Xash3D FWGS engine.
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Alibek Omarov d8355a651f engine: add missing Sequence_Init and Sequence_OnLevelLoad calls 2 years ago
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avi engine: client: avi: remove unused function 2 years ago
vgui engine: vgui: add EnableTextInput to the API 2 years ago
cl_cmds.c
cl_custom.c engine: convert MSG_WriteString with va to MSG_WriteStringf 2 years ago
cl_debug.c engine: remove duplicate svc_strings definition 2 years ago
cl_demo.c engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2 years ago
cl_efrag.c engine: client: remove unused function CL_FreeEntity and everything that used it 2 years ago
cl_efx.c engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2 years ago
cl_events.c
cl_font.c engine: client: font: add CL_DrawStringf wrapper 2 years ago
cl_frame.c engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save 2 years ago
cl_game.c engine: client: remove unused function CL_FreeEntity and everything that used it 2 years ago
cl_gameui.c engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2 years ago
cl_main.c engine: add missing Sequence_Init and Sequence_OnLevelLoad calls 2 years ago
cl_mobile.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
cl_netgraph.c engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf 2 years ago
cl_parse.c engine: client: fix parsing svc_spawnentity on old protocol 2 years ago
cl_pmove.c engine: fix functions returning void returning void value 2 years ago
cl_qparse.c engine: minimize SetCursorType calls count 2 years ago
cl_remap.c
cl_render.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
cl_scrn.c engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
cl_securedstub.c engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2 years ago
cl_tent.c engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions 2 years ago
cl_tent.h
cl_video.c engine: client: Fix access to uninitialized variable. 2 years ago
cl_view.c engine: update voice 2 years ago
client.h engine: client: remove unused function CL_FreeEntity and everything that used it 2 years ago
console.c engine: client: console: fixed console scrolling on psvita platform 2 years ago
in_joy.c engine: client: added default dead zone values for psvita platform 2 years ago
in_touch.c engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2 years ago
input.c engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2 years ago
input.h engine: minimize SetCursorType calls count 2 years ago
keys.c engine: client: don't pop up OSK during loading screens on the PSVita either 2 years ago
mod_dbghulls.c
ref_common.c engine: client: remove unused function CL_FreeEntity and everything that used it 2 years ago
ref_common.h engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2 years ago
s_dsp.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 3 years ago
s_load.c engine: client: sound: don't print sound/ twice in soundlist command 2 years ago
s_main.c engine: client: sound: remove unused functions 2 years ago
s_mix.c engine: client: sound: remove unused functions 2 years ago
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2 years ago
s_stream.c
s_utils.c
s_vox.c engine: various const qualifier fixes 3 years ago
sound.h engine: client: sound: remove unused functions 2 years ago
titles.c
vid_common.c engine: vid: position window in center by default 2 years ago
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
voice.c engine: client: voice: fix crackling voice file input on low FPS 2 years ago
voice.h engine: client: voice: new version, move to Opus Custom codec 2 years ago
vox.h