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@ -827,15 +827,6 @@ float CServerGameDLL::GetTickInterval( void ) const
@@ -827,15 +827,6 @@ float CServerGameDLL::GetTickInterval( void ) const
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{ |
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float tickinterval = DEFAULT_TICK_INTERVAL; |
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//=============================================================================
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// HPE_BEGIN:
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// [Forrest] For Counter-Strike, set default tick rate of 66 and removed -tickrate command line parameter.
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//=============================================================================
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// Ignoring this for now, server ops are abusing it
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#if !defined( TF_DLL ) && !defined( CSTRIKE_DLL ) && !defined( DOD_DLL ) |
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//=============================================================================
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// HPE_END
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//=============================================================================
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// override if tick rate specified in command line
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if ( CommandLine()->CheckParm( "-tickrate" ) ) |
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{ |
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@ -843,7 +834,6 @@ float CServerGameDLL::GetTickInterval( void ) const
@@ -843,7 +834,6 @@ float CServerGameDLL::GetTickInterval( void ) const
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if ( tickrate > 10 ) |
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tickinterval = 1.0f / tickrate; |
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} |
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#endif |
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return tickinterval; |
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} |
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