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@ -3435,15 +3435,15 @@ GLvoid *uncompressDXTc(GLsizei width, GLsizei height, GLenum format, GLsizei ima
@@ -3435,15 +3435,15 @@ GLvoid *uncompressDXTc(GLsizei width, GLsizei height, GLenum format, GLsizei ima
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
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case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: |
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: |
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DecompressBlockDXT1(x, y, width, (uint8_t*)src, transparent0, simpleAlpha, complexAlpha, pixels); |
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DecompressBlockDXT1(x, y, width, (uint8_t*)src, transparent0, simpleAlpha, complexAlpha, (uint32_t*)pixels); |
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break; |
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: |
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DecompressBlockDXT3(x, y, width, (uint8_t*)src, transparent0, simpleAlpha, complexAlpha, pixels); |
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DecompressBlockDXT3(x, y, width, (uint8_t*)src, transparent0, simpleAlpha, complexAlpha, (uint32_t*)pixels); |
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break; |
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: |
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DecompressBlockDXT5(x, y, width, (uint8_t*)src, transparent0, simpleAlpha, complexAlpha, pixels); |
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DecompressBlockDXT5(x, y, width, (uint8_t*)src, transparent0, simpleAlpha, complexAlpha, (uint32_t*)pixels); |
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break; |
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} |
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src+=blocksize; |
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@ -3641,24 +3641,18 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
@@ -3641,24 +3641,18 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
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// adjust target to steer to the proper face, then fall through to the 2D texture path.
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target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc->m_req.m_face; |
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case GL_TEXTURE_2D: |
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{ |
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{ |
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// check compressed or not
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if (format->m_chunkSize != 1) |
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{ |
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Assert( writeWholeSlice ); //subimage not implemented in this path yet
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// compressed path
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// http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage2D.xml
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CompressedTexImage2D( target, // target
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desc->m_req.m_mip, // level
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intformat, // internalformat - don't use format->m_glIntFormat because we have the SRGB select going on above
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slice->m_xSize, // width
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slice->m_ySize, // height
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0, // border
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slice->m_storageSize, // imageSize
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sliceAddress ); // data
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if( gGL->m_bHave_GL_EXT_texture_compression_dxt1 ) |
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gGL->glCompressedTexImage2D( target, desc->m_req.m_mip, intformat, slice->m_xSize, slice->m_ySize, 0, slice->m_storageSize, sliceAddress ); |
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else |
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CompressedTexImage2D( target, desc->m_req.m_mip, intformat, slice->m_xSize, slice->m_ySize, 0, slice->m_storageSize, sliceAddress ); |
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} |
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else |
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{ |
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@ -3669,7 +3663,7 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
@@ -3669,7 +3663,7 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
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gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, slice->m_xSize ); // in pixels
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gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, writeBox.xmin ); // in pixels
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gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, writeBox.ymin ); // in pixels
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convert_texture(intformat, writeBox.xmax - writeBox.xmin, writeBox.ymax - writeBox.ymin, glDataFormat, glDataType, sliceAddress); |
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gGL->glTexSubImage2D( target, |
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