Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
nillerusr 271c9993da hl2: fix random crash when combine throws a can 2 years ago
..
NextBot
cstrike
dod
episodic
hl1 game(hl1): fix bigmomma decal 2 years ago
hl2 hl2: fix random crash when combine throws a can 2 years ago
hl2mp game: fix satchel/tripmine damage and damage radius cvars (hrgve/hl2dm-bugfix@d2aa89fc0fbe732396be37cd65144dd3a9a943c3) 2 years ago
portal
sdk
AI_Criteria.cpp
AI_Criteria.h
AI_Interest_Target.cpp
AI_Interest_Target.h
AI_ResponseSystem.cpp
AI_ResponseSystem.h
BaseAnimatingOverlay.cpp
BaseAnimatingOverlay.h
BasePropDoor.h
CRagdollMagnet.cpp
CRagdollMagnet.h
CommentarySystem.cpp
EffectsServer.cpp
EntityDissolve.cpp
EntityDissolve.h
EntityFlame.cpp
EntityFlame.h
EntityParticleTrail.cpp
EntityParticleTrail.h
EnvBeam.cpp
EnvFade.cpp
EnvHudHint.cpp
EnvLaser.cpp
EnvLaser.h
EnvMessage.cpp
EnvMessage.h
EnvShake.cpp
EnvSpark.cpp
EventLog.cpp
EventLog.h
GameStats.cpp
GameStats_BasicStatsFunctions.cpp
MaterialModifyControl.cpp
PointAngularVelocitySensor.cpp
RagdollBoogie.cpp
RagdollBoogie.h
ServerNetworkProperty.cpp
ServerNetworkProperty.h
SkyCamera.cpp
SkyCamera.h
TemplateEntities.cpp
TemplateEntities.h
WaterLODControl.cpp
actanimating.cpp
actanimating.h
ai_activity.cpp
ai_baseactor.cpp
ai_baseactor.h
ai_basehumanoid.cpp
ai_basehumanoid.h
ai_basenpc.cpp game(hl1): fix UTIL_DropToFloor 2 years ago
ai_basenpc.h
ai_basenpc_flyer.cpp
ai_basenpc_flyer.h
ai_basenpc_flyer_new.cpp
ai_basenpc_flyer_new.h
ai_basenpc_movement.cpp
ai_basenpc_physicsflyer.cpp
ai_basenpc_physicsflyer.h
ai_basenpc_schedule.cpp
ai_basenpc_squad.cpp
ai_behavior.cpp
ai_behavior.h
ai_behavior_assault.cpp game: fix typo in logical expression (ValveSoftware/source-sdk-2013#502) 2 years ago
ai_behavior_assault.h
ai_behavior_fear.cpp
ai_behavior_fear.h
ai_behavior_follow.cpp
ai_behavior_follow.h
ai_behavior_lead.cpp
ai_behavior_lead.h
ai_behavior_passenger.cpp
ai_behavior_passenger.h
ai_behavior_rappel.cpp
ai_behavior_rappel.h
ai_behavior_standoff.cpp
ai_behavior_standoff.h
ai_blended_movement.cpp
ai_blended_movement.h
ai_component.h
ai_concommands.cpp
ai_condition.cpp
ai_condition.h
ai_debug.h
ai_default.cpp
ai_default.h
ai_dynamiclink.cpp
ai_dynamiclink.h
ai_event.cpp
ai_eventresponse.cpp
ai_eventresponse.h
ai_goalentity.cpp
ai_goalentity.h
ai_hint.cpp
ai_hint.h
ai_hull.cpp
ai_hull.h
ai_initutils.cpp
ai_initutils.h
ai_link.cpp
ai_link.h
ai_localnavigator.cpp
ai_localnavigator.h
ai_looktarget.cpp
ai_looktarget.h
ai_memory.cpp
ai_memory.h
ai_motor.cpp
ai_motor.h
ai_moveprobe.cpp
ai_moveprobe.h
ai_moveshoot.cpp
ai_moveshoot.h
ai_movesolver.cpp
ai_movesolver.h
ai_movetypes.h
ai_namespaces.cpp
ai_namespaces.h
ai_navgoaltype.h
ai_navigator.cpp win64: misc pointer truncation fixes 2 years ago
ai_navigator.h
ai_navtype.h
ai_network.cpp
ai_network.h Replace empty constructors with default constructors #88 2 years ago
ai_networkmanager.cpp
ai_networkmanager.h
ai_node.cpp
ai_node.h
ai_npcstate.h
ai_obstacle_type.h
ai_pathfinder.cpp
ai_pathfinder.h
ai_planesolver.cpp
ai_planesolver.h
ai_playerally.cpp
ai_playerally.h
ai_relationship.cpp
ai_route.cpp
ai_route.h
ai_routedist.h
ai_saverestore.cpp
ai_saverestore.h
ai_schedule.cpp
ai_schedule.h
ai_scriptconditions.cpp
ai_scriptconditions.h
ai_senses.cpp
ai_senses.h
ai_sentence.cpp
ai_sentence.h
ai_speech.cpp game: fix string vulnerabilities 2 years ago
ai_speech.h
ai_speechfilter.cpp
ai_speechfilter.h
ai_squad.cpp
ai_squad.h
ai_squadslot.cpp
ai_squadslot.h
ai_tacticalservices.cpp
ai_tacticalservices.h
ai_task.cpp
ai_task.h
ai_trackpather.cpp
ai_trackpather.h
ai_utils.cpp
ai_utils.h
ai_waypoint.cpp
ai_waypoint.h
base_gameinterface.cpp
base_transmit_proxy.cpp
base_transmit_proxy.h
baseanimating.cpp game(hl1): fix SetBoneController 2 years ago
baseanimating.h
basebludgeonweapon.cpp
basebludgeonweapon.h
basecombatcharacter.cpp
basecombatcharacter.h
basecombatweapon.cpp
basecombatweapon.h
baseentity.cpp game: changed delay parameter for ent_fire (ValveSoftware/source-sdk-2013#300) 2 years ago
baseentity.h
baseflex.cpp
baseflex.h
basegrenade_concussion.cpp
basegrenade_contact.cpp
basegrenade_timed.cpp
basemultiplayerplayer.cpp
basemultiplayerplayer.h
basetempentity.cpp
basetempentity.h
basetoggle.h
baseviewmodel.cpp
baseviewmodel.h
bitstring.cpp
bitstring.h
bmodels.cpp
buttons.cpp
buttons.h
cbase.cpp
cbase.h
client.cpp
client.h
colorcorrection.cpp
colorcorrectionvolume.cpp
controlentities.cpp
cplane.cpp
cplane.h
damagemodifier.cpp
damagemodifier.h
data_collector.cpp
data_collector.h
doors.cpp
doors.h
dynamiclight.cpp
effects.cpp game(hl1): fix apache,can bbox, fix DROP_TO_FLOOR, fix barnacle 2 years ago
effects.h
enginecallback.h
entity_tools_server.cpp
entityapi.h
entityblocker.cpp
entityblocker.h
entityinput.h
entitylist.cpp
entitylist.h
entityoutput.h Replace empty constructors with default constructors #88 2 years ago
env_debughistory.cpp
env_debughistory.h
env_effectsscript.cpp
env_entity_maker.cpp
env_particlescript.cpp
env_player_surface_trigger.cpp
env_player_surface_trigger.h
env_projectedtexture.cpp
env_screenoverlay.cpp
env_texturetoggle.cpp
env_tonemap_controller.cpp
env_zoom.cpp
env_zoom.h
envmicrophone.cpp
envmicrophone.h
envspark.h
event_tempentity_tester.cpp
event_tempentity_tester.h
eventqueue.h
explode.cpp
explode.h
filters.cpp
filters.h
fire.cpp
fire.h
fire_smoke.cpp
fire_smoke.h
fish.cpp
fish.h
fogcontroller.cpp
fogcontroller.h
forcefeedback.cpp
fourwheelvehiclephysics.cpp
fourwheelvehiclephysics.h
func_areaportal.cpp
func_areaportalbase.cpp
func_areaportalbase.h
func_areaportalwindow.cpp
func_areaportalwindow.h
func_break.cpp game(hl1): fix UTIL_DropToFloor 2 years ago
func_break.h
func_breakablesurf.cpp
func_breakablesurf.h
func_dust.cpp
func_ladder_endpoint.cpp
func_lod.cpp
func_movelinear.cpp
func_movelinear.h
func_occluder.cpp
func_reflective_glass.cpp
func_smokevolume.cpp
functorutils.h
game.cpp
game.h
game_ui.cpp
gamedll_replay.cpp
gamehandle.cpp
gameinterface.cpp Unlock tickrate 2 years ago
gameinterface.h
gametrace_dll.cpp
gameweaponmanager.cpp
gameweaponmanager.h
genericactor.cpp
genericmonster.cpp
gib.cpp
gib.h
globals.cpp
globals.h
globalstate.cpp
globalstate.h
globalstate_private.h
grenadethrown.cpp
grenadethrown.h
guntarget.cpp
h_ai.cpp
h_cycler.cpp
h_cycler.h
h_export.cpp
hierarchy.cpp
hierarchy.h
hl1_CBaseHelicopter.h
hltvdirector.cpp
hltvdirector.h
ilagcompensationmanager.h
info_camera_link.cpp
info_camera_link.h
info_overlay_accessor.cpp
init_factory.cpp
init_factory.h
intermission.cpp
iscorer.h
iservervehicle.h
item_world.cpp
items.h
lightglow.cpp
lights.cpp
lights.h
locksounds.h
logic_achievement.cpp
logic_measure_movement.cpp
logic_mirror_movement.cpp
logic_navigation.cpp
logicauto.cpp
logicentities.cpp
logicrelay.cpp
logicrelay.h
mapentities.cpp
mapentities.h
maprules.cpp
maprules.h
message_entity.cpp
modelentities.cpp
modelentities.h
monstermaker.cpp game(hl1): fix stupid mp5 recoil 2 years ago
monstermaker.h
movehelper_server.cpp
movehelper_server.h
movement.cpp
movie_explosion.cpp
movie_explosion.h
nav.h
nav_area.cpp
nav_area.h
nav_colors.cpp
nav_colors.h
nav_edit.cpp
nav_entities.cpp
nav_entities.h
nav_file.cpp
nav_generate.cpp
nav_ladder.cpp
nav_ladder.h
nav_merge.cpp
nav_mesh.cpp
nav_mesh.h
nav_mesh.vpc
nav_mesh_factory.cpp
nav_node.cpp
nav_node.h
nav_pathfind.h
nav_simplify.cpp
ndebugoverlay.cpp
ndebugoverlay.h
networkstringtable_gamedll.h
npc_talker.cpp
npc_talker.h
npc_vehicledriver.cpp
npc_vehicledriver.h
particle_fire.cpp
particle_fire.h
particle_light.cpp
particle_light.h
particle_smokegrenade.cpp
particle_smokegrenade.h
particle_system.cpp
particle_system.h
pathcorner.cpp
pathtrack.cpp
pathtrack.h
phys_controller.cpp
phys_controller.h
physconstraint.cpp
physconstraint.h
physconstraint_sounds.h
physgun.cpp
physics.cpp game: use gpGlobals->interval_per_tick instead of DEFAULT_TICK_INTERVAL (ValveSoftware/source-sdk-2013#515) 2 years ago
physics.h
physics_bone_follower.cpp
physics_bone_follower.h
physics_cannister.cpp
physics_cannister.h
physics_collisionevent.h
physics_fx.cpp
physics_fx.h
physics_impact_damage.cpp
physics_impact_damage.h
physics_main.cpp
physics_npc_solver.cpp
physics_npc_solver.h
physics_prop_ragdoll.cpp
physics_prop_ragdoll.h
physobj.cpp
physobj.h
plasma.cpp
plasma.h
player.cpp fix spectator free mode wrong angles 2 years ago
player.h
player_command.cpp Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442)" 2 years ago
player_command.h
player_lagcompensation.cpp
player_pickup.cpp
player_pickup.h
player_resource.cpp
player_resource.h
playerinfomanager.cpp
playerinfomanager.h
playerlocaldata.cpp
playerlocaldata.h
plugin_check.cpp
point_camera.cpp
point_camera.h
point_devshot_camera.cpp
point_playermoveconstraint.cpp
point_spotlight.cpp
point_template.cpp
point_template.h
pointanglesensor.cpp
pointhurt.cpp
pointteleport.cpp
props.cpp game(hl1): fix UTIL_DropToFloor 2 years ago
props.h
pushentity.h
ragdoll_manager.cpp
recipientfilter.cpp
recipientfilter.h
rope.cpp
rope.h
saverestore_gamedll.cpp
sceneentity.cpp
sceneentity.h
scratchpad_gamedll_helpers.cpp
scratchpad_gamedll_helpers.h
scripted.cpp
scripted.h
scriptedtarget.cpp
scriptedtarget.h
sendproxy.cpp
sendproxy.h
server_base.vpc
server_cstrike.vpc
server_dod.vpc
server_episodic.vpc
server_hl1.vpc
server_hl1mp.vpc
server_hl2.vpc
server_hl2mp.vpc
server_portal.vpc
serverbenchmark_base.cpp
serverbenchmark_base.h
shadowcontrol.cpp
slideshow_display.cpp
smoke_trail.cpp
smoke_trail.h
smokestack.cpp
smokestack.h
sound.cpp
soundent.cpp
soundent.h
soundscape.cpp
soundscape.h
soundscape_system.cpp game: fix linux soundscapes (ValveSoftware/source-sdk-2013#448) 2 years ago
soundscape_system.h
spark.h
spotlightend.cpp
spotlightend.h
sprite_perfmonitor.cpp
stdafx.cpp
steamjet.cpp
steamjet.h
subs.cpp
sun.cpp
tactical_mission.cpp
tactical_mission.h
tanktrain.cpp
te.cpp
te.h
te_armorricochet.cpp
te_basebeam.cpp
te_basebeam.h
te_beamentpoint.cpp
te_beaments.cpp
te_beamfollow.cpp
te_beamlaser.cpp
te_beampoints.cpp
te_beamring.cpp
te_beamringpoint.cpp
te_beamspline.cpp
te_bloodsprite.cpp
te_bloodstream.cpp
te_breakmodel.cpp
te_bspdecal.cpp
te_bubbles.cpp
te_bubbletrail.cpp
te_clientprojectile.cpp
te_decal.cpp
te_dynamiclight.cpp
te_effect_dispatch.cpp
te_effect_dispatch.h
te_energysplash.cpp
te_explosion.cpp
te_fizz.cpp
te_footprintdecal.cpp
te_glassshatter.cpp
te_glowsprite.cpp
te_impact.cpp
te_killplayerattachments.cpp
te_largefunnel.cpp
te_muzzleflash.cpp
te_particlesystem.cpp
te_particlesystem.h
te_physicsprop.cpp
te_playerdecal.cpp
te_projecteddecal.cpp
te_showline.cpp
te_smoke.cpp
te_sparks.cpp
te_sprite.cpp
te_spritespray.cpp
te_worlddecal.cpp
team.cpp
team.h
team_control_point.cpp
team_control_point.h
team_control_point_master.cpp
team_control_point_master.h
team_control_point_round.cpp
team_control_point_round.h
team_objectiveresource.cpp
team_objectiveresource.h
team_spawnpoint.cpp
team_spawnpoint.h
team_train_watcher.cpp
team_train_watcher.h
tempmonster.cpp
tesla.cpp
tesla.h
test_proxytoggle.cpp
test_stressentities.cpp
test_stressentities.h
testfunctions.cpp
testtraceline.cpp
textstatsmgr.cpp
textstatsmgr.h
timedeventmgr.cpp
timedeventmgr.h
toolframework_server.cpp
toolframework_server.h
trains.cpp
trains.h
trigger_area_capture.cpp
trigger_area_capture.h
trigger_portal.cpp
triggers.cpp game/server: fix particle transition from trigger_vphysics_motion 2 years ago
triggers.h
util.cpp game: fix string vulnerabilities 2 years ago
util.h
variant_t.cpp
variant_t.h
vehicle_base.cpp
vehicle_base.h
vehicle_baseserver.cpp
vehicle_baseserver.h
vehicle_choreo_generic.cpp
vehicle_sounds.h
vguiscreen.cpp
vguiscreen.h
vote_controller.cpp
vote_controller.h
waterbullet.cpp
waterbullet.h
wcedit.cpp
wcedit.h
weapon_cubemap.cpp
weight_button.cpp
worker_scientist.h
world.cpp
world.h
wscript