Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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nillerusr 8fbc002a37 Replace empty constructors with default constructors #88 2 years ago
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Multiplayer
cstrike
dod
econ
episodic
hl1 game(hl1): fix UTIL_DropToFloor 2 years ago
hl2
hl2mp game: fix death icon in hl2mp (hrgve/hl2dm-bugfix@6f7337d3f2cac50af45848129fd7b7a8a547066b) 2 years ago
portal
sdk
sixense
EntityParticleTrail_Shared.cpp
GameEventListener.h
GameStats.cpp
IEffects.h
IVehicle.h
ModelSoundsCache.cpp Replace empty constructors with default constructors #88 2 years ago
ModelSoundsCache.h Replace empty constructors with default constructors #88 2 years ago
SceneCache.cpp
SceneCache.h
SharedFunctorUtils.cpp
SharedFunctorUtils.h
SoundEmitterSystem.cpp
Sprite.cpp
Sprite.h
SpriteTrail.cpp
SpriteTrail.h
achievement_saverestore.cpp
achievement_saverestore.h
achievementmgr.cpp
achievementmgr.h
achievements_and_stats_interface.h
achievements_hlx.cpp
activitylist.cpp
activitylist.h Replace empty constructors with default constructors #88 2 years ago
ai_activity.h
ai_debug_shared.h
ammodef.cpp
ammodef.h
animation.cpp
animation.h
apparent_velocity_helper.h
base_playeranimstate.cpp
base_playeranimstate.h
baseachievement.cpp
baseachievement.h
basecombatcharacter_shared.cpp
basecombatweapon_shared.cpp
basecombatweapon_shared.h
baseentity_shared.cpp game: fixed infinite recursion by using incorrect key on value conversation. (ValveSoftware/source-sdk-2013#380) 2 years ago
baseentity_shared.h
basegrenade_shared.cpp
basegrenade_shared.h
baseparticleentity.cpp game/server: fix particle transition from trigger_vphysics_motion 2 years ago
baseparticleentity.h game/server: fix particle transition from trigger_vphysics_motion 2 years ago
baseplayer_shared.cpp
baseplayer_shared.h
baseprojectile.cpp
baseprojectile.h
baseviewmodel_shared.cpp
baseviewmodel_shared.h
beam_flags.h
beam_shared.cpp
beam_shared.h
cam_thirdperson.cpp Replace empty constructors with default constructors #88 2 years ago
cam_thirdperson.h Replace empty constructors with default constructors #88 2 years ago
choreoactor.cpp
choreoactor.h
choreochannel.cpp
choreochannel.h
choreoevent.cpp
choreoevent.h
choreoscene.cpp
choreoscene.h
collisionproperty.cpp
collisionproperty.h
cs_achievements_and_stats_interface.cpp
cs_achievements_and_stats_interface.h
death_pose.cpp
death_pose.h
debugoverlay_null.cpp
debugoverlay_shared.cpp
debugoverlay_shared.h
decals.cpp Replace empty constructors with default constructors #88 2 years ago
decals.h
effect_color_tables.h
effect_dispatch_data.cpp
effect_dispatch_data.h
ehandle.cpp
ehandle.h Replace empty constructors with default constructors #88 2 years ago
entitydatainstantiator.h
entitylist_base.cpp
entitylist_base.h
entityparticletrail_shared.h
env_detail_controller.cpp
env_detail_controller.h
env_meteor_shared.cpp
env_meteor_shared.h
env_wind_shared.cpp
env_wind_shared.h
eventlist.cpp
eventlist.h
expressionsample.h
forcefeedback.h
func_dust_shared.h
func_ladder.cpp
func_ladder.h
gameeventdefs.h
gamemovement.cpp
gamemovement.h
gamerules.cpp
gamerules.h
gamerules_register.cpp
gamerules_register.h
gamestats.h
gamestringpool.cpp
gamestringpool.h
gamevars_shared.cpp
gamevars_shared.h
groundlink.h
hintmessage.cpp
hintmessage.h
hintsystem.cpp
hintsystem.h
ichoreoeventcallback.h
igamemovement.h
igamesystem.cpp
igamesystem.h
imovehelper.h
in_buttons.h
interval.cpp
interval.h
iplayeranimstate.h
ipredictionsystem.h
iscenetokenprocessor.h
itempents.h
mapdata_shared.h
mapentities_shared.cpp
mapentities_shared.h
movetype_push.h
movevars_shared.cpp
movevars_shared.h
mp_shareddefs.cpp
mp_shareddefs.h
multiplay_gamerules.cpp
multiplay_gamerules.h
npcevent.h
obstacle_pushaway.cpp
obstacle_pushaway.h
particle_parse.cpp
particle_parse.h
particle_property.cpp
particle_property.h
particle_property_inlines.h
particlesystemquery.cpp
physics_main_shared.cpp
physics_saverestore.cpp
physics_saverestore.h
physics_shared.cpp
physics_shared.h
playerclass_info_parse.cpp
playerclass_info_parse.h
playernet_vars.h
point_bonusmaps_accessor.cpp
point_bonusmaps_accessor.h
point_posecontroller.cpp
point_posecontroller.h
positionwatcher.h
precache_register.cpp
precache_register.h
precipitation_shared.h
predictable_entity.h
predictableid.cpp
predictableid.h
predicted_viewmodel.cpp
predicted_viewmodel.h
predictioncopy.cpp
predictioncopy.h
props_shared.cpp
props_shared.h
querycache.cpp
querycache.h
ragdoll_shared.cpp
ragdoll_shared.h
rope_helpers.cpp
rope_helpers.h
rumble_shared.h
saverestore.cpp
saverestore.h
saverestore_bitstring.h Replace empty constructors with default constructors #88 2 years ago
saverestore_stringtable.h
saverestore_utlclass.h
saverestore_utlmap.h
saverestore_utlrbtree.h
saverestore_utlsymbol.h
saverestore_utlvector.h
sceneentity_shared.cpp
sceneentity_shared.h
sceneimage.cpp
sceneimage.h
script_intro_shared.cpp
scriptevent.h
sequence_Transitioner.cpp
sequence_Transitioner.h
sharedInterface.h
shared_classnames.h
shareddefs.h Replace empty constructors with default constructors #88 2 years ago
sheetsimulator.cpp
sheetsimulator.h
shot_manipulator.h
simtimer.cpp
simtimer.h
singleplay_gamerules.cpp
singleplay_gamerules.h
smoke_fog_overlay_shared.h
solidsetdefaults.h
soundenvelope.cpp
soundenvelope.h
steamworks_gamestats.cpp
steamworks_gamestats.h
studio_shared.cpp
sun_shared.h
takedamageinfo.cpp
takedamageinfo.h
teamplay_gamerules.cpp
teamplay_gamerules.h
teamplay_round_timer.cpp
teamplay_round_timer.h
teamplayroundbased_gamerules.cpp
teamplayroundbased_gamerules.h
tempentity.h
test_ehandle.cpp
touchlink.h
usercmd.cpp
usercmd.h
usermessages.cpp
usermessages.h
util_shared.cpp
util_shared.h
vehicle_choreo_generic_shared.h
vehicle_viewblend_shared.cpp
vehicle_viewblend_shared.h
vgui_defaultinputsignal.h
viewport_panel_names.h
voice_banmgr.cpp
voice_banmgr.h
voice_common.h
voice_gamemgr.cpp
voice_gamemgr.h
voice_status.cpp
voice_status.h
vphysics_sound.h
vphysicsupdateai.h
weapon_ifmbase.cpp
weapon_ifmbase.h
weapon_ifmbasecamera.cpp
weapon_ifmbasecamera.h
weapon_ifmsteadycam.cpp
weapon_ifmsteadycam.h
weapon_parse.cpp
weapon_parse.h
weapon_parse_default.cpp
weapon_proficiency.cpp
weapon_proficiency.h