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engine: again fix static prop lump version 10 loading

pull/200/head
nillerusr 2 years ago
parent
commit
1d39be1a97
  1. 81
      engine/staticpropmgr.cpp
  2. 104
      public/gamebspfile.h

81
engine/staticpropmgr.cpp

@ -536,12 +536,12 @@ bool CStaticProp::Init( int index, StaticPropLump_t &lump, model_t *pModel ) @@ -536,12 +536,12 @@ bool CStaticProp::Init( int index, StaticPropLump_t &lump, model_t *pModel )
m_Flags = ( lump.m_Flags & (STATIC_PROP_SCREEN_SPACE_FADE | STATIC_PROP_FLAG_FADES | STATIC_PROP_NO_PER_VERTEX_LIGHTING) );
int nCurrentDXLevel = g_pMaterialSystemHardwareConfig->GetDXSupportLevel();
/* bool bNoDraw = ( lump.m_nMinDXLevel && lump.m_nMinDXLevel > nCurrentDXLevel );
bool bNoDraw = ( lump.m_nMinDXLevel && lump.m_nMinDXLevel > nCurrentDXLevel );
bNoDraw = bNoDraw || ( lump.m_nMaxDXLevel && lump.m_nMaxDXLevel < nCurrentDXLevel );
if ( bNoDraw )
{
m_Flags |= STATIC_PROP_NO_DRAW;
}*/
}
// Cache the model to world matrix since it never changes.
AngleMatrix( lump.m_Angles, lump.m_Origin, m_ModelToWorld );
@ -1329,73 +1329,30 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf ) @@ -1329,73 +1329,30 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
// Gotta preallocate the static props here so no rellocations take place
// the leaf list stores pointers to these tricky little guys.
bool bSkip = false;
m_StaticProps.EnsureCapacity(count);
m_StaticProps.AddMultipleToTail(count);
for ( int i = 0; i < count; ++i )
{
// Reset every loop.
bSkip = false;
StaticPropLump_t lump;
switch ( nLumpVersion )
{
case 4:
buf.Get( &lump, sizeof(StaticPropLumpV4_t) );
lump.m_flForcedFadeScale = 1.0f;
lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
lump.m_DiffuseModulation.r = lump.m_DiffuseModulation.g = lump.m_DiffuseModulation.b = lump.m_DiffuseModulation.a = 255; // default color/alpha modulation to identity
lump.m_bDisableX360 = false;
lump.m_FlagsEx = 0;
break;
case 5:
buf.Get( &lump, sizeof(StaticPropLumpV5_t) );
lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
lump.m_DiffuseModulation.r = lump.m_DiffuseModulation.g = lump.m_DiffuseModulation.b = lump.m_DiffuseModulation.a = 255; // default color/alpha modulation to identity
lump.m_bDisableX360 = false;
lump.m_FlagsEx = 0;
break;
case 6:
buf.Get( &lump, sizeof( StaticPropLumpV6_t ) );
lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
lump.m_DiffuseModulation.r = lump.m_DiffuseModulation.g = lump.m_DiffuseModulation.b = lump.m_DiffuseModulation.a = 255; // default color/alpha modulation to identity
lump.m_bDisableX360 = false;
lump.m_FlagsEx = 0;
break;
case 7:
buf.Get( &lump, sizeof( StaticPropLumpV7_t ) );
lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
lump.m_bDisableX360 = false;
lump.m_FlagsEx = 0;
break;
case 8:
buf.Get( &lump, sizeof( StaticPropLumpV8_t ) );
lump.m_bDisableX360 = false;
lump.m_FlagsEx = 0;
break;
case 9:
buf.Get( &lump, sizeof( StaticPropLumpV9_t ) );
lump.m_FlagsEx = 0;
break;
case 10:
if( s_MapHeader.version >= 21 )
buf.Get( &lump, sizeof( StaticPropLumpV10_21_t ) );
else
buf.Get( &lump, sizeof( StaticPropLumpV10_t ) );
break;
case 11:
buf.Get( &lump, sizeof( StaticPropLump_t ) );
break;
case 4: UnserializeLump<StaticPropLumpV4_t>(&lump, buf); break;
case 5: UnserializeLump<StaticPropLumpV5_t>(&lump, buf); break;
case 6: UnserializeLump<StaticPropLumpV6_t>(&lump, buf); break;
case 7: // Falls down to version 10. We promoted TF to version 10 to deal with SFM.
case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
case 10:
{
if( s_MapHeader.version == 21 )
UnserializeLump<StaticPropLumpV10_21_t>(&lump, buf);
else
UnserializeLump<StaticPropLumpV10_t>(&lump, buf);
break;
}
default:
Assert("Unexpected version while deserializing lumps.");
}
int j = m_StaticProps.AddToTail();
m_StaticProps[j].Init( j, lump, m_StaticPropDict[lump.m_PropType].m_pModel );
m_StaticProps[i].Init( i, lump, m_StaticPropDict[lump.m_PropType].m_pModel );
// For distance-based fading, keep a list of the things that need
// to be faded out. Not sure if this is the optimal way of doing it

104
public/gamebspfile.h

@ -292,7 +292,7 @@ struct StaticPropLumpV10_t @@ -292,7 +292,7 @@ struct StaticPropLumpV10_t
unsigned short m_nLightmapResolutionY;
};
// version 10
// version 10 bsp21
struct StaticPropLumpV10_21_t
{
DECLARE_BYTESWAP_DATADESC();
@ -319,7 +319,7 @@ struct StaticPropLumpV10_21_t @@ -319,7 +319,7 @@ struct StaticPropLumpV10_21_t
};
// version 11
struct StaticPropLump_t
struct StaticPropLumpV11_t
{
DECLARE_BYTESWAP_DATADESC();
Vector m_Origin;
@ -345,6 +345,106 @@ struct StaticPropLump_t @@ -345,6 +345,106 @@ struct StaticPropLump_t
float m_flPropScale;
};
struct StaticPropLump_t
{
DECLARE_BYTESWAP_DATADESC();
Vector m_Origin;
QAngle m_Angles;
unsigned short m_PropType;
unsigned short m_FirstLeaf;
unsigned short m_LeafCount;
unsigned char m_Solid;
int m_Skin;
float m_FadeMinDist;
float m_FadeMaxDist;
Vector m_LightingOrigin;
float m_flForcedFadeScale;
unsigned short m_nMinDXLevel;
unsigned short m_nMaxDXLevel;
// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
unsigned int m_Flags;
unsigned short m_nLightmapResolutionX;
unsigned short m_nLightmapResolutionY;
color32 m_DiffuseModulation; // per instance color and alpha modulation
bool m_bDisableX360;
int m_FlagsEx; // more flags (introduced in v10)
inline StaticPropLump_t& operator=(const StaticPropLumpV4_t& _rhs)
{
m_Origin = _rhs.m_Origin;
m_Angles = _rhs.m_Angles;
m_PropType = _rhs.m_PropType;
m_FirstLeaf = _rhs.m_FirstLeaf;
m_LeafCount = _rhs.m_LeafCount;
m_Solid = _rhs.m_Solid;
m_Flags = _rhs.m_Flags;
m_Skin = _rhs.m_Skin;
m_FadeMinDist = _rhs.m_FadeMinDist;
m_FadeMaxDist = _rhs.m_FadeMaxDist;
m_LightingOrigin = _rhs.m_LightingOrigin;
// These get potentially set twice--once here and once in the caller.
// Value judgement: This makes the code easier to work with, so unless it's a perf issue...
m_flForcedFadeScale = 1.0f;
m_nMinDXLevel = 0;
m_nMaxDXLevel = 0;
m_nLightmapResolutionX = 0;
m_nLightmapResolutionY = 0;
m_DiffuseModulation.r = 0;
m_DiffuseModulation.g = 0;
m_DiffuseModulation.b = 0;
m_DiffuseModulation.a = 0;
// Older versions don't want this.
m_Flags |= STATIC_PROP_NO_PER_TEXEL_LIGHTING;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV5_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV4_t&>(_rhs);
m_flForcedFadeScale = _rhs.m_flForcedFadeScale;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV6_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV5_t&>(_rhs);
m_nMinDXLevel = _rhs.m_nMinDXLevel;
m_nMaxDXLevel = _rhs.m_nMaxDXLevel;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV9_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV5_t&>(_rhs);
m_DiffuseModulation = _rhs.m_DiffuseModulation;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV10_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV6_t&>(_rhs);
m_Flags = _rhs.m_Flags;
m_nLightmapResolutionX = _rhs.m_nLightmapResolutionX;
m_nLightmapResolutionY = _rhs.m_nLightmapResolutionY;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV10_21_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV9_t&>(_rhs);
m_FlagsEx = _rhs.m_FlagsEx;
return *this;
}
};
struct StaticPropLeafLump_t
{
DECLARE_BYTESWAP_DATADESC();

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