Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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nillerusr bca8a497ad engine: set net_usesocketsforloopback 0 by default( 1 breaks singleplayer mode ) 2 years ago
.github/workflows workflows: add tests.yml 2 years ago
app/legion 1 5 years ago
appframework Fix macOS build (#146) 2 years ago
bitmap Merge branch 'master' of https://github.com/nillerusr/source-engine into windows 2 years ago
choreoobjects add wscipt files to build vphysics and game 4 years ago
common WIP: initial masterserver client implementation 2 years ago
datacache datacache: enable async mode(was disabled in TF2 branch, lol?) 2 years ago
datamodel Replace empty constructors with default constructors #88 2 years ago
dedicated Fix macOS build (#146) 2 years ago
dedicated_main Fix macOS build (#146) 2 years ago
devtools Fix an VPC error related to GUID for VS2019 project 3 years ago
dmserializers 1 5 years ago
dmxloader Replace empty constructors with default constructors #88 2 years ago
dx9sdk Replace empty constructors with default constructors #88 2 years ago
engine engine: set net_usesocketsforloopback 0 by default( 1 breaks singleplayer mode ) 2 years ago
external Fix an VPC error related to GUID for VS2019 project 3 years ago
fgdlib 1 5 years ago
filesystem Fix macOS build (#146) 2 years ago
game Fix HTML MOTD (#174) 2 years ago
gameui Basic Steam Dick support (#166) 2 years ago
gcsdk fix sln generation 2 years ago
hammer fix sln generation 2 years ago
hammer_launcher change output path in all vpc 4 years ago
inputsystem fix sdl copy command 2 years ago
ivp@dfa42eb575 update ivp submodule 2 years ago
launcher launcher(android): fix crashhandler initialization 2 years ago
launcher_main launcher_main: automatically set LD_LIBRARY_PATH on launch 2 years ago
lib@86a66ee92d game(client): fix atlas generation for touch 2 years ago
linux 1 5 years ago
linux_sdk 1 5 years ago
materialsystem materialsystem: threaded optimizations, fix mat_queue_mode on some android devices 2 years ago
mathlib Fix macOS build (#146) 2 years ago
mdllib change output path in all vpc 4 years ago
mdlobjects 1 5 years ago
movieobjects 1 5 years ago
networksystem Fix compilation under MSVC(VS2019) 3 years ago
particles fix windows build scripts, add windows opus support 2 years ago
public engine(masterserver): Add sequence for requesting server info, implement StopRefresh and use it on timeout 2 years ago
raytrace 1 5 years ago
replay Fix CreateThreadPool 2 years ago
scenefilecache fix windows build scripts, add windows opus support 2 years ago
scripts BSD: Add support (#140) 2 years ago
sdklauncher change output path in all vpc 4 years ago
serverbrowser engine: update server info reply 2 years ago
sfmobjects 1 5 years ago
soundemittersystem fix windows build scripts, add windows opus support 2 years ago
soundsystem fix windows build scripts, add windows opus support 2 years ago
sourcevr 1 5 years ago
studiorender add MDL version 49 support 2 years ago
thirdparty@aac07c7205 fix windows build 2 years ago
tier0 engine(masterserver): Add sequence for requesting server info, implement StopRefresh and use it on timeout 2 years ago
tier1 Basic Steam Dick support (#166) 2 years ago
tier2 WIP: fix some memaccess-class warnings 2 years ago
tier3 arm64 : fix intptr_t size 2 years ago
togl Fix macOS build (#146) 2 years ago
togles togles: optimize PBO usage 2 years ago
tools change output path in all vpc 4 years ago
tracker change output path in all vpc 4 years ago
unicode fix windows build scripts, add windows opus support 2 years ago
unitlib workflows: add tests.yml 2 years ago
unittests unittests: add tslist tests to tier1test 2 years ago
utils macOS build support 2 years ago
vgui2 vgui_controls: fix SetParent function 2 years ago
vguimatsurface Fix macOS build (#146) 2 years ago
video Fix macOS build (#146) 2 years ago
vpc_scripts Merge branch 'master' into windows 2 years ago
vphysics Replace empty constructors with default constructors #88 2 years ago
vpklib Merge branch 'master' into windows 2 years ago
vstdlib engine(masterserver): Add sequence for requesting server info, implement StopRefresh and use it on timeout 2 years ago
vtf vtf: fix cubemap loading for vtf versions less than 7.5 2 years ago
.gitignore BSD: Add support (#140) 2 years ago
.gitmodules fix windows build scripts, add windows opus support 2 years ago
LICENSE add LICENSE file 4 years ago
README.md Update README.md 2 years ago
thirdpartylegalnotices.txt add LICENSE file 4 years ago
waf waifulib: update 4 years ago
waf.bat fix loading libraries with lib prefix 4 years ago
wscript Fix macOS build (#146) 2 years ago

README.md

Source Engine

GitHub Actions Status GitHub Actions Status Discord: Discord Server

Information from wikipedia:

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )
  • Rewrite serverbrowser to work without steam

How to Build?

Support me

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