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gl2_shim
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ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro.
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1 year ago |
vgl_shim
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psvita: use crtlib where possible
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2 years ago |
exports.txt
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ref: move renderers into ref subdirectory
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2 years ago |
gl_alias.c
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ref: gl: adapt alias renderer to new gamma implementation (untested)
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10 months ago |
gl_backend.c
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ref: gl: remove vid_gamma/vid_brightness changed cvar value check
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10 months ago |
gl_beams.c
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ref: gl: remove GetPredictedOrigin call
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11 months ago |
gl_context.c
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ref: add R_GammaChanged function that engine calls on every gamma change
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10 months ago |
gl_cull.c
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engine, ref: RefAPI 5. Remove unused calls
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12 months ago |
gl_dbghulls.c
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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12 months ago |
gl_decals.c
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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12 months ago |
gl_draw.c
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ref: move renderers into ref subdirectory
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2 years ago |
gl_export.h
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ref: gl: disable unused variable warning for GL functions defintions
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12 months ago |
gl_frustum.c
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ref: gl: move ref_gl cvars to static allocation
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1 year ago |
gl_frustum.h
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ref: gl: cleanup unused functions in frustum
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2 years ago |
gl_image.c
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engine, ref: RefAPI 5. Remove unused calls
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12 months ago |
gl_local.h
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ref: gl: support overbrights, change the gamma applying order closer to the original renderer
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10 months ago |
gl_opengl.c
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ref: gl: support overbrights, change the gamma applying order closer to the original renderer
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10 months ago |
gl_rlight.c
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ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
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10 months ago |
gl_rmain.c
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ref: gl: fix overbrights with VBO
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10 months ago |
gl_rmath.c
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ref: gl: cleanup unused functions
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2 years ago |
gl_rmisc.c
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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12 months ago |
gl_rpart.c
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ref: gl: particles aren't supposed to care about gamma
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10 months ago |
gl_rsurf.c
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ref: gl: fix overbrights with VBO
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10 months ago |
gl_sprite.c
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ref: gl: convert to usage of ref_client_t to get client time
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11 months ago |
gl_studio.c
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ref: gl: don't depend on lightgamma in recursive light point
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10 months ago |
gl_triapi.c
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ref: gl: Goldsrc compatible fog implementation
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2 years ago |
gl_vgui.c
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ref: move renderers into ref subdirectory
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2 years ago |
gl_warp.c
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ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup
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10 months ago |
wscript
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ref_gl: try fix psvita
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1 year ago |