Xash3D FWGS engine.
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SNMetamorph 0fc83080ec engine: server: allowed bandwidth test on listen servers 10 months ago
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client engine: client: improved bandwidth test logic 10 months ago
common engine: increase elights limit up to 128 10 months ago
platform engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 10 months ago
server engine: server: allowed bandwidth test on listen servers 10 months ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 12 months ago
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: gameui: add GetNativeObject to extended menu API 10 months ago
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 11 months ago
physint.h engine: server: add GetNativeObject to server's PhysicsAPI 10 months ago
progdefs.h
ref_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 11 months ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript platform: android: port to SDL 10 months ago