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game: small fixes

sanitize
nillerusr 2 years ago
parent
commit
ac956a9b4f
  1. 2
      game/client/c_vote_controller.cpp
  2. 4
      game/server/triggers.cpp
  3. 19
      launcher/android.cpp
  4. 3
      launcher_main/main.cpp
  5. 6
      togles/linuxwin/dxabstract.cpp

2
game/client/c_vote_controller.cpp

@ -30,7 +30,7 @@ END_RECV_TABLE() @@ -30,7 +30,7 @@ END_RECV_TABLE()
void C_VoteController::RecvProxy_VoteType( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
C_VoteController *pMe = (C_VoteController *)pStruct;
if( pMe->m_iActiveIssueIndex == pData->m_Value.m_Int )
if( memcmp( &pMe->m_iActiveIssueIndex, &pData->m_Value.m_Int, sizeof(pData->m_Value.m_Int)) == 0 )
return;
memcpy( &pMe->m_iActiveIssueIndex, &pData->m_Value.m_Int, sizeof(pData->m_Value.m_Int) );

4
game/server/triggers.cpp

@ -2517,6 +2517,8 @@ LINK_ENTITY_TO_CLASS( trigger_autosave, CTriggerSave ); @@ -2517,6 +2517,8 @@ LINK_ENTITY_TO_CLASS( trigger_autosave, CTriggerSave );
//-----------------------------------------------------------------------------
void CTriggerSave::Spawn( void )
{
m_minHitPoints = 1;
if ( g_pGameRules->IsDeathmatch() )
{
UTIL_Remove( this );
@ -2534,7 +2536,7 @@ void CTriggerSave::Spawn( void ) @@ -2534,7 +2536,7 @@ void CTriggerSave::Spawn( void )
void CTriggerSave::Touch( CBaseEntity *pOther )
{
// Only save on clients
if ( !pOther->IsPlayer() )
if ( !pOther->IsPlayer() || !pOther->IsAlive() )
return;
if ( m_fDangerousTimer != 0.0f )

19
launcher/android.cpp

@ -2,6 +2,17 @@ @@ -2,6 +2,17 @@
#include <string.h>
#include <dlfcn.h>
#ifdef ANDROID
#include <android/log.h>
#define TAG "SRCENG"
#define PRIO ANDROID_LOG_DEBUG
#define LogPrintf(...) do { __android_log_print(PRIO, TAG, __VA_ARGS__); printf( __VA_ARGS__); } while( 0 );
#else
#define LogPrintf(...) printf(__VA_ARGS__)
#endif
typedef void (*t_set_getprocaddress)(void *(*new_proc_address)(const char *));
t_set_getprocaddress gl4es_set_getprocaddress;
@ -18,13 +29,13 @@ void InitGL4ES() @@ -18,13 +29,13 @@ void InitGL4ES()
void *lgl4es = dlopen("libgl4es.so", RTLD_LAZY);
if( !lgl4es )
{
printf("Failed to dlopen library libgl4es.so: %s\n", dlerror());
LogPrintf("Failed to dlopen library libgl4es.so: %s\n", dlerror());
}
void *lEGL = dlopen("libEGL.so", RTLD_LAZY);
if( !lEGL )
{
printf("Failed to dlopen library libEGL.so: %s\n", dlerror());
LogPrintf("Failed to dlopen library libEGL.so: %s\n", dlerror());
}
gl4es_set_getprocaddress = (t_set_getprocaddress)dlsym(lgl4es, "set_getprocaddress");
@ -36,13 +47,11 @@ void InitGL4ES() @@ -36,13 +47,11 @@ void InitGL4ES()
}
else
{
printf("Failed to call set_getprocaddress\n");
LogPrintf("Failed to call set_getprocaddress\n");
}
}
#ifdef ANDROID
#include <android/log.h>
#include <jni.h>
#include <stdlib.h>
#include <string.h>

3
launcher_main/main.cpp

@ -217,6 +217,9 @@ static void WaitForDebuggerConnect( int argc, char *argv[], int time ) @@ -217,6 +217,9 @@ static void WaitForDebuggerConnect( int argc, char *argv[], int time )
int main( int argc, char *argv[] )
{
void *launcher = dlopen( "bin/liblauncher" DLL_EXT_STRING, RTLD_NOW );
if ( !launcher )
fprintf( stderr, "%s\nFailed to load the launcher\n", dlerror() );
if( !launcher )
launcher = dlopen( "bin/launcher" DLL_EXT_STRING, RTLD_NOW );

6
togles/linuxwin/dxabstract.cpp

@ -3769,6 +3769,10 @@ static int ShadowDepthSamplerMaskFromName( const char *pName ) @@ -3769,6 +3769,10 @@ static int ShadowDepthSamplerMaskFromName( const char *pName )
{
return (1<<7);
}
else if ( V_stristr( pName, "skin_ps" ) )
{
return (1<<4) | (1<<6);
}
else if ( V_stristr( pName, "infected_ps" ) )
{
return (1<<1);
@ -3795,7 +3799,7 @@ static int ShadowDepthSamplerMaskFromName( const char *pName ) @@ -3795,7 +3799,7 @@ static int ShadowDepthSamplerMaskFromName( const char *pName )
}
else if ( V_stristr( pName, "worldtwotextureblend_ps" ) )
{
return (1<<7);
return (1<<2);
}
else if ( V_stristr( pName, "teeth_flashlight_ps" ) )
{

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