Xash3D FWGS engine.
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Barış 18d8ef287d
engine: fix client can use kill command while not connected (#492)
3 years ago
..
client engine: support legacy net protocol in demos 3 years ago
common engine: move Cbuf_Execute to ClientBegin stub for dedicated server, to avoid confusion 3 years ago
platform engine: Removed unused Haiku variables 3 years ago
server engine: fix client can use kill command while not connected (#492) 3 years ago
alias.h Trim all trailing whitespace 4 years ago
anorms.h Trim all trailing whitespace 4 years ago
cdll_exp.h engine: fix warnings 6 years ago
cdll_int.h engine: fix various warnings 3 years ago
custom.h Trim all trailing whitespace 4 years ago
customentity.h Trim all trailing whitespace 4 years ago
edict.h Trim all trailing whitespace 4 years ago
eiface.h server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 3 years ago
keydefs.h GameController: Add separate D-Pad bindings 4 years ago
menu_int.h Trim all trailing whitespace 4 years ago
mobility_int.h Add fork's mobility_int.h(no support yet, just header) 6 years ago
physint.h engine: fix long<->int conversion UBs 5 years ago
progdefs.h Trim all trailing whitespace 4 years ago
ref_api.h engine: replace pool pointer by pool handle 3 years ago
sequence.h Trim all trailing whitespace 4 years ago
shake.h Trim all trailing whitespace 4 years ago
sprite.h Trim all trailing whitespace 4 years ago
studio.h Trim all trailing whitespace 4 years ago
vgui_api.h Integrate FWGS vgui_support 6 years ago
warpsin.h Trim all trailing whitespace 4 years ago
wscript engine: Haiku OS support (#478) 3 years ago