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engine: set net_usesocketsforloopback 0 by default( 1 breaks singleplayer mode )

serverbrowser
nillerusr 2 years ago
parent
commit
bca8a497ad
  1. 2
      engine/net_ws.cpp

2
engine/net_ws.cpp

@ -45,7 +45,7 @@ static ConVar droppackets ( "net_droppackets", "0", FCVAR_CHEAT, "Drops next n p
static ConVar fakejitter ( "net_fakejitter", "0", FCVAR_CHEAT, "Jitter fakelag packet time" ); static ConVar fakejitter ( "net_fakejitter", "0", FCVAR_CHEAT, "Jitter fakelag packet time" );
static ConVar net_compressvoice( "net_compressvoice", "0", 0, "Attempt to compress out of band voice payloads (360 only)." ); static ConVar net_compressvoice( "net_compressvoice", "0", 0, "Attempt to compress out of band voice payloads (360 only)." );
ConVar net_usesocketsforloopback( "net_usesocketsforloopback", "1", 0, "Use network sockets layer even for listen server local player's packets (multiplayer only)." ); ConVar net_usesocketsforloopback( "net_usesocketsforloopback", "0", 0, "Use network sockets layer even for listen server local player's packets (multiplayer only)." );
#ifdef _DEBUG #ifdef _DEBUG
static ConVar fakenoise ( "net_fakenoise", "0", FCVAR_CHEAT, "Simulate corrupt network packets (changes n bits per packet randomly)" ); static ConVar fakenoise ( "net_fakenoise", "0", FCVAR_CHEAT, "Simulate corrupt network packets (changes n bits per packet randomly)" );

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