.. |
avi
|
Trim all trailing whitespace
|
4 years ago |
vgui
|
Fix COM_LibraryError newline handling
|
4 years ago |
cl_cmds.c
|
client: add waveplaylen console command like in GoldSrc
|
4 years ago |
cl_custom.c
|
Trim all trailing whitespace
|
4 years ago |
cl_debug.c
|
Trim all trailing whitespace
|
4 years ago |
cl_demo.c
|
engine: support legacy net protocol in demos
|
3 years ago |
cl_efrag.c
|
Trim all trailing whitespace
|
4 years ago |
cl_efx.c
|
engine: client: fix ParseFile calls
|
3 years ago |
cl_events.c
|
engine: client: enhance cl_showevents for reverse-engineering needs
|
3 years ago |
cl_frame.c
|
engine: fix brush model sound spatialization
|
3 years ago |
cl_game.c
|
engine: client: fix ParseFile calls
|
3 years ago |
cl_gameui.c
|
engine: client: fix ParseFile calls
|
3 years ago |
cl_main.c
|
engine: fix some const qualifier lose and pointer-to-int casts
|
3 years ago |
cl_mobile.c
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
cl_netgraph.c
|
engine: client: netgraph: add in_graph kbutton support, staticify netgraph
|
4 years ago |
cl_parse.c
|
engine: client: fix ParseFile calls
|
3 years ago |
cl_pmove.c
|
engine: client: fix warnings in cl_pmove
|
3 years ago |
cl_qparse.c
|
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
|
3 years ago |
cl_remap.c
|
ref_api: fix remap info allocation (fixes #200)
|
4 years ago |
cl_render.c
|
ref: add export that returns GL_GetProcAddress for renderapi
|
5 years ago |
cl_scrn.c
|
engine: client: correctly named values in net_speeds stats
|
3 years ago |
cl_tent.c
|
Trim all trailing whitespace
|
4 years ago |
cl_tent.h
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
cl_video.c
|
engine: client: fix ParseFile calls
|
3 years ago |
cl_view.c
|
client: add cl_showpos
|
4 years ago |
client.h
|
engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported
|
3 years ago |
console.c
|
console: redefine con_color as cvar
|
3 years ago |
in_joy.c
|
Fix joystick trigger thresholds
|
4 years ago |
in_touch.c
|
engine: replace pool pointer by pool handle
|
3 years ago |
input.c
|
engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482
|
3 years ago |
input.h
|
SDL2 GameController: Map axes to engine explicitly
|
4 years ago |
keys.c
|
engine: fix some const qualifier lose and pointer-to-int casts
|
3 years ago |
mod_dbghulls.c
|
engine: use GCC provided offsetof implementation
|
3 years ago |
ref_common.c
|
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
|
3 years ago |
ref_common.h
|
engine: fix various warnings
|
4 years ago |
s_dsp.c
|
engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
|
3 years ago |
s_load.c
|
engine: sound: code style fix
|
3 years ago |
s_main.c
|
engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
|
3 years ago |
s_mix.c
|
engine: restore optional upscaling depending on SOUND_DMA_SPEED value :)
|
3 years ago |
s_mouth.c
|
engine: s_mouth: fix another signed char
|
5 years ago |
s_stream.c
|
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
|
4 years ago |
s_utils.c
|
Trim all trailing whitespace
|
4 years ago |
s_vox.c
|
client: port fix of spk/speak commands from old engine
|
4 years ago |
sound.h
|
engine: replace pool pointer by pool handle
|
3 years ago |
titles.c
|
Trim all trailing whitespace
|
4 years ago |
vid_common.c
|
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
|
4 years ago |
vid_common.h
|
engine: finish sdl1.2 port
|
5 years ago |
vox.h
|
engine: support compiling with gcc3
|
5 years ago |