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avi
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Trim all trailing whitespace
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4 years ago |
vgui
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Fix COM_LibraryError newline handling
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4 years ago |
cl_cmds.c
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client: add waveplaylen console command like in GoldSrc
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4 years ago |
cl_custom.c
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Trim all trailing whitespace
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4 years ago |
cl_debug.c
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Trim all trailing whitespace
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4 years ago |
cl_demo.c
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engine: support legacy net protocol in demos
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3 years ago |
cl_efrag.c
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Trim all trailing whitespace
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4 years ago |
cl_efx.c
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engine: mark GAME_EXPORT's
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5 years ago |
cl_events.c
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engine: client: enhance cl_showevents for reverse-engineering needs
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4 years ago |
cl_frame.c
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engine: fix brush model sound spatialization
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3 years ago |
cl_game.c
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engine: client: fix paused icon drawn when levelshots are disabled
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3 years ago |
cl_gameui.c
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Fix COM_LibraryError newline handling
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4 years ago |
cl_main.c
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engine: fix some const qualifier lose and pointer-to-int casts
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3 years ago |
cl_mobile.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
cl_netgraph.c
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engine: client: netgraph: add in_graph kbutton support, staticify netgraph
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4 years ago |
cl_parse.c
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Trim all trailing whitespace
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4 years ago |
cl_pmove.c
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engine: client: fix warnings in cl_pmove
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4 years ago |
cl_qparse.c
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Trim all trailing whitespace
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4 years ago |
cl_remap.c
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ref_api: fix remap info allocation (fixes #200)
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4 years ago |
cl_render.c
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ref: add export that returns GL_GetProcAddress for renderapi
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5 years ago |
cl_scrn.c
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engine: client: correctly named values in net_speeds stats
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3 years ago |
cl_tent.c
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Trim all trailing whitespace
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4 years ago |
cl_tent.h
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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6 years ago |
cl_video.c
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Trim all trailing whitespace
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4 years ago |
cl_view.c
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client: add cl_showpos
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4 years ago |
client.h
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engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported
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3 years ago |
console.c
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console: redefine con_color as cvar
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3 years ago |
in_joy.c
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Fix joystick trigger thresholds
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4 years ago |
in_touch.c
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engine: replace pool pointer by pool handle
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4 years ago |
input.c
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engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482
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4 years ago |
input.h
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SDL2 GameController: Map axes to engine explicitly
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4 years ago |
keys.c
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engine: fix some const qualifier lose and pointer-to-int casts
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3 years ago |
mod_dbghulls.c
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engine: use GCC provided offsetof implementation
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3 years ago |
ref_common.c
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engine: replace pool pointer by pool handle
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4 years ago |
ref_common.h
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engine: fix various warnings
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4 years ago |
s_dsp.c
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engine: client: fix wrong type in DSP
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5 years ago |
s_load.c
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engine: sound: code style fix
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3 years ago |
s_main.c
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engine: fix some const qualifier lose and pointer-to-int casts
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3 years ago |
s_mix.c
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client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
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4 years ago |
s_mouth.c
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engine: s_mouth: fix another signed char
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5 years ago |
s_stream.c
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client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
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4 years ago |
s_utils.c
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Trim all trailing whitespace
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4 years ago |
s_vox.c
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client: port fix of spk/speak commands from old engine
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4 years ago |
sound.h
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engine: replace pool pointer by pool handle
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4 years ago |
titles.c
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Trim all trailing whitespace
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4 years ago |
vid_common.c
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vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
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4 years ago |
vid_common.h
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engine: finish sdl1.2 port
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5 years ago |
vox.h
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engine: support compiling with gcc3
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5 years ago |