Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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nillerusr db6a9839fe engine: fix windows build( windows must die ) 2 years ago
..
audio
voice_codecs
xbox
DevShotGenerator.cpp
DevShotGenerator.h
DownloadListGenerator.cpp
DownloadListGenerator.h
EngineSoundClient.cpp
EngineSoundInternal.h
EngineSoundServer.cpp
GameEventManager.cpp
GameEventManager.h
GameEventManagerOld.cpp
IOcclusionSystem.h
LoadScreenUpdate.cpp
LoadScreenUpdate.h
LocalNetworkBackdoor.cpp
LocalNetworkBackdoor.h
MapReslistGenerator.cpp
MapReslistGenerator.h
MaterialBuckets.h
ModelInfo.cpp
ModelInfo.h
NetworkStringTableItem.cpp
OcclusionSystem.cpp
Overlay.cpp
Overlay.h
SVConnectionlessHandler.h
Session.cpp
Session.h
baseautocompletefilelist.cpp
baseautocompletefilelist.h
baseclient.cpp
baseclient.h
baseclientstate.cpp
baseclientstate.h
baseserver.cpp
baseserver.h
bitbuf_errorhandler.cpp
bitbuf_errorhandler.h
bugreporter.cpp
buildcubemaps.cpp
cbenchmark.cpp
cbenchmark.h
ccs.cpp
ccs.h
cdll_engine_int.cpp
cdll_engine_int.h
changeframelist.cpp
changeframelist.h
cheatcodes.cpp
cheatcodes.h
checksum_engine.cpp
checksum_engine.h
cl_bounded_cvars.cpp
cl_bounded_cvars.h
cl_check_process.cpp
cl_check_process.h
cl_demo.cpp
cl_demo.h
cl_demoaction.cpp
cl_demoaction.h
cl_demoaction_types.cpp
cl_demoaction_types.h
cl_demoactioneditors.cpp
cl_demoactioneditors.h
cl_demoactionmanager.cpp
cl_demoactionmanager.h
cl_demoeditorpanel.cpp
cl_demoeditorpanel.h
cl_demosmootherpanel.cpp
cl_demosmootherpanel.h
cl_demosmoothing.h
cl_demouipanel.cpp
cl_demouipanel.h
cl_entityreport.cpp
cl_entityreport.h
cl_ents_parse.cpp
cl_ents_parse.h
cl_foguipanel.cpp
cl_foguipanel.h
cl_localnetworkbackdoor.cpp
cl_localnetworkbackdoor.h
cl_main.cpp
cl_main.h
cl_null.cpp
cl_parse_event.cpp
cl_parse_event.h
cl_pluginhelpers.cpp
cl_pluginhelpers.h
cl_pred.cpp
cl_pred.h
cl_rcon.cpp
cl_rcon.h
cl_steamauth.cpp
cl_steamauth.h
cl_texturelistpanel.cpp
cl_texturelistpanel.h
cl_txviewpanel.cpp
cl_txviewpanel.h
client.cpp
client.h
client_pch.cpp
client_pch.h
clientframe.cpp
clientframe.h
clockdriftmgr.cpp
clockdriftmgr.h
cmd.cpp
cmd.h
cmodel.cpp
cmodel_bsp.cpp
cmodel_disp.cpp
cmodel_engine.h
cmodel_private.h
colorcorrectionpanel.cpp
common.cpp
common.h
conprint.h
console.cpp
console.h
cvar.cpp
cvar.h
debug_leafvis.cpp
debug_leafvis.h
debugoverlay.cpp
debugoverlay.h
decal.h
decal_clip.cpp
decal_clip.h
decal_private.h
decals.cpp
demo.h
demofile.cpp
demofile.h
disp.cpp
disp.h
disp_defs.cpp
disp_defs.h
disp_helpers.cpp
disp_helpers.h
disp_interface.cpp
disp_mapload.cpp
dispnode.h
download.cpp
download.h
download_internal.h
downloadthread.cpp
draw.h
dt.cpp
dt.h
dt_common_eng.cpp
dt_common_eng.h
dt_encode.cpp
dt_encode.h
dt_instrumentation.cpp
dt_instrumentation.h
dt_instrumentation_server.cpp
dt_instrumentation_server.h
dt_localtransfer.cpp
dt_localtransfer.h
dt_recv_decoder.cpp
dt_recv_decoder.h
dt_recv_eng.cpp
dt_recv_eng.h
dt_send_eng.cpp
dt_send_eng.h
dt_stack.cpp
dt_stack.h
dt_test.cpp
dt_test.h
engine.vpc
engine_replay_int.cpp
enginebugreporter.h
engineperftools.h
enginesingleuserfilter.cpp
enginesingleuserfilter.h
enginestats.cpp
enginestats.h
enginethreads.cpp
enginethreads.h
enginetool.cpp
enginetrace.cpp
enginetrace.h
engsoundservice.cpp
ents_shared.h
event_system.h
filesystem_engine.cpp
filesystem_engine.h
filetransfermgr.cpp
filetransfermgr.h
flat.mat
framesnapshot.h
gametrace_engine.cpp
getintersectingsurfaces_struct.h
gl_cvars.h
gl_draw.cpp
gl_drawlights.cpp
gl_drawlights.h
gl_lightmap.cpp
gl_lightmap.h
gl_matsysiface.cpp
gl_matsysiface.h
gl_model.h
gl_model_private.h
gl_rlight.cpp
gl_rmain.cpp
gl_rmain.h
gl_rmisc.cpp
gl_rsurf.cpp
gl_rsurf.h
gl_screen.cpp
gl_shader.cpp
gl_shader.h
gl_warp.cpp
gl_water.h
halflife.rc
hltvclient.cpp
hltvclient.h
hltvclientstate.cpp
hltvclientstate.h
hltvdemo.cpp
hltvdemo.h
hltvserver.cpp
hltvserver.h
hltvtest.cpp
hltvtest.h
host.cpp
host.h
host_cmd.cpp
host_cmd.h
host_jmp.h
host_listmaps.cpp
host_phonehome.cpp
host_phonehome.h
host_saverestore.cpp
host_saverestore.h
host_state.cpp
host_state.h
icolorcorrectiontools.h
idispinfo.h
iengine.h
ienginetoolinternal.h
igame.h
initmathlib.cpp
ipooledvballocator.h
ispatialpartitioninternal.h
ithread.h
ivideomode.h
keys.cpp
keys.h
l_studio.cpp
l_studio.h
lightcache.cpp
lightcache.h
logofile_shared.cpp
logofile_shared.h
lowpassstream.h
master.h
masterserver.cpp
matchmaking.h
matchmakingclient.cpp
matchmakinghost.cpp
matchmakingmigrate.cpp
matchmakingqos.cpp
matchmakingqos.h
matchmakingshared.cpp
materialproxyfactory.cpp
materialproxyfactory.h
matsys_interface.cpp
mem.cpp
mem.h
mem_fgets.cpp
mem_fgets.h
mod_vis.cpp
mod_vis.h
modelloader.cpp engine: fix windows build( windows must die ) 2 years ago
modelloader.h
net.h
net_chan.cpp
net_chan.h
net_synctags.cpp
net_synctags.h
net_ws.cpp
net_ws_headers.h
net_ws_queued_packet_sender.cpp
net_ws_queued_packet_sender.h
networkstringtable.cpp
networkstringtable.h
networkstringtableclient.cpp
networkstringtableclient.h
networkstringtablecontainerclient.h
networkstringtablecontainerserver.h
networkstringtableitem.h
networkstringtableserver.cpp
networkstringtableserver.h
packed_entity.cpp
packed_entity.h
perfuipanel.cpp
pr_edict.cpp
pr_edict.h
precache.cpp
precache.h
profile.h
profiling.h
progs.h
pure_server.cpp
pure_server.h
quakeasm.h
quakedef.cpp
quakedef.h
r_areaportal.cpp
r_areaportal.h
r_decal.cpp
r_decal.h
r_efx.cpp
r_efxextern.h
r_linefile.cpp
r_local.h
randomnormals.h
randomstream.cpp
render.h
render_pch.cpp
render_pch.h
replay_internal.cpp
replay_internal.h
replaydemo.cpp
replaydemo.h
replaydemoplayer.cpp
replaydemoplayer.h
replayserver.cpp
replayserver.h
resource.h
rpt_engine.cpp
saverestore_filesystem.cpp
saverestore_filesystem.h
sbar.h
screen.h
server.h
server_pch.cpp
server_pch.h
servermsghandler.cpp
shadowmgr.cpp
shadowmgr.h
snd_io.cpp
socketcreator.cpp
socketcreator.h
sound_shared.cpp
spatialpartition.cpp
staticpropmgr.cpp
staticpropmgr.h
studio_internal.h
surfacehandle.h
sv_client.cpp
sv_client.h
sv_ents_write.cpp
sv_filter.cpp
sv_filter.h
sv_framesnapshot.cpp
sv_ipratelimit.cpp
sv_ipratelimit.h
sv_log.cpp
sv_log.h
sv_logofile.cpp
sv_logofile.h
sv_main.cpp
sv_main.h
sv_master_legacy.h
sv_packedentities.cpp
sv_packedentities.h
sv_plugin.cpp
sv_plugin.h
sv_precache.cpp
sv_precache.h
sv_rcon.cpp
sv_rcon.h
sv_redirect.cpp
sv_remoteaccess.cpp
sv_remoteaccess.h
sv_steamauth.cpp
sv_steamauth.h
sv_uploaddata.cpp
sv_uploaddata.h
sv_uploadgamestats.cpp
sv_uploadgamestats.h
sv_user.h
sys.h
sys_dll.cpp
sys_dll.h
sys_dll2.cpp
sys_engine.cpp
sys_getmodes.cpp
sys_linuxwind.cpp
sys_mainwind.cpp
sys_mainwind.h
sysexternal.h
testscriptmgr.cpp
testscriptmgr.h
tmessage.cpp
tmessage.h
toolframework.cpp
traceinit.cpp
traceinit.h
valve.ico
vengineserver_impl.cpp
vengineserver_impl.h
vfilter.h
vgui_DebugSystemPanel.cpp
vgui_DebugSystemPanel.h
vgui_askconnectpanel.cpp
vgui_askconnectpanel.h
vgui_basepanel.cpp
vgui_basepanel.h
vgui_baseui_interface.cpp
vgui_baseui_interface.h
vgui_budgetfpspanel.cpp
vgui_budgetpanel.cpp
vgui_budgetpanel.h
vgui_drawtreepanel.cpp
vgui_drawtreepanel.h
vgui_helpers.cpp
vgui_helpers.h
vgui_texturebudgetpanel.cpp
vgui_texturebudgetpanel.h
vgui_vprofgraphpanel.cpp
vgui_vprofgraphpanel.h
vgui_vprofpanel.cpp
vgui_vprofpanel.h
view.cpp
view.h
vmodes.h
voiceserver_impl.cpp
vprof_engine.cpp
vprof_engine.h
vprof_record.cpp
vprof_record.h
world.cpp
world.h
wscript
xboxsystem.cpp
zone.cpp
zone.h