Xash3D FWGS engine.
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Alibek Omarov ed0ca2b2d2 engine: fix predicting oldbuttons 4 years ago
..
avi
vgui
cl_cmds.c client: add waveplaylen console command like in GoldSrc 4 years ago
cl_custom.c
cl_debug.c
cl_demo.c
cl_efrag.c
cl_efx.c
cl_events.c
cl_frame.c
cl_game.c engine: fix various warnings 4 years ago
cl_gameui.c
cl_main.c client: add waveplaylen console command like in GoldSrc 4 years ago
cl_mobile.c
cl_netgraph.c
cl_parse.c
cl_pmove.c engine: fix predicting oldbuttons 4 years ago
cl_qparse.c
cl_remap.c
cl_render.c
cl_scrn.c client: add cl_showpos 4 years ago
cl_tent.c
cl_tent.h
cl_video.c
cl_view.c client: add cl_showpos 4 years ago
client.h client: add waveplaylen console command like in GoldSrc 4 years ago
console.c
in_joy.c
in_touch.c
input.c
input.h
keys.c
mod_dbghulls.c
ref_common.c
ref_common.h engine: fix various warnings 4 years ago
s_dsp.c
s_load.c
s_main.c engine: platform: simplify sound code 4 years ago
s_mix.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
s_mouth.c
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
s_utils.c
s_vox.c client: port fix of spk/speak commands from old engine 4 years ago
sound.h client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
titles.c
vid_common.c
vid_common.h
vox.h