From bca8a497ad181d819ba46b5208d898e3a0267c8a Mon Sep 17 00:00:00 2001 From: nillerusr Date: Sat, 11 Feb 2023 15:56:06 +0300 Subject: [PATCH] engine: set net_usesocketsforloopback 0 by default( 1 breaks singleplayer mode ) --- engine/net_ws.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/net_ws.cpp b/engine/net_ws.cpp index b2680f1a..6f3c656b 100644 --- a/engine/net_ws.cpp +++ b/engine/net_ws.cpp @@ -45,7 +45,7 @@ static ConVar droppackets ( "net_droppackets", "0", FCVAR_CHEAT, "Drops next n p static ConVar fakejitter ( "net_fakejitter", "0", FCVAR_CHEAT, "Jitter fakelag packet time" ); static ConVar net_compressvoice( "net_compressvoice", "0", 0, "Attempt to compress out of band voice payloads (360 only)." ); -ConVar net_usesocketsforloopback( "net_usesocketsforloopback", "1", 0, "Use network sockets layer even for listen server local player's packets (multiplayer only)." ); +ConVar net_usesocketsforloopback( "net_usesocketsforloopback", "0", 0, "Use network sockets layer even for listen server local player's packets (multiplayer only)." ); #ifdef _DEBUG static ConVar fakenoise ( "net_fakenoise", "0", FCVAR_CHEAT, "Simulate corrupt network packets (changes n bits per packet randomly)" );