next->next;
|
||||
list->next = p;
|
||||
@ -377,15 +379,15 @@ void CHudServers::Think( double time )
|
||||
{
|
||||
m_fElapsed += time;
|
||||
|
||||
if ( !m_nRequesting )
|
||||
if( !m_nRequesting )
|
||||
return;
|
||||
|
||||
if ( !m_nQuerying )
|
||||
if( !m_nQuerying )
|
||||
return;
|
||||
|
||||
QueryThink();
|
||||
|
||||
if ( ServerListSize() > 0 )
|
||||
if( ServerListSize() > 0 )
|
||||
return;
|
||||
|
||||
m_dStarted = 0.0;
|
||||
@ -405,25 +407,25 @@ void CHudServers::QueryThink( void )
|
||||
{
|
||||
request_t *p;
|
||||
|
||||
if ( !m_nRequesting || m_nDone )
|
||||
if( !m_nRequesting || m_nDone )
|
||||
return;
|
||||
|
||||
if ( !m_nQuerying )
|
||||
if( !m_nQuerying )
|
||||
return;
|
||||
|
||||
if ( m_nActiveQueries > MAX_QUERIES )
|
||||
if( m_nActiveQueries > MAX_QUERIES )
|
||||
return;
|
||||
|
||||
// Nothing left
|
||||
if ( !m_pServerList )
|
||||
if( !m_pServerList )
|
||||
return;
|
||||
|
||||
while ( 1 )
|
||||
while( 1 )
|
||||
{
|
||||
p = m_pServerList;
|
||||
|
||||
// No more in list?
|
||||
if ( !p )
|
||||
if( !p )
|
||||
break;
|
||||
|
||||
// Move to next
|
||||
@ -443,7 +445,7 @@ void CHudServers::QueryThink( void )
|
||||
m_pActiveList = p;
|
||||
|
||||
// Too many active?
|
||||
if ( m_nActiveQueries > MAX_QUERIES )
|
||||
if( m_nActiveQueries > MAX_QUERIES )
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -455,20 +457,20 @@ ServerListSize
|
||||
# of servers in active query and in pending to be queried lists
|
||||
==================
|
||||
*/
|
||||
int CHudServers::ServerListSize( void )
|
||||
int CHudServers::ServerListSize( void )
|
||||
{
|
||||
int c = 0;
|
||||
request_t *p;
|
||||
|
||||
p = m_pServerList;
|
||||
while ( p )
|
||||
while( p )
|
||||
{
|
||||
c++;
|
||||
p = p->next;
|
||||
}
|
||||
|
||||
p = m_pActiveList;
|
||||
while ( p )
|
||||
while( p )
|
||||
{
|
||||
c++;
|
||||
p = p->next;
|
||||
@ -488,9 +490,9 @@ CHudServers::request_t *CHudServers::FindRequest( int context, request_t *pList
|
||||
{
|
||||
request_t *p;
|
||||
p = pList;
|
||||
while ( p )
|
||||
while( p )
|
||||
{
|
||||
if ( context == p->context )
|
||||
if( context == p->context )
|
||||
return p;
|
||||
|
||||
p = p->next;
|
||||
@ -510,14 +512,14 @@ void CHudServers::RemoveServerFromList( request_t **ppList, request_t *item )
|
||||
request_t *p, *n;
|
||||
request_t *newlist = NULL;
|
||||
|
||||
if ( !ppList )
|
||||
if( !ppList )
|
||||
return;
|
||||
|
||||
p = *ppList;
|
||||
while ( p )
|
||||
while( p )
|
||||
{
|
||||
n = p->next;
|
||||
if ( p != item )
|
||||
if( p != item )
|
||||
{
|
||||
p->next = newlist;
|
||||
newlist = p;
|
||||
@ -537,11 +539,11 @@ void CHudServers::ClearRequestList( request_t **ppList )
|
||||
{
|
||||
request_t *p, *n;
|
||||
|
||||
if ( !ppList )
|
||||
if( !ppList )
|
||||
return;
|
||||
|
||||
p = *ppList;
|
||||
while ( p )
|
||||
while( p )
|
||||
{
|
||||
n = p->next;
|
||||
delete p;
|
||||
@ -560,11 +562,11 @@ void CHudServers::ClearServerList( server_t **ppList )
|
||||
{
|
||||
server_t *p, *n;
|
||||
|
||||
if ( !ppList )
|
||||
if( !ppList )
|
||||
return;
|
||||
|
||||
p = *ppList;
|
||||
while ( p )
|
||||
while( p )
|
||||
{
|
||||
n = p->next;
|
||||
delete[] p->info;
|
||||
@ -585,11 +587,11 @@ int CompareField( CHudServers::server_t *p1, CHudServers::server_t *p2, const ch
|
||||
fv1 = atof( sz1 );
|
||||
fv2 = atof( sz2 );
|
||||
|
||||
if ( fv1 && fv2 )
|
||||
if( fv1 && fv2 )
|
||||
{
|
||||
if ( fv1 > fv2 )
|
||||
if( fv1 > fv2 )
|
||||
return iSortOrder;
|
||||
else if ( fv1 < fv2 )
|
||||
else if( fv1 < fv2 )
|
||||
return -iSortOrder;
|
||||
else
|
||||
return 0;
|
||||
@ -601,7 +603,7 @@ int CompareField( CHudServers::server_t *p1, CHudServers::server_t *p2, const ch
|
||||
|
||||
int CALLBACK ServerListCompareFunc( CHudServers::server_t *p1, CHudServers::server_t *p2, const char *fieldname )
|
||||
{
|
||||
if (!p1 || !p2) // No meaningful comparison
|
||||
if(!p1 || !p2) // No meaningful comparison
|
||||
return 0;
|
||||
|
||||
int iSortOrder = 1;
|
||||
@ -613,8 +615,8 @@ int CALLBACK ServerListCompareFunc( CHudServers::server_t *p1, CHudServers::serv
|
||||
return retval;
|
||||
}
|
||||
|
||||
static char g_fieldname[ 256 ];
|
||||
int __cdecl FnServerCompare(const void *elem1, const void *elem2 )
|
||||
static char g_fieldname[256];
|
||||
int __cdecl FnServerCompare( const void *elem1, const void *elem2 )
|
||||
{
|
||||
CHudServers::server_t *list1, *list2;
|
||||
|
||||
@ -628,7 +630,7 @@ void CHudServers::SortServers( const char *fieldname )
|
||||
{
|
||||
server_t *p;
|
||||
// Create a list
|
||||
if ( !m_pServers )
|
||||
if( !m_pServers )
|
||||
return;
|
||||
|
||||
strcpy( g_fieldname, fieldname );
|
||||
@ -637,7 +639,7 @@ void CHudServers::SortServers( const char *fieldname )
|
||||
int c = 0;
|
||||
|
||||
p = m_pServers;
|
||||
while ( p )
|
||||
while( p )
|
||||
{
|
||||
c++;
|
||||
p = p->next;
|
||||
@ -645,21 +647,21 @@ void CHudServers::SortServers( const char *fieldname )
|
||||
|
||||
server_t **pSortArray;
|
||||
|
||||
pSortArray = new server_t *[ c ];
|
||||
memset( pSortArray, 0, c * sizeof( server_t * ) );
|
||||
pSortArray = new server_t *[c];
|
||||
memset( pSortArray, 0, c * sizeof(server_t*) );
|
||||
|
||||
// Now copy the list into the pSortArray:
|
||||
p = m_pServers;
|
||||
i = 0;
|
||||
while ( p )
|
||||
while( p )
|
||||
{
|
||||
pSortArray[ i++ ] = p;
|
||||
pSortArray[i++] = p;
|
||||
p = p->next;
|
||||
}
|
||||
|
||||
// Now do that actual sorting.
|
||||
size_t nCount = c;
|
||||
size_t nSize = sizeof( server_t * );
|
||||
size_t nSize = sizeof(server_t*);
|
||||
|
||||
qsort(
|
||||
pSortArray,
|
||||
@ -670,11 +672,11 @@ void CHudServers::SortServers( const char *fieldname )
|
||||
|
||||
// Now rebuild the list.
|
||||
m_pServers = pSortArray[0];
|
||||
for ( i = 0; i < c - 1; i++ )
|
||||
for( i = 0; i < c - 1; i++ )
|
||||
{
|
||||
pSortArray[ i ]->next = pSortArray[ i + 1 ];
|
||||
pSortArray[i]->next = pSortArray[i + 1];
|
||||
}
|
||||
pSortArray[ c - 1 ]->next = NULL;
|
||||
pSortArray[c - 1]->next = NULL;
|
||||
|
||||
// Clean Up.
|
||||
delete[] pSortArray;
|
||||
@ -693,9 +695,9 @@ CHudServers::server_t *CHudServers::GetServer( int server )
|
||||
server_t *p;
|
||||
|
||||
p = m_pServers;
|
||||
while ( p )
|
||||
while( p )
|
||||
{
|
||||
if ( c == server )
|
||||
if( c == server )
|
||||
return p;
|
||||
|
||||
c++;
|
||||
@ -714,7 +716,7 @@ Return info ( key/value ) string for particular server
|
||||
char *CHudServers::GetServerInfo( int server )
|
||||
{
|
||||
server_t *p = GetServer( server );
|
||||
if ( p )
|
||||
if( p )
|
||||
{
|
||||
return p->info;
|
||||
}
|
||||
@ -731,8 +733,8 @@ Kill all pending requests in engine
|
||||
void CHudServers::CancelRequest( void )
|
||||
{
|
||||
m_nRequesting = 0;
|
||||
m_nQuerying = 0;
|
||||
m_nDone = 1;
|
||||
m_nQuerying = 0;
|
||||
m_nDone = 1;
|
||||
|
||||
NET_API->CancelAllRequests();
|
||||
}
|
||||
@ -747,16 +749,16 @@ Loads the master server addresses from file and into the passed in array
|
||||
int CHudServers::LoadMasterAddresses( int maxservers, int *count, netadr_t *padr )
|
||||
{
|
||||
int i;
|
||||
char szMaster[ 256 ];
|
||||
char szMaster[256];
|
||||
char szMasterFile[256];
|
||||
char *pbuffer = NULL;
|
||||
char *pstart = NULL ;
|
||||
netadr_t adr;
|
||||
char szAdr[64];
|
||||
int nPort;
|
||||
int nCount = 0;
|
||||
int nPort;
|
||||
int nCount = 0;
|
||||
bool bIgnore;
|
||||
int nDefaultPort;
|
||||
int nDefaultPort;
|
||||
|
||||
// Assume default master and master file
|
||||
strcpy( szMaster, VALVE_MASTER_ADDRESS ); // IP:PORT string
|
||||
@ -764,30 +766,30 @@ int CHudServers::LoadMasterAddresses( int maxservers, int *count, netadr_t *padr
|
||||
|
||||
// See if there is a command line override
|
||||
i = gEngfuncs.CheckParm( "-comm", &pstart );
|
||||
if ( i && pstart )
|
||||
if( i && pstart )
|
||||
{
|
||||
strcpy (szMasterFile, pstart );
|
||||
strcpy( szMasterFile, pstart );
|
||||
}
|
||||
|
||||
// Read them in from proper file
|
||||
pbuffer = (char *)gEngfuncs.COM_LoadFile( szMasterFile, 5, NULL ); // Use malloc
|
||||
if ( !pbuffer )
|
||||
if( !pbuffer )
|
||||
{
|
||||
goto finish_master;
|
||||
}
|
||||
|
||||
pstart = pbuffer;
|
||||
|
||||
while ( nCount < maxservers )
|
||||
while( nCount < maxservers )
|
||||
{
|
||||
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken );
|
||||
|
||||
if ( strlen(m_szToken) <= 0)
|
||||
if( strlen( m_szToken ) <= 0)
|
||||
break;
|
||||
|
||||
bIgnore = true;
|
||||
|
||||
if ( !stricmp( m_szToken, "Master" ) )
|
||||
if( !stricmp( m_szToken, "Master" ) )
|
||||
{
|
||||
nDefaultPort = PORT_MASTER;
|
||||
bIgnore = FALSE;
|
||||
@ -795,74 +797,72 @@ int CHudServers::LoadMasterAddresses( int maxservers, int *count, netadr_t *padr
|
||||
|
||||
// Now parse all addresses between { }
|
||||
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken );
|
||||
if ( strlen(m_szToken) <= 0 )
|
||||
if( strlen( m_szToken ) <= 0 )
|
||||
break;
|
||||
|
||||
if ( stricmp ( m_szToken, "{" ) )
|
||||
if( stricmp( m_szToken, "{" ) )
|
||||
break;
|
||||
|
||||
// Parse addresses until we get to "}"
|
||||
while ( nCount < maxservers )
|
||||
while( nCount < maxservers )
|
||||
{
|
||||
char base[256];
|
||||
|
||||
// Now parse all addresses between { }
|
||||
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken );
|
||||
|
||||
if (strlen(m_szToken) <= 0)
|
||||
if( strlen( m_szToken ) <= 0 )
|
||||
break;
|
||||
|
||||
if ( !stricmp ( m_szToken, "}" ) )
|
||||
if( !stricmp ( m_szToken, "}" ) )
|
||||
break;
|
||||
|
||||
|
||||
sprintf( base, "%s", m_szToken );
|
||||
|
||||
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken );
|
||||
|
||||
if (strlen(m_szToken) <= 0)
|
||||
if( strlen( m_szToken ) <= 0 )
|
||||
break;
|
||||
|
||||
if ( stricmp( m_szToken, ":" ) )
|
||||
if( stricmp( m_szToken, ":" ) )
|
||||
break;
|
||||
|
||||
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken );
|
||||
|
||||
if (strlen(m_szToken) <= 0)
|
||||
|
||||
if( strlen( m_szToken ) <= 0 )
|
||||
break;
|
||||
|
||||
nPort = atoi ( m_szToken );
|
||||
if ( !nPort )
|
||||
nPort = atoi( m_szToken );
|
||||
if( !nPort )
|
||||
nPort = nDefaultPort;
|
||||
|
||||
sprintf( szAdr, "%s:%i", base, nPort );
|
||||
|
||||
// Can we resolve it any better
|
||||
if ( !NET_API->StringToAdr( szAdr, &adr ) )
|
||||
if( !NET_API->StringToAdr( szAdr, &adr ) )
|
||||
bIgnore = true;
|
||||
|
||||
if ( !bIgnore )
|
||||
if( !bIgnore )
|
||||
{
|
||||
padr[ nCount++ ] = adr;
|
||||
padr[nCount++] = adr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
finish_master:
|
||||
if ( !nCount )
|
||||
if( !nCount )
|
||||
{
|
||||
sprintf( szMaster, VALVE_MASTER_ADDRESS ); // IP:PORT string
|
||||
|
||||
// Convert to netadr_t
|
||||
if ( NET_API->StringToAdr ( szMaster, &adr ) )
|
||||
if( NET_API->StringToAdr( szMaster, &adr ) )
|
||||
{
|
||||
|
||||
padr[ nCount++ ] = adr;
|
||||
padr[nCount++] = adr;
|
||||
}
|
||||
}
|
||||
|
||||
*count = nCount;
|
||||
|
||||
if ( pbuffer )
|
||||
if( pbuffer )
|
||||
{
|
||||
gEngfuncs.COM_FreeFile( pbuffer );
|
||||
}
|
||||
@ -879,14 +879,14 @@ Request list of game servers from master
|
||||
*/
|
||||
void CHudServers::RequestList( void )
|
||||
{
|
||||
m_nRequesting = 1;
|
||||
m_nDone = 0;
|
||||
m_dStarted = m_fElapsed;
|
||||
m_nRequesting = 1;
|
||||
m_nDone = 0;
|
||||
m_dStarted = m_fElapsed;
|
||||
|
||||
int count = 0;
|
||||
netadr_t adr;
|
||||
|
||||
if ( !LoadMasterAddresses( 1, &count, &adr ) )
|
||||
if( !LoadMasterAddresses( 1, &count, &adr ) )
|
||||
{
|
||||
gEngfuncs.Con_DPrintf( "SendRequest: Unable to read master server addresses\n" );
|
||||
return;
|
||||
@ -910,14 +910,14 @@ void CHudServers::RequestList( void )
|
||||
|
||||
void CHudServers::RequestBroadcastList( int clearpending )
|
||||
{
|
||||
m_nRequesting = 1;
|
||||
m_nDone = 0;
|
||||
m_dStarted = m_fElapsed;
|
||||
m_nRequesting = 1;
|
||||
m_nDone = 0;
|
||||
m_dStarted = m_fElapsed;
|
||||
|
||||
netadr_t adr;
|
||||
memset( &adr, 0, sizeof( adr ) );
|
||||
netadr_t adr;
|
||||
memset( &adr, 0, sizeof(adr) );
|
||||
|
||||
if ( clearpending )
|
||||
if( clearpending )
|
||||
{
|
||||
ClearRequestList( &m_pActiveList );
|
||||
ClearRequestList( &m_pServerList );
|
||||
@ -932,7 +932,7 @@ void CHudServers::RequestBroadcastList( int clearpending )
|
||||
// Make sure networking system has started.
|
||||
NET_API->InitNetworking();
|
||||
|
||||
if ( clearpending )
|
||||
if( clearpending )
|
||||
{
|
||||
// Kill off left overs if any
|
||||
NET_API->CancelAllRequests();
|
||||
@ -952,9 +952,9 @@ void CHudServers::RequestBroadcastList( int clearpending )
|
||||
void CHudServers::ServerPing( int server )
|
||||
{
|
||||
server_t *p;
|
||||
|
||||
|
||||
p = GetServer( server );
|
||||
if ( !p )
|
||||
if( !p )
|
||||
return;
|
||||
|
||||
// Make sure networking system has started.
|
||||
@ -967,9 +967,9 @@ void CHudServers::ServerPing( int server )
|
||||
void CHudServers::ServerRules( int server )
|
||||
{
|
||||
server_t *p;
|
||||
|
||||
|
||||
p = GetServer( server );
|
||||
if ( !p )
|
||||
if( !p )
|
||||
return;
|
||||
|
||||
// Make sure networking system has started.
|
||||
@ -982,9 +982,9 @@ void CHudServers::ServerRules( int server )
|
||||
void CHudServers::ServerPlayers( int server )
|
||||
{
|
||||
server_t *p;
|
||||
|
||||
|
||||
p = GetServer( server );
|
||||
if ( !p )
|
||||
if( !p )
|
||||
return;
|
||||
|
||||
// Make sure networking system has started.
|
||||
@ -999,7 +999,6 @@ int CHudServers::isQuerying()
|
||||
return m_nRequesting ? 1 : 0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===================
|
||||
GetServerCount
|
||||
@ -1021,16 +1020,15 @@ CHudServers
|
||||
CHudServers::CHudServers( void )
|
||||
{
|
||||
m_nRequesting = 0;
|
||||
m_dStarted = 0.0;
|
||||
m_nDone = 0;
|
||||
m_dStarted = 0.0;
|
||||
m_nDone = 0;
|
||||
m_pServerList = NULL;
|
||||
m_pServers = NULL;
|
||||
m_pServers = NULL;
|
||||
m_pActiveList = NULL;
|
||||
m_nQuerying = 0;
|
||||
m_nQuerying = 0;
|
||||
m_nActiveQueries = 0;
|
||||
|
||||
m_fElapsed = 0.0;
|
||||
|
||||
m_fElapsed = 0.0;
|
||||
|
||||
m_pPingRequest = NULL;
|
||||
m_pRulesRequest = NULL;
|
||||
@ -1051,20 +1049,19 @@ CHudServers::~CHudServers( void )
|
||||
|
||||
m_nServerCount = 0;
|
||||
|
||||
if ( m_pPingRequest )
|
||||
if( m_pPingRequest )
|
||||
{
|
||||
delete m_pPingRequest;
|
||||
m_pPingRequest = NULL;
|
||||
|
||||
}
|
||||
|
||||
if ( m_pRulesRequest )
|
||||
|
||||
if( m_pRulesRequest )
|
||||
{
|
||||
delete m_pRulesRequest;
|
||||
m_pRulesRequest = NULL;
|
||||
}
|
||||
|
||||
if ( m_pPlayersRequest )
|
||||
if( m_pPlayersRequest )
|
||||
{
|
||||
delete m_pPlayersRequest;
|
||||
m_pPlayersRequest = NULL;
|
||||
@ -1083,18 +1080,18 @@ ServersGetCount
|
||||
|
||||
===================
|
||||
*/
|
||||
int ServersGetCount( void )
|
||||
int ServersGetCount( void )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
return g_pServers->GetServerCount();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ServersIsQuerying( void )
|
||||
int ServersIsQuerying( void )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
return g_pServers->isQuerying();
|
||||
}
|
||||
@ -1109,17 +1106,17 @@ ServersGetInfo
|
||||
*/
|
||||
const char *ServersGetInfo( int server )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
return g_pServers->GetServerInfo( server );
|
||||
}
|
||||
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void SortServers( const char *fieldname )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->SortServers( fieldname );
|
||||
}
|
||||
@ -1133,7 +1130,7 @@ ServersShutdown
|
||||
*/
|
||||
void ServersShutdown( void )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
delete g_pServers;
|
||||
g_pServers = NULL;
|
||||
@ -1150,7 +1147,7 @@ void ServersInit( void )
|
||||
{
|
||||
// Kill any previous instance
|
||||
ServersShutdown();
|
||||
|
||||
|
||||
g_pServers = new CHudServers();
|
||||
}
|
||||
|
||||
@ -1162,7 +1159,7 @@ ServersThink
|
||||
*/
|
||||
void ServersThink( double time )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->Think( time );
|
||||
}
|
||||
@ -1176,7 +1173,7 @@ ServersCancel
|
||||
*/
|
||||
void ServersCancel( void )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->CancelRequest();
|
||||
}
|
||||
@ -1191,7 +1188,7 @@ ServersList
|
||||
*/
|
||||
void ServersList( void )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->RequestList();
|
||||
}
|
||||
@ -1199,7 +1196,7 @@ void ServersList( void )
|
||||
|
||||
void BroadcastServersList( int clearpending )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->RequestBroadcastList( clearpending );
|
||||
}
|
||||
@ -1207,7 +1204,7 @@ void BroadcastServersList( int clearpending )
|
||||
|
||||
void ServerPing( int server )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->ServerPing( server );
|
||||
}
|
||||
@ -1215,7 +1212,7 @@ void ServerPing( int server )
|
||||
|
||||
void ServerRules( int server )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->ServerRules( server );
|
||||
}
|
||||
@ -1223,8 +1220,8 @@ void ServerRules( int server )
|
||||
|
||||
void ServerPlayers( int server )
|
||||
{
|
||||
if ( g_pServers )
|
||||
if( g_pServers )
|
||||
{
|
||||
g_pServers->ServerPlayers( server );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,9 +33,8 @@ void ServerPing( int server );
|
||||
void ServerRules( int server );
|
||||
void ServerPlayers( int server );
|
||||
|
||||
int ServersGetCount( void );
|
||||
int ServersGetCount( void );
|
||||
const char *ServersGetInfo( int server );
|
||||
int ServersIsQuerying( void );
|
||||
int ServersIsQuerying( void );
|
||||
void SortServers( const char *fieldname );
|
||||
|
||||
#endif // HUD_SERVERSH
|
||||
#endif // HUD_SERVERSH
|
||||
|
@ -17,16 +17,16 @@ public:
|
||||
typedef struct request_s
|
||||
{
|
||||
struct request_s *next;
|
||||
netadr_t remote_address;
|
||||
int context;
|
||||
netadr_t remote_address;
|
||||
int context;
|
||||
} request_t;
|
||||
|
||||
typedef struct server_s
|
||||
{
|
||||
struct server_s *next;
|
||||
netadr_t remote_address;
|
||||
char *info;
|
||||
int ping;
|
||||
struct server_s *next;
|
||||
netadr_t remote_address;
|
||||
char *info;
|
||||
int ping;
|
||||
} server_t;
|
||||
|
||||
CHudServers();
|
||||
@ -34,9 +34,9 @@ public:
|
||||
|
||||
void Think( double time );
|
||||
void QueryThink( void );
|
||||
int isQuerying( void );
|
||||
int isQuerying( void );
|
||||
|
||||
int LoadMasterAddresses( int maxservers, int *count, netadr_t *padr );
|
||||
int LoadMasterAddresses( int maxservers, int *count, netadr_t *padr );
|
||||
|
||||
void RequestList( void );
|
||||
void RequestBroadcastList( int clearpending );
|
||||
@ -47,7 +47,7 @@ public:
|
||||
|
||||
void CancelRequest( void );
|
||||
|
||||
int CompareServers( server_t *p1, server_t *p2 );
|
||||
int CompareServers( server_t *p1, server_t *p2 );
|
||||
|
||||
void ClearServerList( server_t **ppList );
|
||||
void ClearRequestList( request_t **ppList );
|
||||
@ -58,9 +58,9 @@ public:
|
||||
|
||||
request_t *FindRequest( int context, request_t *pList );
|
||||
|
||||
int ServerListSize( void );
|
||||
int ServerListSize( void );
|
||||
char *GetServerInfo( int server );
|
||||
int GetServerCount( void );
|
||||
int GetServerCount( void );
|
||||
void SortServers( const char *fieldname );
|
||||
|
||||
void ListResponse( struct net_response_s *response );
|
||||
@ -73,26 +73,25 @@ private:
|
||||
server_t *GetServer( int server );
|
||||
|
||||
//
|
||||
char m_szToken[ 1024 ];
|
||||
int m_nRequesting;
|
||||
int m_nDone;
|
||||
char m_szToken[1024];
|
||||
int m_nRequesting;
|
||||
int m_nDone;
|
||||
|
||||
double m_dStarted;
|
||||
double m_dStarted;
|
||||
|
||||
request_t *m_pServerList;
|
||||
request_t *m_pActiveList;
|
||||
|
||||
server_t *m_pServers;
|
||||
server_t *m_pServers;
|
||||
|
||||
int m_nServerCount;
|
||||
int m_nServerCount;
|
||||
|
||||
int m_nActiveQueries;
|
||||
int m_nQuerying;
|
||||
double m_fElapsed;
|
||||
int m_nActiveQueries;
|
||||
int m_nQuerying;
|
||||
double m_fElapsed;
|
||||
|
||||
request_t *m_pPingRequest;
|
||||
request_t *m_pRulesRequest;
|
||||
request_t *m_pPlayersRequest;
|
||||
request_t *m_pPingRequest;
|
||||
request_t *m_pRulesRequest;
|
||||
request_t *m_pPlayersRequest;
|
||||
};
|
||||
|
||||
#endif // HUD_SERVERS_PRIVH
|
||||
#endif // HUD_SERVERS_PRIVH
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -11,17 +11,13 @@
|
||||
|
||||
#include "cl_entity.h"
|
||||
|
||||
|
||||
|
||||
#define INSET_OFF 0
|
||||
#define INSET_OFF 0
|
||||
#define INSET_CHASE_FREE 1
|
||||
#define INSET_IN_EYE 2
|
||||
#define INSET_MAP_FREE 3
|
||||
#define INSET_MAP_CHASE 4
|
||||
|
||||
#define MAX_SPEC_HUD_MESSAGES 8
|
||||
|
||||
|
||||
#define MAX_SPEC_HUD_MESSAGES 8
|
||||
|
||||
#define OVERVIEW_TILE_SIZE 128 // don't change this
|
||||
#define OVERVIEW_MAX_LAYERS 1
|
||||
@ -30,23 +26,24 @@
|
||||
// Purpose: Handles the drawing of the spectator stuff (camera & top-down map and all the things on it )
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
typedef struct overviewInfo_s {
|
||||
typedef struct overviewInfo_s
|
||||
{
|
||||
char map[64]; // cl.levelname or empty
|
||||
vec3_t origin; // center of map
|
||||
float zoom; // zoom of map images
|
||||
int layers; // how may layers do we have
|
||||
int layers; // how may layers do we have
|
||||
float layersHeights[OVERVIEW_MAX_LAYERS];
|
||||
char layersImages[OVERVIEW_MAX_LAYERS][255];
|
||||
qboolean rotated; // are map images rotated (90 degrees) ?
|
||||
|
||||
int insetWindowX;
|
||||
int insetWindowY;
|
||||
int insetWindowHeight;
|
||||
int insetWindowWidth;
|
||||
|
||||
int insetWindowX;
|
||||
int insetWindowY;
|
||||
int insetWindowHeight;
|
||||
int insetWindowWidth;
|
||||
} overviewInfo_t;
|
||||
|
||||
typedef struct overviewEntity_s {
|
||||
|
||||
typedef struct overviewEntity_s
|
||||
{
|
||||
HSPRITE hSprite;
|
||||
struct cl_entity_s * entity;
|
||||
double killTime;
|
||||
@ -58,11 +55,11 @@ class CHudSpectator : public CHudBase
|
||||
{
|
||||
public:
|
||||
void Reset();
|
||||
int ToggleInset(bool allowOff);
|
||||
int ToggleInset( bool allowOff );
|
||||
void CheckSettings();
|
||||
void InitHUDData( void );
|
||||
bool AddOverviewEntityToList( HSPRITE sprite, cl_entity_t * ent, double killTime);
|
||||
void DeathMessage(int victim);
|
||||
bool AddOverviewEntityToList( HSPRITE sprite, cl_entity_t * ent, double killTime );
|
||||
void DeathMessage( int victim );
|
||||
bool AddOverviewEntity( int type, struct cl_entity_s *ent, const char *modelname );
|
||||
void CheckOverviewEntities();
|
||||
void DrawOverview();
|
||||
@ -71,42 +68,40 @@ public:
|
||||
void DrawOverviewLayer();
|
||||
void LoadMapSprites();
|
||||
bool ParseOverviewFile();
|
||||
bool IsActivePlayer(cl_entity_t * ent);
|
||||
void SetModes(int iMainMode, int iInsetMode);
|
||||
void HandleButtonsDown(int ButtonPressed);
|
||||
void HandleButtonsUp(int ButtonPressed);
|
||||
bool IsActivePlayer( cl_entity_t * ent );
|
||||
void SetModes( int iMainMode, int iInsetMode );
|
||||
void HandleButtonsDown( int ButtonPressed );
|
||||
void HandleButtonsUp( int ButtonPressed );
|
||||
void FindNextPlayer( bool bReverse );
|
||||
void DirectorMessage( int iSize, void *pbuf );
|
||||
void SetSpectatorStartPosition();
|
||||
int Init();
|
||||
int VidInit();
|
||||
|
||||
int Draw(float flTime);
|
||||
int Draw( float flTime );
|
||||
|
||||
int m_iDrawCycle;
|
||||
client_textmessage_t m_HUDMessages[MAX_SPEC_HUD_MESSAGES];
|
||||
char m_HUDMessageText[MAX_SPEC_HUD_MESSAGES][128];
|
||||
int m_lastHudMessage;
|
||||
client_textmessage_t m_HUDMessages[MAX_SPEC_HUD_MESSAGES];
|
||||
char m_HUDMessageText[MAX_SPEC_HUD_MESSAGES][128];
|
||||
int m_lastHudMessage;
|
||||
overviewInfo_t m_OverviewData;
|
||||
overviewEntity_t m_OverviewEntities[MAX_OVERVIEW_ENTITIES];
|
||||
int m_iObserverFlags;
|
||||
int m_iSpectatorNumber;
|
||||
|
||||
float m_mapZoom; // zoom the user currently uses
|
||||
vec3_t m_mapOrigin; // origin where user rotates around
|
||||
cvar_t * m_drawnames;
|
||||
cvar_t * m_drawcone;
|
||||
cvar_t * m_drawstatus;
|
||||
cvar_t * m_autoDirector;
|
||||
cvar_t * m_pip;
|
||||
|
||||
int m_iObserverFlags;
|
||||
int m_iSpectatorNumber;
|
||||
|
||||
float m_mapZoom; // zoom the user currently uses
|
||||
vec3_t m_mapOrigin; // origin where user rotates around
|
||||
cvar_t *m_drawnames;
|
||||
cvar_t *m_drawcone;
|
||||
cvar_t *m_drawstatus;
|
||||
cvar_t *m_autoDirector;
|
||||
cvar_t *m_pip;
|
||||
|
||||
qboolean m_chatEnabled;
|
||||
|
||||
vec3_t m_cameraOrigin; // a help camera
|
||||
vec3_t m_cameraAngles; // and it's angles
|
||||
|
||||
|
||||
private:
|
||||
vec3_t m_vPlayerPos[MAX_PLAYERS];
|
||||
HSPRITE m_hsprPlayerBlue;
|
||||
@ -121,12 +116,11 @@ private:
|
||||
|
||||
wrect_t m_crosshairRect;
|
||||
|
||||
struct model_s * m_MapSprite; // each layer image is saved in one sprite, where each tile is a sprite frame
|
||||
struct model_s *m_MapSprite; // each layer image is saved in one sprite, where each tile is a sprite frame
|
||||
float m_flNextObserverInput;
|
||||
float m_zoomDelta;
|
||||
float m_moveDelta;
|
||||
int m_lastPrimaryObject;
|
||||
int m_lastSecondaryObject;
|
||||
int m_lastPrimaryObject;
|
||||
int m_lastSecondaryObject;
|
||||
};
|
||||
|
||||
#endif // SPECTATOR_H
|
||||
|
@ -29,11 +29,11 @@ extern float v_idlescale;
|
||||
float in_fov;
|
||||
extern void HUD_SetCmdBits( int bits );
|
||||
|
||||
int CHud::UpdateClientData(client_data_t *cdata, float time)
|
||||
int CHud::UpdateClientData( client_data_t *cdata, float time )
|
||||
{
|
||||
memcpy(m_vecOrigin, cdata->origin, sizeof(vec3_t));
|
||||
memcpy(m_vecAngles, cdata->viewangles, sizeof(vec3_t));
|
||||
|
||||
memcpy( m_vecOrigin, cdata->origin, sizeof(vec3_t) );
|
||||
memcpy( m_vecAngles, cdata->viewangles, sizeof(vec3_t) );
|
||||
|
||||
m_iKeyBits = CL_ButtonBits( 0 );
|
||||
m_iWeaponBits = cdata->iWeaponBits;
|
||||
|
||||
@ -42,7 +42,7 @@ int CHud::UpdateClientData(client_data_t *cdata, float time)
|
||||
Think();
|
||||
|
||||
cdata->fov = m_iFOV;
|
||||
|
||||
|
||||
v_idlescale = m_iConcussionEffect;
|
||||
|
||||
CL_ResetButtonBits( m_iKeyBits );
|
||||
@ -50,5 +50,3 @@ int CHud::UpdateClientData(client_data_t *cdata, float time)
|
||||
// return 1 if in anything in the client_data struct has been changed, 0 otherwise
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
@ -15,10 +15,9 @@
|
||||
#include "camera.h"
|
||||
#include "in_defs.h"
|
||||
|
||||
float CL_KeyState( kbutton_t *key );
|
||||
|
||||
float CL_KeyState (kbutton_t *key);
|
||||
|
||||
extern "C"
|
||||
extern "C"
|
||||
{
|
||||
void DLLEXPORT CAM_Think( void );
|
||||
int DLLEXPORT CL_IsThirdPerson( void );
|
||||
@ -66,15 +65,14 @@ cvar_t *c_mindistance;
|
||||
// pitch, yaw, dist
|
||||
vec3_t cam_ofs;
|
||||
|
||||
|
||||
// In third person
|
||||
int cam_thirdperson;
|
||||
int cam_mousemove; //true if we are moving the cam with the mouse, False if not
|
||||
int iMouseInUse=0;
|
||||
int iMouseInUse = 0;
|
||||
int cam_distancemove;
|
||||
extern int mouse_x, mouse_y; //used to determine what the current x and y values are
|
||||
int cam_old_mouse_x, cam_old_mouse_y; //holds the last ticks mouse movement
|
||||
POINT cam_mouse;
|
||||
POINT cam_mouse;
|
||||
//-------------------------------------------------- Local Variables
|
||||
|
||||
static kbutton_t cam_pitchup, cam_pitchdown, cam_yawleft, cam_yawright;
|
||||
@ -87,7 +85,6 @@ void CAM_ToFirstPerson(void);
|
||||
void CAM_StartDistance(void);
|
||||
void CAM_EndDistance(void);
|
||||
|
||||
|
||||
//-------------------------------------------------- Local Functions
|
||||
|
||||
float MoveToward( float cur, float goal, float maxspeed )
|
||||
@ -118,7 +115,6 @@ float MoveToward( float cur, float goal, float maxspeed )
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// bring cur back into range
|
||||
if( cur < 0 )
|
||||
cur += 360.0;
|
||||
@ -128,7 +124,6 @@ float MoveToward( float cur, float goal, float maxspeed )
|
||||
return cur;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------- Gobal Functions
|
||||
|
||||
typedef struct
|
||||
@ -138,12 +133,12 @@ typedef struct
|
||||
vec3_t mins2, maxs2; // size when clipping against mosnters
|
||||
float *start, *end;
|
||||
trace_t trace;
|
||||
int type;
|
||||
int type;
|
||||
edict_t *passedict;
|
||||
qboolean monsterclip;
|
||||
} moveclip_t;
|
||||
|
||||
extern trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end);
|
||||
extern trace_t SV_ClipMoveToEntity( edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end );
|
||||
|
||||
void DLLEXPORT CAM_Think( void )
|
||||
{
|
||||
@ -158,16 +153,14 @@ void DLLEXPORT CAM_Think( void )
|
||||
#endif
|
||||
vec3_t viewangles;
|
||||
|
||||
switch( (int) cam_command->value )
|
||||
switch( (int)cam_command->value )
|
||||
{
|
||||
case CAM_COMMAND_TOTHIRDPERSON:
|
||||
CAM_ToThirdPerson();
|
||||
break;
|
||||
|
||||
case CAM_COMMAND_TOFIRSTPERSON:
|
||||
CAM_ToFirstPerson();
|
||||
break;
|
||||
|
||||
case CAM_COMMAND_NONE:
|
||||
default:
|
||||
break;
|
||||
@ -175,113 +168,108 @@ void DLLEXPORT CAM_Think( void )
|
||||
|
||||
if( !cam_thirdperson )
|
||||
return;
|
||||
|
||||
#ifdef LATER
|
||||
if ( cam_contain->value )
|
||||
if( cam_contain->value )
|
||||
{
|
||||
gEngfuncs.GetClientOrigin( origin );
|
||||
ext[0] = ext[1] = ext[2] = 0.0;
|
||||
}
|
||||
#endif
|
||||
|
||||
camAngles[ PITCH ] = cam_idealpitch->value;
|
||||
camAngles[ YAW ] = cam_idealyaw->value;
|
||||
camAngles[PITCH] = cam_idealpitch->value;
|
||||
camAngles[YAW] = cam_idealyaw->value;
|
||||
dist = cam_idealdist->value;
|
||||
|
||||
//
|
||||
//movement of the camera with the mouse
|
||||
//
|
||||
if (cam_mousemove)
|
||||
if( cam_mousemove )
|
||||
{
|
||||
//get windows cursor position
|
||||
GetCursorPos (&cam_mouse);
|
||||
//get windows cursor position
|
||||
GetCursorPos( &cam_mouse );
|
||||
|
||||
//check for X delta values and adjust accordingly
|
||||
//eventually adjust YAW based on amount of movement
|
||||
//don't do any movement of the cam using YAW/PITCH if we are zooming in/out the camera
|
||||
if (!cam_distancemove)
|
||||
{
|
||||
|
||||
//keep the camera within certain limits around the player (ie avoid certain bad viewing angles)
|
||||
if (cam_mouse.x>gEngfuncs.GetWindowCenterX())
|
||||
//don't do any movement of the cam using YAW/PITCH if we are zooming in/out the camera
|
||||
if( !cam_distancemove )
|
||||
{
|
||||
//if ((camAngles[YAW]>=225.0)||(camAngles[YAW]<135.0))
|
||||
if (camAngles[YAW]<c_maxyaw->value)
|
||||
//keep the camera within certain limits around the player (ie avoid certain bad viewing angles)
|
||||
if( cam_mouse.x>gEngfuncs.GetWindowCenterX() )
|
||||
{
|
||||
camAngles[ YAW ] += (CAM_ANGLE_MOVE)*((cam_mouse.x-gEngfuncs.GetWindowCenterX())/2);
|
||||
//if( ( camAngles[YAW] >= 225.0 ) || ( camAngles[YAW] < 135.0 ) )
|
||||
if( camAngles[YAW] < c_maxyaw->value )
|
||||
{
|
||||
camAngles[YAW] += CAM_ANGLE_MOVE * ( ( cam_mouse.x - gEngfuncs.GetWindowCenterX() ) / 2 );
|
||||
}
|
||||
if( camAngles[YAW] > c_maxyaw->value )
|
||||
{
|
||||
camAngles[YAW] = c_maxyaw->value;
|
||||
}
|
||||
}
|
||||
if (camAngles[YAW]>c_maxyaw->value)
|
||||
else if( cam_mouse.x<gEngfuncs.GetWindowCenterX() )
|
||||
{
|
||||
|
||||
camAngles[YAW]=c_maxyaw->value;
|
||||
//if( ( camAngles[YAW] <= 135.0 ) || ( camAngles[YAW] > 225.0 ) )
|
||||
if( camAngles[YAW] > c_minyaw->value )
|
||||
{
|
||||
camAngles[YAW] -= CAM_ANGLE_MOVE * ( ( gEngfuncs.GetWindowCenterX() - cam_mouse.x ) / 2 );
|
||||
}
|
||||
if( camAngles[YAW] < c_minyaw->value )
|
||||
{
|
||||
camAngles[YAW] = c_minyaw->value;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (cam_mouse.x<gEngfuncs.GetWindowCenterX())
|
||||
{
|
||||
//if ((camAngles[YAW]<=135.0)||(camAngles[YAW]>225.0))
|
||||
if (camAngles[YAW]>c_minyaw->value)
|
||||
{
|
||||
camAngles[ YAW ] -= (CAM_ANGLE_MOVE)* ((gEngfuncs.GetWindowCenterX()-cam_mouse.x)/2);
|
||||
|
||||
}
|
||||
if (camAngles[YAW]<c_minyaw->value)
|
||||
{
|
||||
camAngles[YAW]=c_minyaw->value;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//check for y delta values and adjust accordingly
|
||||
//eventually adjust PITCH based on amount of movement
|
||||
//also make sure camera is within bounds
|
||||
if (cam_mouse.y>gEngfuncs.GetWindowCenterY())
|
||||
{
|
||||
if(camAngles[PITCH]<c_maxpitch->value)
|
||||
//check for y delta values and adjust accordingly
|
||||
//eventually adjust PITCH based on amount of movement
|
||||
//also make sure camera is within bounds
|
||||
if( cam_mouse.y>gEngfuncs.GetWindowCenterY() )
|
||||
{
|
||||
camAngles[PITCH] +=(CAM_ANGLE_MOVE)* ((cam_mouse.y-gEngfuncs.GetWindowCenterY())/2);
|
||||
if( camAngles[PITCH] < c_maxpitch->value )
|
||||
{
|
||||
camAngles[PITCH] += CAM_ANGLE_MOVE * ( ( cam_mouse.y - gEngfuncs.GetWindowCenterY() ) / 2 );
|
||||
}
|
||||
if( camAngles[PITCH] > c_maxpitch->value )
|
||||
{
|
||||
camAngles[PITCH] = c_maxpitch->value;
|
||||
}
|
||||
}
|
||||
if (camAngles[PITCH]>c_maxpitch->value)
|
||||
else if( cam_mouse.y<gEngfuncs.GetWindowCenterY() )
|
||||
{
|
||||
camAngles[PITCH]=c_maxpitch->value;
|
||||
if( camAngles[PITCH] > c_minpitch->value )
|
||||
{
|
||||
camAngles[PITCH] -= CAM_ANGLE_MOVE * ( ( gEngfuncs.GetWindowCenterY() - cam_mouse.y ) / 2 );
|
||||
}
|
||||
if( camAngles[PITCH] < c_minpitch->value )
|
||||
{
|
||||
camAngles[PITCH] = c_minpitch->value;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (cam_mouse.y<gEngfuncs.GetWindowCenterY())
|
||||
{
|
||||
if (camAngles[PITCH]>c_minpitch->value)
|
||||
{
|
||||
camAngles[PITCH] -= (CAM_ANGLE_MOVE)*((gEngfuncs.GetWindowCenterY()-cam_mouse.y)/2);
|
||||
}
|
||||
if (camAngles[PITCH]<c_minpitch->value)
|
||||
{
|
||||
camAngles[PITCH]=c_minpitch->value;
|
||||
}
|
||||
}
|
||||
|
||||
//set old mouse coordinates to current mouse coordinates
|
||||
//since we are done with the mouse
|
||||
|
||||
if ( ( flSensitivity = gHUD.GetSensitivity() ) != 0 )
|
||||
{
|
||||
cam_old_mouse_x=cam_mouse.x*flSensitivity;
|
||||
cam_old_mouse_y=cam_mouse.y*flSensitivity;
|
||||
//set old mouse coordinates to current mouse coordinates
|
||||
//since we are done with the mouse
|
||||
if( ( flSensitivity = gHUD.GetSensitivity() ) != 0 )
|
||||
{
|
||||
cam_old_mouse_x = cam_mouse.x * flSensitivity;
|
||||
cam_old_mouse_y = cam_mouse.y * flSensitivity;
|
||||
}
|
||||
else
|
||||
{
|
||||
cam_old_mouse_x = cam_mouse.x;
|
||||
cam_old_mouse_y = cam_mouse.y;
|
||||
}
|
||||
SetCursorPos( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() );
|
||||
}
|
||||
else
|
||||
{
|
||||
cam_old_mouse_x=cam_mouse.x;
|
||||
cam_old_mouse_y=cam_mouse.y;
|
||||
}
|
||||
SetCursorPos (gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY());
|
||||
}
|
||||
}
|
||||
|
||||
//Nathan code here
|
||||
if( CL_KeyState( &cam_pitchup ) )
|
||||
camAngles[ PITCH ] += CAM_ANGLE_DELTA;
|
||||
camAngles[PITCH] += CAM_ANGLE_DELTA;
|
||||
else if( CL_KeyState( &cam_pitchdown ) )
|
||||
camAngles[ PITCH ] -= CAM_ANGLE_DELTA;
|
||||
camAngles[PITCH] -= CAM_ANGLE_DELTA;
|
||||
|
||||
if( CL_KeyState( &cam_yawleft ) )
|
||||
camAngles[ YAW ] -= CAM_ANGLE_DELTA;
|
||||
camAngles[YAW] -= CAM_ANGLE_DELTA;
|
||||
else if( CL_KeyState( &cam_yawright ) )
|
||||
camAngles[ YAW ] += CAM_ANGLE_DELTA;
|
||||
camAngles[YAW] += CAM_ANGLE_DELTA;
|
||||
|
||||
if( CL_KeyState( &cam_in ) )
|
||||
{
|
||||
@ -289,44 +277,43 @@ void DLLEXPORT CAM_Think( void )
|
||||
if( dist < CAM_MIN_DIST )
|
||||
{
|
||||
// If we go back into first person, reset the angle
|
||||
camAngles[ PITCH ] = 0;
|
||||
camAngles[ YAW ] = 0;
|
||||
camAngles[PITCH] = 0;
|
||||
camAngles[YAW] = 0;
|
||||
dist = CAM_MIN_DIST;
|
||||
}
|
||||
|
||||
}
|
||||
else if( CL_KeyState( &cam_out ) )
|
||||
dist += CAM_DIST_DELTA;
|
||||
|
||||
if (cam_distancemove)
|
||||
if( cam_distancemove )
|
||||
{
|
||||
if (cam_mouse.y>gEngfuncs.GetWindowCenterY())
|
||||
if( cam_mouse.y > gEngfuncs.GetWindowCenterY() )
|
||||
{
|
||||
if(dist<c_maxdistance->value)
|
||||
if( dist < c_maxdistance->value )
|
||||
{
|
||||
dist +=CAM_DIST_DELTA * ((cam_mouse.y-gEngfuncs.GetWindowCenterY())/2);
|
||||
dist += CAM_DIST_DELTA * ( ( cam_mouse.y - gEngfuncs.GetWindowCenterY() ) / 2);
|
||||
}
|
||||
if (dist>c_maxdistance->value)
|
||||
if( dist > c_maxdistance->value )
|
||||
{
|
||||
dist=c_maxdistance->value;
|
||||
dist = c_maxdistance->value;
|
||||
}
|
||||
}
|
||||
else if (cam_mouse.y<gEngfuncs.GetWindowCenterY())
|
||||
else if( cam_mouse.y < gEngfuncs.GetWindowCenterY() )
|
||||
{
|
||||
if (dist>c_mindistance->value)
|
||||
if( dist > c_mindistance->value )
|
||||
{
|
||||
dist -= (CAM_DIST_DELTA)*((gEngfuncs.GetWindowCenterY()-cam_mouse.y)/2);
|
||||
dist -= CAM_DIST_DELTA * ( ( gEngfuncs.GetWindowCenterY() - cam_mouse.y ) / 2 );
|
||||
}
|
||||
if (dist<c_mindistance->value)
|
||||
if ( dist < c_mindistance->value )
|
||||
{
|
||||
dist=c_mindistance->value;
|
||||
dist = c_mindistance->value;
|
||||
}
|
||||
}
|
||||
//set old mouse coordinates to current mouse coordinates
|
||||
//since we are done with the mouse
|
||||
cam_old_mouse_x=cam_mouse.x*gHUD.GetSensitivity();
|
||||
cam_old_mouse_y=cam_mouse.y*gHUD.GetSensitivity();
|
||||
SetCursorPos (gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY());
|
||||
cam_old_mouse_x = cam_mouse.x * gHUD.GetSensitivity();
|
||||
cam_old_mouse_y = cam_mouse.y * gHUD.GetSensitivity();
|
||||
SetCursorPos( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() );
|
||||
}
|
||||
#ifdef LATER
|
||||
if( cam_contain->value )
|
||||
@ -334,17 +321,17 @@ void DLLEXPORT CAM_Think( void )
|
||||
// check new ideal
|
||||
VectorCopy( origin, pnt );
|
||||
AngleVectors( camAngles, camForward, camRight, camUp );
|
||||
for (i=0 ; i<3 ; i++)
|
||||
pnt[i] += -dist*camForward[i];
|
||||
for( i = 0; i < 3; i++ )
|
||||
pnt[i] += -dist * camForward[i];
|
||||
|
||||
// check line from r_refdef.vieworg to pnt
|
||||
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
||||
memset( &clip, 0, sizeof(moveclip_t) );
|
||||
clip.trace = SV_ClipMoveToEntity( sv.edicts, r_refdef.vieworg, ext, ext, pnt );
|
||||
if( clip.trace.fraction == 1.0 )
|
||||
{
|
||||
// update ideal
|
||||
cam_idealpitch->value = camAngles[ PITCH ];
|
||||
cam_idealyaw->value = camAngles[ YAW ];
|
||||
cam_idealpitch->value = camAngles[PITCH];
|
||||
cam_idealyaw->value = camAngles[YAW];
|
||||
cam_idealdist->value = dist;
|
||||
}
|
||||
}
|
||||
@ -352,8 +339,8 @@ void DLLEXPORT CAM_Think( void )
|
||||
#endif
|
||||
{
|
||||
// update ideal
|
||||
cam_idealpitch->value = camAngles[ PITCH ];
|
||||
cam_idealyaw->value = camAngles[ YAW ];
|
||||
cam_idealpitch->value = camAngles[PITCH];
|
||||
cam_idealyaw->value = camAngles[YAW];
|
||||
cam_idealdist->value = dist;
|
||||
}
|
||||
|
||||
@ -364,91 +351,136 @@ void DLLEXPORT CAM_Think( void )
|
||||
|
||||
if( cam_snapto->value )
|
||||
{
|
||||
camAngles[ YAW ] = cam_idealyaw->value + viewangles[ YAW ];
|
||||
camAngles[ PITCH ] = cam_idealpitch->value + viewangles[ PITCH ];
|
||||
camAngles[ 2 ] = cam_idealdist->value;
|
||||
camAngles[YAW] = cam_idealyaw->value + viewangles[YAW];
|
||||
camAngles[PITCH] = cam_idealpitch->value + viewangles[PITCH];
|
||||
camAngles[2] = cam_idealdist->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( camAngles[ YAW ] - viewangles[ YAW ] != cam_idealyaw->value )
|
||||
camAngles[ YAW ] = MoveToward( camAngles[ YAW ], cam_idealyaw->value + viewangles[ YAW ], CAM_ANGLE_SPEED );
|
||||
if( camAngles[YAW] - viewangles[YAW] != cam_idealyaw->value )
|
||||
camAngles[YAW] = MoveToward( camAngles[YAW], cam_idealyaw->value + viewangles[YAW], CAM_ANGLE_SPEED );
|
||||
|
||||
if( camAngles[ PITCH ] - viewangles[ PITCH ] != cam_idealpitch->value )
|
||||
camAngles[ PITCH ] = MoveToward( camAngles[ PITCH ], cam_idealpitch->value + viewangles[ PITCH ], CAM_ANGLE_SPEED );
|
||||
if( camAngles[PITCH] - viewangles[PITCH] != cam_idealpitch->value )
|
||||
camAngles[PITCH] = MoveToward( camAngles[PITCH], cam_idealpitch->value + viewangles[PITCH], CAM_ANGLE_SPEED );
|
||||
|
||||
if( fabs( camAngles[ 2 ] - cam_idealdist->value ) < 2.0 )
|
||||
camAngles[ 2 ] = cam_idealdist->value;
|
||||
if( fabs( camAngles[2] - cam_idealdist->value ) < 2.0 )
|
||||
camAngles[2] = cam_idealdist->value;
|
||||
else
|
||||
camAngles[ 2 ] += ( cam_idealdist->value - camAngles[ 2 ] ) / 4.0;
|
||||
camAngles[2] += ( cam_idealdist->value - camAngles[2] ) / 4.0;
|
||||
}
|
||||
#ifdef LATER
|
||||
if( cam_contain->value )
|
||||
{
|
||||
// Test new position
|
||||
dist = camAngles[ ROLL ];
|
||||
camAngles[ ROLL ] = 0;
|
||||
dist = camAngles[ROLL];
|
||||
camAngles[ROLL] = 0;
|
||||
|
||||
VectorCopy( origin, pnt );
|
||||
AngleVectors( camAngles, camForward, camRight, camUp );
|
||||
for (i=0 ; i<3 ; i++)
|
||||
pnt[i] += -dist*camForward[i];
|
||||
for( i = 0; i < 3; i++ )
|
||||
pnt[i] += -dist * camForward[i];
|
||||
|
||||
// check line from r_refdef.vieworg to pnt
|
||||
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
||||
memset( &clip, 0, sizeof(moveclip_t) );
|
||||
ext[0] = ext[1] = ext[2] = 0.0;
|
||||
clip.trace = SV_ClipMoveToEntity( sv.edicts, r_refdef.vieworg, ext, ext, pnt );
|
||||
if( clip.trace.fraction != 1.0 )
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
cam_ofs[ 0 ] = camAngles[ 0 ];
|
||||
cam_ofs[ 1 ] = camAngles[ 1 ];
|
||||
cam_ofs[ 2 ] = dist;
|
||||
cam_ofs[0] = camAngles[0];
|
||||
cam_ofs[1] = camAngles[1];
|
||||
cam_ofs[2] = dist;
|
||||
}
|
||||
|
||||
extern void KeyDown (kbutton_t *b); // HACK
|
||||
extern void KeyUp (kbutton_t *b); // HACK
|
||||
extern void KeyDown( kbutton_t *b ); // HACK
|
||||
extern void KeyUp( kbutton_t *b ); // HACK
|
||||
|
||||
void CAM_PitchUpDown(void) { KeyDown( &cam_pitchup ); }
|
||||
void CAM_PitchUpUp(void) { KeyUp( &cam_pitchup ); }
|
||||
void CAM_PitchDownDown(void) { KeyDown( &cam_pitchdown ); }
|
||||
void CAM_PitchDownUp(void) { KeyUp( &cam_pitchdown ); }
|
||||
void CAM_YawLeftDown(void) { KeyDown( &cam_yawleft ); }
|
||||
void CAM_YawLeftUp(void) { KeyUp( &cam_yawleft ); }
|
||||
void CAM_YawRightDown(void) { KeyDown( &cam_yawright ); }
|
||||
void CAM_YawRightUp(void) { KeyUp( &cam_yawright ); }
|
||||
void CAM_InDown(void) { KeyDown( &cam_in ); }
|
||||
void CAM_InUp(void) { KeyUp( &cam_in ); }
|
||||
void CAM_OutDown(void) { KeyDown( &cam_out ); }
|
||||
void CAM_OutUp(void) { KeyUp( &cam_out ); }
|
||||
void CAM_PitchUpDown( void )
|
||||
{
|
||||
KeyDown( &cam_pitchup );
|
||||
}
|
||||
|
||||
void CAM_ToThirdPerson(void)
|
||||
{
|
||||
void CAM_PitchUpUp( void )
|
||||
{
|
||||
KeyUp( &cam_pitchup );
|
||||
}
|
||||
|
||||
void CAM_PitchDownDown( void )
|
||||
{
|
||||
KeyDown( &cam_pitchdown );
|
||||
}
|
||||
|
||||
void CAM_PitchDownUp( void )
|
||||
{
|
||||
KeyUp( &cam_pitchdown );
|
||||
}
|
||||
|
||||
void CAM_YawLeftDown( void )
|
||||
{
|
||||
KeyDown( &cam_yawleft );
|
||||
}
|
||||
|
||||
void CAM_YawLeftUp( void )
|
||||
{
|
||||
KeyUp( &cam_yawleft );
|
||||
}
|
||||
|
||||
void CAM_YawRightDown( void )
|
||||
{
|
||||
KeyDown( &cam_yawright );
|
||||
}
|
||||
|
||||
void CAM_YawRightUp( void )
|
||||
{
|
||||
KeyUp( &cam_yawright );
|
||||
}
|
||||
|
||||
void CAM_InDown( void )
|
||||
{
|
||||
KeyDown( &cam_in );
|
||||
}
|
||||
|
||||
void CAM_InUp( void )
|
||||
{
|
||||
KeyUp( &cam_in );
|
||||
}
|
||||
|
||||
void CAM_OutDown( void )
|
||||
{
|
||||
KeyDown( &cam_out );
|
||||
}
|
||||
|
||||
void CAM_OutUp( void )
|
||||
{
|
||||
KeyUp( &cam_out );
|
||||
}
|
||||
|
||||
void CAM_ToThirdPerson( void )
|
||||
{
|
||||
vec3_t viewangles;
|
||||
|
||||
#if !defined( _DEBUG )
|
||||
if ( gEngfuncs.GetMaxClients() > 1 )
|
||||
if( gEngfuncs.GetMaxClients() > 1 )
|
||||
{
|
||||
// no thirdperson in multiplayer.
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
gEngfuncs.GetViewAngles( (float *)viewangles );
|
||||
|
||||
if( !cam_thirdperson )
|
||||
{
|
||||
cam_thirdperson = 1;
|
||||
|
||||
cam_ofs[ YAW ] = viewangles[ YAW ];
|
||||
cam_ofs[ PITCH ] = viewangles[ PITCH ];
|
||||
cam_ofs[ 2 ] = CAM_MIN_DIST;
|
||||
|
||||
cam_ofs[YAW] = viewangles[YAW];
|
||||
cam_ofs[PITCH] = viewangles[PITCH];
|
||||
cam_ofs[2] = CAM_MIN_DIST;
|
||||
}
|
||||
|
||||
gEngfuncs.Cvar_SetValue( "cam_command", 0 );
|
||||
}
|
||||
|
||||
void CAM_ToFirstPerson(void)
|
||||
void CAM_ToFirstPerson( void )
|
||||
{
|
||||
cam_thirdperson = 0;
|
||||
|
||||
@ -482,19 +514,19 @@ void CAM_Init( void )
|
||||
gEngfuncs.pfnAddCommand( "-camdistance", CAM_EndDistance );
|
||||
gEngfuncs.pfnAddCommand( "snapto", CAM_ToggleSnapto );
|
||||
|
||||
cam_command = gEngfuncs.pfnRegisterVariable ( "cam_command", "0", 0 ); // tells camera to go to thirdperson
|
||||
cam_snapto = gEngfuncs.pfnRegisterVariable ( "cam_snapto", "0", 0 ); // snap to thirdperson view
|
||||
cam_idealyaw = gEngfuncs.pfnRegisterVariable ( "cam_idealyaw", "90", 0 ); // thirdperson yaw
|
||||
cam_idealpitch = gEngfuncs.pfnRegisterVariable ( "cam_idealpitch", "0", 0 ); // thirperson pitch
|
||||
cam_idealdist = gEngfuncs.pfnRegisterVariable ( "cam_idealdist", "64", 0 ); // thirdperson distance
|
||||
cam_contain = gEngfuncs.pfnRegisterVariable ( "cam_contain", "0", 0 ); // contain camera to world
|
||||
cam_command = gEngfuncs.pfnRegisterVariable( "cam_command", "0", 0 ); // tells camera to go to thirdperson
|
||||
cam_snapto = gEngfuncs.pfnRegisterVariable( "cam_snapto", "0", 0 ); // snap to thirdperson view
|
||||
cam_idealyaw = gEngfuncs.pfnRegisterVariable( "cam_idealyaw", "90", 0 ); // thirdperson yaw
|
||||
cam_idealpitch = gEngfuncs.pfnRegisterVariable( "cam_idealpitch", "0", 0 ); // thirperson pitch
|
||||
cam_idealdist = gEngfuncs.pfnRegisterVariable( "cam_idealdist", "64", 0 ); // thirdperson distance
|
||||
cam_contain = gEngfuncs.pfnRegisterVariable( "cam_contain", "0", 0 ); // contain camera to world
|
||||
|
||||
c_maxpitch = gEngfuncs.pfnRegisterVariable ( "c_maxpitch", "90.0", 0 );
|
||||
c_minpitch = gEngfuncs.pfnRegisterVariable ( "c_minpitch", "0.0", 0 );
|
||||
c_maxyaw = gEngfuncs.pfnRegisterVariable ( "c_maxyaw", "135.0", 0 );
|
||||
c_minyaw = gEngfuncs.pfnRegisterVariable ( "c_minyaw", "-135.0", 0 );
|
||||
c_maxdistance = gEngfuncs.pfnRegisterVariable ( "c_maxdistance", "200.0", 0 );
|
||||
c_mindistance = gEngfuncs.pfnRegisterVariable ( "c_mindistance", "30.0", 0 );
|
||||
c_maxpitch = gEngfuncs.pfnRegisterVariable( "c_maxpitch", "90.0", 0 );
|
||||
c_minpitch = gEngfuncs.pfnRegisterVariable( "c_minpitch", "0.0", 0 );
|
||||
c_maxyaw = gEngfuncs.pfnRegisterVariable( "c_maxyaw", "135.0", 0 );
|
||||
c_minyaw = gEngfuncs.pfnRegisterVariable( "c_minyaw", "-135.0", 0 );
|
||||
c_maxdistance = gEngfuncs.pfnRegisterVariable( "c_maxdistance", "200.0", 0 );
|
||||
c_mindistance = gEngfuncs.pfnRegisterVariable( "c_mindistance", "30.0", 0 );
|
||||
}
|
||||
|
||||
void CAM_ClearStates( void )
|
||||
@ -517,101 +549,100 @@ void CAM_ClearStates( void )
|
||||
cam_snapto->value = 0;
|
||||
cam_distancemove = 0;
|
||||
|
||||
cam_ofs[ 0 ] = 0.0;
|
||||
cam_ofs[ 1 ] = 0.0;
|
||||
cam_ofs[ 2 ] = CAM_MIN_DIST;
|
||||
cam_ofs[0] = 0.0;
|
||||
cam_ofs[1] = 0.0;
|
||||
cam_ofs[2] = CAM_MIN_DIST;
|
||||
|
||||
cam_idealpitch->value = viewangles[ PITCH ];
|
||||
cam_idealyaw->value = viewangles[ YAW ];
|
||||
cam_idealpitch->value = viewangles[PITCH];
|
||||
cam_idealyaw->value = viewangles[YAW];
|
||||
cam_idealdist->value = CAM_MIN_DIST;
|
||||
}
|
||||
|
||||
void CAM_StartMouseMove(void)
|
||||
void CAM_StartMouseMove( void )
|
||||
{
|
||||
float flSensitivity;
|
||||
|
||||
|
||||
//only move the cam with mouse if we are in third person.
|
||||
if (cam_thirdperson)
|
||||
if( cam_thirdperson )
|
||||
{
|
||||
//set appropriate flags and initialize the old mouse position
|
||||
//variables for mouse camera movement
|
||||
if (!cam_mousemove)
|
||||
if( !cam_mousemove )
|
||||
{
|
||||
cam_mousemove=1;
|
||||
iMouseInUse=1;
|
||||
GetCursorPos (&cam_mouse);
|
||||
cam_mousemove = 1;
|
||||
iMouseInUse = 1;
|
||||
GetCursorPos( &cam_mouse );
|
||||
|
||||
if ( ( flSensitivity = gHUD.GetSensitivity() ) != 0 )
|
||||
if( ( flSensitivity = gHUD.GetSensitivity() ) != 0 )
|
||||
{
|
||||
cam_old_mouse_x=cam_mouse.x*flSensitivity;
|
||||
cam_old_mouse_y=cam_mouse.y*flSensitivity;
|
||||
cam_old_mouse_x = cam_mouse.x * flSensitivity;
|
||||
cam_old_mouse_y = cam_mouse.y * flSensitivity;
|
||||
}
|
||||
else
|
||||
{
|
||||
cam_old_mouse_x=cam_mouse.x;
|
||||
cam_old_mouse_y=cam_mouse.y;
|
||||
cam_old_mouse_x = cam_mouse.x;
|
||||
cam_old_mouse_y = cam_mouse.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
//we are not in 3rd person view..therefore do not allow camera movement
|
||||
else
|
||||
{
|
||||
cam_mousemove=0;
|
||||
iMouseInUse=0;
|
||||
cam_mousemove = 0;
|
||||
iMouseInUse = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//the key has been released for camera movement
|
||||
//tell the engine that mouse camera movement is off
|
||||
void CAM_EndMouseMove(void)
|
||||
void CAM_EndMouseMove( void )
|
||||
{
|
||||
cam_mousemove=0;
|
||||
iMouseInUse=0;
|
||||
cam_mousemove = 0;
|
||||
iMouseInUse = 0;
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------
|
||||
//routines to start the process of moving the cam in or out
|
||||
//using the mouse
|
||||
//----------------------------------------------------------
|
||||
void CAM_StartDistance(void)
|
||||
void CAM_StartDistance( void )
|
||||
{
|
||||
//only move the cam with mouse if we are in third person.
|
||||
if (cam_thirdperson)
|
||||
if( cam_thirdperson )
|
||||
{
|
||||
//set appropriate flags and initialize the old mouse position
|
||||
//variables for mouse camera movement
|
||||
if (!cam_distancemove)
|
||||
{
|
||||
cam_distancemove=1;
|
||||
cam_mousemove=1;
|
||||
iMouseInUse=1;
|
||||
GetCursorPos (&cam_mouse);
|
||||
cam_old_mouse_x=cam_mouse.x*gHUD.GetSensitivity();
|
||||
cam_old_mouse_y=cam_mouse.y*gHUD.GetSensitivity();
|
||||
}
|
||||
//set appropriate flags and initialize the old mouse position
|
||||
//variables for mouse camera movement
|
||||
if( !cam_distancemove )
|
||||
{
|
||||
cam_distancemove = 1;
|
||||
cam_mousemove = 1;
|
||||
iMouseInUse = 1;
|
||||
GetCursorPos( &cam_mouse );
|
||||
cam_old_mouse_x = cam_mouse.x * gHUD.GetSensitivity();
|
||||
cam_old_mouse_y = cam_mouse.y * gHUD.GetSensitivity();
|
||||
}
|
||||
}
|
||||
//we are not in 3rd person view..therefore do not allow camera movement
|
||||
else
|
||||
{
|
||||
cam_distancemove=0;
|
||||
cam_mousemove=0;
|
||||
iMouseInUse=0;
|
||||
{
|
||||
cam_distancemove = 0;
|
||||
cam_mousemove = 0;
|
||||
iMouseInUse = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//the key has been released for camera movement
|
||||
//tell the engine that mouse camera movement is off
|
||||
void CAM_EndDistance(void)
|
||||
void CAM_EndDistance( void )
|
||||
{
|
||||
cam_distancemove=0;
|
||||
cam_mousemove=0;
|
||||
iMouseInUse=0;
|
||||
cam_distancemove = 0;
|
||||
cam_mousemove = 0;
|
||||
iMouseInUse = 0;
|
||||
}
|
||||
|
||||
int DLLEXPORT CL_IsThirdPerson( void )
|
||||
{
|
||||
return (cam_thirdperson ? 1 : 0) || (g_iUser1 && (g_iUser2 == gEngfuncs.GetLocalPlayer()->index) );
|
||||
return ( cam_thirdperson ? 1 : 0 ) || ( g_iUser1 && ( g_iUser2 == gEngfuncs.GetLocalPlayer()->index ) );
|
||||
}
|
||||
|
||||
void DLLEXPORT CL_CameraOffset( float *ofs )
|
||||
|
@ -19,12 +19,12 @@
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#else
|
||||
typedef struct point_s{
|
||||
typedef struct point_s
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} POINT;
|
||||
#define GetCursorPos(x)
|
||||
#define SetCursorPos(x,y)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
682
cl_dll/input.cpp
682
cl_dll/input.cpp
File diff suppressed because it is too large
Load Diff
@ -91,47 +91,46 @@ void IN_ToggleButtons( float forwardmove, float sidemove )
|
||||
}
|
||||
}
|
||||
|
||||
if ( forwardmove > 0.7 && !( moveflags & F ))
|
||||
if( forwardmove > 0.7 && !( moveflags & F ) )
|
||||
{
|
||||
moveflags |= F;
|
||||
in_forward.state |= BUTTON_DOWN;
|
||||
}
|
||||
if ( forwardmove < 0.7 && ( moveflags & F ))
|
||||
if( forwardmove < 0.7 && ( moveflags & F ) )
|
||||
{
|
||||
moveflags &= ~F;
|
||||
in_forward.state &= ~BUTTON_DOWN;
|
||||
}
|
||||
if ( forwardmove < -0.7 && !( moveflags & B ))
|
||||
if( forwardmove < -0.7 && !( moveflags & B ) )
|
||||
{
|
||||
moveflags |= B;
|
||||
in_back.state |= BUTTON_DOWN;
|
||||
}
|
||||
if ( forwardmove > -0.7 && ( moveflags & B ))
|
||||
if( forwardmove > -0.7 && ( moveflags & B ) )
|
||||
{
|
||||
moveflags &= ~B;
|
||||
in_back.state &= ~BUTTON_DOWN;
|
||||
}
|
||||
if ( sidemove > 0.9 && !( moveflags & R ))
|
||||
if( sidemove > 0.9 && !( moveflags & R ) )
|
||||
{
|
||||
moveflags |= R;
|
||||
in_moveright.state |= BUTTON_DOWN;
|
||||
}
|
||||
if ( sidemove < 0.9 && ( moveflags & R ))
|
||||
if( sidemove < 0.9 && ( moveflags & R ) )
|
||||
{
|
||||
moveflags &= ~R;
|
||||
in_moveright.state &= ~BUTTON_DOWN;
|
||||
}
|
||||
if ( sidemove < -0.9 && !( moveflags & L ))
|
||||
if( sidemove < -0.9 && !( moveflags & L ) )
|
||||
{
|
||||
moveflags |= L;
|
||||
in_moveleft.state |= BUTTON_DOWN;
|
||||
}
|
||||
if ( sidemove > -0.9 && ( moveflags & L ))
|
||||
if( sidemove > -0.9 && ( moveflags & L ) )
|
||||
{
|
||||
moveflags &= ~L;
|
||||
in_moveleft.state &= ~BUTTON_DOWN;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void IN_ClientMoveEvent( float forwardmove, float sidemove )
|
||||
@ -148,15 +147,17 @@ void IN_ClientLookEvent( float relyaw, float relpitch )
|
||||
rel_yaw += relyaw;
|
||||
rel_pitch += relpitch;
|
||||
}
|
||||
|
||||
// Rotate camera and add move values to usercmd
|
||||
void IN_Move( float frametime, usercmd_t *cmd )
|
||||
{
|
||||
Vector viewangles;
|
||||
gEngfuncs.GetViewAngles( viewangles );
|
||||
bool fLadder = false;
|
||||
if( cl_laddermode->value !=2 ) fLadder = gEngfuncs.GetLocalPlayer()->curstate.movetype == MOVETYPE_FLY;
|
||||
//if(ac_forwardmove || ac_sidemove)
|
||||
//gEngfuncs.Con_Printf("Move: %f %f %f %f\n", ac_forwardmove, ac_sidemove, rel_pitch, rel_yaw);
|
||||
if( cl_laddermode->value != 2 )
|
||||
fLadder = gEngfuncs.GetLocalPlayer()->curstate.movetype == MOVETYPE_FLY;
|
||||
//if( ac_forwardmove || ac_sidemove )
|
||||
//gEngfuncs.Con_Printf( "Move: %f %f %f %f\n", ac_forwardmove, ac_sidemove, rel_pitch, rel_yaw );
|
||||
#if 0
|
||||
if( in_mlook.state & 1 )
|
||||
{
|
||||
@ -183,30 +184,31 @@ void IN_Move( float frametime, usercmd_t *cmd )
|
||||
viewangles[YAW] -= ac_sidemove * 5;
|
||||
ac_sidemove = 0;
|
||||
}
|
||||
if(gHUD.m_MOTD.m_bShow)
|
||||
if( gHUD.m_MOTD.m_bShow )
|
||||
gHUD.m_MOTD.scroll += rel_pitch;
|
||||
else
|
||||
viewangles[PITCH] += rel_pitch;
|
||||
if (viewangles[PITCH] > cl_pitchdown->value)
|
||||
if( viewangles[PITCH] > cl_pitchdown->value )
|
||||
viewangles[PITCH] = cl_pitchdown->value;
|
||||
if (viewangles[PITCH] < -cl_pitchup->value)
|
||||
if( viewangles[PITCH] < -cl_pitchup->value )
|
||||
viewangles[PITCH] = -cl_pitchup->value;
|
||||
}
|
||||
float rgfl[3];
|
||||
viewangles.CopyToArray( rgfl );
|
||||
gEngfuncs.SetViewAngles( rgfl );
|
||||
|
||||
|
||||
if( ac_movecount )
|
||||
{
|
||||
IN_ToggleButtons( ac_forwardmove / ac_movecount, ac_sidemove / ac_movecount );
|
||||
if( ac_forwardmove ) cmd->forwardmove = ac_forwardmove * cl_forwardspeed->value / ac_movecount;
|
||||
if( ac_sidemove ) cmd->sidemove = ac_sidemove * cl_sidespeed->value / ac_movecount;
|
||||
if (in_speed.state & 1)
|
||||
if( ac_forwardmove )
|
||||
cmd->forwardmove = ac_forwardmove * cl_forwardspeed->value / ac_movecount;
|
||||
if( ac_sidemove )
|
||||
cmd->sidemove = ac_sidemove * cl_sidespeed->value / ac_movecount;
|
||||
if(in_speed.state & 1)
|
||||
{
|
||||
cmd->forwardmove *= cl_movespeedkey->value;
|
||||
cmd->sidemove *= cl_movespeedkey->value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ac_sidemove = ac_forwardmove = rel_pitch = rel_yaw = 0;
|
||||
@ -219,55 +221,56 @@ extern "C" void DLLEXPORT IN_MouseEvent( int mstate )
|
||||
// perform button actions
|
||||
for( int i = 0; i < 5; i++ )
|
||||
{
|
||||
if(( mstate & (1 << i)) && !( mouse_oldbuttonstate & (1 << i)))
|
||||
if( ( mstate & ( 1 << i ) ) && !( mouse_oldbuttonstate & ( 1 << i ) ) )
|
||||
{
|
||||
gEngfuncs.Key_Event( K_MOUSE1 + i, 1 );
|
||||
}
|
||||
|
||||
if( !( mstate & (1 << i)) && ( mouse_oldbuttonstate & (1 << i)))
|
||||
if( !( mstate & ( 1 << i ) ) && ( mouse_oldbuttonstate & ( 1 << i ) ) )
|
||||
{
|
||||
gEngfuncs.Key_Event( K_MOUSE1 + i, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
mouse_oldbuttonstate = mstate;
|
||||
}
|
||||
|
||||
// Stubs
|
||||
|
||||
extern "C" void DLLEXPORT IN_ClearStates ( void )
|
||||
extern "C" void DLLEXPORT IN_ClearStates( void )
|
||||
{
|
||||
//gEngfuncs.Con_Printf("IN_ClearStates\n");
|
||||
//gEngfuncs.Con_Printf( "IN_ClearStates\n" );
|
||||
}
|
||||
|
||||
extern "C" void DLLEXPORT IN_ActivateMouse ( void )
|
||||
extern "C" void DLLEXPORT IN_ActivateMouse( void )
|
||||
{
|
||||
//gEngfuncs.Con_Printf("IN_ActivateMouse\n");
|
||||
//gEngfuncs.Con_Printf( "IN_ActivateMouse\n" );
|
||||
}
|
||||
|
||||
extern "C" void DLLEXPORT IN_DeactivateMouse ( void )
|
||||
extern "C" void DLLEXPORT IN_DeactivateMouse( void )
|
||||
{
|
||||
//gEngfuncs.Con_Printf("IN_DeactivateMouse\n");
|
||||
//gEngfuncs.Con_Printf( "IN_DeactivateMouse\n" );
|
||||
}
|
||||
|
||||
extern "C" void DLLEXPORT IN_Accumulate ( void )
|
||||
extern "C" void DLLEXPORT IN_Accumulate( void )
|
||||
{
|
||||
//gEngfuncs.Con_Printf("IN_Accumulate\n");
|
||||
//gEngfuncs.Con_Printf( "IN_Accumulate\n" );
|
||||
}
|
||||
|
||||
void IN_Commands ( void )
|
||||
void IN_Commands( void )
|
||||
{
|
||||
//gEngfuncs.Con_Printf("IN_Commands\n");
|
||||
//gEngfuncs.Con_Printf( "IN_Commands\n" );
|
||||
}
|
||||
|
||||
void IN_Shutdown ( void )
|
||||
void IN_Shutdown( void )
|
||||
{
|
||||
}
|
||||
|
||||
// Register cvars and reset data
|
||||
void IN_Init( void )
|
||||
{
|
||||
sensitivity = gEngfuncs.pfnRegisterVariable ( "sensitivity", "3", FCVAR_ARCHIVE );
|
||||
in_joystick = gEngfuncs.pfnRegisterVariable ( "joystick", "0", FCVAR_ARCHIVE );
|
||||
cl_laddermode = gEngfuncs.pfnRegisterVariable ( "cl_laddermode", "2", FCVAR_ARCHIVE );
|
||||
sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity", "3", FCVAR_ARCHIVE );
|
||||
in_joystick = gEngfuncs.pfnRegisterVariable( "joystick", "0", FCVAR_ARCHIVE );
|
||||
cl_laddermode = gEngfuncs.pfnRegisterVariable( "cl_laddermode", "2", FCVAR_ARCHIVE );
|
||||
ac_forwardmove = ac_sidemove = rel_yaw = rel_pitch = 0;
|
||||
}
|
||||
|
@ -24,30 +24,30 @@
|
||||
#define MOUSE_BUTTON_COUNT 5
|
||||
|
||||
// Set this to 1 to show mouse cursor. Experimental
|
||||
int g_iVisibleMouse = 0;
|
||||
int g_iVisibleMouse = 0;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
void DLLEXPORT IN_ActivateMouse( void );
|
||||
void DLLEXPORT IN_DeactivateMouse( void );
|
||||
void DLLEXPORT IN_MouseEvent (int mstate);
|
||||
void DLLEXPORT IN_Accumulate (void);
|
||||
void DLLEXPORT IN_ClearStates (void);
|
||||
void DLLEXPORT IN_MouseEvent( int mstate );
|
||||
void DLLEXPORT IN_Accumulate( void );
|
||||
void DLLEXPORT IN_ClearStates( void );
|
||||
}
|
||||
|
||||
extern cl_enginefunc_t gEngfuncs;
|
||||
|
||||
extern int iMouseInUse;
|
||||
|
||||
extern kbutton_t in_strafe;
|
||||
extern kbutton_t in_mlook;
|
||||
extern kbutton_t in_speed;
|
||||
extern kbutton_t in_jlook;
|
||||
extern kbutton_t in_strafe;
|
||||
extern kbutton_t in_mlook;
|
||||
extern kbutton_t in_speed;
|
||||
extern kbutton_t in_jlook;
|
||||
|
||||
extern cvar_t *m_pitch;
|
||||
extern cvar_t *m_yaw;
|
||||
extern cvar_t *m_forward;
|
||||
extern cvar_t *m_side;
|
||||
extern cvar_t *m_pitch;
|
||||
extern cvar_t *m_yaw;
|
||||
extern cvar_t *m_forward;
|
||||
extern cvar_t *m_side;
|
||||
|
||||
extern cvar_t *lookstrafe;
|
||||
extern cvar_t *lookspring;
|
||||
@ -60,26 +60,26 @@ extern cvar_t *cl_pitchspeed;
|
||||
extern cvar_t *cl_movespeedkey;
|
||||
|
||||
// mouse variables
|
||||
cvar_t *m_filter;
|
||||
cvar_t *sensitivity;
|
||||
cvar_t *m_filter;
|
||||
cvar_t *sensitivity;
|
||||
|
||||
int mouse_buttons;
|
||||
int mouse_oldbuttonstate;
|
||||
POINT current_pos;
|
||||
int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum;
|
||||
int mouse_buttons;
|
||||
int mouse_oldbuttonstate;
|
||||
POINT current_pos;
|
||||
int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum;
|
||||
|
||||
static int restore_spi;
|
||||
static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
|
||||
static int mouseactive;
|
||||
int mouseinitialized;
|
||||
static int mouseparmsvalid;
|
||||
static int mouseshowtoggle = 1;
|
||||
static int restore_spi;
|
||||
static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
|
||||
static int mouseactive;
|
||||
int mouseinitialized;
|
||||
static int mouseparmsvalid;
|
||||
static int mouseshowtoggle = 1;
|
||||
|
||||
// joystick defines and variables
|
||||
// where should defines be moved?
|
||||
#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
|
||||
#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
|
||||
#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
|
||||
#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
|
||||
#define JOY_AXIS_X 0
|
||||
#define JOY_AXIS_Y 1
|
||||
#define JOY_AXIS_Z 2
|
||||
@ -106,57 +106,57 @@ DWORD dwAxisFlags[JOY_MAX_AXES] =
|
||||
JOY_RETURNV
|
||||
};
|
||||
|
||||
DWORD dwAxisMap[ JOY_MAX_AXES ];
|
||||
DWORD dwControlMap[ JOY_MAX_AXES ];
|
||||
PDWORD pdwRawValue[ JOY_MAX_AXES ];
|
||||
DWORD dwAxisMap[JOY_MAX_AXES];
|
||||
DWORD dwControlMap[JOY_MAX_AXES];
|
||||
PDWORD pdwRawValue[JOY_MAX_AXES];
|
||||
|
||||
// none of these cvars are saved over a session
|
||||
// this means that advanced controller configuration needs to be executed
|
||||
// each time. this avoids any problems with getting back to a default usage
|
||||
// or when changing from one controller to another. this way at least something
|
||||
// works.
|
||||
cvar_t *in_joystick;
|
||||
cvar_t *joy_name;
|
||||
cvar_t *joy_advanced;
|
||||
cvar_t *joy_advaxisx;
|
||||
cvar_t *joy_advaxisy;
|
||||
cvar_t *joy_advaxisz;
|
||||
cvar_t *joy_advaxisr;
|
||||
cvar_t *joy_advaxisu;
|
||||
cvar_t *joy_advaxisv;
|
||||
cvar_t *joy_forwardthreshold;
|
||||
cvar_t *joy_sidethreshold;
|
||||
cvar_t *joy_pitchthreshold;
|
||||
cvar_t *joy_yawthreshold;
|
||||
cvar_t *joy_forwardsensitivity;
|
||||
cvar_t *joy_sidesensitivity;
|
||||
cvar_t *joy_pitchsensitivity;
|
||||
cvar_t *joy_yawsensitivity;
|
||||
cvar_t *joy_wwhack1;
|
||||
cvar_t *joy_wwhack2;
|
||||
cvar_t *in_joystick;
|
||||
cvar_t *joy_name;
|
||||
cvar_t *joy_advanced;
|
||||
cvar_t *joy_advaxisx;
|
||||
cvar_t *joy_advaxisy;
|
||||
cvar_t *joy_advaxisz;
|
||||
cvar_t *joy_advaxisr;
|
||||
cvar_t *joy_advaxisu;
|
||||
cvar_t *joy_advaxisv;
|
||||
cvar_t *joy_forwardthreshold;
|
||||
cvar_t *joy_sidethreshold;
|
||||
cvar_t *joy_pitchthreshold;
|
||||
cvar_t *joy_yawthreshold;
|
||||
cvar_t *joy_forwardsensitivity;
|
||||
cvar_t *joy_sidesensitivity;
|
||||
cvar_t *joy_pitchsensitivity;
|
||||
cvar_t *joy_yawsensitivity;
|
||||
cvar_t *joy_wwhack1;
|
||||
cvar_t *joy_wwhack2;
|
||||
|
||||
int joy_avail, joy_advancedinit, joy_haspov;
|
||||
DWORD joy_oldbuttonstate, joy_oldpovstate;
|
||||
int joy_avail, joy_advancedinit, joy_haspov;
|
||||
DWORD joy_oldbuttonstate, joy_oldpovstate;
|
||||
|
||||
int joy_id;
|
||||
DWORD joy_flags;
|
||||
DWORD joy_numbuttons;
|
||||
int joy_id;
|
||||
DWORD joy_flags;
|
||||
DWORD joy_numbuttons;
|
||||
|
||||
static JOYINFOEX ji;
|
||||
static JOYINFOEX ji;
|
||||
|
||||
/*
|
||||
===========
|
||||
Force_CenterView_f
|
||||
===========
|
||||
*/
|
||||
void Force_CenterView_f (void)
|
||||
void Force_CenterView_f( void )
|
||||
{
|
||||
vec3_t viewangles;
|
||||
|
||||
if (!iMouseInUse)
|
||||
if( !iMouseInUse )
|
||||
{
|
||||
gEngfuncs.GetViewAngles( (float *)viewangles );
|
||||
viewangles[PITCH] = 0;
|
||||
viewangles[PITCH] = 0;
|
||||
gEngfuncs.SetViewAngles( (float *)viewangles );
|
||||
}
|
||||
}
|
||||
@ -166,12 +166,12 @@ void Force_CenterView_f (void)
|
||||
IN_ActivateMouse
|
||||
===========
|
||||
*/
|
||||
void DLLEXPORT IN_ActivateMouse (void)
|
||||
void DLLEXPORT IN_ActivateMouse( void )
|
||||
{
|
||||
if (mouseinitialized)
|
||||
if( mouseinitialized )
|
||||
{
|
||||
if (mouseparmsvalid)
|
||||
restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
|
||||
if( mouseparmsvalid )
|
||||
restore_spi = SystemParametersInfo( SPI_SETMOUSE, 0, newmouseparms, 0 );
|
||||
mouseactive = 1;
|
||||
}
|
||||
}
|
||||
@ -181,13 +181,12 @@ void DLLEXPORT IN_ActivateMouse (void)
|
||||
IN_DeactivateMouse
|
||||
===========
|
||||
*/
|
||||
void DLLEXPORT IN_DeactivateMouse (void)
|
||||
void DLLEXPORT IN_DeactivateMouse( void )
|
||||
{
|
||||
if (mouseinitialized)
|
||||
if( mouseinitialized )
|
||||
{
|
||||
if (restore_spi)
|
||||
SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
|
||||
|
||||
if( restore_spi )
|
||||
SystemParametersInfo( SPI_SETMOUSE, 0, originalmouseparms, 0 );
|
||||
mouseactive = 0;
|
||||
}
|
||||
}
|
||||
@ -197,26 +196,26 @@ void DLLEXPORT IN_DeactivateMouse (void)
|
||||
IN_StartupMouse
|
||||
===========
|
||||
*/
|
||||
void IN_StartupMouse (void)
|
||||
void IN_StartupMouse( void )
|
||||
{
|
||||
if ( gEngfuncs.CheckParm ("-nomouse", NULL ) )
|
||||
return;
|
||||
if( gEngfuncs.CheckParm( "-nomouse", NULL ) )
|
||||
return;
|
||||
|
||||
mouseinitialized = 1;
|
||||
mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0);
|
||||
mouseparmsvalid = SystemParametersInfo( SPI_GETMOUSE, 0, originalmouseparms, 0 );
|
||||
|
||||
if (mouseparmsvalid)
|
||||
if( mouseparmsvalid )
|
||||
{
|
||||
if ( gEngfuncs.CheckParm ("-noforcemspd", NULL ) )
|
||||
if( gEngfuncs.CheckParm( "-noforcemspd", NULL ) )
|
||||
newmouseparms[2] = originalmouseparms[2];
|
||||
|
||||
if ( gEngfuncs.CheckParm ("-noforcemaccel", NULL ) )
|
||||
if( gEngfuncs.CheckParm( "-noforcemaccel", NULL ) )
|
||||
{
|
||||
newmouseparms[0] = originalmouseparms[0];
|
||||
newmouseparms[1] = originalmouseparms[1];
|
||||
}
|
||||
|
||||
if ( gEngfuncs.CheckParm ("-noforcemparms", NULL ) )
|
||||
if( gEngfuncs.CheckParm( "-noforcemparms", NULL ) )
|
||||
{
|
||||
newmouseparms[0] = originalmouseparms[0];
|
||||
newmouseparms[1] = originalmouseparms[1];
|
||||
@ -232,7 +231,7 @@ void IN_StartupMouse (void)
|
||||
IN_Shutdown
|
||||
===========
|
||||
*/
|
||||
void IN_Shutdown (void)
|
||||
void IN_Shutdown( void )
|
||||
{
|
||||
IN_DeactivateMouse ();
|
||||
}
|
||||
@ -258,7 +257,7 @@ FIXME: Call through to engine?
|
||||
*/
|
||||
void IN_ResetMouse( void )
|
||||
{
|
||||
SetCursorPos ( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() );
|
||||
SetCursorPos ( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() );
|
||||
}
|
||||
|
||||
/*
|
||||
@ -266,29 +265,29 @@ void IN_ResetMouse( void )
|
||||
IN_MouseEvent
|
||||
===========
|
||||
*/
|
||||
void DLLEXPORT IN_MouseEvent (int mstate)
|
||||
void DLLEXPORT IN_MouseEvent( int mstate )
|
||||
{
|
||||
int i;
|
||||
int i;
|
||||
|
||||
if ( iMouseInUse || g_iVisibleMouse )
|
||||
if( iMouseInUse || g_iVisibleMouse )
|
||||
return;
|
||||
|
||||
// perform button actions
|
||||
for (i=0 ; i<mouse_buttons ; i++)
|
||||
for( i = 0; i < mouse_buttons; i++ )
|
||||
{
|
||||
if ( (mstate & (1<<i)) &&
|
||||
!(mouse_oldbuttonstate & (1<<i)) )
|
||||
if( ( mstate & ( 1 << i ) ) &&
|
||||
!( mouse_oldbuttonstate & ( 1 << i ) ) )
|
||||
{
|
||||
gEngfuncs.Key_Event (K_MOUSE1 + i, 1);
|
||||
gEngfuncs.Key_Event( K_MOUSE1 + i, 1 );
|
||||
}
|
||||
|
||||
if ( !(mstate & (1<<i)) &&
|
||||
(mouse_oldbuttonstate & (1<<i)) )
|
||||
if( !( mstate & ( 1 << i ) ) &&
|
||||
( mouse_oldbuttonstate & ( 1 << i ) ) )
|
||||
{
|
||||
gEngfuncs.Key_Event (K_MOUSE1 + i, 0);
|
||||
gEngfuncs.Key_Event( K_MOUSE1 + i, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
mouse_oldbuttonstate = mstate;
|
||||
}
|
||||
|
||||
@ -297,18 +296,18 @@ void DLLEXPORT IN_MouseEvent (int mstate)
|
||||
IN_MouseMove
|
||||
===========
|
||||
*/
|
||||
void IN_MouseMove ( float frametime, usercmd_t *cmd)
|
||||
void IN_MouseMove( float frametime, usercmd_t *cmd )
|
||||
{
|
||||
int mx, my;
|
||||
int mx, my;
|
||||
vec3_t viewangles;
|
||||
|
||||
gEngfuncs.GetViewAngles( (float *)viewangles );
|
||||
|
||||
//jjb - this disbles normal mouse control if the user is trying to
|
||||
// move the camera, or if the mouse cursor is visible or if we're in intermission
|
||||
if ( !iMouseInUse && !g_iVisibleMouse && !gHUD.m_iIntermission )
|
||||
if( !iMouseInUse && !g_iVisibleMouse && !gHUD.m_iIntermission )
|
||||
{
|
||||
GetCursorPos (¤t_pos);
|
||||
GetCursorPos( ¤t_pos );
|
||||
|
||||
mx = current_pos.x - gEngfuncs.GetWindowCenterX() + mx_accum;
|
||||
my = current_pos.y - gEngfuncs.GetWindowCenterY() + my_accum;
|
||||
@ -316,10 +315,10 @@ void IN_MouseMove ( float frametime, usercmd_t *cmd)
|
||||
mx_accum = 0;
|
||||
my_accum = 0;
|
||||
|
||||
if (m_filter->value)
|
||||
if( m_filter->value )
|
||||
{
|
||||
mouse_x = (mx + old_mouse_x) * 0.5;
|
||||
mouse_y = (my + old_mouse_y) * 0.5;
|
||||
mouse_x = ( mx + old_mouse_x ) * 0.5;
|
||||
mouse_y = ( my + old_mouse_y ) * 0.5;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -330,7 +329,7 @@ void IN_MouseMove ( float frametime, usercmd_t *cmd)
|
||||
old_mouse_x = mx;
|
||||
old_mouse_y = my;
|
||||
|
||||
if ( gHUD.GetSensitivity() != 0 )
|
||||
if( gHUD.GetSensitivity() != 0 )
|
||||
{
|
||||
mouse_x *= gHUD.GetSensitivity();
|
||||
mouse_y *= gHUD.GetSensitivity();
|
||||
@ -342,22 +341,22 @@ void IN_MouseMove ( float frametime, usercmd_t *cmd)
|
||||
}
|
||||
|
||||
// add mouse X/Y movement to cmd
|
||||
if ( (in_strafe.state & 1) || (lookstrafe->value && (in_mlook.state & 1) ))
|
||||
if( ( in_strafe.state & 1 ) || ( lookstrafe->value && ( in_mlook.state & 1 ) ) )
|
||||
cmd->sidemove += m_side->value * mouse_x;
|
||||
else
|
||||
viewangles[YAW] -= m_yaw->value * mouse_x;
|
||||
|
||||
if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
|
||||
if( ( in_mlook.state & 1 ) && !( in_strafe.state & 1 ) )
|
||||
{
|
||||
viewangles[PITCH] += m_pitch->value * mouse_y;
|
||||
if (viewangles[PITCH] > cl_pitchdown->value)
|
||||
if( viewangles[PITCH] > cl_pitchdown->value )
|
||||
viewangles[PITCH] = cl_pitchdown->value;
|
||||
if (viewangles[PITCH] < -cl_pitchup->value)
|
||||
if( viewangles[PITCH] < -cl_pitchup->value )
|
||||
viewangles[PITCH] = -cl_pitchup->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((in_strafe.state & 1) && gEngfuncs.IsNoClipping() )
|
||||
if( ( in_strafe.state & 1 ) && gEngfuncs.IsNoClipping() )
|
||||
{
|
||||
cmd->upmove -= m_forward->value * mouse_y;
|
||||
}
|
||||
@ -368,7 +367,7 @@ void IN_MouseMove ( float frametime, usercmd_t *cmd)
|
||||
}
|
||||
|
||||
// if the mouse has moved, force it to the center, so there's room to move
|
||||
if ( mx || my )
|
||||
if( mx || my )
|
||||
{
|
||||
IN_ResetMouse();
|
||||
}
|
||||
@ -394,14 +393,14 @@ void IN_MouseMove ( float frametime, usercmd_t *cmd)
|
||||
IN_Accumulate
|
||||
===========
|
||||
*/
|
||||
void DLLEXPORT IN_Accumulate (void)
|
||||
void DLLEXPORT IN_Accumulate( void )
|
||||
{
|
||||
//only accumulate mouse if we are not moving the camera with the mouse
|
||||
if ( !iMouseInUse && !g_iVisibleMouse )
|
||||
if( !iMouseInUse && !g_iVisibleMouse )
|
||||
{
|
||||
if (mouseactive)
|
||||
{
|
||||
GetCursorPos (¤t_pos);
|
||||
if( mouseactive )
|
||||
{
|
||||
GetCursorPos( ¤t_pos );
|
||||
|
||||
mx_accum += current_pos.x - gEngfuncs.GetWindowCenterX();
|
||||
my_accum += current_pos.y - gEngfuncs.GetWindowCenterY();
|
||||
@ -410,7 +409,6 @@ void DLLEXPORT IN_Accumulate (void)
|
||||
IN_ResetMouse();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@ -418,9 +416,9 @@ void DLLEXPORT IN_Accumulate (void)
|
||||
IN_ClearStates
|
||||
===================
|
||||
*/
|
||||
void DLLEXPORT IN_ClearStates (void)
|
||||
void DLLEXPORT IN_ClearStates( void )
|
||||
{
|
||||
if ( !mouseactive )
|
||||
if( !mouseactive )
|
||||
return;
|
||||
|
||||
mx_accum = 0;
|
||||
@ -433,50 +431,50 @@ void DLLEXPORT IN_ClearStates (void)
|
||||
IN_StartupJoystick
|
||||
===============
|
||||
*/
|
||||
void IN_StartupJoystick (void)
|
||||
void IN_StartupJoystick( void )
|
||||
{
|
||||
int numdevs;
|
||||
JOYCAPS jc;
|
||||
MMRESULT mmr;
|
||||
|
||||
// assume no joystick
|
||||
int numdevs;
|
||||
JOYCAPS jc;
|
||||
MMRESULT mmr;
|
||||
|
||||
// assume no joystick
|
||||
joy_avail = 0;
|
||||
|
||||
// abort startup if user requests no joystick
|
||||
if ( gEngfuncs.CheckParm ("-nojoy", NULL ) )
|
||||
return;
|
||||
|
||||
if( gEngfuncs.CheckParm( "-nojoy", NULL ) )
|
||||
return;
|
||||
|
||||
// verify joystick driver is present
|
||||
if ((numdevs = joyGetNumDevs ()) == 0)
|
||||
if( ( numdevs = joyGetNumDevs() ) == 0 )
|
||||
{
|
||||
gEngfuncs.Con_DPrintf ("joystick not found -- driver not present\n\n");
|
||||
gEngfuncs.Con_DPrintf( "joystick not found -- driver not present\n\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
// cycle through the joystick ids for the first valid one
|
||||
for (joy_id=0 ; joy_id<numdevs ; joy_id++)
|
||||
for( joy_id = 0; joy_id < numdevs; joy_id++ )
|
||||
{
|
||||
memset (&ji, 0, sizeof(ji));
|
||||
memset( &ji, 0, sizeof(ji) );
|
||||
ji.dwSize = sizeof(ji);
|
||||
ji.dwFlags = JOY_RETURNCENTERED;
|
||||
|
||||
if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
|
||||
if( ( mmr = joyGetPosEx( joy_id, &ji ) ) == JOYERR_NOERROR )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// abort startup if we didn't find a valid joystick
|
||||
if (mmr != JOYERR_NOERROR)
|
||||
if( mmr != JOYERR_NOERROR )
|
||||
{
|
||||
gEngfuncs.Con_DPrintf ("joystick not found -- no valid joysticks (%x)\n\n", mmr);
|
||||
gEngfuncs.Con_DPrintf( "joystick not found -- no valid joysticks (%x)\n\n", mmr );
|
||||
return;
|
||||
}
|
||||
|
||||
// get the capabilities of the selected joystick
|
||||
// abort startup if command fails
|
||||
memset (&jc, 0, sizeof(jc));
|
||||
if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
|
||||
memset( &jc, 0, sizeof(jc) );
|
||||
if( ( mmr = joyGetDevCaps( joy_id, &jc, sizeof(jc) ) ) != JOYERR_NOERROR )
|
||||
{
|
||||
gEngfuncs.Con_DPrintf ("joystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
|
||||
gEngfuncs.Con_DPrintf( "joystick not found -- invalid joystick capabilities (%x)\n\n", mmr );
|
||||
return;
|
||||
}
|
||||
|
||||
@ -489,20 +487,19 @@ void IN_StartupJoystick (void)
|
||||
|
||||
// mark the joystick as available and advanced initialization not completed
|
||||
// this is needed as cvars are not available during initialization
|
||||
gEngfuncs.Con_Printf ("joystick found\n\n", mmr);
|
||||
gEngfuncs.Con_Printf( "joystick found\n\n", mmr );
|
||||
joy_avail = 1;
|
||||
joy_advancedinit = 0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===========
|
||||
RawValuePointer
|
||||
===========
|
||||
*/
|
||||
PDWORD RawValuePointer (int axis)
|
||||
PDWORD RawValuePointer( int axis )
|
||||
{
|
||||
switch (axis)
|
||||
switch( axis )
|
||||
{
|
||||
case JOY_AXIS_X:
|
||||
return &ji.dwXpos;
|
||||
@ -521,29 +518,27 @@ PDWORD RawValuePointer (int axis)
|
||||
return &ji.dwXpos;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===========
|
||||
Joy_AdvancedUpdate_f
|
||||
===========
|
||||
*/
|
||||
void Joy_AdvancedUpdate_f (void)
|
||||
void Joy_AdvancedUpdate_f( void )
|
||||
{
|
||||
|
||||
// called once by IN_ReadJoystick and by user whenever an update is needed
|
||||
// cvars are now available
|
||||
int i;
|
||||
int i;
|
||||
DWORD dwTemp;
|
||||
|
||||
// initialize all the maps
|
||||
for (i = 0; i < JOY_MAX_AXES; i++)
|
||||
for( i = 0; i < JOY_MAX_AXES; i++ )
|
||||
{
|
||||
dwAxisMap[i] = AxisNada;
|
||||
dwControlMap[i] = JOY_ABSOLUTE_AXIS;
|
||||
pdwRawValue[i] = RawValuePointer(i);
|
||||
}
|
||||
|
||||
if( joy_advanced->value == 0.0)
|
||||
if( joy_advanced->value == 0.0 )
|
||||
{
|
||||
// default joystick initialization
|
||||
// 2 axes only with joystick control
|
||||
@ -554,134 +549,130 @@ void Joy_AdvancedUpdate_f (void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( strcmp ( joy_name->string, "joystick") != 0 )
|
||||
if( strcmp( joy_name->string, "joystick" ) != 0 )
|
||||
{
|
||||
// notify user of advanced controller
|
||||
gEngfuncs.Con_Printf ("\n%s configured\n\n", joy_name->string);
|
||||
gEngfuncs.Con_Printf( "\n%s configured\n\n", joy_name->string );
|
||||
}
|
||||
|
||||
// advanced initialization here
|
||||
// data supplied by user via joy_axisn cvars
|
||||
dwTemp = (DWORD) joy_advaxisx->value;
|
||||
dwTemp = (DWORD)joy_advaxisx->value;
|
||||
dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
dwTemp = (DWORD) joy_advaxisy->value;
|
||||
dwTemp = (DWORD)joy_advaxisy->value;
|
||||
dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
dwTemp = (DWORD) joy_advaxisz->value;
|
||||
dwTemp = (DWORD)joy_advaxisz->value;
|
||||
dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
dwTemp = (DWORD) joy_advaxisr->value;
|
||||
dwTemp = (DWORD)joy_advaxisr->value;
|
||||
dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
dwTemp = (DWORD) joy_advaxisu->value;
|
||||
dwTemp = (DWORD)joy_advaxisu->value;
|
||||
dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
dwTemp = (DWORD) joy_advaxisv->value;
|
||||
dwTemp = (DWORD)joy_advaxisv->value;
|
||||
dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
|
||||
dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
|
||||
}
|
||||
|
||||
// compute the axes to collect from DirectInput
|
||||
joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
|
||||
for (i = 0; i < JOY_MAX_AXES; i++)
|
||||
for( i = 0; i < JOY_MAX_AXES; i++ )
|
||||
{
|
||||
if (dwAxisMap[i] != AxisNada)
|
||||
if( dwAxisMap[i] != AxisNada )
|
||||
{
|
||||
joy_flags |= dwAxisFlags[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===========
|
||||
IN_Commands
|
||||
===========
|
||||
*/
|
||||
void IN_Commands (void)
|
||||
void IN_Commands( void )
|
||||
{
|
||||
int i, key_index;
|
||||
DWORD buttonstate, povstate;
|
||||
int i, key_index;
|
||||
DWORD buttonstate, povstate;
|
||||
|
||||
if (!joy_avail)
|
||||
if( !joy_avail )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// loop through the joystick buttons
|
||||
// key a joystick event or auxillary event for higher number buttons for each state change
|
||||
buttonstate = ji.dwButtons;
|
||||
for (i=0 ; i < (int)joy_numbuttons ; i++)
|
||||
for( i = 0; i < (int)joy_numbuttons; i++ )
|
||||
{
|
||||
if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
|
||||
if( ( buttonstate & ( 1 << i ) ) && !( joy_oldbuttonstate & ( 1 << i ) ) )
|
||||
{
|
||||
key_index = (i < 4) ? K_JOY1 : K_AUX1;
|
||||
gEngfuncs.Key_Event (key_index + i, 1);
|
||||
key_index = ( i < 4 ) ? K_JOY1 : K_AUX1;
|
||||
gEngfuncs.Key_Event( key_index + i, 1 );
|
||||
}
|
||||
|
||||
if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
|
||||
if( !( buttonstate & ( 1 << i ) ) && ( joy_oldbuttonstate & ( 1 << i ) ) )
|
||||
{
|
||||
key_index = (i < 4) ? K_JOY1 : K_AUX1;
|
||||
gEngfuncs.Key_Event (key_index + i, 0);
|
||||
key_index = ( i < 4 ) ? K_JOY1 : K_AUX1;
|
||||
gEngfuncs.Key_Event( key_index + i, 0 );
|
||||
}
|
||||
}
|
||||
joy_oldbuttonstate = buttonstate;
|
||||
|
||||
if (joy_haspov)
|
||||
if( joy_haspov )
|
||||
{
|
||||
// convert POV information into 4 bits of state information
|
||||
// this avoids any potential problems related to moving from one
|
||||
// direction to another without going through the center position
|
||||
povstate = 0;
|
||||
if(ji.dwPOV != JOY_POVCENTERED)
|
||||
if( ji.dwPOV != JOY_POVCENTERED )
|
||||
{
|
||||
if (ji.dwPOV == JOY_POVFORWARD)
|
||||
if( ji.dwPOV == JOY_POVFORWARD )
|
||||
povstate |= 0x01;
|
||||
if (ji.dwPOV == JOY_POVRIGHT)
|
||||
if( ji.dwPOV == JOY_POVRIGHT )
|
||||
povstate |= 0x02;
|
||||
if (ji.dwPOV == JOY_POVBACKWARD)
|
||||
if( ji.dwPOV == JOY_POVBACKWARD )
|
||||
povstate |= 0x04;
|
||||
if (ji.dwPOV == JOY_POVLEFT)
|
||||
if( ji.dwPOV == JOY_POVLEFT )
|
||||
povstate |= 0x08;
|
||||
}
|
||||
// determine which bits have changed and key an auxillary event for each change
|
||||
for (i=0 ; i < 4 ; i++)
|
||||
for( i = 0; i < 4; i++ )
|
||||
{
|
||||
if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
|
||||
if( ( povstate & ( 1 << i ) ) && !( joy_oldpovstate & ( 1 << i ) ) )
|
||||
{
|
||||
gEngfuncs.Key_Event (K_AUX29 + i, 1);
|
||||
gEngfuncs.Key_Event( K_AUX29 + i, 1 );
|
||||
}
|
||||
|
||||
if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
|
||||
if( !( povstate & ( 1 << i ) ) && ( joy_oldpovstate & ( 1 << i ) ) )
|
||||
{
|
||||
gEngfuncs.Key_Event (K_AUX29 + i, 0);
|
||||
gEngfuncs.Key_Event( K_AUX29 + i, 0 );
|
||||
}
|
||||
}
|
||||
joy_oldpovstate = povstate;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
/*
|
||||
===============
|
||||
IN_ReadJoystick
|
||||
===============
|
||||
*/
|
||||
int IN_ReadJoystick (void)
|
||||
int IN_ReadJoystick( void )
|
||||
{
|
||||
|
||||
memset (&ji, 0, sizeof(ji));
|
||||
memset( &ji, 0, sizeof(ji) );
|
||||
ji.dwSize = sizeof(ji);
|
||||
ji.dwFlags = joy_flags;
|
||||
|
||||
if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
|
||||
if( joyGetPosEx( joy_id, &ji ) == JOYERR_NOERROR )
|
||||
{
|
||||
// this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
|
||||
// rather than having 32768 be the zero point, they have the zero point at 32668
|
||||
// go figure -- anyway, now we get the full resolution out of the device
|
||||
if (joy_wwhack1->value != 0.0)
|
||||
if( joy_wwhack1->value != 0.0 )
|
||||
{
|
||||
ji.dwUpos += 100;
|
||||
}
|
||||
@ -692,28 +683,26 @@ int IN_ReadJoystick (void)
|
||||
// read error occurred
|
||||
// turning off the joystick seems too harsh for 1 read error,\
|
||||
// but what should be done?
|
||||
// Con_Printf ("IN_ReadJoystick: no response\n");
|
||||
// Con_Printf( "IN_ReadJoystick: no response\n" );
|
||||
// joy_avail = 0;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===========
|
||||
IN_JoyMove
|
||||
===========
|
||||
*/
|
||||
void IN_JoyMove ( float frametime, usercmd_t *cmd )
|
||||
void IN_JoyMove( float frametime, usercmd_t *cmd )
|
||||
{
|
||||
float speed, aspeed;
|
||||
float fAxisValue, fTemp;
|
||||
int i;
|
||||
float speed, aspeed;
|
||||
float fAxisValue, fTemp;
|
||||
int i;
|
||||
vec3_t viewangles;
|
||||
|
||||
gEngfuncs.GetViewAngles( (float *)viewangles );
|
||||
|
||||
|
||||
// complete initialization if first time in
|
||||
// this is needed as cvars are not available at initialization time
|
||||
if( joy_advancedinit != 1 )
|
||||
@ -723,18 +712,18 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
|
||||
}
|
||||
|
||||
// verify joystick is available and that the user wants to use it
|
||||
if (!joy_avail || !in_joystick->value)
|
||||
if( !joy_avail || !in_joystick->value )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// collect the joystick data, if possible
|
||||
if (IN_ReadJoystick () != 1)
|
||||
if( IN_ReadJoystick () != 1 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (in_speed.state & 1)
|
||||
if( in_speed.state & 1 )
|
||||
speed = cl_movespeedkey->value;
|
||||
else
|
||||
speed = 1;
|
||||
@ -742,126 +731,121 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
|
||||
aspeed = speed * frametime;
|
||||
|
||||
// loop through the axes
|
||||
for (i = 0; i < JOY_MAX_AXES; i++)
|
||||
for( i = 0; i < JOY_MAX_AXES; i++ )
|
||||
{
|
||||
// get the floating point zero-centered, potentially-inverted data for the current axis
|
||||
fAxisValue = (float) *pdwRawValue[i];
|
||||
// move centerpoint to zero
|
||||
fAxisValue -= 32768.0;
|
||||
|
||||
if (joy_wwhack2->value != 0.0)
|
||||
if( joy_wwhack2->value != 0.0 )
|
||||
{
|
||||
if (dwAxisMap[i] == AxisTurn)
|
||||
if( dwAxisMap[i] == AxisTurn )
|
||||
{
|
||||
// this is a special formula for the Logitech WingMan Warrior
|
||||
// y=ax^b; where a = 300 and b = 1.3
|
||||
// also x values are in increments of 800 (so this is factored out)
|
||||
// then bounds check result to level out excessively high spin rates
|
||||
fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
|
||||
if (fTemp > 14000.0)
|
||||
fTemp = 300.0 * pow( abs( fAxisValue ) / 800.0, 1.3 );
|
||||
if( fTemp > 14000.0 )
|
||||
fTemp = 14000.0;
|
||||
// restore direction information
|
||||
fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
|
||||
fAxisValue = ( fAxisValue > 0.0 ) ? fTemp : -fTemp;
|
||||
}
|
||||
}
|
||||
|
||||
// convert range from -32768..32767 to -1..1
|
||||
// convert range from -32768..32767 to -1..1
|
||||
fAxisValue /= 32768.0;
|
||||
|
||||
switch (dwAxisMap[i])
|
||||
switch( dwAxisMap[i] )
|
||||
{
|
||||
case AxisForward:
|
||||
if ((joy_advanced->value == 0.0) && (in_jlook.state & 1))
|
||||
if( ( joy_advanced->value == 0.0 ) && ( in_jlook.state & 1 ) )
|
||||
{
|
||||
// user wants forward control to become look control
|
||||
if (fabs(fAxisValue) > joy_pitchthreshold->value)
|
||||
{
|
||||
if( fabs( fAxisValue ) > joy_pitchthreshold->value )
|
||||
{
|
||||
// if mouse invert is on, invert the joystick pitch value
|
||||
// only absolute control support here (joy_advanced is 0)
|
||||
if (m_pitch->value < 0.0)
|
||||
if( m_pitch->value < 0.0 )
|
||||
{
|
||||
viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity->value) * aspeed * cl_pitchspeed->value;
|
||||
viewangles[PITCH] -= ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * aspeed * cl_pitchspeed->value;
|
||||
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// user wants forward control to be forward control
|
||||
if (fabs(fAxisValue) > joy_forwardthreshold->value)
|
||||
if( fabs( fAxisValue ) > joy_forwardthreshold->value )
|
||||
{
|
||||
cmd->forwardmove += (fAxisValue * joy_forwardsensitivity->value) * speed * cl_forwardspeed->value;
|
||||
cmd->forwardmove += ( fAxisValue * joy_forwardsensitivity->value ) * speed * cl_forwardspeed->value;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case AxisSide:
|
||||
if (fabs(fAxisValue) > joy_sidethreshold->value)
|
||||
if( fabs( fAxisValue ) > joy_sidethreshold->value )
|
||||
{
|
||||
cmd->sidemove += (fAxisValue * joy_sidesensitivity->value) * speed * cl_sidespeed->value;
|
||||
cmd->sidemove += ( fAxisValue * joy_sidesensitivity->value ) * speed * cl_sidespeed->value;
|
||||
}
|
||||
break;
|
||||
|
||||
case AxisTurn:
|
||||
if ((in_strafe.state & 1) || (lookstrafe->value && (in_jlook.state & 1)))
|
||||
if( ( in_strafe.state & 1 ) || ( lookstrafe->value && ( in_jlook.state & 1 ) ) )
|
||||
{
|
||||
// user wants turn control to become side control
|
||||
if (fabs(fAxisValue) > joy_sidethreshold->value)
|
||||
if( fabs( fAxisValue ) > joy_sidethreshold->value )
|
||||
{
|
||||
cmd->sidemove -= (fAxisValue * joy_sidesensitivity->value) * speed * cl_sidespeed->value;
|
||||
cmd->sidemove -= ( fAxisValue * joy_sidesensitivity->value ) * speed * cl_sidespeed->value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// user wants turn control to be turn control
|
||||
if (fabs(fAxisValue) > joy_yawthreshold->value)
|
||||
if( fabs( fAxisValue ) > joy_yawthreshold->value )
|
||||
{
|
||||
if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
|
||||
if( dwControlMap[i] == JOY_ABSOLUTE_AXIS )
|
||||
{
|
||||
viewangles[YAW] += (fAxisValue * joy_yawsensitivity->value) * aspeed * cl_yawspeed->value;
|
||||
viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * aspeed * cl_yawspeed->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewangles[YAW] += (fAxisValue * joy_yawsensitivity->value) * speed * 180.0;
|
||||
viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * speed * 180.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case AxisLook:
|
||||
if (in_jlook.state & 1)
|
||||
if( in_jlook.state & 1 )
|
||||
{
|
||||
if (fabs(fAxisValue) > joy_pitchthreshold->value)
|
||||
if( fabs( fAxisValue ) > joy_pitchthreshold->value )
|
||||
{
|
||||
// pitch movement detected and pitch movement desired by user
|
||||
if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
|
||||
if( dwControlMap[i] == JOY_ABSOLUTE_AXIS )
|
||||
{
|
||||
viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * aspeed * cl_pitchspeed->value;
|
||||
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * speed * 180.0;
|
||||
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * speed * 180.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// bounds check pitch
|
||||
if (viewangles[PITCH] > cl_pitchdown->value)
|
||||
if( viewangles[PITCH] > cl_pitchdown->value )
|
||||
viewangles[PITCH] = cl_pitchdown->value;
|
||||
if (viewangles[PITCH] < -cl_pitchup->value)
|
||||
if( viewangles[PITCH] < -cl_pitchup->value )
|
||||
viewangles[PITCH] = -cl_pitchup->value;
|
||||
|
||||
gEngfuncs.SetViewAngles( (float *)viewangles );
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@ -869,14 +853,14 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
|
||||
IN_Move
|
||||
===========
|
||||
*/
|
||||
void IN_Move ( float frametime, usercmd_t *cmd)
|
||||
void IN_Move( float frametime, usercmd_t *cmd )
|
||||
{
|
||||
if ( !iMouseInUse && mouseactive )
|
||||
if( !iMouseInUse && mouseactive )
|
||||
{
|
||||
IN_MouseMove ( frametime, cmd);
|
||||
IN_MouseMove( frametime, cmd );
|
||||
}
|
||||
|
||||
IN_JoyMove ( frametime, cmd);
|
||||
IN_JoyMove( frametime, cmd );
|
||||
}
|
||||
|
||||
/*
|
||||
@ -884,30 +868,30 @@ void IN_Move ( float frametime, usercmd_t *cmd)
|
||||
IN_Init
|
||||
===========
|
||||
*/
|
||||
void IN_Init (void)
|
||||
void IN_Init( void )
|
||||
{
|
||||
m_filter = gEngfuncs.pfnRegisterVariable ( "m_filter","0", FCVAR_ARCHIVE );
|
||||
sensitivity = gEngfuncs.pfnRegisterVariable ( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting.
|
||||
m_filter = gEngfuncs.pfnRegisterVariable( "m_filter","0", FCVAR_ARCHIVE );
|
||||
sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting.
|
||||
|
||||
in_joystick = gEngfuncs.pfnRegisterVariable ( "joystick","0", FCVAR_ARCHIVE );
|
||||
joy_name = gEngfuncs.pfnRegisterVariable ( "joyname", "joystick", 0 );
|
||||
joy_advanced = gEngfuncs.pfnRegisterVariable ( "joyadvanced", "0", 0 );
|
||||
joy_advaxisx = gEngfuncs.pfnRegisterVariable ( "joyadvaxisx", "0", 0 );
|
||||
joy_advaxisy = gEngfuncs.pfnRegisterVariable ( "joyadvaxisy", "0", 0 );
|
||||
joy_advaxisz = gEngfuncs.pfnRegisterVariable ( "joyadvaxisz", "0", 0 );
|
||||
joy_advaxisr = gEngfuncs.pfnRegisterVariable ( "joyadvaxisr", "0", 0 );
|
||||
joy_advaxisu = gEngfuncs.pfnRegisterVariable ( "joyadvaxisu", "0", 0 );
|
||||
joy_advaxisv = gEngfuncs.pfnRegisterVariable ( "joyadvaxisv", "0", 0 );
|
||||
joy_forwardthreshold = gEngfuncs.pfnRegisterVariable ( "joyforwardthreshold", "0.15", 0 );
|
||||
joy_sidethreshold = gEngfuncs.pfnRegisterVariable ( "joysidethreshold", "0.15", 0 );
|
||||
joy_pitchthreshold = gEngfuncs.pfnRegisterVariable ( "joypitchthreshold", "0.15", 0 );
|
||||
joy_yawthreshold = gEngfuncs.pfnRegisterVariable ( "joyyawthreshold", "0.15", 0 );
|
||||
joy_forwardsensitivity = gEngfuncs.pfnRegisterVariable ( "joyforwardsensitivity", "-1.0", 0 );
|
||||
joy_sidesensitivity = gEngfuncs.pfnRegisterVariable ( "joysidesensitivity", "-1.0", 0 );
|
||||
joy_pitchsensitivity = gEngfuncs.pfnRegisterVariable ( "joypitchsensitivity", "1.0", 0 );
|
||||
joy_yawsensitivity = gEngfuncs.pfnRegisterVariable ( "joyyawsensitivity", "-1.0", 0 );
|
||||
joy_wwhack1 = gEngfuncs.pfnRegisterVariable ( "joywwhack1", "0.0", 0 );
|
||||
joy_wwhack2 = gEngfuncs.pfnRegisterVariable ( "joywwhack2", "0.0", 0 );
|
||||
in_joystick = gEngfuncs.pfnRegisterVariable( "joystick","0", FCVAR_ARCHIVE );
|
||||
joy_name = gEngfuncs.pfnRegisterVariable( "joyname", "joystick", 0 );
|
||||
joy_advanced = gEngfuncs.pfnRegisterVariable( "joyadvanced", "0", 0 );
|
||||
joy_advaxisx = gEngfuncs.pfnRegisterVariable( "joyadvaxisx", "0", 0 );
|
||||
joy_advaxisy = gEngfuncs.pfnRegisterVariable( "joyadvaxisy", "0", 0 );
|
||||
joy_advaxisz = gEngfuncs.pfnRegisterVariable( "joyadvaxisz", "0", 0 );
|
||||
joy_advaxisr = gEngfuncs.pfnRegisterVariable( "joyadvaxisr", "0", 0 );
|
||||
joy_advaxisu = gEngfuncs.pfnRegisterVariable( "joyadvaxisu", "0", 0 );
|
||||
joy_advaxisv = gEngfuncs.pfnRegisterVariable( "joyadvaxisv", "0", 0 );
|
||||
joy_forwardthreshold = gEngfuncs.pfnRegisterVariable( "joyforwardthreshold", "0.15", 0 );
|
||||
joy_sidethreshold = gEngfuncs.pfnRegisterVariable( "joysidethreshold", "0.15", 0 );
|
||||
joy_pitchthreshold = gEngfuncs.pfnRegisterVariable( "joypitchthreshold", "0.15", 0 );
|
||||
joy_yawthreshold = gEngfuncs.pfnRegisterVariable( "joyyawthreshold", "0.15", 0 );
|
||||
joy_forwardsensitivity = gEngfuncs.pfnRegisterVariable( "joyforwardsensitivity", "-1.0", 0 );
|
||||
joy_sidesensitivity = gEngfuncs.pfnRegisterVariable( "joysidesensitivity", "-1.0", 0 );
|
||||
joy_pitchsensitivity = gEngfuncs.pfnRegisterVariable( "joypitchsensitivity", "1.0", 0 );
|
||||
joy_yawsensitivity = gEngfuncs.pfnRegisterVariable( "joyyawsensitivity", "-1.0", 0 );
|
||||
joy_wwhack1 = gEngfuncs.pfnRegisterVariable( "joywwhack1", "0.0", 0 );
|
||||
joy_wwhack2 = gEngfuncs.pfnRegisterVariable( "joywwhack2", "0.0", 0 );
|
||||
|
||||
gEngfuncs.pfnAddCommand ("force_centerview", Force_CenterView_f);
|
||||
gEngfuncs.pfnAddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f);
|
||||
|
@ -11,8 +11,7 @@
|
||||
|
||||
typedef struct kbutton_s
|
||||
{
|
||||
int down[2]; // key nums holding it down
|
||||
int state; // low bit is down state
|
||||
int down[2]; // key nums holding it down
|
||||
int state; // low bit is down state
|
||||
} kbutton_t;
|
||||
|
||||
#endif // !KBUTTONH
|
||||
#endif // !KBUTTONH
|
||||
|
@ -17,6 +17,7 @@
|
||||
//
|
||||
// generic menu handler
|
||||
//
|
||||
|
||||
#include "hud.h"
|
||||
#include "cl_util.h"
|
||||
#include "parsemsg.h"
|
||||
@ -31,7 +32,7 @@ int KB_ConvertString( char *in, char **ppout );
|
||||
|
||||
DECLARE_MESSAGE( m_Menu, ShowMenu )
|
||||
|
||||
int CHudMenu :: Init( void )
|
||||
int CHudMenu::Init( void )
|
||||
{
|
||||
gHUD.AddHudElem( this );
|
||||
|
||||
@ -42,33 +43,34 @@ int CHudMenu :: Init( void )
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CHudMenu :: InitHUDData( void )
|
||||
void CHudMenu::InitHUDData( void )
|
||||
{
|
||||
m_fMenuDisplayed = 0;
|
||||
m_bitsValidSlots = 0;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void CHudMenu :: Reset( void )
|
||||
void CHudMenu::Reset( void )
|
||||
{
|
||||
g_szPrelocalisedMenuString[0] = 0;
|
||||
m_fWaitingForMore = FALSE;
|
||||
}
|
||||
|
||||
int CHudMenu :: VidInit( void )
|
||||
int CHudMenu::VidInit( void )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudMenu :: Draw( float flTime )
|
||||
int CHudMenu::Draw( float flTime )
|
||||
{
|
||||
int i;
|
||||
|
||||
// check for if menu is set to disappear
|
||||
if ( m_flShutoffTime > 0 )
|
||||
if( m_flShutoffTime > 0 )
|
||||
{
|
||||
if ( m_flShutoffTime <= gHUD.m_flTime )
|
||||
{ // times up, shutoff
|
||||
if( m_flShutoffTime <= gHUD.m_flTime )
|
||||
{
|
||||
// times up, shutoff
|
||||
m_fMenuDisplayed = 0;
|
||||
m_iFlags &= ~HUD_ACTIVE;
|
||||
return 1;
|
||||
@ -76,43 +78,39 @@ int CHudMenu :: Draw( float flTime )
|
||||
}
|
||||
|
||||
// don't draw the menu if the scoreboard is being shown
|
||||
|
||||
|
||||
|
||||
// draw the menu, along the left-hand side of the screen
|
||||
|
||||
// count the number of newlines
|
||||
int nlc = 0;
|
||||
for ( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
|
||||
for( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
|
||||
{
|
||||
if ( g_szMenuString[i] == '\n' )
|
||||
nlc++;
|
||||
}
|
||||
|
||||
// center it
|
||||
int y = (ScreenHeight/2) - ((nlc/2)*12) - 40; // make sure it is above the say text
|
||||
int y = ( ScreenHeight / 2 ) - ( ( nlc / 2 ) * 12 ) - 40; // make sure it is above the say text
|
||||
int x = 20;
|
||||
|
||||
i = 0;
|
||||
while ( i < MAX_MENU_STRING && g_szMenuString[i] != '\0' )
|
||||
while( i < MAX_MENU_STRING && g_szMenuString[i] != '\0' )
|
||||
{
|
||||
gHUD.DrawHudString( x, y, 320, g_szMenuString + i, 255, 255, 255 );
|
||||
y += 12;
|
||||
|
||||
while ( i < MAX_MENU_STRING && g_szMenuString[i] != '\0' && g_szMenuString[i] != '\n' )
|
||||
while( i < MAX_MENU_STRING && g_szMenuString[i] != '\0' && g_szMenuString[i] != '\n' )
|
||||
i++;
|
||||
if ( g_szMenuString[i] == '\n' )
|
||||
if( g_szMenuString[i] == '\n' )
|
||||
i++;
|
||||
}
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// selects an item from the menu
|
||||
void CHudMenu :: SelectMenuItem( int menu_item )
|
||||
void CHudMenu::SelectMenuItem( int menu_item )
|
||||
{
|
||||
// if menu_item is in a valid slot, send a menuselect command to the server
|
||||
if ( (menu_item > 0) && (m_bitsValidSlots & (1 << (menu_item-1))) )
|
||||
if( ( menu_item > 0 ) && ( m_bitsValidSlots & ( 1 << ( menu_item - 1 ) ) ) )
|
||||
{
|
||||
char szbuf[32];
|
||||
sprintf( szbuf, "menuselect %d\n", menu_item );
|
||||
@ -124,7 +122,6 @@ void CHudMenu :: SelectMenuItem( int menu_item )
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Message handler for ShowMenu message
|
||||
// takes four values:
|
||||
// short: a bitfield of keys that are valid input
|
||||
@ -132,7 +129,7 @@ void CHudMenu :: SelectMenuItem( int menu_item )
|
||||
// byte : a boolean, TRUE if there is more string yet to be received before displaying the menu, FALSE if it's the last string
|
||||
// string: menu string to display
|
||||
// if this message is never received, then scores will simply be the combined totals of the players.
|
||||
int CHudMenu :: MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf )
|
||||
int CHudMenu::MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
char *temp = NULL;
|
||||
|
||||
@ -142,29 +139,31 @@ int CHudMenu :: MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf )
|
||||
int DisplayTime = READ_CHAR();
|
||||
int NeedMore = READ_BYTE();
|
||||
|
||||
if ( DisplayTime > 0 )
|
||||
if( DisplayTime > 0 )
|
||||
m_flShutoffTime = DisplayTime + gHUD.m_flTime;
|
||||
else
|
||||
m_flShutoffTime = -1;
|
||||
|
||||
if ( m_bitsValidSlots )
|
||||
if( m_bitsValidSlots )
|
||||
{
|
||||
if ( !m_fWaitingForMore ) // this is the start of a new menu
|
||||
if( !m_fWaitingForMore ) // this is the start of a new menu
|
||||
{
|
||||
strncpy( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING );
|
||||
}
|
||||
else
|
||||
{ // append to the current menu string
|
||||
strncat( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING - strlen(g_szPrelocalisedMenuString) );
|
||||
{
|
||||
// append to the current menu string
|
||||
strncat( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING - strlen( g_szPrelocalisedMenuString ) );
|
||||
}
|
||||
g_szPrelocalisedMenuString[MAX_MENU_STRING-1] = 0; // ensure null termination (strncat/strncpy does not)
|
||||
g_szPrelocalisedMenuString[MAX_MENU_STRING - 1] = 0; // ensure null termination (strncat/strncpy does not)
|
||||
|
||||
if ( !NeedMore )
|
||||
{ // we have the whole string, so we can localise it now
|
||||
if( !NeedMore )
|
||||
{
|
||||
// we have the whole string, so we can localise it now
|
||||
strcpy( g_szMenuString, gHUD.m_TextMessage.BufferedLocaliseTextString( g_szPrelocalisedMenuString ) );
|
||||
|
||||
// Swap in characters
|
||||
if ( KB_ConvertString( g_szMenuString, &temp ) )
|
||||
if( KB_ConvertString( g_szMenuString, &temp ) )
|
||||
{
|
||||
strcpy( g_szMenuString, temp );
|
||||
free( temp );
|
||||
|
@ -32,12 +32,12 @@ client_textmessage_t g_pCustomMessage;
|
||||
char *g_pCustomName = "Custom";
|
||||
char g_pCustomText[1024];
|
||||
|
||||
int CHudMessage::Init(void)
|
||||
int CHudMessage::Init( void )
|
||||
{
|
||||
HOOK_MESSAGE( HudText );
|
||||
HOOK_MESSAGE( GameTitle );
|
||||
|
||||
gHUD.AddHudElem(this);
|
||||
gHUD.AddHudElem( this );
|
||||
|
||||
Reset();
|
||||
|
||||
@ -52,33 +52,31 @@ int CHudMessage::VidInit( void )
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void CHudMessage::Reset( void )
|
||||
{
|
||||
memset( m_pMessages, 0, sizeof( m_pMessages[0] ) * maxHUDMessages );
|
||||
memset( m_startTime, 0, sizeof( m_startTime[0] ) * maxHUDMessages );
|
||||
|
||||
memset( m_pMessages, 0, sizeof(m_pMessages[0]) * maxHUDMessages );
|
||||
memset( m_startTime, 0, sizeof(m_startTime[0]) * maxHUDMessages );
|
||||
|
||||
m_gameTitleTime = 0;
|
||||
m_pGameTitle = NULL;
|
||||
}
|
||||
|
||||
|
||||
float CHudMessage::FadeBlend( float fadein, float fadeout, float hold, float localTime )
|
||||
{
|
||||
float fadeTime = fadein + hold;
|
||||
float fadeBlend;
|
||||
|
||||
if ( localTime < 0 )
|
||||
if( localTime < 0 )
|
||||
return 0;
|
||||
|
||||
if ( localTime < fadein )
|
||||
if( localTime < fadein )
|
||||
{
|
||||
fadeBlend = 1 - ((fadein - localTime) / fadein);
|
||||
fadeBlend = 1 - ( ( fadein - localTime ) / fadein );
|
||||
}
|
||||
else if ( localTime > fadeTime )
|
||||
else if( localTime > fadeTime )
|
||||
{
|
||||
if ( fadeout > 0 )
|
||||
fadeBlend = 1 - ((localTime - fadeTime) / fadeout);
|
||||
if( fadeout > 0 )
|
||||
fadeBlend = 1 - ( ( localTime - fadeTime ) / fadeout );
|
||||
else
|
||||
fadeBlend = 0;
|
||||
}
|
||||
@ -89,42 +87,41 @@ float CHudMessage::FadeBlend( float fadein, float fadeout, float hold, float loc
|
||||
}
|
||||
|
||||
|
||||
int CHudMessage::XPosition( float x, int width, int totalWidth )
|
||||
int CHudMessage::XPosition( float x, int width, int totalWidth )
|
||||
{
|
||||
int xPos;
|
||||
|
||||
if ( x == -1 )
|
||||
if( x == -1 )
|
||||
{
|
||||
xPos = (ScreenWidth - width) / 2;
|
||||
xPos = ( ScreenWidth - width ) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( x < 0 )
|
||||
xPos = (1.0 + x) * ScreenWidth - totalWidth; // Alight right
|
||||
if( x < 0 )
|
||||
xPos = ( 1.0 + x ) * ScreenWidth - totalWidth; // Alight right
|
||||
else
|
||||
xPos = x * ScreenWidth;
|
||||
}
|
||||
|
||||
if ( xPos + width > ScreenWidth )
|
||||
if( xPos + width > ScreenWidth )
|
||||
xPos = ScreenWidth - width;
|
||||
else if ( xPos < 0 )
|
||||
else if( xPos < 0 )
|
||||
xPos = 0;
|
||||
|
||||
return xPos;
|
||||
}
|
||||
|
||||
|
||||
int CHudMessage::YPosition( float y, int height )
|
||||
{
|
||||
int yPos;
|
||||
|
||||
if ( y == -1 ) // Centered?
|
||||
yPos = (ScreenHeight - height) * 0.5;
|
||||
if( y == -1 ) // Centered?
|
||||
yPos = ( ScreenHeight - height ) * 0.5;
|
||||
else
|
||||
{
|
||||
// Alight bottom?
|
||||
if ( y < 0 )
|
||||
yPos = (1.0 + y) * ScreenHeight - height; // Alight bottom
|
||||
yPos = ( 1.0 + y ) * ScreenHeight - height; // Alight bottom
|
||||
else // align top
|
||||
yPos = y * ScreenHeight;
|
||||
}
|
||||
@ -137,7 +134,6 @@ int CHudMessage::YPosition( float y, int height )
|
||||
return yPos;
|
||||
}
|
||||
|
||||
|
||||
void CHudMessage::MessageScanNextChar( void )
|
||||
{
|
||||
int srcRed, srcGreen, srcBlue, destRed = 0, destGreen = 0, destBlue = 0;
|
||||
@ -156,10 +152,9 @@ void CHudMessage::MessageScanNextChar( void )
|
||||
destRed = destGreen = destBlue = 0;
|
||||
blend = m_parms.fadeBlend;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
m_parms.charTime += m_parms.pMessage->fadein;
|
||||
if ( m_parms.charTime > m_parms.time )
|
||||
if( m_parms.charTime > m_parms.time )
|
||||
{
|
||||
srcRed = srcGreen = srcBlue = 0;
|
||||
blend = 0; // pure source
|
||||
@ -185,23 +180,22 @@ void CHudMessage::MessageScanNextChar( void )
|
||||
}
|
||||
break;
|
||||
}
|
||||
if ( blend > 255 )
|
||||
if( blend > 255 )
|
||||
blend = 255;
|
||||
else if ( blend < 0 )
|
||||
else if( blend < 0 )
|
||||
blend = 0;
|
||||
|
||||
m_parms.r = ((srcRed * (255-blend)) + (destRed * blend)) >> 8;
|
||||
m_parms.g = ((srcGreen * (255-blend)) + (destGreen * blend)) >> 8;
|
||||
m_parms.b = ((srcBlue * (255-blend)) + (destBlue * blend)) >> 8;
|
||||
m_parms.r = ( ( srcRed * ( 255 - blend ) ) + ( destRed * blend ) ) >> 8;
|
||||
m_parms.g = ( ( srcGreen * (255 - blend ) ) + ( destGreen * blend ) ) >> 8;
|
||||
m_parms.b = ( ( srcBlue * ( 255 - blend ) ) + ( destBlue * blend ) ) >> 8;
|
||||
|
||||
if ( m_parms.pMessage->effect == 1 && m_parms.charTime != 0 )
|
||||
if( m_parms.pMessage->effect == 1 && m_parms.charTime != 0 )
|
||||
{
|
||||
if ( m_parms.x >= 0 && m_parms.y >= 0 && (m_parms.x + gHUD.m_scrinfo.charWidths[ m_parms.text ]) <= ScreenWidth )
|
||||
if( m_parms.x >= 0 && m_parms.y >= 0 && ( m_parms.x + gHUD.m_scrinfo.charWidths[m_parms.text] ) <= ScreenWidth )
|
||||
TextMessageDrawChar( m_parms.x, m_parms.y, m_parms.text, m_parms.pMessage->r2, m_parms.pMessage->g2, m_parms.pMessage->b2 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CHudMessage::MessageScanStart( void )
|
||||
{
|
||||
switch( m_parms.pMessage->effect )
|
||||
@ -212,14 +206,14 @@ void CHudMessage::MessageScanStart( void )
|
||||
m_parms.fadeTime = m_parms.pMessage->fadein + m_parms.pMessage->holdtime;
|
||||
|
||||
|
||||
if ( m_parms.time < m_parms.pMessage->fadein )
|
||||
if( m_parms.time < m_parms.pMessage->fadein )
|
||||
{
|
||||
m_parms.fadeBlend = ((m_parms.pMessage->fadein - m_parms.time) * (1.0/m_parms.pMessage->fadein) * 255);
|
||||
m_parms.fadeBlend = ( ( m_parms.pMessage->fadein - m_parms.time ) * ( 1.0 / m_parms.pMessage->fadein ) * 255 );
|
||||
}
|
||||
else if ( m_parms.time > m_parms.fadeTime )
|
||||
else if( m_parms.time > m_parms.fadeTime )
|
||||
{
|
||||
if ( m_parms.pMessage->fadeout > 0 )
|
||||
m_parms.fadeBlend = (((m_parms.time - m_parms.fadeTime) / m_parms.pMessage->fadeout) * 255);
|
||||
if( m_parms.pMessage->fadeout > 0 )
|
||||
m_parms.fadeBlend = ( ( ( m_parms.time - m_parms.fadeTime ) / m_parms.pMessage->fadeout) * 255);
|
||||
else
|
||||
m_parms.fadeBlend = 255; // Pure dest (off)
|
||||
}
|
||||
@ -227,15 +221,14 @@ void CHudMessage::MessageScanStart( void )
|
||||
m_parms.fadeBlend = 0; // Pure source (on)
|
||||
m_parms.charTime = 0;
|
||||
|
||||
if ( m_parms.pMessage->effect == 1 && (rand()%100) < 10 )
|
||||
if( m_parms.pMessage->effect == 1 && ( rand() % 100 ) < 10 )
|
||||
m_parms.charTime = 1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
m_parms.fadeTime = (m_parms.pMessage->fadein * m_parms.length) + m_parms.pMessage->holdtime;
|
||||
|
||||
if ( m_parms.time > m_parms.fadeTime && m_parms.pMessage->fadeout > 0 )
|
||||
m_parms.fadeBlend = (((m_parms.time - m_parms.fadeTime) / m_parms.pMessage->fadeout) * 255);
|
||||
m_parms.fadeBlend = ( ( ( m_parms.time - m_parms.fadeTime ) / m_parms.pMessage->fadeout ) * 255 );
|
||||
else
|
||||
m_parms.fadeBlend = 0;
|
||||
break;
|
||||
@ -257,12 +250,12 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
|
||||
length = 0;
|
||||
width = 0;
|
||||
m_parms.totalWidth = 0;
|
||||
while ( *pText )
|
||||
while( *pText )
|
||||
{
|
||||
if ( *pText == '\n' )
|
||||
if( *pText == '\n' )
|
||||
{
|
||||
m_parms.lines++;
|
||||
if ( width > m_parms.totalWidth )
|
||||
if( width > m_parms.totalWidth )
|
||||
m_parms.totalWidth = width;
|
||||
width = 0;
|
||||
}
|
||||
@ -272,8 +265,7 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
|
||||
length++;
|
||||
}
|
||||
m_parms.length = length;
|
||||
m_parms.totalHeight = (m_parms.lines * gHUD.m_scrinfo.iCharHeight);
|
||||
|
||||
m_parms.totalHeight = ( m_parms.lines * gHUD.m_scrinfo.iCharHeight );
|
||||
|
||||
m_parms.y = YPosition( pMessage->y, m_parms.totalHeight );
|
||||
pText = pMessage->pMessage;
|
||||
@ -282,11 +274,11 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
|
||||
|
||||
MessageScanStart();
|
||||
|
||||
for ( i = 0; i < m_parms.lines; i++ )
|
||||
for( i = 0; i < m_parms.lines; i++ )
|
||||
{
|
||||
m_parms.lineLength = 0;
|
||||
m_parms.width = 0;
|
||||
while ( *pText && *pText != '\n' )
|
||||
while( *pText && *pText != '\n' )
|
||||
{
|
||||
unsigned char c = *pText;
|
||||
line[m_parms.lineLength] = c;
|
||||
@ -299,13 +291,13 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
|
||||
|
||||
m_parms.x = XPosition( pMessage->x, m_parms.width, m_parms.totalWidth );
|
||||
|
||||
for ( j = 0; j < m_parms.lineLength; j++ )
|
||||
for( j = 0; j < m_parms.lineLength; j++ )
|
||||
{
|
||||
m_parms.text = line[j];
|
||||
int next = m_parms.x + gHUD.m_scrinfo.charWidths[ m_parms.text ];
|
||||
int next = m_parms.x + gHUD.m_scrinfo.charWidths[m_parms.text];
|
||||
MessageScanNextChar();
|
||||
|
||||
if ( m_parms.x >= 0 && m_parms.y >= 0 && next <= ScreenWidth )
|
||||
|
||||
if( m_parms.x >= 0 && m_parms.y >= 0 && next <= ScreenWidth )
|
||||
TextMessageDrawChar( m_parms.x, m_parms.y, m_parms.text, m_parms.r, m_parms.g, m_parms.b );
|
||||
m_parms.x = next;
|
||||
}
|
||||
@ -314,7 +306,6 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int CHudMessage::Draw( float fTime )
|
||||
{
|
||||
int i, drawn;
|
||||
@ -323,53 +314,52 @@ int CHudMessage::Draw( float fTime )
|
||||
|
||||
drawn = 0;
|
||||
|
||||
if ( m_gameTitleTime > 0 )
|
||||
if( m_gameTitleTime > 0 )
|
||||
{
|
||||
float localTime = gHUD.m_flTime - m_gameTitleTime;
|
||||
float brightness;
|
||||
|
||||
// Maybe timer isn't set yet
|
||||
if ( m_gameTitleTime > gHUD.m_flTime )
|
||||
if( m_gameTitleTime > gHUD.m_flTime )
|
||||
m_gameTitleTime = gHUD.m_flTime;
|
||||
|
||||
if ( localTime > (m_pGameTitle->fadein + m_pGameTitle->holdtime + m_pGameTitle->fadeout) )
|
||||
if( localTime > ( m_pGameTitle->fadein + m_pGameTitle->holdtime + m_pGameTitle->fadeout ) )
|
||||
m_gameTitleTime = 0;
|
||||
else
|
||||
{
|
||||
brightness = FadeBlend( m_pGameTitle->fadein, m_pGameTitle->fadeout, m_pGameTitle->holdtime, localTime );
|
||||
|
||||
int halfWidth = gHUD.GetSpriteRect(m_HUD_title_half).right - gHUD.GetSpriteRect(m_HUD_title_half).left;
|
||||
int fullWidth = halfWidth + gHUD.GetSpriteRect(m_HUD_title_life).right - gHUD.GetSpriteRect(m_HUD_title_life).left;
|
||||
int fullHeight = gHUD.GetSpriteRect(m_HUD_title_half).bottom - gHUD.GetSpriteRect(m_HUD_title_half).top;
|
||||
int halfWidth = gHUD.GetSpriteRect( m_HUD_title_half ).right - gHUD.GetSpriteRect( m_HUD_title_half ).left;
|
||||
int fullWidth = halfWidth + gHUD.GetSpriteRect( m_HUD_title_life ).right - gHUD.GetSpriteRect( m_HUD_title_life ).left;
|
||||
int fullHeight = gHUD.GetSpriteRect( m_HUD_title_half ).bottom - gHUD.GetSpriteRect( m_HUD_title_half ).top;
|
||||
|
||||
int x = XPosition( m_pGameTitle->x, fullWidth, fullWidth );
|
||||
int y = YPosition( m_pGameTitle->y, fullHeight );
|
||||
|
||||
SPR_Set( gHUD.GetSprite( m_HUD_title_half ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
|
||||
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect( m_HUD_title_half ) );
|
||||
|
||||
SPR_Set( gHUD.GetSprite(m_HUD_title_half), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
|
||||
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(m_HUD_title_half) );
|
||||
|
||||
SPR_Set( gHUD.GetSprite(m_HUD_title_life), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
|
||||
SPR_DrawAdditive( 0, x + halfWidth, y, &gHUD.GetSpriteRect(m_HUD_title_life) );
|
||||
SPR_Set( gHUD.GetSprite( m_HUD_title_life ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
|
||||
SPR_DrawAdditive( 0, x + halfWidth, y, &gHUD.GetSpriteRect( m_HUD_title_life ) );
|
||||
|
||||
drawn = 1;
|
||||
}
|
||||
}
|
||||
// Fixup level transitions
|
||||
for ( i = 0; i < maxHUDMessages; i++ )
|
||||
for( i = 0; i < maxHUDMessages; i++ )
|
||||
{
|
||||
// Assume m_parms.time contains last time
|
||||
if ( m_pMessages[i] )
|
||||
if( m_pMessages[i] )
|
||||
{
|
||||
pMessage = m_pMessages[i];
|
||||
if ( m_startTime[i] > gHUD.m_flTime )
|
||||
if( m_startTime[i] > gHUD.m_flTime )
|
||||
m_startTime[i] = gHUD.m_flTime + m_parms.time - m_startTime[i] + 0.2; // Server takes 0.2 seconds to spawn, adjust for this
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0; i < maxHUDMessages; i++ )
|
||||
for( i = 0; i < maxHUDMessages; i++ )
|
||||
{
|
||||
if ( m_pMessages[i] )
|
||||
if( m_pMessages[i] )
|
||||
{
|
||||
pMessage = m_pMessages[i];
|
||||
|
||||
@ -380,14 +370,14 @@ int CHudMessage::Draw( float fTime )
|
||||
case 1:
|
||||
endTime = m_startTime[i] + pMessage->fadein + pMessage->fadeout + pMessage->holdtime;
|
||||
break;
|
||||
|
||||
|
||||
// Fade in is per character in scanning messages
|
||||
case 2:
|
||||
endTime = m_startTime[i] + (pMessage->fadein * strlen( pMessage->pMessage )) + pMessage->fadeout + pMessage->holdtime;
|
||||
endTime = m_startTime[i] + ( pMessage->fadein * strlen( pMessage->pMessage ) ) + pMessage->fadeout + pMessage->holdtime;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( fTime <= endTime )
|
||||
if( fTime <= endTime )
|
||||
{
|
||||
float messageTime = fTime - m_startTime[i];
|
||||
|
||||
@ -410,29 +400,28 @@ int CHudMessage::Draw( float fTime )
|
||||
// Remember the time -- to fix up level transitions
|
||||
m_parms.time = gHUD.m_flTime;
|
||||
// Don't call until we get another message
|
||||
if ( !drawn )
|
||||
if( !drawn )
|
||||
m_iFlags &= ~HUD_ACTIVE;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void CHudMessage::MessageAdd( const char *pName, float time )
|
||||
{
|
||||
int i,j;
|
||||
int i, j;
|
||||
client_textmessage_t *tempMessage;
|
||||
|
||||
for ( i = 0; i < maxHUDMessages; i++ )
|
||||
for( i = 0; i < maxHUDMessages; i++ )
|
||||
{
|
||||
if ( !m_pMessages[i] )
|
||||
if( !m_pMessages[i] )
|
||||
{
|
||||
// Trim off a leading # if it's there
|
||||
if ( pName[0] == '#' )
|
||||
tempMessage = TextMessageGet( pName+1 );
|
||||
if( pName[0] == '#' )
|
||||
tempMessage = TextMessageGet( pName + 1 );
|
||||
else
|
||||
tempMessage = TextMessageGet( pName );
|
||||
// If we couldnt find it in the titles.txt, just create it
|
||||
if ( !tempMessage )
|
||||
if( !tempMessage )
|
||||
{
|
||||
g_pCustomMessage.effect = 2;
|
||||
g_pCustomMessage.r1 = g_pCustomMessage.g1 = g_pCustomMessage.b1 = g_pCustomMessage.a1 = 100;
|
||||
@ -453,18 +442,18 @@ void CHudMessage::MessageAdd( const char *pName, float time )
|
||||
tempMessage = &g_pCustomMessage;
|
||||
}
|
||||
|
||||
for ( j = 0; j < maxHUDMessages; j++ )
|
||||
for( j = 0; j < maxHUDMessages; j++ )
|
||||
{
|
||||
if ( m_pMessages[j] )
|
||||
if( m_pMessages[j] )
|
||||
{
|
||||
// is this message already in the list
|
||||
if ( !strcmp( tempMessage->pMessage, m_pMessages[j]->pMessage ) )
|
||||
if( !strcmp( tempMessage->pMessage, m_pMessages[j]->pMessage ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// get rid of any other messages in same location (only one displays at a time)
|
||||
if ( fabs( tempMessage->y - m_pMessages[j]->y ) < 0.0001 )
|
||||
if( fabs( tempMessage->y - m_pMessages[j]->y ) < 0.0001 )
|
||||
{
|
||||
if ( fabs( tempMessage->x - m_pMessages[j]->x ) < 0.0001 )
|
||||
{
|
||||
@ -481,7 +470,6 @@ void CHudMessage::MessageAdd( const char *pName, float time )
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
@ -489,48 +477,47 @@ int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf )
|
||||
char *pString = READ_STRING();
|
||||
|
||||
MessageAdd( pString, gHUD.m_flTime );
|
||||
|
||||
// Remember the time -- to fix up level transitions
|
||||
m_parms.time = gHUD.m_flTime;
|
||||
|
||||
// Turn on drawing
|
||||
if ( !(m_iFlags & HUD_ACTIVE) )
|
||||
if( !( m_iFlags & HUD_ACTIVE ) )
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int CHudMessage::MsgFunc_GameTitle( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
m_pGameTitle = TextMessageGet( "GAMETITLE" );
|
||||
if ( m_pGameTitle != NULL )
|
||||
if( m_pGameTitle != NULL )
|
||||
{
|
||||
m_gameTitleTime = gHUD.m_flTime;
|
||||
|
||||
// Turn on drawing
|
||||
if ( !(m_iFlags & HUD_ACTIVE) )
|
||||
if( !( m_iFlags & HUD_ACTIVE ) )
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CHudMessage::MessageAdd(client_textmessage_t * newMessage )
|
||||
void CHudMessage::MessageAdd( client_textmessage_t * newMessage )
|
||||
{
|
||||
m_parms.time = gHUD.m_flTime;
|
||||
|
||||
// Turn on drawing
|
||||
if ( !(m_iFlags & HUD_ACTIVE) )
|
||||
if( !( m_iFlags & HUD_ACTIVE ) )
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
|
||||
for ( int i = 0; i < maxHUDMessages; i++ )
|
||||
|
||||
for( int i = 0; i < maxHUDMessages; i++ )
|
||||
{
|
||||
if ( !m_pMessages[i] )
|
||||
if( !m_pMessages[i] )
|
||||
{
|
||||
m_pMessages[i] = newMessage;
|
||||
m_startTime[i] = gHUD.m_flTime;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -34,8 +34,8 @@ int CHudOverview::Init()
|
||||
//-----------------------------------------------------------------------------
|
||||
int CHudOverview::VidInit()
|
||||
{
|
||||
m_hsprPlayer = gEngfuncs.pfnSPR_Load("sprites/ring.spr");
|
||||
m_hsprViewcone = gEngfuncs.pfnSPR_Load("sprites/camera.spr");
|
||||
m_hsprPlayer = gEngfuncs.pfnSPR_Load( "sprites/ring.spr" );
|
||||
m_hsprViewcone = gEngfuncs.pfnSPR_Load( "sprites/camera.spr" );
|
||||
|
||||
return 1;
|
||||
}
|
||||
@ -45,42 +45,42 @@ int CHudOverview::VidInit()
|
||||
// Input : flTime -
|
||||
// intermission -
|
||||
//-----------------------------------------------------------------------------
|
||||
int CHudOverview::Draw(float flTime)
|
||||
int CHudOverview::Draw( float flTime )
|
||||
{
|
||||
#if 0
|
||||
// only draw in overview mode
|
||||
if (!gEngfuncs.Overview_GetOverviewState())
|
||||
if( !gEngfuncs.Overview_GetOverviewState() )
|
||||
return 1;
|
||||
|
||||
// make sure we have player info
|
||||
// gViewPort->GetAllPlayersInfo();
|
||||
//gViewPort->GetAllPlayersInfo();
|
||||
gHUD.m_Scoreboard.GetAllPlayersInfo();
|
||||
|
||||
// calculate player size on the overview
|
||||
int x1, y1, x2, y2;
|
||||
float v0[3]={0,0,0}, v1[3]={64,64,0};
|
||||
gEngfuncs.Overview_WorldToScreen(v0, &x1, &y1);
|
||||
gEngfuncs.Overview_WorldToScreen(v1, &x2, &y2);
|
||||
float scale = abs(x2 - x1);
|
||||
float v0[3] = { 0.0f }, v1[3] = { 64.0f, 64.0f };
|
||||
gEngfuncs.Overview_WorldToScreen( v0, &x1, &y1 );
|
||||
gEngfuncs.Overview_WorldToScreen( v1, &x2, &y2 );
|
||||
float scale = abs( x2 - x1 );
|
||||
|
||||
// loop through all the players and draw them on the map
|
||||
for (int i = 1; i < MAX_PLAYERS; i++)
|
||||
for( int i = 1; i < MAX_PLAYERS; i++ )
|
||||
{
|
||||
cl_entity_t *pl = gEngfuncs.GetEntityByIndex(i);
|
||||
cl_entity_t *pl = gEngfuncs.GetEntityByIndex( i );
|
||||
|
||||
if (pl && pl->player && pl->curstate.health > 0 && pl->curstate.solid != SOLID_NOT)
|
||||
if( pl && pl->player && pl->curstate.health > 0 && pl->curstate.solid != SOLID_NOT )
|
||||
{
|
||||
int x, y, z = 0;
|
||||
float v[3]={pl->origin[0], pl->origin[1], 0};
|
||||
gEngfuncs.Overview_WorldToScreen(v, &x, &y);
|
||||
float v[3] = { pl->origin[0], pl->origin[1], 0 };
|
||||
gEngfuncs.Overview_WorldToScreen( v, &x, &y );
|
||||
|
||||
// hack in some team colors
|
||||
float r, g, bc;
|
||||
if (g_PlayerExtraInfo[i].teamnumber == 1)
|
||||
if( g_PlayerExtraInfo[i].teamnumber == 1 )
|
||||
{
|
||||
r = 0.0f; g = 0.0f; bc = 1.0f;
|
||||
}
|
||||
else if (g_PlayerExtraInfo[i].teamnumber == 2)
|
||||
else if( g_PlayerExtraInfo[i].teamnumber == 2 )
|
||||
{
|
||||
r = 1.0f; g = 0.0f; bc = 0.0f;
|
||||
}
|
||||
@ -91,50 +91,50 @@ int CHudOverview::Draw(float flTime)
|
||||
}
|
||||
|
||||
// set the current texture
|
||||
gEngfuncs.pTriAPI->SpriteTexture((struct model_s *)gEngfuncs.GetSpritePointer(m_hsprPlayer), 0);
|
||||
gEngfuncs.pTriAPI->SpriteTexture( (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprPlayer ), 0 );
|
||||
|
||||
// additive render mode
|
||||
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
|
||||
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
|
||||
|
||||
// no culling
|
||||
gEngfuncs.pTriAPI->CullFace(TRI_NONE);
|
||||
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
||||
|
||||
// draw a square
|
||||
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
|
||||
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
||||
|
||||
// set the color to be that of the team
|
||||
gEngfuncs.pTriAPI->Color4f(r, g, bc, 1.0f);
|
||||
gEngfuncs.pTriAPI->Color4f( r, g, bc, 1.0f );
|
||||
|
||||
// calculate rotational matrix
|
||||
vec3_t a, b, angles;
|
||||
float rmatrix[3][4]; // transformation matrix
|
||||
VectorCopy(pl->angles, angles);
|
||||
VectorCopy( pl->angles, angles );
|
||||
angles[0] = 0.0f;
|
||||
angles[1] += 90.f;
|
||||
angles[1] = -angles[1];
|
||||
angles[2] = 0.0f;
|
||||
AngleMatrix(angles, rmatrix);
|
||||
AngleMatrix( angles, rmatrix );
|
||||
a[2] = 0;
|
||||
|
||||
a[0] = -scale; a[1] = -scale;
|
||||
VectorTransform(a, rmatrix , b );
|
||||
VectorTransform( a, rmatrix, b );
|
||||
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
||||
gEngfuncs.pTriAPI->Vertex3f(x + b[0], y + b[1], z);
|
||||
gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z );
|
||||
|
||||
a[0]=-scale; a[1] = scale;
|
||||
VectorTransform(a, rmatrix , b );
|
||||
a[0] = -scale; a[1] = scale;
|
||||
VectorTransform( a, rmatrix, b );
|
||||
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
||||
gEngfuncs.pTriAPI->Vertex3f (x + b[0], y + b[1], z);
|
||||
|
||||
a[0]=scale; a[1] = scale;
|
||||
VectorTransform(a, rmatrix , b );
|
||||
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
||||
gEngfuncs.pTriAPI->Vertex3f (x + b[0], y + b[1], z);
|
||||
gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z );
|
||||
|
||||
a[0]=scale; a[1] = -scale;
|
||||
VectorTransform(a, rmatrix , b );
|
||||
a[0] = scale; a[1] = scale;
|
||||
VectorTransform( a, rmatrix, b );
|
||||
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
||||
gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z );
|
||||
|
||||
a[0] = scale; a[1] = -scale;
|
||||
VectorTransform( a, rmatrix, b );
|
||||
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
|
||||
gEngfuncs.pTriAPI->Vertex3f (x + b[0], y + b[1], z);
|
||||
gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z );
|
||||
|
||||
// finish up
|
||||
gEngfuncs.pTriAPI->End();
|
||||
@ -142,11 +142,10 @@ int CHudOverview::Draw(float flTime)
|
||||
|
||||
// draw the players name and health underneath
|
||||
char string[256];
|
||||
sprintf(string, "%s (%i%%)", g_PlayerInfoList[i].name, pl->curstate.health);
|
||||
DrawConsoleString(x, y + (1.1 * scale), string);
|
||||
sprintf( string, "%s (%i%%)", g_PlayerInfoList[i].name, pl->curstate.health );
|
||||
DrawConsoleString( x, y + ( 1.1 * scale ), string );
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
@ -156,8 +155,7 @@ int CHudOverview::Draw(float flTime)
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHudOverview::InitHUDData()
|
||||
{
|
||||
// this block would force the spectator view to be on
|
||||
// gEngfuncs.Overview_SetDrawOverview( 1 );
|
||||
// gEngfuncs.Overview_SetDrawInset( 0 );
|
||||
//this block would force the spectator view to be on
|
||||
//gEngfuncs.Overview_SetDrawOverview( 1 );
|
||||
//gEngfuncs.Overview_SetDrawInset( 0 );
|
||||
}
|
||||
|
||||
|
@ -9,7 +9,6 @@
|
||||
#define OVERVIEW_H
|
||||
#pragma once
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Handles the drawing of the top-down map and all the things on it
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -19,13 +18,11 @@ public:
|
||||
int Init();
|
||||
int VidInit();
|
||||
|
||||
int Draw(float flTime);
|
||||
int Draw( float flTime );
|
||||
void InitHUDData( void );
|
||||
|
||||
private:
|
||||
HSPRITE m_hsprPlayer;
|
||||
HSPRITE m_hsprViewcone;
|
||||
};
|
||||
|
||||
|
||||
#endif // OVERVIEW_H
|
||||
|
@ -15,6 +15,7 @@
|
||||
//
|
||||
// parsemsg.cpp
|
||||
//
|
||||
|
||||
typedef unsigned char byte;
|
||||
#define true 1
|
||||
|
||||
@ -31,28 +32,27 @@ void BEGIN_READ( void *buf, int size )
|
||||
gpBuf = (byte*)buf;
|
||||
}
|
||||
|
||||
|
||||
int READ_CHAR( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead + 1 > giSize)
|
||||
int c;
|
||||
|
||||
if( giRead + 1 > giSize )
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
c = (signed char)gpBuf[giRead];
|
||||
giRead++;
|
||||
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
int READ_BYTE( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead+1 > giSize)
|
||||
int c;
|
||||
|
||||
if( giRead + 1 > giSize )
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
@ -66,18 +66,18 @@ int READ_BYTE( void )
|
||||
|
||||
int READ_SHORT( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead+2 > giSize)
|
||||
int c;
|
||||
|
||||
if( giRead + 2 > giSize )
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
c = (short)( gpBuf[giRead] + ( gpBuf[giRead+1] << 8 ) );
|
||||
|
||||
|
||||
c = (short)( gpBuf[giRead] + ( gpBuf[giRead + 1] << 8 ) );
|
||||
|
||||
giRead += 2;
|
||||
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
@ -86,21 +86,20 @@ int READ_WORD( void )
|
||||
return READ_SHORT();
|
||||
}
|
||||
|
||||
|
||||
int READ_LONG( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead+4 > giSize)
|
||||
int c;
|
||||
|
||||
if( giRead + 4 > giSize )
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
c = gpBuf[giRead] + (gpBuf[giRead + 1] << 8) + (gpBuf[giRead + 2] << 16) + (gpBuf[giRead + 3] << 24);
|
||||
|
||||
|
||||
c = gpBuf[giRead] + ( gpBuf[giRead + 1] << 8 ) + ( gpBuf[giRead + 2] << 16 ) + ( gpBuf[giRead + 3] << 24 );
|
||||
|
||||
giRead += 4;
|
||||
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
@ -108,59 +107,58 @@ float READ_FLOAT( void )
|
||||
{
|
||||
union
|
||||
{
|
||||
byte b[4];
|
||||
float f;
|
||||
int l;
|
||||
byte b[4];
|
||||
float f;
|
||||
int l;
|
||||
} dat;
|
||||
|
||||
dat.b[0] = gpBuf[giRead];
|
||||
dat.b[1] = gpBuf[giRead+1];
|
||||
dat.b[2] = gpBuf[giRead+2];
|
||||
dat.b[3] = gpBuf[giRead+3];
|
||||
giRead += 4;
|
||||
|
||||
// dat.l = LittleLong (dat.l);
|
||||
|
||||
return dat.f;
|
||||
dat.b[0] = gpBuf[giRead];
|
||||
dat.b[1] = gpBuf[giRead + 1];
|
||||
dat.b[2] = gpBuf[giRead + 2];
|
||||
dat.b[3] = gpBuf[giRead + 3];
|
||||
giRead += 4;
|
||||
|
||||
//dat.l = LittleLong( dat.l );
|
||||
|
||||
return dat.f;
|
||||
}
|
||||
|
||||
char* READ_STRING( void )
|
||||
{
|
||||
static char string[2048];
|
||||
int l,c;
|
||||
static char string[2048];
|
||||
int l, c;
|
||||
|
||||
string[0] = 0;
|
||||
|
||||
l = 0;
|
||||
do
|
||||
{
|
||||
if ( giRead+1 > giSize )
|
||||
if( giRead+1 > giSize )
|
||||
break; // no more characters
|
||||
|
||||
c = READ_BYTE();
|
||||
if (c == -1 || c == 0)
|
||||
if( c == -1 || c == 0 )
|
||||
break;
|
||||
string[l] = c;
|
||||
l++;
|
||||
} while (l < sizeof(string)-1);
|
||||
|
||||
}while( l < sizeof(string) - 1 );
|
||||
|
||||
string[l] = 0;
|
||||
|
||||
|
||||
return string;
|
||||
}
|
||||
|
||||
float READ_COORD( void )
|
||||
{
|
||||
return (float)(READ_SHORT() * (1.0/8));
|
||||
return (float)( READ_SHORT() * ( 1.0 / 8 ) );
|
||||
}
|
||||
|
||||
float READ_ANGLE( void )
|
||||
{
|
||||
return (float)(READ_CHAR() * (360.0/256));
|
||||
return (float)( READ_CHAR() * ( 360.0 / 256 ) );
|
||||
}
|
||||
|
||||
float READ_HIRESANGLE( void )
|
||||
{
|
||||
return (float)(READ_SHORT() * (360.0/65536));
|
||||
return (float)( READ_SHORT() * ( 360.0 / 65536 ) );
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,6 @@
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
extern float *GetClientColor( int clientIndex );
|
||||
|
||||
#define MAX_LINES 5
|
||||
@ -36,9 +35,9 @@ extern float *GetClientColor( int clientIndex );
|
||||
#define LINE_START 10
|
||||
static float SCROLL_SPEED = 5;
|
||||
|
||||
static char g_szLineBuffer[ MAX_LINES + 1 ][ MAX_CHARS_PER_LINE ];
|
||||
static float *g_pflNameColors[ MAX_LINES + 1 ];
|
||||
static int g_iNameLengths[ MAX_LINES + 1 ];
|
||||
static char g_szLineBuffer[MAX_LINES + 1][MAX_CHARS_PER_LINE];
|
||||
static float *g_pflNameColors[MAX_LINES + 1];
|
||||
static int g_iNameLengths[MAX_LINES + 1];
|
||||
static float flScrollTime = 0; // the time at which the lines next scroll up
|
||||
|
||||
static int Y_START = 0;
|
||||
@ -46,7 +45,7 @@ static int line_height = 0;
|
||||
|
||||
DECLARE_MESSAGE( m_SayText, SayText )
|
||||
|
||||
int CHudSayText :: Init( void )
|
||||
int CHudSayText::Init( void )
|
||||
{
|
||||
gHUD.AddHudElem( this );
|
||||
|
||||
@ -54,7 +53,7 @@ int CHudSayText :: Init( void )
|
||||
|
||||
InitHUDData();
|
||||
|
||||
m_HUD_saytext = gEngfuncs.pfnRegisterVariable( "hud_saytext", "1", 0 );
|
||||
m_HUD_saytext = gEngfuncs.pfnRegisterVariable( "hud_saytext", "1", 0 );
|
||||
m_HUD_saytext_time = gEngfuncs.pfnRegisterVariable( "hud_saytext_time", "5", 0 );
|
||||
|
||||
m_iFlags |= HUD_INTERMISSION; // is always drawn during an intermission
|
||||
@ -62,20 +61,18 @@ int CHudSayText :: Init( void )
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void CHudSayText :: InitHUDData( void )
|
||||
void CHudSayText::InitHUDData( void )
|
||||
{
|
||||
memset( g_szLineBuffer, 0, sizeof g_szLineBuffer );
|
||||
memset( g_pflNameColors, 0, sizeof g_pflNameColors );
|
||||
memset( g_iNameLengths, 0, sizeof g_iNameLengths );
|
||||
}
|
||||
|
||||
int CHudSayText :: VidInit( void )
|
||||
int CHudSayText::VidInit( void )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int ScrollTextUp( void )
|
||||
{
|
||||
ConsolePrint( g_szLineBuffer[0] ); // move the first line into the console buffer
|
||||
@ -85,7 +82,7 @@ int ScrollTextUp( void )
|
||||
memmove( &g_iNameLengths[0], &g_iNameLengths[1], sizeof(g_iNameLengths) - sizeof(g_iNameLengths[0]) );
|
||||
g_szLineBuffer[MAX_LINES-1][0] = 0;
|
||||
|
||||
if ( g_szLineBuffer[0][0] == ' ' ) // also scroll up following lines
|
||||
if( g_szLineBuffer[0][0] == ' ' ) // also scroll up following lines
|
||||
{
|
||||
g_szLineBuffer[0][0] = 2;
|
||||
return 1 + ScrollTextUp();
|
||||
@ -94,7 +91,7 @@ int ScrollTextUp( void )
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudSayText :: Draw( float flTime )
|
||||
int CHudSayText::Draw( float flTime )
|
||||
{
|
||||
int y = Y_START;
|
||||
|
||||
@ -104,32 +101,33 @@ int CHudSayText :: Draw( float flTime )
|
||||
// make sure the scrolltime is within reasonable bounds, to guard against the clock being reset
|
||||
flScrollTime = min( flScrollTime, flTime + m_HUD_saytext_time->value );
|
||||
|
||||
if ( flScrollTime <= flTime )
|
||||
if( flScrollTime <= flTime )
|
||||
{
|
||||
if ( *g_szLineBuffer[0] )
|
||||
if( *g_szLineBuffer[0] )
|
||||
{
|
||||
flScrollTime = flTime + m_HUD_saytext_time->value;
|
||||
// push the console up
|
||||
ScrollTextUp();
|
||||
}
|
||||
else
|
||||
{ // buffer is empty, just disable drawing of this section
|
||||
{
|
||||
// buffer is empty, just disable drawing of this section
|
||||
m_iFlags &= ~HUD_ACTIVE;
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < MAX_LINES; i++ )
|
||||
for( int i = 0; i < MAX_LINES; i++ )
|
||||
{
|
||||
if ( *g_szLineBuffer[i] )
|
||||
if( *g_szLineBuffer[i] )
|
||||
{
|
||||
if ( *g_szLineBuffer[i] == 2 && g_pflNameColors[i] )
|
||||
if( *g_szLineBuffer[i] == 2 && g_pflNameColors[i] )
|
||||
{
|
||||
// it's a saytext string
|
||||
static char buf[MAX_PLAYER_NAME_LENGTH+32];
|
||||
static char buf[MAX_PLAYER_NAME_LENGTH + 32];
|
||||
|
||||
// draw the first x characters in the player color
|
||||
strncpy( buf, g_szLineBuffer[i], min(g_iNameLengths[i], MAX_PLAYER_NAME_LENGTH+32) );
|
||||
buf[ min(g_iNameLengths[i], MAX_PLAYER_NAME_LENGTH+31) ] = 0;
|
||||
strncpy( buf, g_szLineBuffer[i], min(g_iNameLengths[i], MAX_PLAYER_NAME_LENGTH + 32 ) );
|
||||
buf[min( g_iNameLengths[i], MAX_PLAYER_NAME_LENGTH + 31 )] = 0;
|
||||
DrawSetTextColor( g_pflNameColors[i][0], g_pflNameColors[i][1], g_pflNameColors[i][2] );
|
||||
int x = DrawConsoleString( LINE_START, y, buf );
|
||||
|
||||
@ -146,32 +144,31 @@ int CHudSayText :: Draw( float flTime )
|
||||
y += line_height;
|
||||
}
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudSayText :: MsgFunc_SayText( const char *pszName, int iSize, void *pbuf )
|
||||
int CHudSayText::MsgFunc_SayText( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
|
||||
int client_index = READ_BYTE(); // the client who spoke the message
|
||||
SayTextPrint( READ_STRING(), iSize - 1, client_index );
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CHudSayText :: SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex )
|
||||
void CHudSayText::SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex )
|
||||
{
|
||||
int i;
|
||||
ConsolePrint( pszBuf );
|
||||
|
||||
// find an empty string slot
|
||||
for ( i = 0; i < MAX_LINES; i++ )
|
||||
for( i = 0; i < MAX_LINES; i++ )
|
||||
{
|
||||
if ( ! *g_szLineBuffer[i] )
|
||||
if( !( *g_szLineBuffer[i] ) )
|
||||
break;
|
||||
}
|
||||
if ( i == MAX_LINES )
|
||||
if( i == MAX_LINES )
|
||||
{
|
||||
// force scroll buffer up
|
||||
ScrollTextUp();
|
||||
@ -182,30 +179,30 @@ void CHudSayText :: SayTextPrint( const char *pszBuf, int iBufSize, int clientIn
|
||||
g_pflNameColors[i] = NULL;
|
||||
|
||||
// if it's a say message, search for the players name in the string
|
||||
if ( *pszBuf == 2 && clientIndex > 0 )
|
||||
if( *pszBuf == 2 && clientIndex > 0 )
|
||||
{
|
||||
GetPlayerInfo( clientIndex, &g_PlayerInfoList[clientIndex] );
|
||||
const char *pName = g_PlayerInfoList[clientIndex].name;
|
||||
|
||||
if ( pName )
|
||||
if( pName )
|
||||
{
|
||||
const char *nameInString = strstr( pszBuf, pName );
|
||||
|
||||
if ( nameInString )
|
||||
if( nameInString )
|
||||
{
|
||||
g_iNameLengths[i] = strlen( pName ) + (nameInString - pszBuf);
|
||||
g_iNameLengths[i] = strlen( pName ) + ( nameInString - pszBuf );
|
||||
g_pflNameColors[i] = GetClientColor( clientIndex );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
strncpy( g_szLineBuffer[i], pszBuf, max(iBufSize -1, MAX_CHARS_PER_LINE-1) );
|
||||
strncpy( g_szLineBuffer[i], pszBuf, max( iBufSize - 1, MAX_CHARS_PER_LINE - 1 ) );
|
||||
|
||||
// make sure the text fits in one line
|
||||
EnsureTextFitsInOneLineAndWrapIfHaveTo( i );
|
||||
|
||||
// Set scroll time
|
||||
if ( i == 0 )
|
||||
if( i == 0 )
|
||||
{
|
||||
flScrollTime = gHUD.m_flTime + m_HUD_saytext_time->value;
|
||||
}
|
||||
@ -213,56 +210,57 @@ void CHudSayText :: SayTextPrint( const char *pszBuf, int iBufSize, int clientIn
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
PlaySound( "misc/talk.wav", 1 );
|
||||
|
||||
if ( ScreenHeight >= 480 )
|
||||
if( ScreenHeight >= 480 )
|
||||
Y_START = ScreenHeight - 60;
|
||||
else
|
||||
Y_START = ScreenHeight - 45;
|
||||
Y_START -= (line_height * (MAX_LINES+1));
|
||||
|
||||
Y_START -= ( line_height * ( MAX_LINES + 1 ) );
|
||||
}
|
||||
|
||||
void CHudSayText :: EnsureTextFitsInOneLineAndWrapIfHaveTo( int line )
|
||||
void CHudSayText::EnsureTextFitsInOneLineAndWrapIfHaveTo( int line )
|
||||
{
|
||||
int line_width = 0;
|
||||
GetConsoleStringSize( g_szLineBuffer[line], &line_width, &line_height );
|
||||
|
||||
if ( (line_width + LINE_START) > MAX_LINE_WIDTH )
|
||||
{ // string is too long to fit on line
|
||||
if( ( line_width + LINE_START ) > MAX_LINE_WIDTH )
|
||||
{
|
||||
// string is too long to fit on line
|
||||
// scan the string until we find what word is too long, and wrap the end of the sentence after the word
|
||||
int length = LINE_START;
|
||||
int tmp_len = 0;
|
||||
char *last_break = NULL;
|
||||
for ( char *x = g_szLineBuffer[line]; *x != 0; x++ )
|
||||
for( char *x = g_szLineBuffer[line]; *x != 0; x++ )
|
||||
{
|
||||
// check for a color change, if so skip past it
|
||||
if ( x[0] == '/' && x[1] == '(' )
|
||||
if( x[0] == '/' && x[1] == '(' )
|
||||
{
|
||||
x += 2;
|
||||
// skip forward until past mode specifier
|
||||
while ( *x != 0 && *x != ')' )
|
||||
x++;
|
||||
|
||||
if ( *x != 0 )
|
||||
if( *x != 0 )
|
||||
x++;
|
||||
|
||||
if ( *x == 0 )
|
||||
if( *x == 0 )
|
||||
break;
|
||||
}
|
||||
|
||||
char buf[2];
|
||||
buf[1] = 0;
|
||||
|
||||
if ( *x == ' ' && x != g_szLineBuffer[line] ) // store each line break, except for the very first character
|
||||
if( *x == ' ' && x != g_szLineBuffer[line] ) // store each line break, except for the very first character
|
||||
last_break = x;
|
||||
|
||||
buf[0] = *x; // get the length of the current character
|
||||
GetConsoleStringSize( buf, &tmp_len, &line_height );
|
||||
length += tmp_len;
|
||||
|
||||
if ( length > MAX_LINE_WIDTH )
|
||||
{ // needs to be broken up
|
||||
if ( !last_break )
|
||||
last_break = x-1;
|
||||
if( length > MAX_LINE_WIDTH )
|
||||
{
|
||||
// needs to be broken up
|
||||
if( !last_break )
|
||||
last_break = x - 1;
|
||||
|
||||
x = last_break;
|
||||
|
||||
@ -270,33 +268,33 @@ void CHudSayText :: EnsureTextFitsInOneLineAndWrapIfHaveTo( int line )
|
||||
int j;
|
||||
do
|
||||
{
|
||||
for ( j = 0; j < MAX_LINES; j++ )
|
||||
for( j = 0; j < MAX_LINES; j++ )
|
||||
{
|
||||
if ( ! *g_szLineBuffer[j] )
|
||||
if( !( *g_szLineBuffer[j] ) )
|
||||
break;
|
||||
}
|
||||
if ( j == MAX_LINES )
|
||||
if( j == MAX_LINES )
|
||||
{
|
||||
// need to make more room to display text, scroll stuff up then fix the pointers
|
||||
int linesmoved = ScrollTextUp();
|
||||
line -= linesmoved;
|
||||
last_break = last_break - (sizeof(g_szLineBuffer[0]) * linesmoved);
|
||||
last_break = last_break - ( sizeof(g_szLineBuffer[0]) * linesmoved );
|
||||
}
|
||||
}
|
||||
while ( j == MAX_LINES );
|
||||
while( j == MAX_LINES );
|
||||
|
||||
// copy remaining string into next buffer, making sure it starts with a space character
|
||||
if ( (char)*last_break == (char)' ' )
|
||||
if( (char)*last_break == (char)' ' )
|
||||
{
|
||||
int linelen = strlen(g_szLineBuffer[j]);
|
||||
int remaininglen = strlen(last_break);
|
||||
int linelen = strlen( g_szLineBuffer[j] );
|
||||
int remaininglen = strlen( last_break );
|
||||
|
||||
if ( (linelen - remaininglen) <= MAX_CHARS_PER_LINE )
|
||||
if( ( linelen - remaininglen ) <= MAX_CHARS_PER_LINE )
|
||||
strcat( g_szLineBuffer[j], last_break );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( (strlen(g_szLineBuffer[j]) - strlen(last_break) - 2) < MAX_CHARS_PER_LINE )
|
||||
if ( ( strlen( g_szLineBuffer[j] ) - strlen( last_break ) - 2 ) < MAX_CHARS_PER_LINE )
|
||||
{
|
||||
strcat( g_szLineBuffer[j], " " );
|
||||
strcat( g_szLineBuffer[j], last_break );
|
||||
|
@ -27,9 +27,9 @@
|
||||
#include <stdio.h>
|
||||
|
||||
cvar_t *cl_showpacketloss;
|
||||
hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine
|
||||
extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS+1]; // additional player info sent directly to the client dll
|
||||
team_info_t g_TeamInfo[MAX_TEAMS+1];
|
||||
hud_player_info_t g_PlayerInfoList[MAX_PLAYERS + 1]; // player info from the engine
|
||||
extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1]; // additional player info sent directly to the client dll
|
||||
team_info_t g_TeamInfo[MAX_TEAMS + 1];
|
||||
int g_iUser1;
|
||||
int g_iUser2;
|
||||
int g_iUser3;
|
||||
@ -45,7 +45,7 @@ DECLARE_MESSAGE( m_Scoreboard, ScoreInfo )
|
||||
DECLARE_MESSAGE( m_Scoreboard, TeamInfo )
|
||||
DECLARE_MESSAGE( m_Scoreboard, TeamScore )
|
||||
|
||||
int CHudScoreboard :: Init( void )
|
||||
int CHudScoreboard::Init( void )
|
||||
{
|
||||
gHUD.AddHudElem( this );
|
||||
|
||||
@ -64,14 +64,13 @@ int CHudScoreboard :: Init( void )
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int CHudScoreboard :: VidInit( void )
|
||||
int CHudScoreboard::VidInit( void )
|
||||
{
|
||||
// Load sprites here
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CHudScoreboard :: InitHUDData( void )
|
||||
void CHudScoreboard::InitHUDData( void )
|
||||
{
|
||||
memset( g_PlayerExtraInfo, 0, sizeof g_PlayerExtraInfo );
|
||||
m_iLastKilledBy = 0;
|
||||
@ -104,20 +103,19 @@ We have a minimum width of 1-320 - we could have the field widths scale with it?
|
||||
#define PL_RANGE_MAX 375
|
||||
|
||||
int SCOREBOARD_WIDTH = 320;
|
||||
|
||||
|
||||
// Y positions
|
||||
#define ROW_GAP 13
|
||||
#define ROW_RANGE_MIN 15
|
||||
#define ROW_RANGE_MAX ( ScreenHeight - 50 )
|
||||
#define ROW_RANGE_MAX( ScreenHeight - 50 )
|
||||
|
||||
int CHudScoreboard :: Draw( float fTime )
|
||||
int CHudScoreboard::Draw( float fTime )
|
||||
{
|
||||
int i, j, can_show_packetloss = 0;
|
||||
int FAR_RIGHT;
|
||||
gHUD.m_iNoConsolePrint &= ~( 1 << 0 );
|
||||
|
||||
if ( !m_iShowscoresHeld && gHUD.m_Health.m_iHealth > 0 && !gHUD.m_iIntermission )
|
||||
if( !m_iShowscoresHeld && gHUD.m_Health.m_iHealth > 0 && !gHUD.m_iIntermission )
|
||||
return 1;
|
||||
|
||||
gHUD.m_iNoConsolePrint |= 1 << 0;
|
||||
@ -125,7 +123,7 @@ int CHudScoreboard :: Draw( float fTime )
|
||||
GetAllPlayersInfo();
|
||||
|
||||
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders
|
||||
if ( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) )
|
||||
if( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) )
|
||||
{
|
||||
can_show_packetloss = 1;
|
||||
SCOREBOARD_WIDTH = 400;
|
||||
@ -138,16 +136,16 @@ int CHudScoreboard :: Draw( float fTime )
|
||||
// just sort the list on the fly
|
||||
// list is sorted first by frags, then by deaths
|
||||
float list_slot = 0;
|
||||
int xpos_rel = (ScreenWidth - SCOREBOARD_WIDTH) / 2;
|
||||
int xpos_rel = ( ScreenWidth - SCOREBOARD_WIDTH ) / 2;
|
||||
|
||||
// print the heading line
|
||||
int ypos = ROW_RANGE_MIN + (list_slot * ROW_GAP);
|
||||
int xpos = NAME_RANGE_MIN + xpos_rel;
|
||||
int ypos = ROW_RANGE_MIN + ( list_slot * ROW_GAP );
|
||||
int xpos = NAME_RANGE_MIN + xpos_rel;
|
||||
|
||||
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
|
||||
FAR_RIGHT += 5;
|
||||
gHUD.DrawDarkRectangle(xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX);
|
||||
if ( !gHUD.m_Teamplay )
|
||||
gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX );
|
||||
if( !gHUD.m_Teamplay )
|
||||
gHUD.DrawHudString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Player", 255, 140, 0 );
|
||||
else
|
||||
gHUD.DrawHudString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Teams", 255, 140, 0 );
|
||||
@ -157,20 +155,19 @@ int CHudScoreboard :: Draw( float fTime )
|
||||
gHUD.DrawHudString( DEATHS_RANGE_MIN + xpos_rel + 5, ypos, ScreenWidth, "deaths", 255, 140, 0 );
|
||||
gHUD.DrawHudString( PING_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "latency", 255, 140, 0 );
|
||||
|
||||
if ( can_show_packetloss )
|
||||
if( can_show_packetloss )
|
||||
{
|
||||
gHUD.DrawHudString( PL_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "pkt loss", 255, 140, 0 );
|
||||
}
|
||||
|
||||
|
||||
list_slot += 1.2;
|
||||
ypos = ROW_RANGE_MIN + (list_slot * ROW_GAP);
|
||||
ypos = ROW_RANGE_MIN + ( list_slot * ROW_GAP );
|
||||
xpos = NAME_RANGE_MIN + xpos_rel;
|
||||
FillRGBA( xpos - 4, ypos, FAR_RIGHT -2, 1, 255, 140, 0, 255); // draw the seperator line
|
||||
|
||||
FillRGBA( xpos - 4, ypos, FAR_RIGHT -2, 1, 255, 140, 0, 255 ); // draw the seperator line
|
||||
|
||||
list_slot += 0.8;
|
||||
|
||||
if ( !gHUD.m_Teamplay )
|
||||
if( !gHUD.m_Teamplay )
|
||||
{
|
||||
// it's not teamplay, so just draw a simple player list
|
||||
DrawPlayers( xpos_rel, list_slot );
|
||||
@ -178,32 +175,32 @@ int CHudScoreboard :: Draw( float fTime )
|
||||
}
|
||||
|
||||
// clear out team scores
|
||||
for ( i = 1; i <= m_iNumTeams; i++ )
|
||||
for( i = 1; i <= m_iNumTeams; i++ )
|
||||
{
|
||||
if ( !g_TeamInfo[i].scores_overriden )
|
||||
if( !g_TeamInfo[i].scores_overriden )
|
||||
g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0;
|
||||
g_TeamInfo[i].ping = g_TeamInfo[i].packetloss = 0;
|
||||
}
|
||||
|
||||
// recalc the team scores, then draw them
|
||||
for ( i = 1; i < MAX_PLAYERS; i++ )
|
||||
for( i = 1; i < MAX_PLAYERS; i++ )
|
||||
{
|
||||
//if ( g_PlayerInfoList[i].name == NULL )
|
||||
//if( g_PlayerInfoList[i].name == NULL )
|
||||
// continue; // empty player slot, skip
|
||||
|
||||
if ( g_PlayerExtraInfo[i].teamname[0] == 0 )
|
||||
if( g_PlayerExtraInfo[i].teamname[0] == 0 )
|
||||
continue; // skip over players who are not in a team
|
||||
|
||||
// find what team this player is in
|
||||
for ( j = 1; j <= m_iNumTeams; j++ )
|
||||
for( j = 1; j <= m_iNumTeams; j++ )
|
||||
{
|
||||
if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
|
||||
if( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
|
||||
break;
|
||||
}
|
||||
if ( j > m_iNumTeams ) // player is not in a team, skip to the next guy
|
||||
if( j > m_iNumTeams ) // player is not in a team, skip to the next guy
|
||||
continue;
|
||||
|
||||
if ( !g_TeamInfo[j].scores_overriden )
|
||||
if( !g_TeamInfo[j].scores_overriden )
|
||||
{
|
||||
g_TeamInfo[j].frags += g_PlayerExtraInfo[i].frags;
|
||||
g_TeamInfo[j].deaths += g_PlayerExtraInfo[i].deaths;
|
||||
@ -212,18 +209,18 @@ int CHudScoreboard :: Draw( float fTime )
|
||||
g_TeamInfo[j].ping += g_PlayerInfoList[i].ping;
|
||||
g_TeamInfo[j].packetloss += g_PlayerInfoList[i].packetloss;
|
||||
|
||||
if ( g_PlayerInfoList[i].thisplayer )
|
||||
if( g_PlayerInfoList[i].thisplayer )
|
||||
g_TeamInfo[j].ownteam = TRUE;
|
||||
else
|
||||
g_TeamInfo[j].ownteam = FALSE;
|
||||
}
|
||||
|
||||
// find team ping/packetloss averages
|
||||
for ( i = 1; i <= m_iNumTeams; i++ )
|
||||
for( i = 1; i <= m_iNumTeams; i++ )
|
||||
{
|
||||
g_TeamInfo[i].already_drawn = FALSE;
|
||||
|
||||
if ( g_TeamInfo[i].players > 0 )
|
||||
if( g_TeamInfo[i].players > 0 )
|
||||
{
|
||||
g_TeamInfo[i].ping /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping
|
||||
g_TeamInfo[i].packetloss /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping
|
||||
@ -231,19 +228,19 @@ int CHudScoreboard :: Draw( float fTime )
|
||||
}
|
||||
|
||||
// Draw the teams
|
||||
while ( 1 )
|
||||
while( 1 )
|
||||
{
|
||||
int highest_frags = -99999; int lowest_deaths = 99999;
|
||||
int best_team = 0;
|
||||
|
||||
for ( i = 1; i <= m_iNumTeams; i++ )
|
||||
for( i = 1; i <= m_iNumTeams; i++ )
|
||||
{
|
||||
if ( g_TeamInfo[i].players < 0 )
|
||||
if( g_TeamInfo[i].players < 0 )
|
||||
continue;
|
||||
|
||||
if ( !g_TeamInfo[i].already_drawn && g_TeamInfo[i].frags >= highest_frags )
|
||||
if( !g_TeamInfo[i].already_drawn && g_TeamInfo[i].frags >= highest_frags )
|
||||
{
|
||||
if ( g_TeamInfo[i].frags > highest_frags || g_TeamInfo[i].deaths < lowest_deaths )
|
||||
if( g_TeamInfo[i].frags > highest_frags || g_TeamInfo[i].deaths < lowest_deaths )
|
||||
{
|
||||
best_team = i;
|
||||
lowest_deaths = g_TeamInfo[i].deaths;
|
||||
@ -253,22 +250,22 @@ int CHudScoreboard :: Draw( float fTime )
|
||||
}
|
||||
|
||||
// draw the best team on the scoreboard
|
||||
if ( !best_team )
|
||||
if( !best_team )
|
||||
break;
|
||||
|
||||
// draw out the best team
|
||||
team_info_t *team_info = &g_TeamInfo[best_team];
|
||||
|
||||
ypos = ROW_RANGE_MIN + (list_slot * ROW_GAP);
|
||||
ypos = ROW_RANGE_MIN + ( list_slot * ROW_GAP );
|
||||
|
||||
// check we haven't drawn too far down
|
||||
if ( ypos > ROW_RANGE_MAX ) // don't draw to close to the lower border
|
||||
if( ypos > ROW_RANGE_MAX ) // don't draw to close to the lower border
|
||||
break;
|
||||
|
||||
xpos = NAME_RANGE_MIN + xpos_rel;
|
||||
int r = 255, g = 225, b = 55; // draw the stuff kinda yellowish
|
||||
|
||||
if ( team_info->ownteam ) // if it is their team, draw the background different color
|
||||
|
||||
if( team_info->ownteam ) // if it is their team, draw the background different color
|
||||
{
|
||||
// overlay the background in blue, then draw the score text over it
|
||||
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 );
|
||||
@ -293,15 +290,15 @@ int CHudScoreboard :: Draw( float fTime )
|
||||
// draw ping & packetloss
|
||||
static char buf[64];
|
||||
sprintf( buf, "%d", team_info->ping );
|
||||
xpos = ((PING_RANGE_MAX - PING_RANGE_MIN) / 2) + PING_RANGE_MIN + xpos_rel + 25;
|
||||
xpos = ( ( PING_RANGE_MAX - PING_RANGE_MIN ) / 2) + PING_RANGE_MIN + xpos_rel + 25;
|
||||
UnpackRGB( r, g, b, RGB_YELLOWISH );
|
||||
gHUD.DrawHudStringReverse( xpos, ypos, xpos - 50, buf, r, g, b );
|
||||
|
||||
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders
|
||||
if ( can_show_packetloss )
|
||||
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders
|
||||
if( can_show_packetloss )
|
||||
{
|
||||
xpos = ((PL_RANGE_MAX - PL_RANGE_MIN) / 2) + PL_RANGE_MIN + xpos_rel + 25;
|
||||
|
||||
xpos = ( ( PL_RANGE_MAX - PL_RANGE_MIN ) / 2) + PL_RANGE_MIN + xpos_rel + 25;
|
||||
|
||||
sprintf( buf, " %d", team_info->packetloss );
|
||||
gHUD.DrawHudString( xpos, ypos, xpos+50, buf, r, g, b );
|
||||
}
|
||||
@ -319,15 +316,17 @@ int CHudScoreboard :: Draw( float fTime )
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
extern float *GetClientColor( int client );
|
||||
|
||||
// returns the ypos where it finishes drawing
|
||||
int CHudScoreboard :: DrawPlayers( int xpos_rel, float list_slot, int nameoffset, char *team )
|
||||
int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, char *team )
|
||||
{
|
||||
int can_show_packetloss = 0;
|
||||
int FAR_RIGHT;
|
||||
|
||||
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders
|
||||
if ( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) )
|
||||
if( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) )
|
||||
{
|
||||
can_show_packetloss = 1;
|
||||
SCOREBOARD_WIDTH = 400;
|
||||
@ -341,20 +340,21 @@ int CHudScoreboard :: DrawPlayers( int xpos_rel, float list_slot, int nameoffset
|
||||
FAR_RIGHT += 5;
|
||||
|
||||
// draw the players, in order, and restricted to team if set
|
||||
while ( 1 )
|
||||
while( 1 )
|
||||
{
|
||||
// Find the top ranking player
|
||||
int highest_frags = -99999; int lowest_deaths = 99999;
|
||||
int highest_frags = -99999;
|
||||
int lowest_deaths = 99999;
|
||||
int best_player = 0;
|
||||
|
||||
for ( int i = 1; i < MAX_PLAYERS; i++ )
|
||||
for( int i = 1; i < MAX_PLAYERS; i++ )
|
||||
{
|
||||
if ( g_PlayerInfoList[i].name && g_PlayerExtraInfo[i].frags >= highest_frags )
|
||||
if( g_PlayerInfoList[i].name && g_PlayerExtraInfo[i].frags >= highest_frags )
|
||||
{
|
||||
if ( !(team && stricmp(g_PlayerExtraInfo[i].teamname, team)) ) // make sure it is the specified team
|
||||
if( !( team && stricmp( g_PlayerExtraInfo[i].teamname, team ) ) ) // make sure it is the specified team
|
||||
{
|
||||
extra_player_info_t *pl_info = &g_PlayerExtraInfo[i];
|
||||
if ( pl_info->frags > highest_frags || pl_info->deaths < lowest_deaths )
|
||||
if( pl_info->frags > highest_frags || pl_info->deaths < lowest_deaths )
|
||||
{
|
||||
best_player = i;
|
||||
lowest_deaths = pl_info->deaths;
|
||||
@ -364,34 +364,36 @@ int CHudScoreboard :: DrawPlayers( int xpos_rel, float list_slot, int nameoffset
|
||||
}
|
||||
}
|
||||
|
||||
if ( !best_player )
|
||||
if( !best_player )
|
||||
break;
|
||||
|
||||
// draw out the best player
|
||||
hud_player_info_t *pl_info = &g_PlayerInfoList[best_player];
|
||||
|
||||
int ypos = ROW_RANGE_MIN + (list_slot * ROW_GAP);
|
||||
int ypos = ROW_RANGE_MIN + ( list_slot * ROW_GAP );
|
||||
|
||||
// check we haven't drawn too far down
|
||||
if ( ypos > ROW_RANGE_MAX ) // don't draw to close to the lower border
|
||||
if( ypos > ROW_RANGE_MAX ) // don't draw to close to the lower border
|
||||
break;
|
||||
|
||||
int xpos = NAME_RANGE_MIN + xpos_rel;
|
||||
int r = 255, g = 255, b = 255;
|
||||
float *colors = GetClientColor( best_player );
|
||||
r *= colors[0], g *= colors[1], b *= colors[2];
|
||||
if ( best_player == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime )
|
||||
if( best_player == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime )
|
||||
{
|
||||
if ( pl_info->thisplayer )
|
||||
{ // green is the suicide color? i wish this could do grey...
|
||||
if( pl_info->thisplayer )
|
||||
{
|
||||
// green is the suicide color? i wish this could do grey...
|
||||
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 80, 155, 0, 70 );
|
||||
}
|
||||
else
|
||||
{ // Highlight the killers name - overlay the background in red, then draw the score text over it
|
||||
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 255, 0, 0, ((float)15 * (float)(m_fLastKillTime - gHUD.m_flTime)) );
|
||||
{
|
||||
// Highlight the killers name - overlay the background in red, then draw the score text over it
|
||||
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 255, 0, 0, ( (float)15 * (float)( m_fLastKillTime - gHUD.m_flTime ) ) );
|
||||
}
|
||||
}
|
||||
else if ( pl_info->thisplayer ) // if it is their name, draw it a different color
|
||||
else if( pl_info->thisplayer ) // if it is their name, draw it a different color
|
||||
{
|
||||
// overlay the background in blue, then draw the score text over it
|
||||
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 );
|
||||
@ -415,13 +417,13 @@ int CHudScoreboard :: DrawPlayers( int xpos_rel, float list_slot, int nameoffset
|
||||
// draw ping & packetloss
|
||||
static char buf[64];
|
||||
sprintf( buf, "%d", g_PlayerInfoList[best_player].ping );
|
||||
xpos = ((PING_RANGE_MAX - PING_RANGE_MIN) / 2) + PING_RANGE_MIN + xpos_rel + 25;
|
||||
xpos = ( ( PING_RANGE_MAX - PING_RANGE_MIN ) / 2 ) + PING_RANGE_MIN + xpos_rel + 25;
|
||||
gHUD.DrawHudStringReverse( xpos, ypos, xpos - 50, buf, r, g, b );
|
||||
|
||||
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders
|
||||
if ( can_show_packetloss )
|
||||
if( can_show_packetloss )
|
||||
{
|
||||
if ( g_PlayerInfoList[best_player].packetloss >= 63 )
|
||||
if( g_PlayerInfoList[best_player].packetloss >= 63 )
|
||||
{
|
||||
UnpackRGB( r, g, b, RGB_REDISH );
|
||||
sprintf( buf, " !!!!" );
|
||||
@ -431,11 +433,11 @@ int CHudScoreboard :: DrawPlayers( int xpos_rel, float list_slot, int nameoffset
|
||||
sprintf( buf, " %d", g_PlayerInfoList[best_player].packetloss );
|
||||
}
|
||||
|
||||
xpos = ((PL_RANGE_MAX - PL_RANGE_MIN) / 2) + PL_RANGE_MIN + xpos_rel + 25;
|
||||
|
||||
xpos = ( ( PL_RANGE_MAX - PL_RANGE_MIN ) / 2 ) + PL_RANGE_MIN + xpos_rel + 25;
|
||||
|
||||
gHUD.DrawHudString( xpos, ypos, xpos+50, buf, r, g, b );
|
||||
}
|
||||
|
||||
|
||||
pl_info->name = NULL; // set the name to be NULL, so this client won't get drawn again
|
||||
list_slot++;
|
||||
}
|
||||
@ -443,19 +445,18 @@ int CHudScoreboard :: DrawPlayers( int xpos_rel, float list_slot, int nameoffset
|
||||
return list_slot;
|
||||
}
|
||||
|
||||
|
||||
void CHudScoreboard :: GetAllPlayersInfo( void )
|
||||
void CHudScoreboard::GetAllPlayersInfo( void )
|
||||
{
|
||||
for ( int i = 1; i < MAX_PLAYERS; i++ )
|
||||
for( int i = 1; i < MAX_PLAYERS; i++ )
|
||||
{
|
||||
GetPlayerInfo( i, &g_PlayerInfoList[i] );
|
||||
|
||||
if ( g_PlayerInfoList[i].thisplayer )
|
||||
if( g_PlayerInfoList[i].thisplayer )
|
||||
m_iPlayerNum = i; // !!!HACK: this should be initialized elsewhere... maybe gotten from the engine
|
||||
}
|
||||
}
|
||||
|
||||
int CHudScoreboard :: MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf )
|
||||
int CHudScoreboard::MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
|
||||
@ -466,7 +467,7 @@ int CHudScoreboard :: MsgFunc_ScoreInfo( const char *pszName, int iSize, void *p
|
||||
short playerclass = READ_SHORT();
|
||||
short teamnumber = READ_SHORT();
|
||||
|
||||
if ( cl > 0 && cl <= MAX_PLAYERS )
|
||||
if( cl > 0 && cl <= MAX_PLAYERS )
|
||||
{
|
||||
g_PlayerExtraInfo[cl].frags = frags;
|
||||
g_PlayerExtraInfo[cl].deaths = deaths;
|
||||
@ -483,21 +484,21 @@ int CHudScoreboard :: MsgFunc_ScoreInfo( const char *pszName, int iSize, void *p
|
||||
// accepts two values:
|
||||
// byte: client number
|
||||
// string: client team name
|
||||
int CHudScoreboard :: MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf )
|
||||
int CHudScoreboard::MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
int i, j;
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
short cl = READ_BYTE();
|
||||
|
||||
if ( cl > 0 && cl <= MAX_PLAYERS )
|
||||
{ // set the players team
|
||||
|
||||
if( cl > 0 && cl <= MAX_PLAYERS )
|
||||
{
|
||||
// set the players team
|
||||
strncpy( g_PlayerExtraInfo[cl].teamname, READ_STRING(), MAX_TEAM_NAME );
|
||||
}
|
||||
|
||||
// rebuild the list of teams
|
||||
|
||||
// clear out player counts from teams
|
||||
for ( i = 1; i <= m_iNumTeams; i++ )
|
||||
for( i = 1; i <= m_iNumTeams; i++ )
|
||||
{
|
||||
g_TeamInfo[i].players = 0;
|
||||
}
|
||||
@ -505,30 +506,31 @@ int CHudScoreboard :: MsgFunc_TeamInfo( const char *pszName, int iSize, void *pb
|
||||
// rebuild the team list
|
||||
GetAllPlayersInfo();
|
||||
m_iNumTeams = 0;
|
||||
for ( i = 1; i < MAX_PLAYERS; i++ )
|
||||
for( i = 1; i < MAX_PLAYERS; i++ )
|
||||
{
|
||||
//if ( g_PlayerInfoList[i].name == NULL )
|
||||
// continue;
|
||||
|
||||
if ( g_PlayerExtraInfo[i].teamname[0] == 0 )
|
||||
if( g_PlayerExtraInfo[i].teamname[0] == 0 )
|
||||
continue; // skip over players who are not in a team
|
||||
|
||||
// is this player in an existing team?
|
||||
for ( j = 1; j <= m_iNumTeams; j++ )
|
||||
for( j = 1; j <= m_iNumTeams; j++ )
|
||||
{
|
||||
if ( g_TeamInfo[j].name[0] == '\0' )
|
||||
if( g_TeamInfo[j].name[0] == '\0' )
|
||||
break;
|
||||
|
||||
if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
|
||||
if( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
|
||||
break;
|
||||
}
|
||||
|
||||
if ( j > m_iNumTeams )
|
||||
{ // they aren't in a listed team, so make a new one
|
||||
if( j > m_iNumTeams )
|
||||
{
|
||||
// they aren't in a listed team, so make a new one
|
||||
// search through for an empty team slot
|
||||
for ( j = 1; j <= m_iNumTeams; j++ )
|
||||
for( j = 1; j <= m_iNumTeams; j++ )
|
||||
{
|
||||
if ( g_TeamInfo[j].name[0] == '\0' )
|
||||
if( g_TeamInfo[j].name[0] == '\0' )
|
||||
break;
|
||||
}
|
||||
m_iNumTeams = max( j, m_iNumTeams );
|
||||
@ -541,9 +543,9 @@ int CHudScoreboard :: MsgFunc_TeamInfo( const char *pszName, int iSize, void *pb
|
||||
}
|
||||
|
||||
// clear out any empty teams
|
||||
for ( i = 1; i <= m_iNumTeams; i++ )
|
||||
for( i = 1; i <= m_iNumTeams; i++ )
|
||||
{
|
||||
if ( g_TeamInfo[i].players < 1 )
|
||||
if( g_TeamInfo[i].players < 1 )
|
||||
memset( &g_TeamInfo[i], 0, sizeof(team_info_t) );
|
||||
}
|
||||
|
||||
@ -556,50 +558,48 @@ int CHudScoreboard :: MsgFunc_TeamInfo( const char *pszName, int iSize, void *pb
|
||||
// short: teams kills
|
||||
// short: teams deaths
|
||||
// if this message is never received, then scores will simply be the combined totals of the players.
|
||||
int CHudScoreboard :: MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf )
|
||||
int CHudScoreboard::MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
char *TeamName = READ_STRING();
|
||||
int i;
|
||||
|
||||
// find the team matching the name
|
||||
for ( i = 1; i <= m_iNumTeams; i++ )
|
||||
for( i = 1; i <= m_iNumTeams; i++ )
|
||||
{
|
||||
if ( !stricmp( TeamName, g_TeamInfo[i].name ) )
|
||||
if( !stricmp( TeamName, g_TeamInfo[i].name ) )
|
||||
break;
|
||||
}
|
||||
if ( i > m_iNumTeams )
|
||||
if( i > m_iNumTeams )
|
||||
return 1;
|
||||
|
||||
// use this new score data instead of combined player scores
|
||||
g_TeamInfo[i].scores_overriden = TRUE;
|
||||
g_TeamInfo[i].frags = READ_SHORT();
|
||||
g_TeamInfo[i].deaths = READ_SHORT();
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CHudScoreboard :: DeathMsg( int killer, int victim )
|
||||
void CHudScoreboard::DeathMsg( int killer, int victim )
|
||||
{
|
||||
// if we were the one killed, or the world killed us, set the scoreboard to indicate suicide
|
||||
if ( victim == m_iPlayerNum || killer == 0 )
|
||||
if( victim == m_iPlayerNum || killer == 0 )
|
||||
{
|
||||
m_iLastKilledBy = killer ? killer : m_iPlayerNum;
|
||||
m_fLastKillTime = gHUD.m_flTime + 10; // display who we were killed by for 10 seconds
|
||||
|
||||
if ( killer == m_iPlayerNum )
|
||||
if( killer == m_iPlayerNum )
|
||||
m_iLastKilledBy = m_iPlayerNum;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CHudScoreboard :: UserCmd_ShowScores( void )
|
||||
void CHudScoreboard::UserCmd_ShowScores( void )
|
||||
{
|
||||
m_iShowscoresHeld = TRUE;
|
||||
}
|
||||
|
||||
void CHudScoreboard :: UserCmd_HideScores( void )
|
||||
void CHudScoreboard::UserCmd_HideScores( void )
|
||||
{
|
||||
m_iShowscoresHeld = FALSE;
|
||||
}
|
||||
|
@ -15,6 +15,7 @@
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#include <windows.h>
|
||||
#include <dsound.h>
|
||||
#include <mmsystem.h>
|
||||
@ -28,9 +29,9 @@ extern engine_studio_api_t IEngineStudio;
|
||||
|
||||
#define ENGINE_LAUNCHER_API_VERSION 1
|
||||
|
||||
LPDIRECTSOUND lpDS = NULL;
|
||||
LPDIRECTSOUNDBUFFER lpDSBuf = NULL;
|
||||
LPHWAVEOUT lpHW = NULL;
|
||||
LPDIRECTSOUND lpDS = NULL;
|
||||
LPDIRECTSOUNDBUFFER lpDSBuf = NULL;
|
||||
LPHWAVEOUT lpHW = NULL;
|
||||
|
||||
static HMODULE hEngine = 0;
|
||||
|
||||
@ -116,10 +117,10 @@ int Eng_LoadFunctions( HMODULE hMod )
|
||||
engine_api_func pfnEngineAPI;
|
||||
|
||||
pfnEngineAPI = ( engine_api_func )GetProcAddress( hMod, "Sys_EngineAPI" );
|
||||
if ( !pfnEngineAPI )
|
||||
if( !pfnEngineAPI )
|
||||
return 0;
|
||||
|
||||
if ( !(*pfnEngineAPI)( ENGINE_LAUNCHER_API_VERSION, sizeof( engine_api_t ), &engineapi ) )
|
||||
if( !(*pfnEngineAPI)( ENGINE_LAUNCHER_API_VERSION, sizeof( engine_api_t ), &engineapi ) )
|
||||
return 0;
|
||||
|
||||
// All is okay
|
||||
@ -132,11 +133,11 @@ int Eng_LoadFunctions( HMODULE hMod )
|
||||
void LoadSoundAPIs( void )
|
||||
{
|
||||
hEngine = ::LoadLibrary( IEngineStudio.IsHardware() ? "hw.dll" : "sw.dll" );
|
||||
if ( hEngine )
|
||||
if( hEngine )
|
||||
{
|
||||
if ( Eng_LoadFunctions( hEngine ) )
|
||||
if( Eng_LoadFunctions( hEngine ) )
|
||||
{
|
||||
if ( engineapi.S_GetDSPointer && engineapi.S_GetWAVPointer )
|
||||
if( engineapi.S_GetDSPointer && engineapi.S_GetWAVPointer )
|
||||
{
|
||||
engineapi.S_GetDSPointer(&lpDS, &lpDSBuf);
|
||||
lpHW = (HWAVEOUT FAR *)engineapi.S_GetWAVPointer();
|
||||
@ -155,7 +156,7 @@ void ShutdownSoundAPIs( void )
|
||||
FreeLibrary( hEngine );
|
||||
hEngine = 0;
|
||||
}
|
||||
|
||||
|
||||
lpDS = 0;
|
||||
lpDSBuf = 0;
|
||||
lpHW = 0;
|
||||
|
@ -15,6 +15,7 @@
|
||||
//
|
||||
// status_icons.cpp
|
||||
//
|
||||
|
||||
#include "hud.h"
|
||||
#include "cl_util.h"
|
||||
#include "const.h"
|
||||
@ -40,7 +41,6 @@ int CHudStatusIcons::Init( void )
|
||||
|
||||
int CHudStatusIcons::VidInit( void )
|
||||
{
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -53,24 +53,24 @@ void CHudStatusIcons::Reset( void )
|
||||
// Draw status icons along the left-hand side of the screen
|
||||
int CHudStatusIcons::Draw( float flTime )
|
||||
{
|
||||
if (gEngfuncs.IsSpectateOnly())
|
||||
if( gEngfuncs.IsSpectateOnly() )
|
||||
return 1;
|
||||
// find starting position to draw from, along right-hand side of screen
|
||||
int x = 5;
|
||||
int y = ScreenHeight / 2;
|
||||
|
||||
// loop through icon list, and draw any valid icons drawing up from the middle of screen
|
||||
for ( int i = 0; i < MAX_ICONSPRITES; i++ )
|
||||
for( int i = 0; i < MAX_ICONSPRITES; i++ )
|
||||
{
|
||||
if ( m_IconList[i].spr )
|
||||
if( m_IconList[i].spr )
|
||||
{
|
||||
y -= ( m_IconList[i].rc.bottom - m_IconList[i].rc.top ) + 5;
|
||||
|
||||
|
||||
SPR_Set( m_IconList[i].spr, m_IconList[i].r, m_IconList[i].g, m_IconList[i].b );
|
||||
SPR_DrawAdditive( 0, x, y, &m_IconList[i].rc );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -87,7 +87,7 @@ int CHudStatusIcons::MsgFunc_StatusIcon( const char *pszName, int iSize, void *p
|
||||
|
||||
int ShouldEnable = READ_BYTE();
|
||||
char *pszIconName = READ_STRING();
|
||||
if ( ShouldEnable )
|
||||
if( ShouldEnable )
|
||||
{
|
||||
int r = READ_BYTE();
|
||||
int g = READ_BYTE();
|
||||
@ -109,24 +109,24 @@ void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned
|
||||
int i;
|
||||
|
||||
// check to see if the sprite is in the current list
|
||||
for ( i = 0; i < MAX_ICONSPRITES; i++ )
|
||||
for( i = 0; i < MAX_ICONSPRITES; i++ )
|
||||
{
|
||||
if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
|
||||
if( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
|
||||
break;
|
||||
}
|
||||
|
||||
if ( i == MAX_ICONSPRITES )
|
||||
if( i == MAX_ICONSPRITES )
|
||||
{
|
||||
// icon not in list, so find an empty slot to add to
|
||||
for ( i = 0; i < MAX_ICONSPRITES; i++ )
|
||||
for( i = 0; i < MAX_ICONSPRITES; i++ )
|
||||
{
|
||||
if ( !m_IconList[i].spr )
|
||||
if( !m_IconList[i].spr )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if we've run out of space in the list, overwrite the first icon
|
||||
if ( i == MAX_ICONSPRITES )
|
||||
if( i == MAX_ICONSPRITES )
|
||||
{
|
||||
i = 0;
|
||||
}
|
||||
@ -142,7 +142,7 @@ void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned
|
||||
strcpy( m_IconList[i].szSpriteName, pszIconName );
|
||||
|
||||
// Hack: Play Timer sound when a grenade icon is played (in 0.8 seconds)
|
||||
if ( strstr(m_IconList[i].szSpriteName, "grenade") )
|
||||
if( strstr(m_IconList[i].szSpriteName, "grenade") )
|
||||
{
|
||||
cl_entity_t *pthisplayer = gEngfuncs.GetLocalPlayer();
|
||||
gEngfuncs.pEventAPI->EV_PlaySound( pthisplayer->index, pthisplayer->origin, CHAN_STATIC, "weapons/timer.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
|
||||
@ -152,12 +152,12 @@ void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned
|
||||
void CHudStatusIcons::DisableIcon( char *pszIconName )
|
||||
{
|
||||
// find the sprite is in the current list
|
||||
for ( int i = 0; i < MAX_ICONSPRITES; i++ )
|
||||
for( int i = 0; i < MAX_ICONSPRITES; i++ )
|
||||
{
|
||||
if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
|
||||
if( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
|
||||
{
|
||||
// clear the item from the list
|
||||
memset( &m_IconList[i], 0, sizeof( icon_sprite_t ) );
|
||||
memset( &m_IconList[i], 0, sizeof(icon_sprite_t) );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ DECLARE_MESSAGE( m_StatusBar, StatusValue )
|
||||
float *GetClientColor( int clientIndex );
|
||||
extern float g_ColorYellow[3];
|
||||
|
||||
int CHudStatusBar :: Init( void )
|
||||
int CHudStatusBar::Init( void )
|
||||
{
|
||||
gHUD.AddHudElem( this );
|
||||
|
||||
@ -48,19 +48,18 @@ int CHudStatusBar :: Init( void )
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudStatusBar :: VidInit( void )
|
||||
int CHudStatusBar::VidInit( void )
|
||||
{
|
||||
// Load sprites here
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CHudStatusBar :: Reset( void )
|
||||
void CHudStatusBar::Reset( void )
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
m_iFlags &= ~HUD_ACTIVE; // start out inactive
|
||||
for ( i = 0; i < MAX_STATUSBAR_LINES; i++ )
|
||||
for( i = 0; i < MAX_STATUSBAR_LINES; i++ )
|
||||
m_szStatusText[i][0] = 0;
|
||||
memset( m_iStatusValues, 0, sizeof m_iStatusValues );
|
||||
|
||||
@ -71,7 +70,7 @@ void CHudStatusBar :: Reset( void )
|
||||
m_pflNameColors[i] = g_ColorYellow;
|
||||
}
|
||||
|
||||
void CHudStatusBar :: ParseStatusString( int line_num )
|
||||
void CHudStatusBar::ParseStatusString( int line_num )
|
||||
{
|
||||
// localise string first
|
||||
char szBuffer[MAX_STATUSTEXT_LENGTH];
|
||||
@ -85,29 +84,31 @@ void CHudStatusBar :: ParseStatusString( int line_num )
|
||||
|
||||
char *src_start = src, *dst_start = dst;
|
||||
|
||||
while ( *src != 0 )
|
||||
while( *src != 0 )
|
||||
{
|
||||
while ( *src == '\n' )
|
||||
while( *src == '\n' )
|
||||
src++; // skip over any newlines
|
||||
|
||||
if ( ((src - src_start) >= MAX_STATUSTEXT_LENGTH) || ((dst - dst_start) >= MAX_STATUSTEXT_LENGTH) )
|
||||
if( ( ( src - src_start ) >= MAX_STATUSTEXT_LENGTH ) || ( ( dst - dst_start ) >= MAX_STATUSTEXT_LENGTH ) )
|
||||
break;
|
||||
|
||||
int index = atoi( src );
|
||||
// should we draw this line?
|
||||
if ( (index >= 0 && index < MAX_STATUSBAR_VALUES) && (m_iStatusValues[index] != 0) )
|
||||
{ // parse this line and append result to the status bar
|
||||
if( ( index >= 0 && index < MAX_STATUSBAR_VALUES ) && ( m_iStatusValues[index] != 0 ) )
|
||||
{
|
||||
// parse this line and append result to the status bar
|
||||
while ( *src >= '0' && *src <= '9' )
|
||||
src++;
|
||||
|
||||
if ( *src == '\n' || *src == 0 )
|
||||
if( *src == '\n' || *src == 0 )
|
||||
continue; // no more left in this text line
|
||||
|
||||
// copy the text, char by char, until we hit a % or a \n
|
||||
while ( *src != '\n' && *src != 0 )
|
||||
while( *src != '\n' && *src != 0 )
|
||||
{
|
||||
if ( *src != '%' )
|
||||
{ // just copy the character
|
||||
if( *src != '%' )
|
||||
{
|
||||
// just copy the character
|
||||
*dst = *src;
|
||||
dst++, src++;
|
||||
}
|
||||
@ -126,20 +127,20 @@ void CHudStatusBar :: ParseStatusString( int line_num )
|
||||
|
||||
// move over descriptor, then get and move over the index
|
||||
index = atoi( ++src );
|
||||
while ( *src >= '0' && *src <= '9' )
|
||||
while( *src >= '0' && *src <= '9' )
|
||||
src++;
|
||||
|
||||
if ( index >= 0 && index < MAX_STATUSBAR_VALUES )
|
||||
if( index >= 0 && index < MAX_STATUSBAR_VALUES )
|
||||
{
|
||||
int indexval = m_iStatusValues[index];
|
||||
|
||||
// get the string to substitute in place of the %XX
|
||||
char szRepString[MAX_PLAYER_NAME_LENGTH];
|
||||
switch ( valtype )
|
||||
switch( valtype )
|
||||
{
|
||||
case 'p': // player name
|
||||
GetPlayerInfo( indexval, &g_PlayerInfoList[indexval] );
|
||||
if ( g_PlayerInfoList[indexval].name != NULL )
|
||||
if( g_PlayerInfoList[indexval].name != NULL )
|
||||
{
|
||||
strncpy( szRepString, g_PlayerInfoList[indexval].name, MAX_PLAYER_NAME_LENGTH );
|
||||
m_pflNameColors[line_num] = GetClientColor( indexval );
|
||||
@ -148,7 +149,6 @@ void CHudStatusBar :: ParseStatusString( int line_num )
|
||||
{
|
||||
strcpy( szRepString, "******" );
|
||||
}
|
||||
|
||||
break;
|
||||
case 'i': // number
|
||||
sprintf( szRepString, "%d", indexval );
|
||||
@ -157,7 +157,7 @@ void CHudStatusBar :: ParseStatusString( int line_num )
|
||||
szRepString[0] = 0;
|
||||
}
|
||||
|
||||
for ( char *cp = szRepString; *cp != 0 && ((dst - dst_start) < MAX_STATUSTEXT_LENGTH); cp++, dst++ )
|
||||
for( char *cp = szRepString; *cp != 0 && ( ( dst - dst_start ) < MAX_STATUSTEXT_LENGTH ); cp++, dst++ )
|
||||
*dst = *cp;
|
||||
}
|
||||
}
|
||||
@ -166,17 +166,17 @@ void CHudStatusBar :: ParseStatusString( int line_num )
|
||||
else
|
||||
{
|
||||
// skip to next line of text
|
||||
while ( *src != 0 && *src != '\n' )
|
||||
while( *src != 0 && *src != '\n' )
|
||||
src++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int CHudStatusBar :: Draw( float fTime )
|
||||
int CHudStatusBar::Draw( float fTime )
|
||||
{
|
||||
if ( m_bReparseString )
|
||||
if( m_bReparseString )
|
||||
{
|
||||
for ( int i = 0; i < MAX_STATUSBAR_LINES; i++ )
|
||||
for( int i = 0; i < MAX_STATUSBAR_LINES; i++ )
|
||||
{
|
||||
m_pflNameColors[i] = g_ColorYellow;
|
||||
ParseStatusString( i );
|
||||
@ -184,10 +184,10 @@ int CHudStatusBar :: Draw( float fTime )
|
||||
m_bReparseString = FALSE;
|
||||
}
|
||||
|
||||
int Y_START = ScreenHeight - YRES(32 + 4);
|
||||
int Y_START = ScreenHeight - YRES( 32 + 4 );
|
||||
|
||||
// Draw the status bar lines
|
||||
for ( int i = 0; i < MAX_STATUSBAR_LINES; i++ )
|
||||
for( int i = 0; i < MAX_STATUSBAR_LINES; i++ )
|
||||
{
|
||||
int TextHeight, TextWidth;
|
||||
GetConsoleStringSize( m_szStatusBar[i], &TextWidth, &TextHeight );
|
||||
@ -196,13 +196,13 @@ int CHudStatusBar :: Draw( float fTime )
|
||||
int y = Y_START - ( 4 + TextHeight * i ); // draw along bottom of screen
|
||||
|
||||
// let user set status ID bar centering
|
||||
if ( (i == STATUSBAR_ID_LINE) && CVAR_GET_FLOAT("hud_centerid") )
|
||||
if( ( i == STATUSBAR_ID_LINE ) && CVAR_GET_FLOAT( "hud_centerid" ) )
|
||||
{
|
||||
x = max( 0, max(2, (ScreenWidth - TextWidth)) / 2 );
|
||||
y = (ScreenHeight / 2) + (TextHeight*CVAR_GET_FLOAT("hud_centerid"));
|
||||
x = max( 0, max( 2, ( ScreenWidth - TextWidth ) ) / 2 );
|
||||
y = ( ScreenHeight / 2 ) + ( TextHeight * CVAR_GET_FLOAT( "hud_centerid" ) );
|
||||
}
|
||||
|
||||
if ( m_pflNameColors[i] )
|
||||
if( m_pflNameColors[i] )
|
||||
DrawSetTextColor( m_pflNameColors[i][0], m_pflNameColors[i][1], m_pflNameColors[i][2] );
|
||||
|
||||
DrawConsoleString( x, y, m_szStatusBar[i] );
|
||||
@ -223,19 +223,19 @@ int CHudStatusBar :: Draw( float fTime )
|
||||
// if StatusValue[slotnum] != 0, the following string is drawn, upto the next newline - otherwise the text is skipped upto next newline
|
||||
// %pX, where X is an integer, will substitute a player name here, getting the player index from StatusValue[X]
|
||||
// %iX, where X is an integer, will substitute a number here, getting the number from StatusValue[X]
|
||||
int CHudStatusBar :: MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf )
|
||||
int CHudStatusBar::MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
|
||||
int line = READ_BYTE();
|
||||
|
||||
if ( line < 0 || line >= MAX_STATUSBAR_LINES )
|
||||
if( line < 0 || line >= MAX_STATUSBAR_LINES )
|
||||
return 1;
|
||||
|
||||
strncpy( m_szStatusText[line], READ_STRING(), MAX_STATUSTEXT_LENGTH );
|
||||
m_szStatusText[line][MAX_STATUSTEXT_LENGTH-1] = 0; // ensure it's null terminated ( strncpy() won't null terminate if read string too long)
|
||||
m_szStatusText[line][MAX_STATUSTEXT_LENGTH - 1] = 0; // ensure it's null terminated ( strncpy() won't null terminate if read string too long)
|
||||
|
||||
if ( m_szStatusText[0] == 0 )
|
||||
if( m_szStatusText[0] == 0 )
|
||||
m_iFlags &= ~HUD_ACTIVE;
|
||||
else
|
||||
m_iFlags |= HUD_ACTIVE; // we have status text, so turn on the status bar
|
||||
@ -249,17 +249,17 @@ int CHudStatusBar :: MsgFunc_StatusText( const char *pszName, int iSize, void *p
|
||||
// accepts two values:
|
||||
// byte: index into the status value array
|
||||
// short: value to store
|
||||
int CHudStatusBar :: MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf )
|
||||
int CHudStatusBar::MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
|
||||
int index = READ_BYTE();
|
||||
if ( index < 1 || index >= MAX_STATUSBAR_VALUES )
|
||||
if( index < 1 || index >= MAX_STATUSBAR_VALUES )
|
||||
return 1; // index out of range
|
||||
|
||||
m_iStatusValues[index] = READ_SHORT();
|
||||
|
||||
m_bReparseString = TRUE;
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -18,31 +18,31 @@ AngleMatrix
|
||||
|
||||
====================
|
||||
*/
|
||||
void AngleMatrix (const float *angles, float (*matrix)[4] )
|
||||
void AngleMatrix( const float *angles, float (*matrix)[4] )
|
||||
{
|
||||
float angle;
|
||||
float sr, sp, sy, cr, cp, cy;
|
||||
|
||||
angle = angles[YAW] * (M_PI*2 / 360);
|
||||
sy = sin(angle);
|
||||
cy = cos(angle);
|
||||
angle = angles[PITCH] * (M_PI*2 / 360);
|
||||
sp = sin(angle);
|
||||
cp = cos(angle);
|
||||
angle = angles[ROLL] * (M_PI*2 / 360);
|
||||
sr = sin(angle);
|
||||
cr = cos(angle);
|
||||
float angle;
|
||||
float sr, sp, sy, cr, cp, cy;
|
||||
|
||||
angle = angles[YAW] * ( M_PI*2 / 360 );
|
||||
sy = sin( angle );
|
||||
cy = cos( angle );
|
||||
angle = angles[PITCH] * ( M_PI*2 / 360 );
|
||||
sp = sin( angle );
|
||||
cp = cos( angle );
|
||||
angle = angles[ROLL] * ( M_PI*2 / 360 );
|
||||
sr = sin( angle );
|
||||
cr = cos( angle );
|
||||
|
||||
// matrix = (YAW * PITCH) * ROLL
|
||||
matrix[0][0] = cp*cy;
|
||||
matrix[1][0] = cp*sy;
|
||||
matrix[0][0] = cp * cy;
|
||||
matrix[1][0] = cp * sy;
|
||||
matrix[2][0] = -sp;
|
||||
matrix[0][1] = sr*sp*cy+cr*-sy;
|
||||
matrix[1][1] = sr*sp*sy+cr*cy;
|
||||
matrix[2][1] = sr*cp;
|
||||
matrix[0][2] = (cr*sp*cy+-sr*-sy);
|
||||
matrix[1][2] = (cr*sp*sy+-sr*cy);
|
||||
matrix[2][2] = cr*cp;
|
||||
matrix[0][1] = sr * sp * cy + cr * -sy;
|
||||
matrix[1][1] = sr * sp * sy + cr * cy;
|
||||
matrix[2][1] = sr * cp;
|
||||
matrix[0][2] = (cr * sp * cy + -sr * -sy);
|
||||
matrix[1][2] = (cr * sp * sy + -sr* cy);
|
||||
matrix[2][2] = cr * cp;
|
||||
matrix[0][3] = 0.0;
|
||||
matrix[1][3] = 0.0;
|
||||
matrix[2][3] = 0.0;
|
||||
@ -54,14 +54,14 @@ VectorCompare
|
||||
|
||||
====================
|
||||
*/
|
||||
int VectorCompare (const float *v1, const float *v2)
|
||||
int VectorCompare( const float *v1, const float *v2 )
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
if (v1[i] != v2[i])
|
||||
int i;
|
||||
|
||||
for( i = 0; i < 3; i++ )
|
||||
if( v1[i] != v2[i] )
|
||||
return 0;
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -71,7 +71,7 @@ CrossProduct
|
||||
|
||||
====================
|
||||
*/
|
||||
void CrossProduct (const float *v1, const float *v2, float *cross)
|
||||
void CrossProduct( const float *v1, const float *v2, float *cross )
|
||||
{
|
||||
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
|
||||
cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
|
||||
@ -84,7 +84,7 @@ VectorTransform
|
||||
|
||||
====================
|
||||
*/
|
||||
void VectorTransform (const float *in1, float in2[3][4], float *out)
|
||||
void VectorTransform( const float *in1, float in2[3][4], float *out )
|
||||
{
|
||||
out[0] = DotProduct(in1, in2[0]) + in2[0][3];
|
||||
out[1] = DotProduct(in1, in2[1]) + in2[1][3];
|
||||
@ -97,7 +97,7 @@ ConcatTransforms
|
||||
|
||||
================
|
||||
*/
|
||||
void ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4])
|
||||
void ConcatTransforms( float in1[3][4], float in2[3][4], float out[3][4] )
|
||||
{
|
||||
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
|
||||
in1[0][2] * in2[2][0];
|
||||
@ -135,24 +135,24 @@ AngleQuaternion
|
||||
*/
|
||||
void AngleQuaternion( float *angles, vec4_t quaternion )
|
||||
{
|
||||
float angle;
|
||||
float sr, sp, sy, cr, cp, cy;
|
||||
float angle;
|
||||
float sr, sp, sy, cr, cp, cy;
|
||||
|
||||
// FIXME: rescale the inputs to 1/2 angle
|
||||
angle = angles[2] * 0.5;
|
||||
sy = sin(angle);
|
||||
cy = cos(angle);
|
||||
sy = sin( angle );
|
||||
cy = cos( angle );
|
||||
angle = angles[1] * 0.5;
|
||||
sp = sin(angle);
|
||||
cp = cos(angle);
|
||||
sp = sin( angle );
|
||||
cp = cos( angle );
|
||||
angle = angles[0] * 0.5;
|
||||
sr = sin(angle);
|
||||
cr = cos(angle);
|
||||
sr = sin( angle );
|
||||
cr = cos( angle );
|
||||
|
||||
quaternion[0] = sr*cp*cy-cr*sp*sy; // X
|
||||
quaternion[1] = cr*sp*cy+sr*cp*sy; // Y
|
||||
quaternion[2] = cr*cp*sy-sr*sp*cy; // Z
|
||||
quaternion[3] = cr*cp*cy+sr*sp*sy; // W
|
||||
quaternion[0] = sr * cp * cy - cr * sp * sy; // X
|
||||
quaternion[1] = cr * sp * cy + sr * cp * sy; // Y
|
||||
quaternion[2] = cr * cp * sy - sr * sp * cy; // Z
|
||||
quaternion[3] = cr * cp * cy + sr * sp * sy; // W
|
||||
}
|
||||
|
||||
/*
|
||||
@ -164,42 +164,43 @@ QuaternionSlerp
|
||||
void QuaternionSlerp( vec4_t p, vec4_t q, float t, vec4_t qt )
|
||||
{
|
||||
int i;
|
||||
float omega, cosom, sinom, sclp, sclq;
|
||||
float omega, cosom, sinom, sclp, sclq;
|
||||
|
||||
// decide if one of the quaternions is backwards
|
||||
float a = 0;
|
||||
float b = 0;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
for( i = 0; i < 4; i++ )
|
||||
{
|
||||
a += (p[i]-q[i])*(p[i]-q[i]);
|
||||
b += (p[i]+q[i])*(p[i]+q[i]);
|
||||
a += ( p[i] - q[i] ) * ( p[i] - q[i] );
|
||||
b += ( p[i] + q[i] ) * ( p[i] + q[i] );
|
||||
}
|
||||
if (a > b)
|
||||
if(a > b)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
for( i = 0; i < 4; i++ )
|
||||
{
|
||||
q[i] = -q[i];
|
||||
}
|
||||
}
|
||||
|
||||
cosom = p[0]*q[0] + p[1]*q[1] + p[2]*q[2] + p[3]*q[3];
|
||||
cosom = p[0] * q[0] + p[1] * q[1] + p[2] * q[2] + p[3] * q[3];
|
||||
|
||||
if ((1.0 + cosom) > 0.000001)
|
||||
if( ( 1.0 + cosom ) > 0.000001 )
|
||||
{
|
||||
if ((1.0 - cosom) > 0.000001)
|
||||
if( ( 1.0 - cosom ) > 0.000001 )
|
||||
{
|
||||
omega = acos( cosom );
|
||||
sinom = sin( omega );
|
||||
sclp = sin( (1.0 - t)*omega) / sinom;
|
||||
sclq = sin( t*omega ) / sinom;
|
||||
sclp = sin( ( 1.0 - t ) * omega ) / sinom;
|
||||
sclq = sin( t * omega ) / sinom;
|
||||
}
|
||||
else
|
||||
{
|
||||
sclp = 1.0 - t;
|
||||
sclq = t;
|
||||
}
|
||||
for (i = 0; i < 4; i++) {
|
||||
for( i = 0; i < 4; i++ )
|
||||
{
|
||||
qt[i] = sclp * p[i] + sclq * q[i];
|
||||
}
|
||||
}
|
||||
@ -209,9 +210,9 @@ void QuaternionSlerp( vec4_t p, vec4_t q, float t, vec4_t qt )
|
||||
qt[1] = q[0];
|
||||
qt[2] = -q[3];
|
||||
qt[3] = q[2];
|
||||
sclp = sin( (1.0 - t) * (0.5 * M_PI));
|
||||
sclq = sin( t * (0.5 * M_PI));
|
||||
for (i = 0; i < 3; i++)
|
||||
sclp = sin( ( 1.0 - t ) * ( 0.5 * M_PI ) );
|
||||
sclq = sin( t * ( 0.5 * M_PI ) );
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
qt[i] = sclp * p[i] + sclq * qt[i];
|
||||
}
|
||||
@ -248,4 +249,4 @@ MatrixCopy
|
||||
void MatrixCopy( float in[3][4], float out[3][4] )
|
||||
{
|
||||
memcpy( out, in, sizeof( float ) * 3 * 4 );
|
||||
}
|
||||
}
|
||||
|
@ -25,16 +25,15 @@
|
||||
#define ROLL 2
|
||||
#endif
|
||||
|
||||
#define FDotProduct( a, b ) (fabs((a[0])*(b[0])) + fabs((a[1])*(b[1])) + fabs((a[2])*(b[2])))
|
||||
#define FDotProduct( a, b ) ( fabs( ( a[0] ) * ( b[0] ) ) + fabs( ( a[1] ) * ( b[1] ) ) + fabs( ( a[2] ) * ( b[2] ) ) )
|
||||
|
||||
void AngleMatrix (const float *angles, float (*matrix)[4] );
|
||||
int VectorCompare (const float *v1, const float *v2);
|
||||
void CrossProduct (const float *v1, const float *v2, float *cross);
|
||||
void VectorTransform (const float *in1, float in2[3][4], float *out);
|
||||
void ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);
|
||||
void AngleMatrix( const float *angles, float (*matrix)[4] );
|
||||
int VectorCompare( const float *v1, const float *v2 );
|
||||
void CrossProduct( const float *v1, const float *v2, float *cross );
|
||||
void VectorTransform( const float *in1, float in2[3][4], float *out );
|
||||
void ConcatTransforms( float in1[3][4], float in2[3][4], float out[3][4] );
|
||||
void MatrixCopy( float in[3][4], float out[3][4] );
|
||||
void QuaternionMatrix( vec4_t quaternion, float (*matrix)[4] );
|
||||
void QuaternionSlerp( vec4_t p, vec4_t q, float t, vec4_t qt );
|
||||
void AngleQuaternion( float *angles, vec4_t quaternion );
|
||||
|
||||
#endif // STUDIO_UTIL_H
|
||||
#endif // STUDIO_UTIL_H
|
||||
|
@ -26,10 +26,9 @@
|
||||
#include <stdio.h>
|
||||
#include "parsemsg.h"
|
||||
|
||||
|
||||
DECLARE_MESSAGE( m_TextMessage, TextMsg )
|
||||
|
||||
int CHudTextMessage::Init(void)
|
||||
int CHudTextMessage::Init( void )
|
||||
{
|
||||
HOOK_MESSAGE( TextMsg );
|
||||
|
||||
@ -46,14 +45,14 @@ int CHudTextMessage::Init(void)
|
||||
char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size )
|
||||
{
|
||||
char *dst = dst_buffer;
|
||||
for ( char *src = (char*)msg; *src != 0 && buffer_size > 0; buffer_size-- )
|
||||
for( char *src = (char*)msg; *src != 0 && buffer_size > 0; buffer_size-- )
|
||||
{
|
||||
if ( *src == '#' )
|
||||
if( *src == '#' )
|
||||
{
|
||||
// cut msg name out of string
|
||||
static char word_buf[255];
|
||||
char *wdst = word_buf, *word_start = src;
|
||||
for ( ++src ; (*src >= 'A' && *src <= 'z') || (*src >= '0' && *src <= '9'); wdst++, src++ )
|
||||
for( ++src; ( *src >= 'A' && *src <= 'z' ) || ( *src >= '0' && *src <= '9' ); wdst++, src++ )
|
||||
{
|
||||
*wdst = *src;
|
||||
}
|
||||
@ -61,7 +60,7 @@ char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, in
|
||||
|
||||
// lookup msg name in titles.txt
|
||||
client_textmessage_t *clmsg = TextMessageGet( word_buf );
|
||||
if ( !clmsg || !(clmsg->pMessage) )
|
||||
if( !clmsg || !( clmsg->pMessage ) )
|
||||
{
|
||||
src = word_start;
|
||||
*dst = *src;
|
||||
@ -70,7 +69,7 @@ char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, in
|
||||
}
|
||||
|
||||
// copy string into message over the msg name
|
||||
for ( char *wsrc = (char*)clmsg->pMessage; *wsrc != 0; wsrc++, dst++ )
|
||||
for( char *wsrc = (char*)clmsg->pMessage; *wsrc != 0; wsrc++, dst++ )
|
||||
{
|
||||
*dst = *wsrc;
|
||||
}
|
||||
@ -84,7 +83,7 @@ char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, in
|
||||
}
|
||||
}
|
||||
|
||||
dst_buffer[buffer_size-1] = 0; // ensure null termination
|
||||
dst_buffer[buffer_size - 1] = 0; // ensure null termination
|
||||
return dst_buffer;
|
||||
}
|
||||
|
||||
@ -99,30 +98,31 @@ char *CHudTextMessage::BufferedLocaliseTextString( const char *msg )
|
||||
// Simplified version of LocaliseTextString; assumes string is only one word
|
||||
char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
|
||||
{
|
||||
if ( !msg )
|
||||
if( !msg )
|
||||
return "";
|
||||
|
||||
// '#' character indicates this is a reference to a string in titles.txt, and not the string itself
|
||||
if ( msg[0] == '#' )
|
||||
if( msg[0] == '#' )
|
||||
{
|
||||
// this is a message name, so look up the real message
|
||||
client_textmessage_t *clmsg = TextMessageGet( msg+1 );
|
||||
client_textmessage_t *clmsg = TextMessageGet( msg + 1 );
|
||||
|
||||
if ( !clmsg || !(clmsg->pMessage) )
|
||||
if( !clmsg || !(clmsg->pMessage) )
|
||||
return (char*)msg; // lookup failed, so return the original string
|
||||
|
||||
if ( msg_dest )
|
||||
|
||||
if( msg_dest )
|
||||
{
|
||||
// check to see if titles.txt info overrides msg destination
|
||||
// if clmsg->effect is less than 0, then clmsg->effect holds -1 * message_destination
|
||||
if ( clmsg->effect < 0 ) //
|
||||
if( clmsg->effect < 0 ) //
|
||||
*msg_dest = -clmsg->effect;
|
||||
}
|
||||
|
||||
return (char*)clmsg->pMessage;
|
||||
}
|
||||
else
|
||||
{ // nothing special about this message, so just return the same string
|
||||
{
|
||||
// nothing special about this message, so just return the same string
|
||||
return (char*)msg;
|
||||
}
|
||||
}
|
||||
@ -130,7 +130,7 @@ char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
|
||||
void StripEndNewlineFromString( char *str )
|
||||
{
|
||||
int s = strlen( str ) - 1;
|
||||
if ( str[s] == '\n' || str[s] == '\r' )
|
||||
if( str[s] == '\n' || str[s] == '\r' )
|
||||
str[s] = 0;
|
||||
}
|
||||
|
||||
@ -138,8 +138,8 @@ void StripEndNewlineFromString( char *str )
|
||||
// returns a pointer to str
|
||||
char* ConvertCRtoNL( char *str )
|
||||
{
|
||||
for ( char *ch = str; *ch != 0; ch++ )
|
||||
if ( *ch == '\r' )
|
||||
for( char *ch = str; *ch != 0; ch++ )
|
||||
if( *ch == '\r' )
|
||||
*ch = '\n';
|
||||
return str;
|
||||
}
|
||||
@ -181,24 +181,21 @@ int CHudTextMessage::MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf
|
||||
StripEndNewlineFromString( sstr4 );
|
||||
char *psz = szBuf[5];
|
||||
|
||||
switch ( msg_dest )
|
||||
switch( msg_dest )
|
||||
{
|
||||
case HUD_PRINTCENTER:
|
||||
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 );
|
||||
CenterPrint( ConvertCRtoNL( psz ) );
|
||||
break;
|
||||
|
||||
case HUD_PRINTNOTIFY:
|
||||
psz[0] = 1; // mark this message to go into the notify buffer
|
||||
sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
|
||||
sprintf( psz + 1, msg_text, sstr1, sstr2, sstr3, sstr4 );
|
||||
ConsolePrint( ConvertCRtoNL( psz ) );
|
||||
break;
|
||||
|
||||
case HUD_PRINTTALK:
|
||||
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 );
|
||||
gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), 128 );
|
||||
break;
|
||||
|
||||
case HUD_PRINTCONSOLE:
|
||||
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 );
|
||||
ConsolePrint( ConvertCRtoNL( psz ) );
|
||||
|
@ -362,7 +362,6 @@ enum
|
||||
// Silent Spy Feign
|
||||
#define TF_SPY_SILENTDIE 199
|
||||
|
||||
|
||||
/*==================================================*/
|
||||
/* Defines for the ENGINEER's Building ability */
|
||||
/*==================================================*/
|
||||
@ -458,28 +457,28 @@ enum
|
||||
|
||||
// HL-compatible weapon numbers
|
||||
#define WEAPON_HOOK 1
|
||||
#define WEAPON_BIOWEAPON (WEAPON_HOOK+1)
|
||||
#define WEAPON_MEDIKIT (WEAPON_HOOK+2)
|
||||
#define WEAPON_SPANNER (WEAPON_HOOK+3)
|
||||
#define WEAPON_AXE (WEAPON_HOOK+4)
|
||||
#define WEAPON_SNIPER_RIFLE (WEAPON_HOOK+5)
|
||||
#define WEAPON_AUTO_RIFLE (WEAPON_HOOK+6)
|
||||
#define WEAPON_TF_SHOTGUN (WEAPON_HOOK+7)
|
||||
#define WEAPON_SUPER_SHOTGUN (WEAPON_HOOK+8)
|
||||
#define WEAPON_NAILGUN (WEAPON_HOOK+9)
|
||||
#define WEAPON_SUPER_NAILGUN (WEAPON_HOOK+10)
|
||||
#define WEAPON_GRENADE_LAUNCHER (WEAPON_HOOK+11)
|
||||
#define WEAPON_FLAMETHROWER (WEAPON_HOOK+12)
|
||||
#define WEAPON_ROCKET_LAUNCHER (WEAPON_HOOK+13)
|
||||
#define WEAPON_INCENDIARY (WEAPON_HOOK+14)
|
||||
#define WEAPON_ASSAULT_CANNON (WEAPON_HOOK+16)
|
||||
#define WEAPON_LIGHTNING (WEAPON_HOOK+17)
|
||||
#define WEAPON_DETPACK (WEAPON_HOOK+18)
|
||||
#define WEAPON_TRANQ (WEAPON_HOOK+19)
|
||||
#define WEAPON_LASER (WEAPON_HOOK+20)
|
||||
#define WEAPON_PIPEBOMB_LAUNCHER (WEAPON_HOOK+21)
|
||||
#define WEAPON_KNIFE (WEAPON_HOOK+22)
|
||||
#define WEAPON_BENCHMARK (WEAPON_HOOK+23)
|
||||
#define WEAPON_BIOWEAPON (WEAPON_HOOK + 1)
|
||||
#define WEAPON_MEDIKIT (WEAPON_HOOK + 2)
|
||||
#define WEAPON_SPANNER (WEAPON_HOOK + 3)
|
||||
#define WEAPON_AXE (WEAPON_HOOK + 4)
|
||||
#define WEAPON_SNIPER_RIFLE (WEAPON_HOOK + 5)
|
||||
#define WEAPON_AUTO_RIFLE (WEAPON_HOOK + 6)
|
||||
#define WEAPON_TF_SHOTGUN (WEAPON_HOOK + 7)
|
||||
#define WEAPON_SUPER_SHOTGUN (WEAPON_HOOK + 8)
|
||||
#define WEAPON_NAILGUN (WEAPON_HOOK + 9)
|
||||
#define WEAPON_SUPER_NAILGUN (WEAPON_HOOK + 10)
|
||||
#define WEAPON_GRENADE_LAUNCHER (WEAPON_HOOK + 11)
|
||||
#define WEAPON_FLAMETHROWER (WEAPON_HOOK + 12)
|
||||
#define WEAPON_ROCKET_LAUNCHER (WEAPON_HOOK + 13)
|
||||
#define WEAPON_INCENDIARY (WEAPON_HOOK + 14)
|
||||
#define WEAPON_ASSAULT_CANNON (WEAPON_HOOK + 16)
|
||||
#define WEAPON_LIGHTNING (WEAPON_HOOK + 17)
|
||||
#define WEAPON_DETPACK (WEAPON_HOOK + 18)
|
||||
#define WEAPON_TRANQ (WEAPON_HOOK + 19)
|
||||
#define WEAPON_LASER (WEAPON_HOOK + 20)
|
||||
#define WEAPON_PIPEBOMB_LAUNCHER (WEAPON_HOOK + 21)
|
||||
#define WEAPON_KNIFE (WEAPON_HOOK + 22)
|
||||
#define WEAPON_BENCHMARK (WEAPON_HOOK + 23)
|
||||
|
||||
/*==================================================*/
|
||||
/* New Weapon Related Defines */
|
||||
@ -509,7 +508,7 @@ enum
|
||||
// Detpack
|
||||
#define WEAP_DETPACK_DISARMTIME 3 // Time it takes to disarm a Detpack
|
||||
#define WEAP_DETPACK_SETTIME 3 // Time it takes to set a Detpack
|
||||
#define WEAP_DETPACK_SIZE 700 // Explosion Size
|
||||
#define WEAP_DETPACK_SIZE 700 // Explosion Size
|
||||
#define WEAP_DETPACK_GOAL_SIZE 1500 // Explosion Size for goal triggering
|
||||
#define WEAP_DETPACK_BITS_NO 12 // Bits that detpack explodes into
|
||||
|
||||
@ -519,15 +518,15 @@ enum
|
||||
// Grenades
|
||||
#define GR_PRIMETIME 3
|
||||
#define GR_CALTROP_PRIME 0.5
|
||||
#define GR_TYPE_NONE 0
|
||||
#define GR_TYPE_NORMAL 1
|
||||
#define GR_TYPE_CONCUSSION 2
|
||||
#define GR_TYPE_NAIL 3
|
||||
#define GR_TYPE_MIRV 4
|
||||
#define GR_TYPE_NAPALM 5
|
||||
//#define GR_TYPE_FLARE 6
|
||||
#define GR_TYPE_GAS 7
|
||||
#define GR_TYPE_EMP 8
|
||||
#define GR_TYPE_NONE 0
|
||||
#define GR_TYPE_NORMAL 1
|
||||
#define GR_TYPE_CONCUSSION 2
|
||||
#define GR_TYPE_NAIL 3
|
||||
#define GR_TYPE_MIRV 4
|
||||
#define GR_TYPE_NAPALM 5
|
||||
//#define GR_TYPE_FLARE 6
|
||||
#define GR_TYPE_GAS 7
|
||||
#define GR_TYPE_EMP 8
|
||||
#define GR_TYPE_CALTROP 9
|
||||
//#define GR_TYPE_FLASH 10
|
||||
|
||||
@ -542,8 +541,8 @@ enum
|
||||
// Defines for Concussion Grenade
|
||||
#define GR_CONCUSS_TIME 0.25
|
||||
#define GR_CONCUSS_DEC 10
|
||||
#define MEDIUM_PING 150
|
||||
#define HIGH_PING 200
|
||||
#define MEDIUM_PING 150
|
||||
#define HIGH_PING 200
|
||||
|
||||
// Defines for the Gas Grenade
|
||||
#define GR_HALLU_TIME 0.3
|
||||
@ -551,7 +550,7 @@ enum
|
||||
#define GR_HALLU_DEC 2.5
|
||||
|
||||
// Defines for the BioInfection
|
||||
#define BIO_JUMP_RADIUS 128 // The distance the bioinfection can jump between players
|
||||
#define BIO_JUMP_RADIUS 128 // The distance the bioinfection can jump between players
|
||||
|
||||
/*==================================================*/
|
||||
/* New Items */
|
||||
@ -1382,8 +1381,5 @@ public:
|
||||
void Spawn( void );
|
||||
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||||
};
|
||||
|
||||
#endif // TF_DEFS_ONLY
|
||||
#endif // __TF_DEFS_H
|
||||
|
||||
|
||||
|
@ -24,59 +24,56 @@
|
||||
#include <stdio.h>
|
||||
#include "parsemsg.h"
|
||||
|
||||
DECLARE_MESSAGE(m_Train, Train )
|
||||
DECLARE_MESSAGE( m_Train, Train )
|
||||
|
||||
|
||||
int CHudTrain::Init(void)
|
||||
int CHudTrain::Init( void )
|
||||
{
|
||||
HOOK_MESSAGE( Train );
|
||||
|
||||
m_iPos = 0;
|
||||
m_iFlags = 0;
|
||||
gHUD.AddHudElem(this);
|
||||
gHUD.AddHudElem( this );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudTrain::VidInit(void)
|
||||
int CHudTrain::VidInit( void )
|
||||
{
|
||||
m_hSprite = 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CHudTrain::Draw(float fTime)
|
||||
int CHudTrain::Draw( float fTime )
|
||||
{
|
||||
if ( !m_hSprite )
|
||||
m_hSprite = LoadSprite("sprites/%d_train.spr");
|
||||
if( !m_hSprite )
|
||||
m_hSprite = LoadSprite( "sprites/%d_train.spr" );
|
||||
|
||||
if (m_iPos)
|
||||
if( m_iPos )
|
||||
{
|
||||
int r, g, b, x, y;
|
||||
|
||||
UnpackRGB(r,g,b, RGB_YELLOWISH);
|
||||
SPR_Set(m_hSprite, r, g, b );
|
||||
UnpackRGB( r, g, b, RGB_YELLOWISH );
|
||||
SPR_Set( m_hSprite, r, g, b );
|
||||
|
||||
// This should show up to the right and part way up the armor number
|
||||
y = ScreenHeight - SPR_Height(m_hSprite,0) - gHUD.m_iFontHeight;
|
||||
x = ScreenWidth/3 + SPR_Width(m_hSprite,0)/4;
|
||||
|
||||
SPR_DrawAdditive( m_iPos - 1, x, y, NULL);
|
||||
y = ScreenHeight - SPR_Height( m_hSprite, 0 ) - gHUD.m_iFontHeight;
|
||||
x = ScreenWidth / 3 + SPR_Width( m_hSprite, 0 ) / 4;
|
||||
|
||||
SPR_DrawAdditive( m_iPos - 1, x, y, NULL );
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int CHudTrain::MsgFunc_Train(const char *pszName, int iSize, void *pbuf)
|
||||
int CHudTrain::MsgFunc_Train( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
|
||||
// update Train data
|
||||
m_iPos = READ_BYTE();
|
||||
|
||||
if (m_iPos)
|
||||
if( m_iPos )
|
||||
m_iFlags |= HUD_ACTIVE;
|
||||
else
|
||||
m_iFlags &= ~HUD_ACTIVE;
|
||||
|
@ -40,7 +40,7 @@ void Draw_Triangles( void )
|
||||
|
||||
// Load it up with some bogus data
|
||||
player = gEngfuncs.GetLocalPlayer();
|
||||
if ( !player )
|
||||
if( !player )
|
||||
return;
|
||||
|
||||
org = player->origin;
|
||||
@ -48,18 +48,18 @@ void Draw_Triangles( void )
|
||||
org.x += 50;
|
||||
org.y += 50;
|
||||
|
||||
if (gHUD.m_hsprCursor == 0)
|
||||
if( gHUD.m_hsprCursor == 0 )
|
||||
{
|
||||
char sz[256];
|
||||
sprintf( sz, "sprites/cursor.spr" );
|
||||
gHUD.m_hsprCursor = SPR_Load( sz );
|
||||
}
|
||||
|
||||
if ( !gEngfuncs.pTriAPI->SpriteTexture( (struct model_s *)gEngfuncs.GetSpritePointer( gHUD.m_hsprCursor ), 0 ))
|
||||
if( !gEngfuncs.pTriAPI->SpriteTexture( (struct model_s *)gEngfuncs.GetSpritePointer( gHUD.m_hsprCursor ), 0 ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Create a triangle, sigh
|
||||
gEngfuncs.pTriAPI->RenderMode( kRenderNormal );
|
||||
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
||||
@ -86,7 +86,6 @@ void Draw_Triangles( void )
|
||||
gEngfuncs.pTriAPI->End();
|
||||
gEngfuncs.pTriAPI->RenderMode( kRenderNormal );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
@ -98,9 +97,7 @@ Non-transparent triangles-- add them here
|
||||
*/
|
||||
void DLLEXPORT HUD_DrawNormalTriangles( void )
|
||||
{
|
||||
|
||||
gHUD.m_Spectator.DrawOverview();
|
||||
|
||||
#if defined( TEST_IT )
|
||||
// Draw_Triangles();
|
||||
#endif
|
||||
@ -115,7 +112,6 @@ Render any triangles with transparent rendermode needs here
|
||||
*/
|
||||
void DLLEXPORT HUD_DrawTransparentTriangles( void )
|
||||
{
|
||||
|
||||
#if defined( TEST_IT )
|
||||
// Draw_Triangles();
|
||||
#endif
|
||||
|
@ -32,102 +32,100 @@
|
||||
|
||||
extern vec3_t vec3_origin;
|
||||
|
||||
double sqrt(double x);
|
||||
double sqrt( double x );
|
||||
|
||||
float Length(const float *v)
|
||||
float Length( const float *v )
|
||||
{
|
||||
int i;
|
||||
int i;
|
||||
float length;
|
||||
|
||||
|
||||
length = 0;
|
||||
for (i=0 ; i< 3 ; i++)
|
||||
length += v[i]*v[i];
|
||||
length = sqrt (length); // FIXME
|
||||
for( i = 0; i < 3; i++ )
|
||||
length += v[i] * v[i];
|
||||
length = sqrt( length ); // FIXME
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
void VectorAngles( const float *forward, float *angles )
|
||||
{
|
||||
float tmp, yaw, pitch;
|
||||
|
||||
if (forward[1] == 0 && forward[0] == 0)
|
||||
float tmp, yaw, pitch;
|
||||
|
||||
if( forward[1] == 0 && forward[0] == 0 )
|
||||
{
|
||||
yaw = 0;
|
||||
if (forward[2] > 0)
|
||||
if( forward[2] > 0 )
|
||||
pitch = 90;
|
||||
else
|
||||
pitch = 270;
|
||||
}
|
||||
else
|
||||
{
|
||||
yaw = (atan2(forward[1], forward[0]) * 180 / M_PI);
|
||||
if (yaw < 0)
|
||||
yaw = ( atan2( forward[1], forward[0]) * 180 / M_PI );
|
||||
if( yaw < 0 )
|
||||
yaw += 360;
|
||||
|
||||
tmp = sqrt (forward[0]*forward[0] + forward[1]*forward[1]);
|
||||
pitch = (atan2(forward[2], tmp) * 180 / M_PI);
|
||||
if (pitch < 0)
|
||||
tmp = sqrt( forward[0] * forward[0] + forward[1] * forward[1] );
|
||||
pitch = ( atan2( forward[2], tmp ) * 180 / M_PI );
|
||||
if( pitch < 0 )
|
||||
pitch += 360;
|
||||
}
|
||||
|
||||
|
||||
angles[0] = pitch;
|
||||
angles[1] = yaw;
|
||||
angles[2] = 0;
|
||||
}
|
||||
|
||||
float VectorNormalize (float *v)
|
||||
float VectorNormalize( float *v )
|
||||
{
|
||||
float length, ilength;
|
||||
float length, ilength;
|
||||
|
||||
length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
|
||||
length = sqrt (length); // FIXME
|
||||
length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
|
||||
length = sqrt( length ); // FIXME
|
||||
|
||||
if (length)
|
||||
if( length )
|
||||
{
|
||||
ilength = 1/length;
|
||||
ilength = 1 / length;
|
||||
v[0] *= ilength;
|
||||
v[1] *= ilength;
|
||||
v[2] *= ilength;
|
||||
}
|
||||
|
||||
return length;
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
void VectorInverse ( float *v )
|
||||
void VectorInverse( float *v )
|
||||
{
|
||||
v[0] = -v[0];
|
||||
v[1] = -v[1];
|
||||
v[2] = -v[2];
|
||||
}
|
||||
|
||||
void VectorScale (const float *in, float scale, float *out)
|
||||
void VectorScale( const float *in, float scale, float *out )
|
||||
{
|
||||
out[0] = in[0]*scale;
|
||||
out[1] = in[1]*scale;
|
||||
out[2] = in[2]*scale;
|
||||
out[0] = in[0] * scale;
|
||||
out[1] = in[1] * scale;
|
||||
out[2] = in[2] * scale;
|
||||
}
|
||||
|
||||
void VectorMA (const float *veca, float scale, const float *vecb, float *vecc)
|
||||
void VectorMA( const float *veca, float scale, const float *vecb, float *vecc )
|
||||
{
|
||||
vecc[0] = veca[0] + scale*vecb[0];
|
||||
vecc[1] = veca[1] + scale*vecb[1];
|
||||
vecc[2] = veca[2] + scale*vecb[2];
|
||||
vecc[0] = veca[0] + scale * vecb[0];
|
||||
vecc[1] = veca[1] + scale * vecb[1];
|
||||
vecc[2] = veca[2] + scale * vecb[2];
|
||||
}
|
||||
|
||||
HSPRITE LoadSprite(const char *pszName)
|
||||
HSPRITE LoadSprite( const char *pszName )
|
||||
{
|
||||
int i;
|
||||
char sz[256];
|
||||
char sz[256];
|
||||
|
||||
if (ScreenWidth < 640)
|
||||
if( ScreenWidth < 640 )
|
||||
i = 320;
|
||||
else
|
||||
i = 640;
|
||||
|
||||
sprintf(sz, pszName, i);
|
||||
sprintf( sz, pszName, i );
|
||||
|
||||
return SPR_Load(sz);
|
||||
return SPR_Load( sz );
|
||||
}
|
||||
|
||||
|
@ -22,8 +22,8 @@
|
||||
#include "math.h"
|
||||
|
||||
// Header file containing definition of globalvars_t and entvars_t
|
||||
typedef unsigned int func_t; //
|
||||
typedef unsigned int string_t; // from engine's pr_comp.h;
|
||||
typedef unsigned int func_t; //
|
||||
typedef unsigned int string_t; // from engine's pr_comp.h;
|
||||
typedef float vec_t; // needed before including progdefs.h
|
||||
|
||||
//=========================================================
|
||||
@ -33,21 +33,21 @@ typedef float vec_t; // needed before including progdefs.h
|
||||
class Vector2D
|
||||
{
|
||||
public:
|
||||
inline Vector2D(void) { }
|
||||
inline Vector2D(float X, float Y) { x = X; y = Y; }
|
||||
inline Vector2D operator+(const Vector2D& v) const { return Vector2D(x+v.x, y+v.y); }
|
||||
inline Vector2D operator-(const Vector2D& v) const { return Vector2D(x-v.x, y-v.y); }
|
||||
inline Vector2D operator*(float fl) const { return Vector2D(x*fl, y*fl); }
|
||||
inline Vector2D operator/(float fl) const { return Vector2D(x/fl, y/fl); }
|
||||
|
||||
inline float Length(void) const { return (float)sqrt(x*x + y*y ); }
|
||||
inline Vector2D( void ) { }
|
||||
inline Vector2D( float X, float Y ) { x = X; y = Y; }
|
||||
inline Vector2D operator+( const Vector2D& v ) const { return Vector2D(x+v.x, y+v.y); }
|
||||
inline Vector2D operator-( const Vector2D& v ) const { return Vector2D(x-v.x, y-v.y); }
|
||||
inline Vector2D operator*( float fl ) const { return Vector2D(x*fl, y*fl); }
|
||||
inline Vector2D operator/( float fl ) const { return Vector2D(x/fl, y/fl); }
|
||||
|
||||
inline Vector2D Normalize ( void ) const
|
||||
inline float Length( void ) const { return (float)sqrt(x*x + y*y ); }
|
||||
|
||||
inline Vector2D Normalize( void ) const
|
||||
{
|
||||
Vector2D vec2;
|
||||
|
||||
float flLen = Length();
|
||||
if ( flLen == 0 )
|
||||
if( flLen == 0 )
|
||||
{
|
||||
return Vector2D( (float)0, (float)0 );
|
||||
}
|
||||
@ -61,61 +61,66 @@ public:
|
||||
vec_t x, y;
|
||||
};
|
||||
|
||||
inline float DotProduct(const Vector2D& a, const Vector2D& b) { return( a.x*b.x + a.y*b.y ); }
|
||||
inline Vector2D operator*(float fl, const Vector2D& v) { return v * fl; }
|
||||
inline float DotProduct( const Vector2D& a, const Vector2D& b ) { return( a.x * b.x + a.y * b.y ); }
|
||||
inline Vector2D operator*( float fl, const Vector2D& v ) { return v * fl; }
|
||||
|
||||
//=========================================================
|
||||
// 3D Vector
|
||||
//=========================================================
|
||||
class Vector // same data-layout as engine's vec3_t,
|
||||
{ // which is a vec_t[3]
|
||||
{ //which is a vec_t[3]
|
||||
public:
|
||||
// Construction/destruction
|
||||
inline Vector(void) { }
|
||||
inline Vector(float X, float Y, float Z) { x = X; y = Y; z = Z; }
|
||||
inline Vector(double X, double Y, double Z) { x = (float)X; y = (float)Y; z = (float)Z; }
|
||||
inline Vector(int X, int Y, int Z) { x = (float)X; y = (float)Y; z = (float)Z; }
|
||||
inline Vector(const Vector& v) { x = v.x; y = v.y; z = v.z; }
|
||||
inline Vector(float rgfl[3]) { x = rgfl[0]; y = rgfl[1]; z = rgfl[2]; }
|
||||
inline Vector( void ) { }
|
||||
inline Vector( float X, float Y, float Z ) { x = X; y = Y; z = Z; }
|
||||
inline Vector( double X, double Y, double Z ) { x = (float)X; y = (float)Y; z = (float)Z; }
|
||||
inline Vector( int X, int Y, int Z ) { x = (float)X; y = (float)Y; z = (float)Z; }
|
||||
inline Vector( const Vector& v ) { x = v.x; y = v.y; z = v.z; }
|
||||
inline Vector( float rgfl[3] ) { x = rgfl[0]; y = rgfl[1]; z = rgfl[2]; }
|
||||
|
||||
// Operators
|
||||
inline Vector operator-(void) const { return Vector(-x,-y,-z); }
|
||||
inline int operator==(const Vector& v) const { return x==v.x && y==v.y && z==v.z; }
|
||||
inline int operator!=(const Vector& v) const { return !(*this==v); }
|
||||
inline Vector operator+(const Vector& v) const { return Vector(x+v.x, y+v.y, z+v.z); }
|
||||
inline Vector operator-(const Vector& v) const { return Vector(x-v.x, y-v.y, z-v.z); }
|
||||
inline Vector operator*(float fl) const { return Vector(x*fl, y*fl, z*fl); }
|
||||
inline Vector operator/(float fl) const { return Vector(x/fl, y/fl, z/fl); }
|
||||
inline Vector operator-( void ) const { return Vector( -x, -y, -z ); }
|
||||
inline int operator==( const Vector& v ) const { return x == v.x && y == v.y && z == v.z; }
|
||||
inline int operator!=( const Vector& v ) const { return !( *this == v ); }
|
||||
inline Vector operator+( const Vector& v ) const { return Vector( x + v.x, y + v.y, z + v.z ); }
|
||||
inline Vector operator-( const Vector& v ) const { return Vector( x - v.x, y - v.y, z - v.z ); }
|
||||
inline Vector operator*( float fl ) const { return Vector( x * fl, y * fl, z * fl ); }
|
||||
inline Vector operator/( float fl ) const { return Vector( x / fl, y / fl, z / fl ); }
|
||||
|
||||
// Methods
|
||||
inline void CopyToArray(float* rgfl) const { rgfl[0] = x, rgfl[1] = y, rgfl[2] = z; }
|
||||
inline float Length(void) const { return (float)sqrt(x*x + y*y + z*z); }
|
||||
operator float *() { return &x; } // Vectors will now automatically convert to float * when needed
|
||||
operator const float *() const { return &x; } // Vectors will now automatically convert to float * when needed
|
||||
inline Vector Normalize(void) const
|
||||
inline void CopyToArray( float* rgfl ) const { rgfl[0] = x, rgfl[1] = y, rgfl[2] = z; }
|
||||
inline float Length( void ) const { return (float)sqrt( x * x + y * y + z * z); }
|
||||
operator float *() { return &x; } // Vectors will now automatically convert to float * when needed
|
||||
operator const float *() const { return &x; } // Vectors will now automatically convert to float * when needed
|
||||
inline Vector Normalize( void ) const
|
||||
{
|
||||
float flLen = Length();
|
||||
if (flLen == 0) return Vector(0,0,1); // ????
|
||||
if( flLen == 0 ) return Vector( 0, 0, 1); // ????
|
||||
flLen = 1 / flLen;
|
||||
return Vector(x * flLen, y * flLen, z * flLen);
|
||||
return Vector( x * flLen, y * flLen, z * flLen );
|
||||
}
|
||||
|
||||
inline Vector2D Make2D ( void ) const
|
||||
inline Vector2D Make2D( void ) const
|
||||
{
|
||||
Vector2D Vec2;
|
||||
Vector2D Vec2;
|
||||
|
||||
Vec2.x = x;
|
||||
Vec2.y = y;
|
||||
|
||||
return Vec2;
|
||||
}
|
||||
inline float Length2D(void) const { return (float)sqrt(x*x + y*y); }
|
||||
|
||||
inline float Length2D( void ) const
|
||||
{
|
||||
return (float)sqrt( x * x + y * y );
|
||||
}
|
||||
|
||||
// Members
|
||||
vec_t x, y, z;
|
||||
};
|
||||
inline Vector operator*(float fl, const Vector& v) { return v * fl; }
|
||||
inline float DotProduct(const Vector& a, const Vector& b) { return(a.x*b.x+a.y*b.y+a.z*b.z); }
|
||||
inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x ); }
|
||||
|
||||
inline Vector operator*( float fl, const Vector& v ) { return v * fl; }
|
||||
inline float DotProduct( const Vector& a, const Vector& b) { return( a.x * b.x + a.y * b.y + a.z * b.z ); }
|
||||
inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x ); }
|
||||
|
||||
#define vec3_t Vector
|
||||
|
1019
cl_dll/view.cpp
1019
cl_dll/view.cpp
File diff suppressed because it is too large
Load Diff
@ -11,5 +11,4 @@
|
||||
|
||||
void V_StartPitchDrift( void );
|
||||
void V_StopPitchDrift( void );
|
||||
|
||||
#endif // !VIEWH
|
||||
#endif // !VIEWH
|
||||
|
Loading…
x
Reference in New Issue
Block a user