Xash3D FWGS engine.
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Alibek Omarov 0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2 years ago
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client engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2 years ago
common engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2 years ago
platform engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2 years ago
server engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2 years ago
alias.h Trim all trailing whitespace 4 years ago
anorms.h Trim all trailing whitespace 4 years ago
cdll_exp.h engine: fix warnings 6 years ago
cdll_int.h engine: fix various warnings 4 years ago
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h Trim all trailing whitespace 4 years ago
customentity.h Trim all trailing whitespace 4 years ago
edict.h Trim all trailing whitespace 4 years ago
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h engine: add safe ParseFile to client MobilityAPI 3 years ago
physint.h engine: use GCC provided offsetof implementation 3 years ago
progdefs.h Trim all trailing whitespace 4 years ago
ref_api.h engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2 years ago
sequence.h Trim all trailing whitespace 4 years ago
shake.h Trim all trailing whitespace 4 years ago
sprite.h Trim all trailing whitespace 4 years ago
studio.h Trim all trailing whitespace 4 years ago
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h Trim all trailing whitespace 4 years ago
wscript scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 2 years ago