Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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nillerusr 8fcac9c164 wscript(win32): disable /FORCE linker option added by accident #322 1 year ago
.github/workflows wscipt: fix cant find env cache togl 1 year ago
.vscode Update tasks.json 2 years ago
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choreoobjects add wscipt files to build vphysics and game 4 years ago
common fix crash in some cases 1 year ago
datacache datacache: disable async mode 2 years ago
datamodel Replace empty constructors with default constructors #88 2 years ago
dedicated windows: fix dedicated build 2 years ago
dedicated_main Fix macOS build (#146) 2 years ago
devtools Fix an VPC error related to GUID for VS2019 project 3 years ago
dmserializers 1 5 years ago
dmxloader Replace empty constructors with default constructors #88 2 years ago
dx9sdk Replace empty constructors with default constructors #88 2 years ago
engine fix crash in some cases 1 year ago
external Fix an VPC error related to GUID for VS2019 project 3 years ago
fgdlib 1 5 years ago
filesystem fix crash in some cases 1 year ago
game fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 1 year ago
gameui gameui: fix disconnect in video settings for multiplayer games 1 year ago
gcsdk fix sln generation 2 years ago
hammer fix sln generation 2 years ago
hammer_launcher change output path in all vpc 4 years ago
inputsystem inputsystem: fix UB in touch events callback, make touch more responsive 1 year ago
ivp@4098acbbe3 WIP: musl port 2 years ago
launcher launcher: don't grab/release mutex if multirun is enabled 2 years ago
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lib@86a66ee92d game(client): fix atlas generation for touch 2 years ago
linux 1 5 years ago
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networksystem Fix compilation under MSVC(VS2019) 3 years ago
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serverbrowser serverbrowser: copy gametype to map name in quicklist 2 years ago
sfmobjects 1 5 years ago
soundemittersystem fix windows build scripts, add windows opus support 2 years ago
soundsystem fix windows build scripts, add windows opus support 2 years ago
sourcevr 1 5 years ago
stub_steam waf: don't install some shared libraries when building sdk only 2 years ago
studiorender win64: misc pointer truncation fixes 2 years ago
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tier3 arm64 : fix intptr_t size 3 years ago
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tracker change output path in all vpc 4 years ago
unicode fix windows build scripts, add windows opus support 2 years ago
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vgui2 fix build for latest musl 1 year ago
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vstdlib vstdlib: remove old shitty osversion 2 years ago
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README.md

Source Engine

GitHub Actions Status GitHub Actions Status Discord: Discord Server

Information from wikipedia:

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs
  • Serverbrowser works without steam

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )

How to Build?

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