exstrim401
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1f3b4583da
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macOS build support
|
2 years ago |
nillerusr
|
de873d3fc3
|
engine: upgrade benchmark
|
2 years ago |
nillerusr
|
091b49e29c
|
togl/togles: fix PBO usage
|
2 years ago |
nillerusr
|
5ab75bf9ef
|
togl/togles: fpermissive fixes
|
2 years ago |
nillerusr
|
7a26688494
|
togl/togles: use PBO for DYNAMIC textures
|
2 years ago |
nillerusr
|
93c71cb74a
|
togles: fix alpha test on some GPUs( fixes #119 )
|
2 years ago |
nillerusr
|
3e19d26a72
|
add additional logging information
|
2 years ago |
nillerusr
|
a16123e4be
|
fixed some unitialized variables
|
2 years ago |
nillerusr
|
50ff9922a6
|
togles: use sampler objects by default
|
2 years ago |
nillerusr
|
5e1ed3bd26
|
togl/togles: fix flashlight problems
|
2 years ago |
nillerusr
|
2e7fa2dfc8
|
aarch64: fix android build
|
3 years ago |
nillerusr
|
ac956a9b4f
|
game: small fixes
|
3 years ago |
nillerusr
|
3a73624b7e
|
misaligment fixes
|
3 years ago |
nillerusr
|
ce68fffa3b
|
togles: use original glCompressedTexture2D when gpu have DXT support
|
3 years ago |
nillerusr
|
58873c35c7
|
togles: create pseudo buffer for mali gpu's
|
3 years ago |
nillerusr
|
3558b0e03c
|
togles: gamma fix, optimize texture convertation
|
3 years ago |
nillerusr
|
24366ef9a8
|
engine: hdr to ldr conversion for HDR_TYPE_NONE
|
3 years ago |
nillerusr
|
c36cfccdf0
|
gameui: add console button to main menu
|
3 years ago |
nillerusr
|
303b387e76
|
add more custom screen resolutions, fix build
|
3 years ago |
nillerusr
|
ead7bfc155
|
Update ToGLES( fix occlusion query and other small things )
|
3 years ago |
nillerusr
|
24b2f5892c
|
Fix shaders compilation, replace some opengl functions with opengles analogs
|
3 years ago |
nillerusr
|
1aa234af4d
|
togles: use GL_EXT_buffer_storage if avalible
|
3 years ago |
nillerusr
|
e8dd3cece3
|
Replace glBegin/glEnd
|
3 years ago |
nillerusr
|
4508c9c863
|
Rewrite ToGL in OpenGLES(Uncomplete)
|
3 years ago |
nillerusr
|
76bfcf40ca
|
Copy original togl to track changes
|
3 years ago |