Xash3D FWGS engine.
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Alibek Omarov 2aaa6c6e04 public: build: add ARMv8 32-bit support, in case of someone actually uses it 4 years ago
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client engine: client: move ref state updating into standalone function 4 years ago
common public: build: add ARMv8 32-bit support, in case of someone actually uses it 4 years ago
platform platform: win32: COM_CheckLibraryDirectDependency fixes 4 years ago
server engine: server: reformat SV_Init 5 years ago
alias.h xash3d-fwgs: append missing new line at the end of file 5 years ago
anorms.h
cdll_exp.h
cdll_int.h engine: fix -Werror=strict-prototypes 5 years ago
custom.h xash3d-fwgs: append missing new line at the end of file 5 years ago
customentity.h xash3d-fwgs: append missing new line at the end of file 5 years ago
edict.h xash3d-fwgs: append missing new line at the end of file 5 years ago
eiface.h engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 5 years ago
keydefs.h
menu_int.h menu_int: add DoubleTime extension 5 years ago
mobility_int.h
physint.h engine: fix long<->int conversion UBs 6 years ago
progdefs.h xash3d-fwgs: append missing new line at the end of file 5 years ago
ref_api.h ref: add export that returns GL_GetProcAddress for renderapi 5 years ago
sequence.h
shake.h xash3d-fwgs: append missing new line at the end of file 5 years ago
sprite.h xash3d-fwgs: append missing new line at the end of file 5 years ago
studio.h engine: studio: fix signed left shift to unsigned left shift 5 years ago
vgui_api.h
warpsin.h
wscript platform/android: implement native software blitter, fix lost context on resize, fix safegl 5 years ago