Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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nillerusr d719a18fa7 engine: fix black screen in changelevel 2 years ago
.github/workflows update workflows 2 years ago
app/legion 1 5 years ago
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bitmap Merge branch 'master' of https://github.com/nillerusr/source-engine into windows 2 years ago
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engine engine: fix black screen in changelevel 2 years ago
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game game: add another NULL check for CEngineSprite::GetMaterial 2 years ago
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ivp@960c7228f8 windows: fix 64bit build( #149 ) 2 years ago
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lib@86a66ee92d game(client): fix atlas generation for touch 2 years ago
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sourcevr 1 5 years ago
studiorender win64: misc pointer truncation fixes 2 years ago
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tier1 tier1: fix possible unsafe read in lzss SafeUncompress, make tests pass under asan 2 years ago
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utils macOS build support 2 years ago
vgui2 vgui_controls: fix SetParent function 2 years ago
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video Fix macOS build (#146) 2 years ago
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vtf vtf: fix cubemap loading for vtf versions less than 7.5 2 years ago
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README.md

Source Engine

GitHub Actions Status GitHub Actions Status Discord: Discord Server

Information from wikipedia:

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs
  • Serverbrowser works without steam

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )

How to Build?

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