Xash3D FWGS engine.
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Alibek Omarov ed0ca2b2d2 engine: fix predicting oldbuttons 3 years ago
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avi Trim all trailing whitespace 4 years ago
vgui Fix COM_LibraryError newline handling 4 years ago
cl_cmds.c client: add waveplaylen console command like in GoldSrc 3 years ago
cl_custom.c Trim all trailing whitespace 4 years ago
cl_debug.c Trim all trailing whitespace 4 years ago
cl_demo.c Trim all trailing whitespace 4 years ago
cl_efrag.c Trim all trailing whitespace 4 years ago
cl_efx.c engine: mark GAME_EXPORT's 5 years ago
cl_events.c Trim all trailing whitespace 4 years ago
cl_frame.c Trim all trailing whitespace 4 years ago
cl_game.c engine: fix various warnings 3 years ago
cl_gameui.c Fix COM_LibraryError newline handling 4 years ago
cl_main.c client: add waveplaylen console command like in GoldSrc 3 years ago
cl_mobile.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_netgraph.c netgraph: fixed data usage graphs rendering 3 years ago
cl_parse.c Trim all trailing whitespace 4 years ago
cl_pmove.c engine: fix predicting oldbuttons 3 years ago
cl_qparse.c Trim all trailing whitespace 4 years ago
cl_remap.c Trim all trailing whitespace 4 years ago
cl_render.c ref: add export that returns GL_GetProcAddress for renderapi 4 years ago
cl_scrn.c client: add cl_showpos 3 years ago
cl_tent.c Trim all trailing whitespace 4 years ago
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 5 years ago
cl_video.c Trim all trailing whitespace 4 years ago
cl_view.c client: add cl_showpos 3 years ago
client.h client: add waveplaylen console command like in GoldSrc 3 years ago
console.c engine: client: simplified strings operations. 4 years ago
in_joy.c Fix joystick trigger thresholds 4 years ago
in_touch.c Trim all trailing whitespace 4 years ago
input.c Trim all trailing whitespace 4 years ago
input.h SDL2 GameController: Map axes to engine explicitly 4 years ago
keys.c GameController: Add separate D-Pad bindings 4 years ago
mod_dbghulls.c public: rename mathlib to xash3d_mathlib. 4 years ago
ref_common.c engine: move cvars that expected to exist by client.dll from render dll to engine 3 years ago
ref_common.h engine: fix various warnings 3 years ago
s_dsp.c engine: client: fix wrong type in DSP 5 years ago
s_load.c Trim all trailing whitespace 4 years ago
s_main.c engine: platform: simplify sound code 3 years ago
s_mix.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 3 years ago
s_mouth.c engine: s_mouth: fix another signed char 5 years ago
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 3 years ago
s_utils.c Trim all trailing whitespace 4 years ago
s_vox.c client: port fix of spk/speak commands from old engine 3 years ago
sound.h client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 3 years ago
titles.c Trim all trailing whitespace 4 years ago
vid_common.c vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 3 years ago
vid_common.h engine: finish sdl1.2 port 5 years ago
vox.h engine: support compiling with gcc3 5 years ago