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change PROTOCOL_VERSION to 25

pull/200/head
nillerusr 1 year ago
parent
commit
cc7541f132
  1. 2
      common/proto_version.h
  2. 4
      engine/baseserver.cpp

2
common/proto_version.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
#endif
// The current network protocol version. Changing this makes clients and servers incompatible
#define PROTOCOL_VERSION 24
#define PROTOCOL_VERSION 25
#define DEMO_BACKWARDCOMPATABILITY

4
engine/baseserver.cpp

@ -1404,12 +1404,12 @@ bool CBaseServer::CheckProtocol( netadr_t &adr, int nProtocol, int clientChallen @@ -1404,12 +1404,12 @@ bool CBaseServer::CheckProtocol( netadr_t &adr, int nProtocol, int clientChallen
// Client is newer than server
if ( nProtocol > PROTOCOL_VERSION )
{
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectOldProtocol" );
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectOldVersion" );
}
else
// Server is newer than client
{
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectNewProtocol" );
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectNewVersion" );
}
return false;
}

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